Join Our Team
Current Openings
Check out all the current openings at our studio below or visit the Ubisoft Careers site for more.
Rigging Artist
Montreal, Canada - Contract - REF29612OCorporate Affairs Director - Public Policy
Montreal, Canada - Full-time - REF29632SResilience & Continuity Governance Analyst
Montreal, Canada - Full-time - REF28316RGame Designer (3C)
Montreal, Canada - Full-time - REF29617XSenior Textures Artist [Prince of Persia Remake]
Montreal, Canada - Full-time - REF29604MBack-End API Developer
Montreal, Canada - Full-time - REF29576ESenior Engine programmer (FOR HONOR)
Montreal, Canada - Full-time - REF29572YSenior Gameplay Animator
Montreal, Canada - Full-time - REF29257IRigger (Senior)
Montreal, Canada - Full-time - REF29378YTechnical Art Director [Assassin's Creed Project]
Montreal, Canada - Full-time - REF29166GSenior Analyst, Live Analytics
Montreal, Canada - Full-time - REF29522HServiceNow Developer
Montreal, Canada - Full-time - REF29383DLinux DevOps System Administrator
Montreal, Canada - Full-time - REF29219ZSenior C++ Programmer - Machine Learning Content Creation Technology Group
Montreal, Canada - Full-time - REF28852XAssociate Technical Design Director
Montreal, Canada - Full-time - REF29278MTechnical Lead _ Rainbow Six
Montreal, Canada - Full-time - REF28472WMachine learning Programmer (Character & Animation) - Rainbow Six
Montreal, Canada - Full-time - REF28132GBack-End Golang Developer
Montreal, Canada - Full-time - REF29224KSenior ML OPS _ Content Creation Technology Group
Montreal, Canada - Full-time - REF28853USenior ML Data Scientist _ Content Creation Technology Group
Montreal, Canada - Full-time - REF28851GProgramming Team Lead (Engine)
Saguenay, Canada - Full-time - REF22353OAssociate Technical Director, Animation
Toronto, Canada - Full-time - REF29589NGame Director
Toronto, Canada - Full-time - REF29239YSenior Producer
Toronto, Canada - Full-time - REF28974NLevel Design Director (Splinter Cell)
Toronto, Canada - Full-time - REF29356KRigging Artist
Montreal, Canada - Contract - REF29612O
Job Description
You will be working closely with your team lead to build and maintain rigs for photoreal props, characters and creatures.
What You’ll Do
- Work in cooperation with other departments (modeling, animation, fx/cfx, tds) to provide high quality rigs
- Use our in-house rigging system (Maya)
- Act as a support to animators
- Help develop tools and scripts to improve productivity
- Learn and apply studio rigging standards as well as tools while gaining experience in our pipeline workflows
- Optimize rigs for efficiency
Qualifications
What you bring
3 years minimum as a rigging artist
Experience with VFX work
Has experience rigging high-end creatures
Has a good understanding of fx/cfx requirements
Demonstrate creativity and problem solving skills as related to rigging work
Experience with Maya and auto-rigging systems
Python scripting experience
Work experience with large studio pipelines a plus
Be a team player. Open to new ideas and able to follow new instructions quickly.
- Your communication skills enable you to communicate easily within your team, as well as with other departments.
- You are pro-active and enjoy researching and improving what already exists.
- Your level of English enables you to work in an international environment.
What to send our way
- Your resume/CV highlighting your background and skills.
Additional information
Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile-End district of Montreal.
Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high-end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.
At Hybride, first and foremost, we are good human beings, who value well-being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Corporate Affairs Director - Public Policy
Montreal, Canada - Full-time - REF29632S
Job Description
As the Corporate Affairs Director - Public Policy, you will lead Ubisoft’s approach to Public Policy and Regulatory Affairs topics in collaboration with internal stakeholders and anticipate upcoming transversal regulatory challenges . You will keep up to date on legislation, regulations, and policies relevant to the video game industry and coordinate the analysis of these topics with internal and external stakeholders to determine how they apply to Ubisoft operations and policies.
As part of your mission, you will communicate and build relationships with internal stakeholders, governments, regulatory institutions, and trade associations, voicing Ubisoft’s position, aligning strategy, influencing external partners, and representing Ubisoft’s best interests and values. Furthermore, you will ensure that emerging laws, regulations, and policies are communicated and shared with the appropriate teams, so that our procedures and practices comply with appropriate global regulatory requirements. You will provide guidance and recommendations to cross-functional partners and keep up to date a Public Policy and Regulatory Affairs knowledge centre accessible to all key stakeholders.
Reporting to the VP, Corporate Affairs you will closely collaborate with the teams in charge of Public Policy and Regulatory Affairs globally.
Responsibilities
- Anticipate, identify, and monitor legislative and regulatory opportunities and risks for Ubisoft by collaborating with key internal stakeholders to assess, define, and maintain Ubisoft’s positions and strategies;
- Liaise with government officials, regulators, trade associations and Ubisoft’s legal team to analyze and track emerging laws and regulations, as well as advocate on behalf of the company;
- Provide appropriate strategic guidance/input related to regulatory requirements and expectations;
- Create coalitions with industry and trade associations to advocate for a favourable policy and regulatory environment;
- Collaborate with Ubisoft Corporate Affairs, Legal, Communications, and other teams, to formulate approaches, positions, and talking points for Ubisoft’s advocacy initiatives;
- Communicate with Ubisoft colleagues, organize committee and internal working group activities, and respond to government or regulator inquiries;
- Act as one of the lead references for all Public Policy and Regulatory Affairs topics and develop a Knowledge Center that will centralize our various positions, strategies, and approaches.
Qualifications
- Juris Doctor or Masters in Public Policy or a related discipline;
- Extensive experience in Public Policy or Regulatory Affairs;
- Experience working with trade associations;
- An open-minded and creative approach to Public Policy and Regulatory Affairs, with coalition-building skills to leverage like-minded organizations and situational allies;
- The ability to work directly with Ubisoft colleagues across various teams with excellent organizational and interpersonal skills;
- A strong work ethic and positive attitude in order to manage a complex workload and thrive in our fast-paced, team-oriented environment;
- Excellent oral and written communication skills in English and French with the proven ability to influence others positively.
- Willingness to travel domestically and internationally.
*Note that this position is available in our Montreal or Toronto office.
Additional information
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Resilience & Continuity Governance Analyst
Montreal, Canada - Full-time - REF28316R
Job Description
Ubisoft IT is seeking a Resilience and Business Continuity Governance Analyst to join the Resilience team within the Security and Risk Management (SRM) department. The primary mission of this team is to ensure Ubisoft's ability to effectively prepare for, respond to, and recover from crises and disruptions. As a Resilience Analyst, you will play a key role in strengthening organizational readiness through business continuity management, disaster recovery, and crisis management, working with multiple stakeholders across our sites worldwide.
Responsibilities:
- Implement disaster recovery, crisis preparedness and business continuity plans at the global level and coordinate all local efforts toward a global unique strategy;
- Support stakeholders in documenting and maintaining all disaster recovery, crisis preparedness and business continuity plans;
- Review all plans to support continued operations and regulatory requirements.
- Participate in the creation, review and deployment of policies, standards, processes, and guidelines;
- Identify potential risks and propose solutions to mitigate and bring them to an acceptable level for management;
- Develop and maintain security metrics and executive reports to communicate project risks and remediation activity status to management;
- Oversee coordination of support, training & community management, and awareness, including tabletop exercises, microsimulations, and training on the software tools operated by our team;
- Contribute to specific security projects or initiatives within the department, ensuring that deadlines are met, and objectives are achieved.
Qualifications
- Previous experience in organizational resiliency with an emphasis on coordinating business continuity, crisis preparedness and disaster recovery plans;
- Strong auditing and presentation capabilities;
- Strong capacity to collaborate, influence, and negotiate with all hierarchical levels such as senior stakeholders;
- Ability to conduct informational training sessions;
- Ability to write clear and concise documentation.
Additional information
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Game Designer (3C)
Montreal, Canada - Full-time - REF29617X
Job Description
As a Game Designer at Ubi MTL, you'll be the creative energy behind a specific set of game systems and mechanics. You provide players with tools to build unique gameplay experiences and opportunities to make meaningful choices.
You go through an iterative, hands-on process of adjusting and balancing your design as you bring it from concept to playability. Throughout production, you shift your focus from the big picture to the micro details; tackling hurdles in development and stepping back to asses how all the pieces connect and affect each other. You tweak and tune until it finally happens: a smooth and engaging player experience emerges.
What you’ll do
- Design the 3C features aligned with the creative and game directions.
- Collaborate with cross-functional teams to integrate your assigned features.
- Develop in-engine prototypes and evaluate their performance.
- Adapt to technical and production constraints, reworking your design when and as often as needed.
- Participate in finding solutions to fix buggy features.
- Create and maintain design documentation that will guide interdependent t
Qualifications
What you bring
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 7 years of experience in video game production or related experience
- Experience with game engines (e.g. Unity or Unreal) and productivity software (word processors, spreadsheets, etc.)
- An innovative, empathetic, and collaborative spirit
- Exceptional communication, interpersonal, and presentation skills (you’re able to clearly explain your thought process on paper and in person)
- Critical thinking, curiosity, resourcefulness, and plenty of flexibility
- A solid understanding of the market and a passion for video games – you play enough to know what makes quality gameplay!
What to send our way
- Your CV highlighting your education, experience, and skills
- Samples of your work (attach files or send us a link to your demo reel or online portfolio)
Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home.
Additional information
About us
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences
Senior Textures Artist [Prince of Persia Remake]
Montreal, Canada - Full-time - REF29604M
Job Description
As a Senior Texture Artist at Ubi MTL, you will help bring an immersive world to life by creating and applying textures (for props, architecture, and environments) that add depth and dimension to everything within it. Through a blend of observation, talent, and imagination, you’ll add the details that define the characters, objects, and environments.
Drawing inspiration from real life, you'll craft realistic materials and adapt to new tools to fully leverage their potential. You'll be free to choose the methods that work best for you to achieve a final look that suits the game's tone and makes it unforgettable.
What you’ll do
- Collaborate with the art team to understand the game's artistic vision and define texturing priorities, in line with the visual identity of the Prince of Persia: The Sands of Time remake.
- Internalize visual concepts and gather relevant references to enrich the visual design language.
- Work closely with 3D modelers to create textures that elevate the models and enhance the visual fidelity of environments and architectural elements.
- Create detailed, high-resolution textures from scratch or using references/scans, and maintain a well-organized texture library.
- Collaborate with technical artists to ensure textures are optimized for performance without sacrificing quality.
- Participate in visual reviews, offer constructive feedback, and incorporate input from partner teams to maintain a high standard of quality throughout the production pipeline.
- Contribute to the improvement of texturing workflows by documenting best practices to support scalability and efficiency.
- Balance artistic demands with technical constraints of the game engine.
- Iterate on your work, fix bugs, and ensure the final optimization of textures based on feedback.
Qualifications
What you bring to the team
- Expert-level proficiency with texturing tools such as Substance Designer/Painter, Photoshop, and industry-standard 3D software like Maya, 3ds Max, or equivalent.
- Strong understanding of UV layout, material authoring, texture baking, and real-time rendering pipelines.
- Proven experience with PBR workflows and a solid grasp of technical constraints related to game engines.
- Solid foundation in art fundamentals: lighting, composition, proportions, color theory, etc.
- A creative, detail-oriented, and collaborative mindset, with a strong artistic sensitivity and keen eye for subtle visual details.
- Excellent communication, presentation, and teamwork skills, with a demonstrated ability to collaborate effectively across disciplines.
- Comfort with receiving constructive feedback and the ability to iterate and adapt your work quickly.
What to send our way
- Your CV highlighting your education, experience, and relevant skills
- A portfolio showcasing your best work (attach images or provide a link to your personal website or online portfolio)
Additional information
About us
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Back-End API Developer
Montreal, Canada - Full-time - REF29576E
Job Description
The Data Platform Group, part of the Ubisoft Data Office with Ubisoft IT, develops and manages a variety of data services and tools for storing and analyzing game telemetry. Known as a company-wide reference and trusted source, our products provide: real-time visibility on how Ubisoft titles are played and an understanding of the habits and preferences of the people playing them.
By joining the team, you’ll be responsible for the development of multiple tools and APIs around the core Machine Learning / Artificial Intelligence (ML/AI) platform. These tools are at the heart of many pipelines used to create/test/deploy machine learning algorithms for Ubisoft’s games and services. Your work will help to provide millions of players with even safer and more personalized experiences as well as scale the usage of ML/AI across the company.
What you will do
- Design, prototype, build and maintain microservices & APIs that deliver data and models to teams and projects across Ubisoft.
- Build and manage a scalable infrastructure in the cloud.
- Sync up with your team to discuss work-in-progress, ideas, and blockers; plan and prioritize; overcome issues; etc.
- Participate in the decisions and implementations to improve the platform’s quality.
- Enable the use of the core Platform by developing all the connecting pieces of software to allow its usage and integration in the Ubisoft ecosystem.
- Participate in proof-of-concept projects to advance understanding of new data and ML related technologies, while furthering your own knowledge and skills as well.
Qualifications
- Experience in Software/Data engineering, with solid programming experience in at least one of Python, Java, Scala, or Kotlin.
- Experience building and interacting with REST APIs and familiarity with the principles of microservice architecture and APIs design.
- Previous experience using cloud technology (AWS/Azure) and modern infrastructure.
- Ability to navigate between the big picture and the micro details to achieve consistently.
- A capacity to work collaboratively, with good communications skills to discuss with colleagues.
- If you have other experiences related to Databricks, DevOps, Big Data Processing (Spark/Kafka), it will be considered an asset to the position.
Additional information
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Senior Engine programmer (FOR HONOR)
Montreal, Canada - Full-time - REF29572Y
Job Description
- Program in a clear and structured manner that meets performance, maintenance, modularity, scalability and compatibility requirements
- Develop, refactor and optimize core systems focusing on the long-term.
- Compile and understand the project purpose, identify development needs, and assess technical feasibility.
- Analyze the engine's existing functions and see if they're in line with the purpose.
- Build and improve the modules that the engine needs.
- Recommend improvements by designing and implementing new systems, as needed.
- Suggest innovative changes, drawing inspiration from other games or engines in the industry.
- Maintain performance and optimize systems.
- Support the features and systems designed for production.
- Document work performed to transfer knowledge and help users (other teams) understand how the new systems and features work.
- Collaborate with multiple teams to optimize the interaction between different game engine systems.
- Share your knowledge with the different teams of the studio and be a go-to person for the programmers.
- Assess and debug simple and complex performance issues + propose well adapted optimizations.
Qualifications
- 3+ years in the video game industry
- Excellent command of C++
- Ability to analyze and synthesize existing systems
- Skilled at debugging and solving complex problems in an optimal way
- General understanding of modern game engine architecture
- Good knowledge of multithreaded programming and synchronization mechanisms
- University degree in Computer Science or Software Engineering (or equivalent training)
- Knowledge and experience with modern game engines (asset)
- Proficiency in Unreal or Unity (asset)
- Knowledge of different hardware architectures (Intel, AMD, Xbox, PlayStation, etc.) (asset)
- Familiarity with virtual machines and cloud services (asset)
Additional information
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Senior Gameplay Animator
Montreal, Canada - Full-time - REF29257I
Job Description
When you’re a gameplay animator at Ubi Montreal, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.
Whether you’re animating for a hero or a monster, for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behaviour, and of how this one tiny part fits into the larger picture of the game. All your efforts gain their meaning when you take a step back, see the finished product and feel the months of mechanics and decision-making dissolve to reveal a piece of art that brings a new, beautiful world to life.
You understand that teamwork is essential to reach that point. As an individual, you see a hidden story in the way a person moves; you tend to deconstruct the world around you into smaller parts that you then build back up. As a teammate, you pride yourself on your attention to detail, your organizational and communication skills, and your adaptability to change. You collaborate with artists, designers, programmers, leads and other animators, all of whom have opinions, ideas and constraints, but all of whom are committed to the unified goal of authentically portraying the universe with a certain flair.
What you'll do
- Animate using mocap data or key framing to produce gameplay assets for our games;
- Integrate and synchronize your animations in the engine, allowing the team members to have access to your lastest iterations;
- Check in with your lead and your team to see what needs to be updated;
- Testing and troubleshooting your animations to make sure that they work as intended in game;
- Polishing your animations, so they meet the level of quality required by the production;
- Read the latest relevant academic literature in order to stay at the forefront of your field.
Qualifications
What you bring
- A minimum of 4-5 years experience in video game animation, or equivalent;
- Proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals;
- Experience with animation software such as Motion Builder, 3ds Max or Maya;
- You love pushing the envelope, but you also understand the demands cohesive teamwork.
Additional information
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home.
About us
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, For Honor, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Rigger (Senior)
Montreal, Canada - Full-time - REF29378Y
Job Description
As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.
From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.
What you'll do
- Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
- Study concept art and research your own references.
- Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
- Find balance between artistic aspects and technical constraints with the help of technical directors.
- Partner with character modellers to troubleshoot models when need be.
- Work closely with animators to make models move believably and overcome any motion-related limitations.
- Iterate to improve your work based on feedback from interdependent teams.
Qualifications
What you bring
- A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience.
- Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting.
- Solid understanding of anatomy and cloth.
- Excellent observation, problem-solving, organization, communication, and interpersonal skills.
- A highly collaborative, creative, and innovative spirit.
- Flexibility and resourcefulness.
- Motivation to reach out for feedback and adapt to it.
- Knowledge of game engines (e.g. Unity or Unreal), a plus.
Additional information
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home.
About us
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, For Honor, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Technical Art Director [Assassin's Creed Project]
Montreal, Canada - Full-time - REF29166G
Job Description
As a Technical Art Director at Ubi MTL, you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.
Working with other directors early on, you discuss intentions before making any commitments. You take into account not only measurable factors such as rendering, performance, and memory, but also intangible ones like timing and momentum. Seeing the facts realistically, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice.
Though every day of development brings its own mix of both expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals, while consistently considering the future impacts of your choices.
What you’ll do
- Collaborate with other core team members to develop the overall vision & determine technical feasibility.
- Identify and analyze risks (engine, data, features, etc.).
- Assess existing tools + occasionally design custom ones to support art pipelines and workflows & sustain the vision.
- Meet with technical artists and assistant technical art directors to share information and updates, enforce standards, set benchmarks, give feedback, etc.
- Resolve specific, complex, escalated issues & approve technical specifications.
- Prepare post-mortems + recommend ways to evolve how we create and integrate graphic data.
- Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry.
- Participate in recruitment to build the technical art team & foster their growth.
Qualifications
What you bring
- Art, technical art, or programming experience, or other related experience + leadership experience
- In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), 3D software (3DS Max, Maya, and Substance Painter), and an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript)
- Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
- A highly innovative, collaborative, empathetic, and solution-oriented spirit
- Critical thinking, time management, and organizational capabilities
- Attention to detail, curiosity, resourcefulness, and plenty of flexibility
What to send our way
- Your CV highlighting your education, experience, skills, and games shipped
- Samples of your work or any supporting documentation you find relevant
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Senior Analyst, Live Analytics
Montreal, Canada - Full-time - REF29522H
Job Description
Ubisoft, a global leader in the video games and entertainment software industry, is currently seeking a full-time Senior Analyst, Live Analytics responsible for forecasting financial performance for a portfolio of games and delivering value-added business analyses that support insightful, data driven decision-making. She/He will report to the Director, Live Analytics, and indirectly to the Executive Publisher.
The ideal candidate is a high-performing individual with an analytical mind that thrives in delivering solutions to complex problems, has an affinity for data and analytics in support of driving business decisions, is a strong business partner with demonstrated experience collaborating across functions.
Knowledge of the gaming industry, especially free-to-play and subscription business models, and user acquisition are a significant advantage.
What you’ll do:
- Lead the development of the annual budget, financial forecasts, and long-term strategy planning cycles for a portfolio of Live game titles under Executive Publishers ownership
- Analyze acquisition, engagement, and monetization strategies around our Live offerings at player level and present findings to Executive Publishers. Address strategic questions and deliver business impact, effectively communicate findings to both technical and non-technical audiences and translate recommendations into effective action plans
- Assist proactively Executive Publisher in her/his mission to identify core performance drivers for a given title, including the definition and tracking of relevant KPIs.
- Provide “real-time” analytical support to Executive Publisher. Act as trusted advisor, apply business judgment and financial insights to enable data-driven business decisions.
- Work cross functionally with Production studios to understand product roadmap, game strategy and events impacting acquisition, retention, and monetization. Lead financial modeling for production gates on behalf of Publishing
- Synthesize data from various sources to develop complex financial analyses and models to track performance of monetization mechanics. Use player level analyses to identify trends in behavior and measure impact of content release on player activity and monetization
- Act as the liaison between cross-functional teams regarding tactics and strategies which will impact title performance
- Support and present executive level analysis to Executive Publishers and Sr. Leadership team
Qualifications
What you’ll bring:
- Strong bias towards action, enjoy finding patterns amidst chaos, and have demonstrated success in using analytics to drive business impact
- Strong analytical skills and business judgment to model sophisticated scenarios and apply insights to business strategy and planning
- Technical skills to surface insights quickly, and interpersonal skills to communicate those insights in a way that persuades action
- Excellent business partnering and communication skills, with a proven track record of working across all levels of the organization
- Proficient in excel, familiar with SQL and data visualization tools
Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
ServiceNow Developer
Montreal, Canada - Full-time - REF29383D
Job Description
Within the Ubisoft IT Department, you’ll be joining as a Service Now developer within the ServiceNow Platform team, which is responsible for supporting all other IT teams (by providing guidance and helping them to improve their processes. By working as a part of the team, you will maintain our ServiceNow platform and implement new features for our internal customers. You will participate in every phase, from the solution design, to the development and test coordination.
Responsibilities
- Administrate and optimize the ITSM platform to reflect the processes of the department;
- Provide support, configuration, troubleshooting and scripting on the ITSM platform;
- Suggest new workflows and methods to improve our ITIL process implementations;
- Configure, document and implement the platform for new clients;
- Answer customer tickets related to the application;
- Evangelize the capabilities of the platform and recommend process optimization to leverage the ITSM tool.
Qualifications
- A development experience on the ServiceNow platform with advanced server and client scripting, workflow administration and API knowledge;
- Strong analytical and problem-solving skills based on the ability to quickly learn new complex concepts;
- Experience with ITIL, ITSM, Service Desk environments;
- Proficiency with JavaScript and HTML, CSS is a plus;
- Strong attention to detail, design, layout, customer experience and be able to translate business requirements into technical solutions;
Additional information
Pour info : Si vous avez besoin d'un permis de travail, votre admissibilité peut dépendre de votre éducation et de vos années d'expérience de travail pertinentes, comme l'exige le gouvernement.
Les habiletés et les connaissances se présentent sous différentes formes et peuvent être basées sur des expériences pertinentes, c'est pourquoi nous vous encourageons vivement à poser votre candidature, même si vous ne remplissez pas toutes les exigences énumérées ci-dessus.
Chez Ubisoft, nous encourageons la diversité sous toutes ses formes. Nous nous engageons à favoriser un environnement de travail inclusif et respectueux pour tous. Nous savons qu'il est important que l'entretien soit agréable. Par conséquent, si vous avez besoin d'accommodements, veuillez nous faire savoir si nous pouvons faire quoi que ce soit pour faciliter le déroulement de l'entretien.
Linux DevOps System Administrator
Montreal, Canada - Full-time - REF29219Z
Job Description
Ubisoft IT is looking for a Linux DevOps System Administrator to join the IT Production Services team. This is an internationally distributed team whose mission is to deliver optimized solutions, providing game production teams with options tailored to their specific needs. This service is a key part of the game production ecosystem and is used by thousands of game content contributors from all Ubisoft studios.
As a Linux DevOps Systems Administrator joining this team, you will be responsible for ensuring the smooth running of our video game development processes. Whether for our players or our employees, our IT teams are the backbone of services and infrastructures that meet the most demanding technological challenges. You will be on the front lines to ensure the smooth running of video game development processes.
Responsibilities:
- Provide operational support for on-premises deployments of essential tools such as Perforce, GitLab and Artifactor.
- Assist lead users of game productions with application-related issues, ensuring they work efficiently.
- Troubleshoot and resolve incidents quickly to minimize production disruptions.
- Continuously improve existing processes and solutions, to make them more effective and efficient.
- Work closely with colleagues to ensure that Ubisoft's production environment is conducive to success.
- Interact with studios for business needs and offer practical and sustainable solutions.
📌On-call duty required: approximately once every two months, including weekends.
Qualifications
- Strong experience and knowledge of Linux operating systems.
- Experience with source code management systems such as Gitlab, TeamCity combined with a good knowledge of version control concepts such as lines of code, branching, merging, integration and versioning.
- Experience with cloud platforms such as MS Azure, AWS or GCP.
- Experience with containerization and orchestration technologies such as Kubernetes and Docker.
- Knowledge of automation and Infrastructure as Code technologies such as Ansible and Terraform.
- Knowledge of network, systems and storage concepts.
Additional information
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Senior C++ Programmer - Machine Learning Content Creation Technology Group
Montreal, Canada - Full-time - REF28852X
Job Description
The Content Creation Technology Group (CCTG) is looking for a Senior AI/ML Programmer who will contribute to the development of applications in the domains of Generative AI and ML bots. The Senior AI/ML Programmer role will bring best practices and design principles to assist the team in delivering our ambitious features roadmap.
Main responsibilities:
Provide and support ML systems based on business requirements and objectives.
Establish technical designs to meet game’s needs.
Collaborate with the data science team, specialized programmers (gameplay, AI, etc.), the research team, and other stakeholders such as productions.
Develop, integrate, and maintain inference engines, libraries, and ML frameworks.
Leverage best hardware (NPU, GPU, CPU) to accelerate ML related computations
Develop systems that allow Gameplay programmers and Data scientist to easily track relevant data to train models
Develop systems to benchmark, evaluate and optimize model’s performance
Program in a clear and structured manner that is in keeping with performance, maintenance, modularity, scalability and compatibility requirements
Integrate and maintain ML systems in game engines and games.
Write unit tests and integration tests
Other responsibilities:
Creating proof of concepts, that can require model training, fine tuning, experimenting with different techniques and models.
Suggest improvements whenever necessary by designing and implementing new systems or enhancing existing ones
Conducting research to stay up to date with the latest advancements.
Documentation, presentations, and knowledge sharing to communicate complex AI concepts to both technical and non-technical collaborators.
Qualifications
Education:
Bachelor’s degree in computer science or computer engineering or equivalent. Master in Machine Learning is an asset.
Relevant Experience:
Minimum 5 years’ experience in AI/ML.
Core Skills:
In-depth knowledge of C++ required
Strong Architecture skills
A good hardware knowledge, to take advantage of multithreading, and optimize memory management.
Other Skills:
Proficient in Python is an asset.
Experience working with game engines is an asset.
A good knowledge of Database products is an asset.
A good knowledge of cloud-based platforms is an asset.
A good knowledge of machine learning and deep learning fundamentals.
Additional information
Associate Technical Design Director
Montreal, Canada - Full-time - REF29278M
Job Description
As am Associate Technical Design Director at Ubi MTL, you’re the link between a design vision and its technical implementation.
With a high-level understanding of our tech, plus visibility on the project as a whole, you provide expert insight, tools, and support to steer a game – and its creators – towards success.
Though every day of development brings its own mix of anticipated and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals to efficiently handle whatever comes your way, while consistently considering the future impacts of your choices.
Thanks to your knowledge, adaptability, and willingness to help, not only can team members on your project look to you for information and direction, but so can others. You’re a go-to person for guidance and a valuable resource for Ubisoft employees worldwide.
What you’ll do
- Collaborate with other core team members to develop the overall vision & determine technical feasibility of your area of ownership (e.g. AI, mission, world, cinematics, etc.).
- Identify and analyze risks (engine, data, features, etc.).
- Assess existing tools + occasionally design custom ones to support design pipelines and workflows.
- Train team members on tools and techniques + raise awareness of new processes.
- Assist content creators with their technical needs & bridge communication between design and programming.
- Review and give your input on integrated work & find solutions to fix bugs.
- Maintain technical documentation (e.g. procedures, how-to guides, etc.).
- Prepare post-mortems + recommend ways to evolve how we create and integrate data.
- Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios.
- Participate in recruitment to build the technical design team & foster their growth.
Qualifications
What you bring
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 7 years of experience in the video game industry or other related experience + 3 years of leadership experience
- In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations and the Microsoft Office suite (especially Excel, PowerPoint, and Visio)
- Familiarity with bug tracking software (e.g. Jira), version management systems (e.g. Perforce), and basic programming
- A highly innovative, collaborative, empathetic, and solution-oriented spirit
- Excellent communication, interpersonal, mentorship, and presentation skills
- Critical thinking, time management, and organizational capabilities
- Attention to detail, curiosity, resourcefulness, and plenty of flexibility
What to send our way
- Your CV, highlighting your education, experience, skills, and games shipped
Additional information
About us
At Ubisoft Montreal, a preeminent developer of video games located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.
When you join Ubi Montreal, you enter a community of passionate, extraordinary developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.
More than anything, at Ubi Montreal, you will regularly ship a variety of big, quality titles – Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor and… well we can’t disclose all our secrets just yet… – and work with some of the most talented people in the industry.
We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.
Technical Lead _ Rainbow Six
Montreal, Canada - Full-time - REF28472W
Job Description
As a technical lead on the Rainbow Six brand, you’ll be an integral part of pursuing state-of-the art improvements to all areas of engine-level code, including core tech, audio, and rendering.
Working with the Rainbow Six Siege team, you’ll identify and prioritize specific tech improvements, build and maintain a roadmap, and guide your team to execute the vision for those improvements at high quality.
The Rainbow Six Brand Tech Team is a distributed team spread across multiple studios, so it’s critical that you be able to communicate effectively with your remote partners and build strong relationships with them.
What you’ll do
- Define the technical vision within the project’s Engine team + plan its technical roadmap.
- Meet regularly with your programming team to discuss progress; tackle setbacks; share updates; present features; give feedback; informatively and constructively explain the root causes of risks and issues; etc.
- Mentor and motivate programmers to develop their technical skills + provide them with what they need to work efficiently and achieve quality (tools, pipelines, etc.).
- Write elegant code customized to the hardware you’re working with.
- Provide technical oversight by reviewing code and making technical validations.
- Anticipate and assess complex, escalated issues + propose adapted solutions.
- Synch up with other technical leads to remove blockers and keep production moving forward.
- Communicate with interdependent teams on other projects to exchange information.
- Stay up to date on technological advancements and industry standards to define our best practices + share them with our studios.
Qualifications
- Around 7 years of programming experience in C++
- A deep understanding of a variety of game engines, systems, programming languages, interdependencies, and critical issues
- The ability to make informed, immediate decisions with minimal long-term impacts
- A strategic approach to problem-solving: you don’t just patch problems, you solve them so that they never happen again
- Excellent mentorship, interpersonal, and presentation skills
- A highly innovative and collaborative spirit
- Effective cross-departmental communication: you can easily communicate with all disciplines + break down complex information for various audiences
- A desire to share your knowledge to push the boundaries of technology & help others improve their skills
Additional information
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Machine learning Programmer (Character & Animation) - Rainbow Six
Montreal, Canada - Full-time - REF28132G
Job Description
We are changing how we do animation here at Ubisoft and on Rainbow Six. The injection of ML and GenAI has caused a paradigm shift in the capacity to produce high quality human like animation at a scale we could not before. By joining this team, you would be contributing to modernizing our animation tech stack with novel ML based techniques to help us make bigger, better-looking games with a heavy focus on animation quality. This role would be a step beyond RND with a focus on industrializing ML into a modern games engine.
Responsibilities
- Analyse existing animation tech stack and propose and implement novel approaches using machine learning techniques
- Stay on top of the current industry developments in ML and bring them to the animation leadership for knowledge sharing
- Execute and contribute to the existing animation roadmap for the animation team
- Work as apart of a diverse full stack animation team to revolutionize how we make animation as a studio by industrializing pragmatic ML techniques into our animation technology stacks
- Able to think outside of animation domain and provide ML solutions into other domains for problem solving
Qualifications
- Masters or PHD in a machine learning software engineering field (or equivalent industry experience)
- Undergaduate degree in computer science (or significant industry experience)
- Strong 3D mathematics and calculus
- Experience with modern game engines (unreal / unity)
- Understanding of current novel and standard runtime and offline animation techniques for games and film
- Innovative thinker also able to take direction
- Excellent communication skills
- Pragmatic and solution oriented
- Mastery of deep learning frameworks (pytorch / keras)
- Understanding of state of the art machine learning topics (VAEs, NERFS, GANS etc)
- A passion for animation in games
- C++ experience
Additional information
Back-End Golang Developer
Montreal, Canada - Full-time - REF29224K
Job Description
Ubisoft IT is looking for a Golang Developer to join the Monitoring team. This team is responsible for supporting our operational teams with state-of-the-art monitoring and event management solutions that address the demanding nature of online gaming and disrupted applications in a cloud and virtualized environment.
As a Golang Developer joining this team, you will be part of a multi-skilled team responsible for developing the necessary tools for our monitoring ecosystem, while ensuring its evolution and improvement. Working with this team will allow you to work with native cloud and virtualization technologies as well as emerging technologies such as Golang, Kubernetes, Docker, and Prometheus.
Responsibilities
- Participate in the entire development lifecycle (SDLC) of our monitoring platform, developing tools and automation solutions within the platform ecosystem;
- Participate in the implementation of new monitoring platforms and sources;
- Ensure the effectiveness of metric dashboards and support implemented functionalities;
- Participate in application governance and infrastructure monitoring design, implementation, customization, and support;
- Act as an expert in monitoring tools and platform development within the DevOps framework, while keeping abreast of new trends, best practices, and technologies;
- Configure and maintain a centralized monitoring platform;
- Provide event logs and repositories to facilitate investigation and prevention of incidents, problems, and Quality of Service (QoS) issues;
- Develop the technical skills of everyone, including your peers, through mentoring, coaching, and training.
Qualifications
- Good experience with the programming language Golang;
- Significant experience with monitoring tools such as Prometheus and open-source monitoring technologies such as time series databases, metric dashboards, real-time charts, chart editors, ELK stacks, and vector framework;
- Development expertise in large enterprise environments and exposure to DevOps philosophy;
- Knowledge of container technologies such as Kubernetes and Docker
- Ability to develop the technical skills of team members through mentoring, coaching, and training;
- Good understanding of infrastructure protocols for collecting event data at the element level, network performance, application performance, and operations.
Additional information
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Senior ML OPS _ Content Creation Technology Group
Montreal, Canada - Full-time - REF28853U
Job Description
The Content Creation Technology Group (CCTG) is looking for a Senior ML Ops to work in a team that develops machine learning tools to support teams in creating, testing, and deploying ML solutions to games. You will support and collaborate with Data Scientists, Software Developers and other stakeholders in delivering these ML solutions. The Senior ML Ops role will bring best practices and design principles to assist the team in delivering our ambitious features roadmap.
Main responsibilities:
Designing and developing machine learning systems and schemes based on the business requirements and objectives.
Optimizing existing tools for improved performance, scalability, and efficiency.
Contribute to the industrialization of machine learning projects, focusing on building pipelines and workflows.
Adapting and improving models’ usage, facilitating tools usage, and adapting these to users needs.
Create tools to support and integrate the ML models inside a multi-process pipeline.
Enhancing the existing machine learning libraries and frameworks.
Collaborating with game production teams, data science team, research team and other stakeholders.
Other responsibilities:
Conducting research to stay up to date with the latest advancements.
Documentation, presentations, and knowledge sharing to communicate complex AI concepts to both technical and non-technical collaborators.
Creating proof of concepts to satisfy investigations into product directions.
Qualifications
Education:
- Bachelor’s degree in computer science or computer engineering or equivalent. A specialization in Machine Learning is an asset.
Relevant Experience:
- A minimum of 5 years of experience in software engineering.
- A minimum of 2 years of experience in machine learning.
Skills:
A good knowledge of a production machine learning pipeline; from ML training and deployment to model performance-tracking/behavioral-drift.
Proficient in Python and have experience with libraries and frameworks such as PyTorch and/or TensorFlow.
A familiarity with MLOps platforms such as Databricks and/or ClearML.
A good knowledge of container technology such as Docker and/or Kubernetes.
A good knowledge of machine learning and deep learning fundamentals.
A good knowledge of Database products is an asset.
A good knowledge of cloud-based platforms is an asset.
Additional information
Senior ML Data Scientist _ Content Creation Technology Group
Montreal, Canada - Full-time - REF28851G
Job Description
The Content Creation Technology Group (CCTG) is looking for a Senior ML Data scientist to work in a team that develops machine learning solutions to improve the player experience, including a project on bots that simulate real competing players. The Senior ML Data scientist will create highly efficient self-learning systems that can adapt and evolve over time, pushing the boundaries of AI technology. Join us and be at the forefront of innovation in the field of machine learning.
Main responsibilities:
Create, validate, test and update ML algorithms and models.
Identify, prepare, and analyze data for training and testing purposes.
Conduct experiments, perform statistical analysis, fine-tune and optimize models.
Use analytical rigor and statistical methods to analyze large amounts of data, developing actionable insights using advanced statistical techniques such as predictive statistical models, user/player profiling, segmentation analysis, survey design, analysis and data mining.
Oversee and design various proofs of concept to validate AI projects.
Research new ways for modeling and predicting behavior and design experiments to answer targeted questions.
Other responsibilities:
Collaborating with cross-functional teams to define project requirements and objectives.
Conducting research to stay up to date with the latest advancements.
Documentation, presentations, and knowledge sharing to communicate complex AI concepts to both technical and non-technical collaborators.
Mentor other members of the team.
Qualifications
Education:
- Master's degree and/or Ph.D. preferred in applied math, statistics, machine learning or equivalent experience.
Relevant Experience:
- 3 to 5 years of complex experience and job-related in-depth expertise.
Core Skills:
Ability to use and develop machine learning algorithms and related proven methods.
Ability to use advanced data science techniques.
Ability to use statistics to understand behavior of systems and/or players.
Being Familiar with Big Data Technology (Hadoop, Casandra, MongoDB, ElasticSearch).
Passion for using data science to solve problems.
Ability to quickly assess a problem both qualitatively and quantitatively.
Other skills:
Software engineering skills.
Being familiar with distributed computing to train models.
Proficient in Python and have experience with libraries and frameworks such as PyTorch and/or TensorFlow.
A good knowledge of cloud-based platforms is an asset.
Team player with excellent organizational, communication and interpersonal skills.
Business value oriented.
Bilingualism (French, English).
Additional information
Programming Team Lead (Engine)
Saguenay, Canada - Full-time - REF22353O
Job Description
As a Team Lead (Engine) at Ubisoft Saguenay, you guide a group of talented and inspired programmers who develop technology critical to the creation of games Ubisoft fans can’t wait to play. Your team achieves its ambitions thanks to your technical know-how, leadership and ability to make informed decisions. You take pride and share passion for the systems your team develops together.
Your vision and your deep comprehension of what everyone does on your team allow you to harmonize and to multiply the results of everyone’s contribution. When quality systems are delivered and when they work together cohesively, you know you have contributed to offering a rich experience to our players. That’s what truly motivates you.
What you'll do
On a typical day, you gather your team to discuss progress with assigned tasks. You note issues and brainstorm ways to address them. You review outstanding bugs and how best to approach them. You communicate regularly with leads from other disciplines, to plan ahead, identify risks and deliver on time.
You code alongside your team on a daily basis. You regularly update your Project Lead on your team’s assignments and meet with other leads both within and outside your project to discuss how to improve workflows and share technology.
Qualifications
What you'll bring
- A degree in computer science or computer engineering;
- A good knowledge of programming languages such as C++, C#, java, python or others;
- Several years of solid experience in programming;
- Knowledge of video game engines or experience in embedded software programming or similar;
- Experience in managing a team of programmers or other similar experience;
- Excellent communication and strategic leadership skills;
- The ability to remain calm in difficult situations (you know there is always a solution);
- An understanding of game production and good interpersonal skills with non-technical people.
Additional information
What to send our way
- Your CV highlighting your education, experience, skills and, if applicable, your delivered games.
Working at Ubisoft means
- A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program, access to complete Dialogue telemedicine services, an RRSP with a contribution from Ubisoft, an advantageous bonus program, concrete measures to ensure the right to disconnect, the option of working part-time and much more. Click here for all the details.
- Joining a team of 21,000 Ubisoft employees working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come;
- Working for an equal opportunity employer, where diversity is a priority. We do not discriminate on the basis of race, ethnic origin, religion, gender, sexual orientation, age or health status.
- Working as a team to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.
Associate Technical Director, Animation
Toronto, Canada - Full-time - REF29589N
Job Description
Responsibilities
· Liaise with Cinematic Animators and Technical Teams : Act as the first point of contact for cinematic animation teams, support their needs, troubleshoot issues, and escalate requests as necessary.
· Support Animator Development: Enhance the confidence and knowledge of cinematic animators regarding scene assembly and integrating to game engine.
· Tool Development: Create simple tools to streamline and improve the efficiency of workflows and processes.
· Standardize Work Methods: Collaborate with the Technical Director (TD) to define optimal work methods, ensuring data validity and integrity.
· Documentation and Training: Ensure the drafting and regular updating of technical process documents (pipeline), establish a common nomenclature, train users, and regularly remind team members of technical constraints and their rationale.
· Technical Validation: Validate data produced by the department or team, support technical team members in resolving issues, and raise current and future technical concerns with Technical Management, recommending solutions.
· Optimization and Debugging: Follow up on optimization and debugging efforts by the technical team to resolve identified problems.
· Perform all other related tasks.
Qualifications
What you bring
· DCC Experience: Extensive experience with DCC tools such as Motion Builder, Maya, and 3DS MAX.
· Game Engine Knowledge: Excellent understanding of video game engines.
· Python Proficiency: Good knowledge and experience with Python.
· Technical Documentation: Comfortable with writing technical documentation.
· MOCAP Understanding: Familiarity with the Motion Capture process.
· Communication Skills: Excellent communication skills with the ability to explain complex technical issues to animators and production.
· Preferred Background: Animation or Rigging.
Experience
- 5+ years of experience
- 2 years of experience as Associate TD or equivalent experience preferred
Additional information
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.😊
Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home.
Game Director
Toronto, Canada - Full-time - REF29239Y
Job Description
As a Game Director at Ubisoft Toronto, you transform a creative vision into a variety of systems and mechanics that combine to create an engaging experience for players to enjoy. You provide your team with the direction to design their specific gameplay features and allow them the flexibility to experiment and iterate.
While your designers focus on their areas of ownership, you pay attention to the larger picture, overseeing how the overall player experience and game systems are coming together: Core game loop, gameplay depth, user experience, progression, pace, balance, and – of course – quality. You ensure that all elements related to design work together cohesively to fit the intended experience and make it fun.
The daily life of a Game Director at Ubisoft Toronto:
- Work with the creative director and the dev team to define the game by creating a vision that is innovative, strong, appropriate, fitting with IP, and implementable by the team;
- Develop your game design direction to make a truly fun and engaging experience. Evangelize this direction across the production team;
- Support your game designers in developing their features (e.g. gameplay rules, progression systems, combat systems, weapon attributes, artificial intelligence behaviours, 3Cs, etc.) + provide mentorship and constructive feedback to achieve quality;
- Inspire and collaborate with interdependent teams to align all design, technical, graphic, and narrative elements;
- Review and discuss budgets & timelines with the producer + keep the editorial team up to date on progress and milestones;
- Adapt to technical and production constraints, feedback, and play test results; readjusting your design direction when need be;
- Follow up on features post-launch to improve, add, or remove components; interpreting data to inform decision-making;
- Occasionally travel locally and abroad to present the game, meet with external partners, visit co-dev studios, etc.;
- Anticipate technological advancements and stay up to date on market trends to evolve our production processes and define our best practices + share them with our studios;
- Understand and employ user experience design by upholding benchmarks for discoverability, player understanding, cognitive load, and by supporting UX testing.
Qualifications
- A college diploma in Game Design or equivalent;
- At least 7 years of game design experience + 3 years of leadership in game production;
- In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, Photoshop, and the Office Suite (especially Excel and PowerPoint);
- A highly innovative, empathetic, creative, and collaborative spirit;
- Excellent communication, interpersonal, presentation, problem-solving, organizational, and mentorship skills;
- Critical thinking, curiosity, resourcefulness, and plenty of flexibility;
- Ability to sift through data and come to meaningful conclusions;
- Familiarity with online gaming communities and live streaming platforms (e.g. Twitch);
- A solid understanding of the gaming market & a passion for video games.
What to send our way:
- Your CV, highlighting your background, skills, and any games shipped
Additional information
We Offer:
- Six weeks of vacation
- An enhanced parental leave program
- A hybrid, flexible work model
- Comprehensive Total Rewards Package:
- Disability Insurance
- Dental Insurance
- Extended medical insurance
- (Optional) RRSP contribution
- Relocation Assistance
- Bonus (If Applicable)
Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home. Also, if you reside outside Ontario or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.
You can learn more about Life at Ubisoft here: https://toronto.ubisoft.com/life-at-ubisoft/
Join Us!
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.
We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+. Ubisoft Toronto is committed to providing accommodations for accessibility upon request.
Please read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.
If this sounds like your kind of studio, what are you waiting for?
Ubisoft’s Mission
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Senior Producer
Toronto, Canada - Full-time - REF28974N
Job Description
On being a Senior Producer at Ubisoft Toronto:
As a Senior Producer, you will have a significant impact on the success of our games. Your objective is to manage and oversee the project team and deliver world-class games while achieving quality, schedule, and business targets.
We are looking for a highly organized and systematic leader with excellent communication, and people management skills.
As a leader and manager, you know how to bring out the strengths of your team and develop an environment where your team thrives. You mentor and coach team members, and you help assign tasks and priorities. You empower your team with access to the right tools and resources to be productive and successful.
You have an intricate and detailed understanding of the game development process combined with deep knowledge about game business models with a player-centric approach. You always approach a challenge with an ROI-driven mindset, and you leverage data and your own experience to make smart, strategic decisions. You know how to lead both mature and early-stage projects, and you have a strong understanding of the Ubisoft development process.
You are resilient and adapt well to fast-paced, quickly changing situations. You are a master at resolving conflicting priorities. You thrive in the unknown, and you see challenges as learning opportunities. You believe passionately that diverse teams are more creative and innovative teams, and you are committed to lead what’s next in games.
The daily life of a Senior Producer at Ubisoft Toronto:
Production Management
- Define, present and follow up on the development strategy for the game;
- Define the scope and deliverables of the project;
- Manage the budgets for the project;
- Build an inter-project network and optimally organize the work plan;
- Manage risks and approve contingency plans;
- Follow up on projects and communicate status to executives;
- Meet with external collaborators.
Market
- Work with the Brand/Product Director to define the game’s market positioning;
- Ensure alignment on all deliverables to ensure successful marketing plans to support the game throughout production and into launch.
Content
- Create an environment that fosters and encourages team members to bring the best ideas forward for the project;
- Ensure that the creative direction meets the quality standards for the game and target market;
- In collaboration with technical teams, make technology choices that support the game vision and development (tools and engine);
- Ensure that teams optimize technology and best practice sharing;
- Ensure that the game meets quality standards.
Team Management
- Establish the team structure and support the project team;
- Help define talent needs for the project and recruit the best candidates;
- In collaboration with the leads and managers on the project, ensure that the team is engaged and working efficiently;
- Foster and take an active role in the career development of team members.
Qualifications
- Minimum 12 years of project management experience in a game development environment;
- Have shipped a minimum of one AAA game title in a Lead Producer role;
- Must have demonstrated the ability to deliver large, complex projects (quality standards, budget constraints and effective team output);
- An inclusive, influential, and inspiring leadership style that allows you to rally people around a vision and engage distributed teams of varying sizes;
- Experience advocating for the project with different stakeholders, including business, publishing, first-party and media;
- The capacity to cast a clear long-term vision and put in place the key milestones to make it a reality.
What to send our way:
- Your CV, highlighting your background, skills, and any games shipped
Additional information
We Offer:
- Six weeks of vacation
- An enhanced parental leave program
- A hybrid, flexible work model
- Comprehensive Total Rewards Package:
- Disability Insurance
- Dental Insurance
- Extended medical insurance
- (Optional) RRSP contribution
- Relocation Assistance
- Bonus (If Applicable)
Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home. Also, if you reside outside Ontario or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.
You can learn more about Life at Ubisoft here: https://toronto.ubisoft.com/life-at-ubisoft/
Join Us!
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.
We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+. Ubisoft Toronto is committed to providing accommodations for accessibility upon request.
Please read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.
If this sounds like your kind of studio, what are you waiting for?
Ubisoft’s Mission
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Level Design Director (Splinter Cell)
Toronto, Canada - Full-time - REF29356K
Job Description
As a Level Design Director on Splinter Cell at Ubisoft Toronto, you will cultivate a vision for the game’s unique stealth centric missions, breaking down the high-level direction of the game into compelling, tense and well realized gameplay experiences.
At the heart of a great Stealth mission lies a passion for crafting gameplay encounters that both challenge and surprise the player, within environments that fulfil the fantasy of being the ultimate covert field agent – Sam Fisher.
You are expected to be an empathetic mentor, breaking down your vision into actionable rules and provide regular feedback that enables your team to author bespoke, rich and layered stealth gameplay challenges.
What you’ll do
- Shape, communicate and maintain the level design vision for the game
- Collaborate with the other core team members to ensure that the level design vision works seamlessly with the other aspects of the game to create a cohesive, unified whole
- Craft and demonstrate examples of interesting and fun gameplay setups that feel uniquely Splinter Cell
- Understand and apply a deep knowledge for building amazing levels, including the application of narrative, lighting, pacing, scripting and puzzle design within them
- Help level designers work effectively and consistently within the constraints and opportunities provided by game metrics
- Act as the first sounding board for design proposals from the level designers and the rest of their colleagues on the greater mission team
- Understand the principles of rational level design, to ensure a captivating mastery ramp through the game
- Balance requirements from other disciplines (art, narrative, animation, audio, etc.) to ensure that the highest standard is reached not just in level design, but in every aspect of the game
- Provide mentorship and constructive feedback to your level design team to achieve quality, but also to help them grow in their careers and develop their skillsets
- Find solutions to the inevitable challenges we encounter along the way, always keeping in mind the overall vision of the game, and that strong level design bones is the foundation on which the series was built
Qualifications
What you bring
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 8 years of experience in the video game industry or other relevant experience and 3 years of leadership experience
- Exceptional communication, interpersonal, and presentation skills
- A solid understanding of level design and all stages of video game development
- Excellent time management, problem-solving, and organizational skills
- An innovative, creative, and collaborative spirit
- Ability to accept feedback and adapt to it – you have the flexibility to revaluate and adjust your level design direction when and as often as needed!
- Knowledge and passion for the Splinter Cell franchise
What to send our way
- Your CV highlighting your education, experience, skills, and details on games shipped
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi Toronto, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences
There are currently no positions available to match your search
BENEFITS THAT MAKE A DIFFERENCE
The world of work is changing.
We’ve got you covered.
Caring for our people, helping them grow and celebrating their accomplishments. Ubisoft is committed to delivering tomorrow’s work experience, today. Grow with us.

Financial Wellbeing
Competitive compensation packages

Competitive Salaries

RRSP Matching

Bonus

Health and Wellness
Supporting and caring for your health and well being

Virtual Mental Health Support

Comprehensive Health Benefits

Virtual Healthcare Services

Employee and Family Assistance Plan

Onsite Gym and Other Fitness Programs

Meditation App Subsidy

Flexibility and Time Off
Shape your work environment to fit your work and personal needs

Six Weeks Vacation for Everyone

Hybrid & Flexible Work

Part-time Work Opportunities

Summer Hours

Two Additional Statutory Holidays

Right to Disconnect

Professional Development
Opportunities to learn, grow, and level-up your career

Self-paced and instructor-led training available on U.Learn Mentorship

Professional Membership Dues Reimbursement

Online subscriptions

Education and Language Training Support

Conferences

Knowledge Exchange Sessions

Family Support
More flexibility and support to fully enjoy the arrival of your child

Receive 75% of your full salary during parental leave

Parental flex policy

Daycare Subsidy

Relocation and Mobility
Supportive and transparent relocation assistance

Career Support and Language Training for Relocated Spouses

Tax Filing Benefit

Permanent Residency Benefit

Family and Citizenship application support

Other Perks

Free Games & Employee Discounts

Employee Referral Program

Remote Working Peripheral Package

Studio Events and Celebrations

Limited On-site Free Parking

Transit Subsidy

Console Reimbursement Policy
Thrive in a diverse and inclusive workplace
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive work environment that reflects the diversity of our player community and is inclusive and respectful of the individuality of our team.
We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+.

We’re purpose-driven to make the world’s greatest games, while balancing your wellbeing.
Someone to talk to, on site
Our virtual mental health and therapy services are always free of charge. You have a friend in us.
Play well, work well, live well
When the work day is over, it’s over. We create a clear division between work and personal time.
We vacation like Europeans
Six weeks of vacation. Time just for you, your passions and your important moments.
Virtual healthcare
Access to the Dialogue Healthcare App, when and where you need it, connecting you to nurses, physicians, and nurse practitioners. Free, always.
Family time for busy parents
More flexibility and support to fully enjoy the arrival of your wee gamer. Receive 75% of your full salary during your parental leave.


“The hybrid work life has been a welcomed change. After my son’s arrival, working from home is a blessing. Not to mention, my managers and our team make balancing work and personal life a priority.“
Aaron Wedderburn
Videographer & Video Editor
What’s it like in Toronto?
The 4th largest city in North America and the biggest city in Canada, ranked one of the safest cities in the world! We thrive on diversity, with vibrant multicultural communities reflected in out team. Come see why we love this place.
10+ Million
Trees
8,100+
Restaurants
Meet our Talent Acquisition Team
Meet your Ubisoft Toronto Talent Acquisition Team. Feel free to reach out for questions about starting your career at our studio.