Join Our Team
Current Openings
Check out all the current openings at our studio below or visit the Ubisoft Careers site for more.
Director, Development & Production Efficiency
Montreal, Canada - Full-time - REF26767OAssociate Animation Technical Director [Far Cry Project]
Montreal, Canada - Full-time - REF25915GRealization Director - Gameplay (R6 Siege)
Montreal, Canada - Full-time - REF9938YLevel Designer [Far Cry Project]
Montreal, Canada - Full-time - REF27209RProject Lead (Programming) – Unannounced Project
Montreal, Canada - Full-time - REF26567AProduct Director – Marketing – Rainbow Six Siege
Montreal, Canada - Full-time - REF27206MAssociate Producer [Far Cry Project]
Montreal, Canada - Full-time - REF7180HHardware & DC Ops Technician MTL EN
Montreal, Canada - Full-time - REF27203FLevel Art Team Lead [Far Cry Project]
Montreal, Canada - Full-time - REF26382QTechnical Artist - Characters [Far Cry Project]
Montreal, Canada - Full-time - REF26920YVFX Artist
Montreal, Canada - Full-time - REF24473BTechnical Animation Director [Far Cry Project]
Montreal, Canada - Full-time - REF24412JDirectrice, Directeur technique animation [Projet Far Cry]
Montreal, Canada - Full-time - REF24412JSoftware Developer, Backend/Data
Montreal, Canada - Full-time - REF27200MTechnical Writer
Montreal, Canada - Full-time - REF22190ASenior Gameplay Animator
Montreal, Canada - Full-time - REF27182RCommunity Manager
Montreal, Canada - Full-time - REF27134HTeam Lead Level Design
Montreal, Canada - Full-time - REF25460FTechnical Director Level Design
Montreal, Canada - Full-time - REF5097XAssociate Game Director
Montreal, Canada - Full-time - REF26747YAnti-Cheat Team Lead (Programming) - RAINBOW 6 SIEGE
Montreal, Canada - Full-time - REF27028XArt Team Lead
Montreal, Canada - Full-time - REF26483MAudio Director
Montreal, Canada - Full-time - REF26413OAccounts Payable Specialist
Montreal, Canada - Full-time - REF27064MSystem Administrator
Montreal, Canada - Full-time - REF27062LSecurity Analyst
Montreal, Canada - Full-time - REF27065PAnimation Team Lead
Montreal, Canada - Full-time - REF18905NGlobal Brand Project Manager
Montreal, Canada - Full-time - REF26946ITexture Artist (senior)
Montreal, Canada - Full-time - REF24598WTechnical Lead - UI
Montreal, Canada - Full-time - REF27024ROnline Programmer – Online Services
Montreal, Canada - Full-time - REF26258YProgrammer (Online)
Montreal, Canada - Full-time - REF26566PProducer
Montreal, Canada - Full-time - REF21443DLevel Designer (Quest)
Montreal, Canada - Full-time - REF26818MTechnical Director (Characters)
Montreal, Canada - Full-time - REF20726QRigger (Senior)
Montreal, Canada - Full-time - REF20643ZSenior Product Manager _ TG Content Creation
Montreal, Canada - Full-time - REF26294PSenior Concept Artist (Characters)
Montreal, Canada - Full-time - REF17693TProduction Director
Montreal, Canada - Full-time - REF21442PAssistant Level Designer Director
Montreal, Canada - Full-time - REF26726QAnimation programmer _ Content Creation TG
Montreal, Canada - Full-time - REF26506STeam Lead - Gameplay Programming
Montreal, Canada - Full-time - REF26661XTechnology Director
Montreal, Canada - Full-time - REF26178GAssistant Technical Director (Level Design)
Montreal, Canada - Full-time - REF4743XAssociate Producer
Montreal, Canada - Full-time - REF7180HTeam Lead (Programming)
Montreal, Canada - Full-time - REF26564XTechnical Lead
Montreal, Canada - Full-time - REF26418RProgrammer (Animation)
Montreal, Canada - Full-time - 6934BRDirector, Development & Production Efficiency
Quebec City, Canada - Full-time - REF26767OAssociate Game Director
Quebec City, Canada - Full-time - REF26747YTeam Lead (Programming)
Quebec City, Canada - Full-time - REF26564XCheffe, Chef d'équipe (informatique)
Quebec City, Canada - Full-time - REF26564XLevel Designer (Quest)
Quebec City, Canada - Full-time - REF26818MGame Designer (Progression) - Assassin's Creed brand
Quebec City, Canada - Full-time - REF26789QSenior gameplay animator - Rainbow Six Siege
Saguenay, Canada - Full-time - REF23365FOnline Programmer (Backend)
Saguenay, Canada - Full-time - REF7945VProgramming Team Lead (Engine)
Saguenay, Canada - Full-time - REF22353OLevel Designer
Saguenay, Canada - Full-time - REF7947FTools Programmer (Mid.-Senior)
Saguenay, Canada - Full-time - REF11205VR&D Programmer (Software Engineering) - La Forge
Toronto, Canada - Full-time - REF26765MAnimation Technical Director [Far Cry Project]
Toronto, Canada - Full-time - REF27188PTechnical Animator
Toronto, Canada - Full-time - REF27070MTeam Lead Animator (Gameplay) [Far Cry Project]
Toronto, Canada - Full-time - REF26173RTechnical Director – Art [Splinter Cell]
Toronto, Canada - Full-time - REF25877FDirector, Development & Production Efficiency
Montreal, Canada - Full-time - REF26767O
Job Description
Your mission will be to maximize the effectiveness of our production strategy to allow room for innovation, efficiency, governance, continuous improvement, and the development of business skills.
As a member of the studio management team and under the supervision of the Managing Director, your department will have the mission of implementing and operationalizing the optimization and evolution in our ways of producing, ensure the governance and optimization of our production processes & tools, support production analysis operations and collaborate in the implementation of talent development strategies. You will support producers and their teams for all strategic & operational aspects of the development of our games.
Production processes, optimization, and continuous improvement
- Provide expert leadership and ensure that inefficiencies in the production processes are identified as well as opportunities for improvement, with a view to optimizing our production costs.
- Lead projects and initiatives related to the development of our ways of producing games and to the organizational optimization of our production structures.
- Implement forums & actions necessary to develop a culture of continuous improvement within the production teams.
- Monitor and facilitate the deployment of innovations in game production.
- Is the guardian of production methods and processes.
- Monitor the portfolio of continuous improvement initiatives in production management and ensure their governance.
Production analytics and performance monitoring
- Ensure the convergence of practices, tools and metrics used in production analysis and manage the team of Analysts & Product Specialists.
- Ensure that Studio practices are aligned with the Group’s different instances or portfolios.
- Ensure reporting of the project portfolio at Studio level (align, produce, and develop dashboards, define performance indicators, etc.)
- Contribute to project portfolio reporting at all levels of the organization (Zone, Franchise, Group)
- Develop, standardize, and supervise production analysis practices in convergence with the Group's different production analysis communities.
Talent management and development in production
- Exercise mobilizing leadership supporting the Studio's objective of creating a learning organization and contribute to the evolution of the development practices of business skills.
- In close collaboration with Directors and the Talent Management team, actively participate in mapping medium and long-term talent development needs, support the development of career paths, contribute to the identification of expertise development strategies and to their implementation.
- Actively contribute to strategic resource planning and studio capacity management.
Qualifications
What you bring to the team
- Experience and recognized leadership in project portfolio management, governance, and various project management & continuous improvement methodologies (Waterfall, Agile, ITIL, COBIT, PMI, KanBan, etc.)
- Experience in video game production (or other relevant experience in the multimedia industry)
- Experience and recognized skills in team management
- Capability to influence and inspiring leadership.
- A mindset and qualities to implement tools and a culture of performance monitoring (implementation and monitoring of indicators and dashboards, implementation of analytical tools within production processes and cycles, etc.).
- An analytical mindset and recognized expertise in process optimization and continuous improvement
- Ability to balance the production needs and people development
- A Project Management Professional (PMP) and Certified Scrum Master (CSM) certification will be an asset.
- Good knowledge of the JIRA tool (an asset)
Additional information
What to send our way
- Your CV highlighting your education, experience, and skills
Please note that if you need a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government
About us
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
Founded in 2005 and with a team of over 600 creative, passionate and innovative talents, Ubisoft Quebec is now one of the leaders in the industry. Involved in the Assassin's Creed franchise since 2010, our studio assumed the leadership of Assassin's Creed Odyssey as well as Immortals Fenyx Rising, and is now developing Assassin's Creed Codename RED.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Associate Animation Technical Director [Far Cry Project]
Montreal, Canada - Full-time - REF25915G
Job Description
As an Assistant Animation Technical Director at Ubi MTL, you will support the design and implementation of the technical animation pipeline, production workflow and the technical requirements for delivery and needs of the projects assigned to you. In concert with the other department managers, you will support the direction, design and technological vision of the animation pipelines & tools for the pipeline [real-time].
What you'll do
- Define your team’s technical needs by consulting project documents and communicating with those involved in the development of the creative vision (design and artistic) in collaboration with the TD;
- Help develop/select the best internal and external tools, in collaboration with the TD, to enhance and facilitate the work of the animation team by testing tools before they are deployed on the project and ensuring their proper functioning throughout the process;
- Suggest best practices to the TD to standardize work methods and ensure the validity and integrity of the data by drafting and updating pipeline documents on a regular basis, setting out a common classification system, training processes users and regularly reminding the animation team members of the technical constraints and their rationale;
- Ensure the technical validation of the data produced by the animation team, resolve first-line technical issues to support the team by working in close collaboration with programmers and the TD, inform the TD of any current and/or future technical issues and recommend solutions;
- Participate in the optimization and debugging to fix the issues raised in your field of expertise;
- Inform the TD on the advancement of the work on a regular basis to ensure that the TD is able to assess the progress of the deliverables;
- Carry out working unit-related tasks (part of the time);
- Carry out all other related tasks.
Qualifications
What you bring
- Around 5 years of animation, rigging, or programming experience (or related experience) + 3 years of leadership
- In-depth knowledge of game engines (e.g. Unity or Unreal) & 3D software (3DS Max, Maya, and MotionBuilder) + an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript), motion capture, and state machines
- A degree in 3D Animation, Computer Science, or Computer Engineering (or related training)
- Excellent communication, interpersonal, mentorship, time management, organizational, and presentation skills
- A highly innovative, collaborative, attentive, and solution-oriented spirit
- Critical thinking, curiosity, resourcefulness, and plenty of flexibility
- Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
- A passion for sharing your knowledge and helping others learn and grow
Additional information
Real individuals will review your application. Charles-Antoine and Yael, our talent acquisition specialists, will be handling this task. To submit your application, please send us a portfolio of your best work (you can attach images or provide a link with a password) along with your resume highlighting your education, relevant work experiences, and skills.
Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.
We look forward to reading your application ! 😊
Realization Director - Gameplay (R6 Siege)
Montreal, Canada - Full-time - REF9938Y
Job Description
What you'll do
- Work in close collaboration with the creative/narrative director and project to develop concepts;
- Ensure that the message is clear and the narrative is in line with the vision for the title;
- Structure and organize the content so that it contributes to project, player and spectator satisfaction;
- Suggest various ways of communicating a visual message based on project objectives;
- Validate project deliverables and lead content and brainstorming meetings;
- Provide feedback and support and work with production teams to meet quality objectives by the deadlines;
- Communicate the content objectives to the graphic design team with the art direction’s approval;
- Play an active role in producing game trailers, if applicable;
- Oversee the production of the signs and feedback of a gameplay feature;
- Develop and structure pre-visualisation documents of gameplay elements in collaboration with directors;
- Work with game designers to ensure that the definition of the form is in line with the functions;
- Understand production/feasibility constraints;
- Carry out all related tasks.
Qualifications
What you bring
- College diploma in a creative field;
- Bachelor’s degree an asset;
- 7 years’ relevant experience (video games, TV broadcasting or film);
- Strong technical skills and extensive cinematographic culture;
- Understanding of the cinematographic craft;
- Artistic qualities and multimedia art skills;
- Solid understanding of video games and extensive video game culture;
- Influence and positive leadership;
- Strong creative sense;
- Open-mindedness and consensus-building skills;
- Solid communication skills;
- Excellent customer vision.
What to send our way
- Your resume highlighting your education, experience, and skills;
- Please free to send us a portfolio of your previous work (attach files or send us a link to your website).
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Level Designer [Far Cry Project]
Montreal, Canada - Full-time - REF27209R
Job Description
As a level designer at Ubisoft Montréal, you'll mix gameplay elements and guidelines to design unique places to explore and enticing environments to interact with. You'll help create the quests that will guide players through an immersive, memorable and rich adventure.
You'll draw the blueprint of what players will see and experience within a part of an immersive world!
You are an architect focused on function. You'll use the creation tools and game engine at your disposition to conceptualize, prototype, and deliver the levels you manage. Always mindful of how players will react and move within your layout, you'll adapt your designed areas to continuously boost their quality.
What you’ll do
- Document and create levels according to the artistic, creative and design visions.
- Present ideas to interdependent teams (conceptualize and communicate engaging gameplay experiences).
- Prototype different scenarios and gameplay elements to validate their pertinence and effect.
- Use integration tools to create explorable and rich gaming spaces,
- Lay out your environment in detail (place settlements, non-player characters, encounters, events, and other features that advance the game narratively).
- Use scripting tools to integrate narrative sequences and quest gameplay.
- Balance artistic aspects with metrics and technical constraints.
- Collaborate with level artists and animators to breathe life and beauty into your created space (composition, structure, architecture) and encourage interactions.
- Cooperate with mission designers to ensure playability and consistency.
- Develop your design based on comments from play testers and cross-functional team members (iterate, debug and optimize)
Qualifications
What you bring
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 7 years of experience in video game level design or related experience (having worked on a AAA game, an asset)
- Experience using game engines (e.g. Unity or Unreal) + knowledge of 2D art tools (e.g. Photoshop) and 3D software (e.g. 3DS Max, Maya, or Sketchup)
- Exceptional collaboration, communication, interpersonal, and presentation skills
- Ability to accept feedback and adapt to it
- A keen eye for detail
- Curiosity, flexibility, and resourcefulness – you can find creative solutions to problems with no clear answer (just yet)!
What to send our way
- Your CV highlighting your education, experience, and skills
- Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Project Lead (Programming) – Unannounced Project
Montreal, Canada - Full-time - REF26567A
Job Description
As a programming project lead, you will have the important mission of ensuring that the technological vision and creative ambitions of a game are realized. Technical, budgetary, and human constraints and requirements may test your leadership, organizational skills, and ability to delegate, but your talents will always allow you to find ways to keep things on track.
You will not be doing this alone! You will work with teams of talented and inspired programmers, supervised by equally passionate team leaders. You will work with these managers to guarantee team cohesion and to plan and oversee the work so that every issue is addressed, every deadline is met, and every person is engaged and able to grow.
Every initiative you take, whether it’s about time management, optimizing tools and features, or making sure technology works properly, will have a direct impact on the quality of the game. In other words, you will have the chance to see the fruit of your efforts and the genius of your teams reflected behind the players’ controllers.
What you’ll do
In this role, where no two days will be like, you will:
- Organize and coordinate the project’s various technical activities and resources required throughout the production cycle based on needs and priorities.
- Act as a bridge between management and the programming teams to confirm that the vision and needs of one are understood and met by the other.
- With the help of your team leads, make sure that the roadmap stays on track and those cohesive systems are developed in parallel.
- Define and implement new ways of doing things that will make it easier for teams to do their work in the long run.
- Suggest improvements and solutions that will help achieve the project's objectives.
- Report the concerns, recommendations, and observations of the programmers to the management team.
- Monitor the evolution of the game architecture’s and ensure the technologies are working well.
- Oversee resource planning and recruitment
- Adopt a respectful and caring approach to maintain the professional well‑being of the members of your team.
Qualifications
What you bring
- A bachelor’s degree in computer science, software engineering, or an equivalent field
- 10+ years of programming experience and at least five years of experience managing a game programming team
- Experience in the production of at least one full game
- A thorough understanding of video game production (animation, sound, 3D, etc.) and the reality of the different working units
- Excellent mastery of various programming principles
- A sense of leadership and team spirit enhanced by good communication skills
- An empathetic approach when it comes to managing stress in a fast-paced environment (there’s always a solution, and you know it)
- An open and innovative mind coupled with excellent synthesizing skills
- An educational approach and a desire to share your extensive technical expertise
What to send our way
- Your CV highlighting your background and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Product Director – Marketing – Rainbow Six Siege
Montreal, Canada - Full-time - REF27206M
Job Description
As Product Director – Marketing on Rainbow Six Siege, you are responsible for the game’s positioning framework, and its articulation into actionable marketing & communication strategies, through the development of assets and initiatives that support our live operations.
This is a highly collaborative role that is embedded within the production team and interfaces with multiple disciplines and teams, leveraging diverse expertise and talent to deliver a product- and player-focused strategy to increase engagement and retention.
As the guardian of brand image and perception, you are the liaison between our development and publishing teams, and ensure that the game’s creative vision is carried out successfully towards our players – both current and potential – while serving operational marketing needs.
What you’ll do
- Develop adequate and innovative live marketing & communication strategies to support our seasonal content releases, in-game activities, eSports events, ad-hoc initiatives and long-term objectives;
- Supervise the creation of all hero assets and key marketing deliverables in collaboration with the Brand Art team, internal Creative teams and external partners;
- Collaborate with operational marketing teams to ensure the proper deployment, coherence and consistency of the communication strategy and assets declinations through all touchpoints;
- Coordinate across teams to deliver best-in-class on- and off-line events with a focus on strengthening brand unity, while increasing engagement and broadening our reach;
- Partner with Strategic Insights teams to validate frameworks and creative, gather player insights, address feedback and eventually help steering game content developments;
- Research and monitor market trends to identify exposure and innovation opportunities and guide the Product Marketing team to act upon them;
- Oversee internal and external presentations for the game, and maintain a constant dialogue with the game development team and publishing stakeholders;
- Lead and coach the Product Marketing team, with a growth mindset and a bottom-up approach that empowers employees, nurtures innovation and strives for excellence;
- Oversee the marketing team’s budget and track ongoing projects and new initiatives;
- As a direct report to the Brand Director, contribute to the development of the Rainbow Six’ brand DNA and blueprint through support, collaboration and alignment with other product and brand teams.
Qualifications
What you bring
- University degree in Marketing, Business Administration or related field;
- 10+ years of experience in successfully bringing AAA game(s) to market, and/or increasing awareness/engagement/conversion through live marketing operations, including 3+ years in team management;
- Leadership and people management skills, capable of mentoring and providing a thriving environment to a team of expert marketing product managers;
- Results-oriented and customer-focused (both internal and external);
- In-depth knowledge of the market, trends and the video game industry in general;
- Great collaboration skills combined with an ability to understand and address challenges stemming from diverse videogame production and marketing professions;
- Excellent communication, presentation and interpersonal skills;
- Flexibility to adapt to whatever the production brings and an ability to manage efficiently several projects simultaneously.
Additional information
Real individuals will review your application. Charles-Antoine and Yael, our talent acquisition specialists, will be handling this task. To submit your application, please send us a portfolio of your best work (you can attach images or provide a link with a password) along with your resume highlighting your education, relevant work experiences, and skills.
Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.
We look forward to reading your application ! 😊
Associate Producer [Far Cry Project]
Montreal, Canada - Full-time - REF7180H
Job Description
As an Associate Producer at Ubi MTL, you’ll drive the development of a specific part of a game. Depending on the project’s larger production strategy and organizational structure, your part could be a component like animation, level design, gameplay, world, or a combination of a few.
All in all, you’ll guide one or many multidisciplinary teams to bring your assigned portion to life from start to end. You’ll pair well-designed work processes with clear expectations for your team members to do their best work and optimize their talents.
Through careful planning, follow-through, and oversight, you’ll keep development on pace, ensuring that time is spent on the right things, and pivot when need be.
While pushing production capacity and quality, you’ll see to it that your team is ready and able to deliver their chunk of the game on time and in a supportive environment.
What you’ll do
- Partner with the core team to understand the overall game vision and requirements + communicate them across the production floor.
- Establish the scope of your area of focus: create its long-term roadmap and schedule, establish its deliverables, quality targets, and key milestones, and define its development strategies and budgets.
- Put everything in place to pave the way for production: develop workflows and pipelines + implement means to facilitate interaction between colleagues.
- Set clear goals for your team members to achieve + make sure the process of delivering those goals is as smooth as possible.
- Anticipate risks & put plans of action in place to overcome them.
- Meet with your team to clarify milestones, prioritize deliverables, give updates, address concerns, provide direction, gather feedback, etc.
- Sync up with the producer, production director, and production managers on progress and momentum + follow up on budgets.
- Look for opportunities to improve and evolve our processes, methods, and practices.
- Take part in recruitment to build your team + foster their professional growth and career progression.
Qualifications
What you bring
- Around 7 years of experience in production or project management in the video game industry (or other relevant experience)
- Plenty of flexibility to adapt to a range of situations & navigate interdependencies
- Familiarity with a variety of project management methodologies
- Excellent communication, interpersonal, and presentation skills
- An attentive, collaborative, and innovative spirit
- A people-oriented approach: sure, you care about results, but you never lose sight of the dedicated people behind them
What to send our way
Your CV highlighting your background, skills, and any games shipped
A real live person will review your application. In this case, it’s our talent acquisition specialist Eric. As he learns more about you through your profile, get to know him through the video below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Hardware & DC Ops Technician MTL EN
Montreal, Canada - Full-time - REF27203F
Job Description
As a Data Center Operations technician, part of the Hardware and Bare Metal team of i3D.net, your role is to provide hands-on, on-site, and remote operational support for our datacenter hardware across the world.
The Data Center Operations technician executes the daily operations in relations to our hardware in our datacenters, such as basic operations (move-add-change-delete), perform maintenance and troubleshooting.
Your responsibilities
· Receive, install, cable, test and configure datacenter hardware, ability to comfortably manipulate physically heavy equipment.
· Diagnose and perform complex troubleshooting and resolve technical problems raised.
· Coordinate with internal and external partners, vendors and manufacturers for support requests, projects, maintenance, deployments, and new site creation.
· Document work done and tracking in ticketing and inventory management systems.
· Build, update and maintain knowledge base articles.
· Contribute to the team and group’s evolution by proposing improvements, changes to processes and methodologies.
Qualifications
About you
You have a passion for games and IT infrastructure and computer hardware. You know what it is like to perform operations on physical servers, networking, and related infrastructure in a datacenter environment. Furthermore, you care for the success of your team, for the quality of service delivered to our customers, and work well with others.
· Strong experience with computer hardware troubleshooting, problem-solving and technical support in an enterprise & datacenter environment.
· Excellent knowledge of network architecture and cabling techniques, with its relevant equipment, cables, and connectors.
· Experience in a data center environment, familiar with rack design, power management and cooling systems concepts.
· Experience with support management and project management methodologies, documentation best practices, ITIL and/or Agile principles.
· Ability to perform physical manipulation of server and assorted equipment in racks.
· Bilingual communication skills (French and English, written and spoken).
Additional information
What does i3D.net offer you?
- Dive in to the world of gaming and real time and engage with customers from all over the world. We have a diverse commercial team and value collaboration, diversity and entrepreneurship. With the team we organize drinks, dinners and events throughout the year.
- A challenging and dynamic job in an international company
- A competitive salary (depending on education, knowledge, and experience)
- 25 vacation days (excluding national holidays)
- Travel allowance & work-from-home budget
- Collective pension scheme
- All the hardware and software you need to perform, including a laptop
- Career guidance including remuneration of relevant education, courses, and training
- A modern office in a prime location with open workplaces
- Free access to Ubisoft games through Ubisoft Connect
- Free use of the in-house gym
i3D.net is an equal opportunity employer. At i3D.net, we believe in a fair and equal workplace for all and foster an environment that is inclusive as well as diverse. We do not discriminate based on color, race, religion, sexual orientation, gender (identity), age, mental or physical abilities, or other characteristics. We believe that employees thrive when they can be comfortable and be themselves! We encourage candidates to apply knowing that they will be considered solely on their merits and qualifications.
Disclaimer: The above statements are intended to describe the general nature and level of work. Employment offers are contingent upon a final candidate’s successful interviews with hiring manager, HR and other representatives of i3D.net and the completion of a background verification and a final determination by i3D.net that the information derived from the background verification does not disqualify the individual.
Level Art Team Lead [Far Cry Project]
Montreal, Canada - Full-time - REF26382Q
Job Description
As a Level art team Lead at Ubi MTL, you will guide the creation of captivating 3D environments in an immersive world to explore. You will be an environmental architect, a visual storyteller and an experience creator.
Whether it's a level, a side mission, or part of an open world, you will assemble and position key elements to deliver impactful visual moments and enhance the player's experience. Each element you carefully place, whether it's a building or a prop, tells a story and evokes an atmosphere and mood.
What you'll do
- Collaborate with Level Designers and Art Directors to discuss and understand the intentions and vision of the game;
- Collaborate with other art team Leads and Art Directors to discuss and develop the vision for the game;
- Coordinate and motivate level artists as they develop their environments;
- Organize and facilitate regular team meetings to assign tasks, set priorities, discuss progress, etc.;
- Balance artistic aspects with technical constraints, while maintaining quality and performance standards;
- Evaluate the integrated work and ensure it is aligned with the artistic direction and can be animated well;
- Provide guidance and constructive feedback to develop a consistent, quality visual style;
- Keep up to date with best practices to keep pace with the industry;
- Participate in recruiting to create and grow your team of level artists.
Qualifications
What you bring to the team
- Solid experience in level art, modeling, texturing, lighting and image processing, or other relevant experience
- Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
- Understanding of art fundamentals: lighting, composition, color theory, etc.
- Excellent mentoring, communication, organization, time management, interpersonal and presentation skills
- Flexibility and resourcefulness
- A collaborative, creative and empathetic spirit
- Attention to the finer details
What to send our way
- Your CV highlighting your experience, education, and skills
- Examples of your work (join images or a link to your online portfolio)
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Artist - Characters [Far Cry Project]
Montreal, Canada - Full-time - REF26920Y
Job Description
As a Character Technical Artist at Ubi MTL, you’ll help bring the characters in our games alive while maintaining its cutting-edge performance.
To achieve this, you'll bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two will collaborate cohesively and efficiently, on budget and deadline, using the most appropriate tools and pipelines.
While keeping device and user limitations in mind, you'll ensure all characters can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for character creation along the way.
You'll be the development team’s hybrid specialist, speaking both from the heart and the mind, with your eye on AAA quality.
What you’ll do
- Establish efficient and clear pipelines + create character tools libraries.
- Work closely with Character Artists, Modeling Artists, and Rigging Artists to reflect their intentions by prototyping features.
- Benchmark character creation through research and testing.
- Integrate, debug, and optimize character assets in the engine.
- Communicate and collaborate with interdependent teams to find the perfect balance between aesthetic quality and technical functionality.
- Monitor character creation best practices, tools, and trends to evolve our methods and bring about player-centric improvements.
- Investigate, develop, and implement new techniques to drive the team’s characters to the forefront of the video game industry and set new standards.
Qualifications
What you bring
- Technical Art experience in the video game industry (or other relevant experience), especially working closely with character teams
- Proficiency in C#
- A solid understanding of character libraries and their limitations
- A desire to share your knowledge and expertise to push the boundaries of technology & help others improve their skills
- The ability to adapt and wear many hats, including artist, programmer, teacher, communicator, leader, supporter, memory-budget manager, creator, and innovator – among others.
What to send our way
- Your CV highlighting your experience, education, and skills
- Examples of your work (join images or a link to your online portfolio)
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
VFX Artist
Montreal, Canada - Full-time - REF24473B
Job Description
As a VFX Artist at Ubi MTL, you will deliver visually impressive moments that positively influence gameplay and enhance the player experience. Be it smoke, fire, an explosion, falling snow, or a waterfall, every one of your effects accents the immersive game world – and often has people wondering, “How did you do that?”
As a tech-savvy artist, you combine technology and creativity to make the magic happen. You can adapt to a variety of tools while relying on your core talent to create and integrate impactful, high quality, real-time visual effects.
What you’ll do
- Collaborate with the core team to understand the overall creative vision and establish visual effect priorities.
- Create environment and cinematic effects using particle systems and textures you produce.
- Partner with programmers to assess needs and develop tools.
- Work within technical constraints to craft attractive and functional effects.
- Integrate your created VFX into the engine.
- Develop effects based on play test results and comments from cross-functional team members (debug and optimize).
- Adapt to feedback received from the community after live launch (in some cases), balancing expectations with limitations.
Qualifications
What you bring
- Experience in FX/VFX (visual effects) in the gaming industry
- Knowledge of 2D art tools (e.g. Photoshop), compositing software (e.g. After Effects or Nuke), 3D software (e.g. Maya or 3DS Max), and game editors (e.g. Unity or Unreal) *
- An understanding of basic vector math and art fundamentals (VFX, lighting, composition, proportion, colour theory, etc.)
- Ability to accept feedback and adapt to it
- A creative and collaborative spirit
- Exceptional communication, interpersonal, and presentation skills
- A keen eye for detail
*Knowledge of procedural generation software (e.g. Houdini) & shader writing and optimization a huge plus*
What to send our way
- Your CV, highlighting your education, experience, and skills
- A demo reel with a breakdown of your best work – seriously, show us your process! Attach samples or send us a link to your personal website or online portfolio.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Animation Director [Far Cry Project]
Montreal, Canada - Full-time - REF24412J
Job Description
With a high-level understanding of the capabilities of our technology combined with your visibility on the project as a whole, as a technical animation director at Ubi MTL, you provide expert insight, tools, and support to steer a game – and its creators – towards success.
Unafraid to innovate, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice. Though every day of development brings a mix of expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals while consistently considering the future impacts of your choices.
What you’ll do
- Collaborate with other core team members to develop the overall vision & determine technical feasibility.
- Review game design concepts + identify and analyze risks (engine, memory, frame rate, etc.).
- Work closely with programmers to assess existing animation and rigging tools + occasionally design custom ones to improve pipelines.
- Support animators, game designers, and riggers with their technical needs + informatively and constructively explain the root causes of risks, blockers, etc.
- Train team members on tools and techniques + raise awareness of new processes.
- Resolve complex, escalated issues & make technical validations.
- Prepare post-mortems + recommend cost- and time-efficient solutions to evolve our animation content & tech.
- Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry.
- Participate in recruitment to build the animation team & foster their professional development.
Qualifications
What you bring
- Around 7 years of animation, rigging, or programming experience (or related experience) + 3 years of leadership
- In-depth knowledge of game engines (e.g. Unity or Unreal) & 3D software (3DS Max, Maya, and MotionBuilder) + an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript), motion capture, and state machines
- A degree in 3D Animation, Computer Science, or Computer Engineering (or related training)
- Excellent communication, interpersonal, mentorship, time management, organizational, and presentation skills
- A highly innovative, collaborative, attentive, and solution-oriented spirit
- Critical thinking, curiosity, resourcefulness, and plenty of flexibility
- Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
- A passion for sharing your knowledge and helping others learn and grow
What to send our way
- Your CV highlighting your education, experience, skills, and games shipped
- Samples of your work or any supporting documentation you find relevant
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Yael. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About Us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Directrice, Directeur technique animation [Projet Far Cry]
Montreal, Canada - Full-time - REF24412J
Job Description
Ayant le plus haut niveau de connaissances quant à notre technologie et possédant une vue d'ensemble du projet, en tant que directrice ou directeur technique de l'animation à Ubi MTL, vous offrirez de l’expertise, des outils et du soutien afin de mener un jeu (et ses créatrices et créateurs) vers le succès.
Sans avoir peur d'innover, vous établirez un plan concret afin d'éliminer l'écart entre la conception d'idées et leur mise en pratique. Même si chaque journée de développement comportera son lot de défis anticipés et imprévus, vous conserverez toujours une perspective globale.
En tant que penseur·euse stratégique et planificateur·trice tactique, vous maintiendrez l'équilibre entre les priorités à court terme et les objectifs à long terme, tout en tenant compte des impacts futurs de vos décisions.
Ce que vous ferez
- Collaborer avec les autres membres de l'équipe de direction pour élaborer la vision globale et déterminer la faisabilité technique.
- Passer en revue les éléments de conception du jeu + identifier et analyser les risques (moteur, mémoire, fréquence d'images, etc.).
- Travailler en étroite collaboration avec les programmeuses et programmeurs pour évaluer les outils d'animation et de rigging existants + à l'occasion, concevoir des outils personnalisés pour améliorer le flux des tâches.
- Répondre aux besoins techniques de l’animation, de la conception de jeux et du rigging + expliquer de manière informative et constructive les causes des risques, des blocages, etc.
- Former vos membres d’équipe en leur apprenant les outils et techniques et les informant de nouveaux processus.
- Résoudre des problèmes complexes ou prioritaires + effectuer des validations techniques.
- Préparer les bilans de projets et offrir des recommandations rentables et efficaces pour faire évoluer nos techniques et nos contenus d'animation.
- Anticiper les avancées technologiques et se tenir informé·e des tendances du marché afin de définir nos meilleures pratiques et les partager avec nos studios et l'industrie.
- Participer au recrutement pour agrandir votre équipe d’animation et favoriser son perfectionnement professionnel.
Qualifications
Ce que vous apportez à l'équipe
- Environ 7 ans d'expérience en animation, création de systèmes animables ou programmation (ou autre expérience pertinente) + 3 ans d'expérience en leadership
- Une connaissance approfondie des moteurs de jeu (p. ex. Unity ou Unreal) et des logiciels de conception 3D (3DS Max, Maya et MotionBuilder) + une compréhension des langages de script (p. ex. C#, Python, JavaScript, MaxScript), de la capture de mouvements et des state machine
- Un diplôme en animation 3D, informatique ou génie informatique (ou une formation connexe)
- D'excellentes aptitudes en communication, relations interpersonnelles, mentorat, gestion du temps, organisation et présentation
- Un esprit innovateur, collaboratif, attentif et à la recherche de solutions
- Une pensée critique, de la curiosité, de la débrouillardise et une grande flexibilité
- Une familiarité avec les logiciels de suivi des bogues (p. ex. Jira) et les systèmes de gestion des versions (p. ex. Perforce)
- Une passion pour le partage de connaissances; vous avez une inclination à aider les autres à apprendre et à évoluer
Ce qu’il faut nous envoyer
- Votre CV mettant en valeur votre parcours, vos compétences et vos jeux livrés
- Des échantillons de vos travaux ou de la documentation à l’appui que vous jugez pertinente
Des personne réelles analyseront votre candidature. Dans ce cas, il s'agit de Yara et Yael, nos spécialistes en acquisition de talents. Alors qu’elles commencent à faire votre connaissance à travers votre profil, apprenez à les connaître à travers les vidéo ci-dessous.
Additional information
À propos de nous
Les équipes d’Ubisoft comptent 20 000 personnes réparties sur plus de 30 pays aux quatre coins du monde et sont liées par une mission commune : enrichir la vie des joueuses et des joueurs au moyen d’expériences de jeu originales et mémorables. Leur énergie et leur talent ont permis de donner vie à de nombreuses franchises acclamées telles que Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six et bien d’autres à venir.
Ubisoft est une entreprise soucieuse de l’égalité des chances et estime que la diversité des origines et des perspectives est essentielle pour créer des mondes qui permettent l’épanouissement et l’expression de tous·tes.
Travailler à Ubi MTL, c’est jouir d’un milieu de travail qui éveille la créativité et favorise la connexion. Nous offrons un espace collaboratif axé sur l'avancement professionnel, les occasions d'apprentissage et le bien-être (nos importants avantages sociaux en témoignent!).
Si vous êtes enthousiaste à l’idée de relever des défis passionnants, d’exploiter les toutes dernières technologies et de prendre part au futur du divertissement, rejoignez-nous pour créer l’inconnu.
À Ubisoft, vous êtes les bienvenu·es tel·les que vous êtes. Nous accueillons la diversité sous toutes ses formes. Nous nous engageons à favoriser un environnement de travail inclusif et respectueux de toutes les différences.
Software Developer, Backend/Data
Montreal, Canada - Full-time - REF27200M
Job Description
The Data Platform Group, part of the Ubisoft Data Office with Ubisoft IT, develops and manages a variety of data services and tools for storing and analyzing game telemetry. Known as a company-wide reference and trusted source, our products provide: real-time visibility on how Ubisoft titles are played and an understanding of the habits and preferences of the people playing them.
Committed to knowledge sharing, we collect, process, and curate in-game data. Then transform it into clear and informative visualizations. The result? Meaningful metrics for production teams to make informed decisions and create even better gaming experiences.
By joining the team, you’ll be responsible for the Machine Learning /Artificial Intelligence (ML/AI) platform governance and the development of multiple tools around the core platform. These tools are at the heart of many pipelines used to create/test/deploy machine learning algorithms for Ubisoft’s games and services. Your work will help to provide millions of players with even safer and more personalized experiences as well as scale the usage of ML/AI across the company.
What you will do
- Design, prototype, build and maintain microservices & APIs that deliver data and models to teams and projects across Ubisoft.
- Build pipelines and batch processes that move and transform data.
- Build and manage a scalable infrastructure in the cloud.
- Sync up with your team to discuss work-in-progress, ideas, and blockers; plan and prioritize; overcome issues.
- Participate in the decisions and implementations to improve the platform’s quality while be a key member.
- Enable the use of the core Platform by developing all the connecting pieces of software to allow its use and integration in the Ubisoft ecosystem.
- Participate in proof-of-concept projects to advance understanding of new data and ML related technologies, while furthering your own knowledge and skills as well.
Qualifications
- Experience in Software/Data engineering, or a related field with a solid experience either Python, Java, Scala, or Kotlin.
- Experience building and interacting with REST APIS and familiarity with the principles of microservice architecture and APIs design.
- Previous experience using cloud technology, ideally AWS.
- Ability to navigate between the big picture and the micro details.
- A capacity to work collaboratively, with good communication skills to discuss with colleagues.
- If you have other experiences related to Databricks, DevOps, Big Data Processing, it will be considered an asset to the position.
Additional information
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodations, please let us know if there is anything we can do to facilitate the interview process.
Technical Writer
Montreal, Canada - Full-time - REF22190A
Job Description
As a UX Writer at Ubi MTL, you’ll come up with the words that help players understand what things are and what they need to do in a live game.
You’ll write user interface copy to intuitively describe and explain, in and around gameplay: instructions, menus, buttons, and more.
As an online gamer yourself, you know that when it comes to communicating, time is limited. Player-facing information needs to be conveyed clearly and consistently – at precisely the right place at exactly the right time.
With every new release, you’ll deliver copy that leaves no room for doubt. No confusion. No frustration. Just straightforward, uncomplicated interactions – and a player journey that’s as smooth as it gets.
What you’ll do
- Partner with your UX team lead and UX director to understand the game’s overall vision + develop its communication strategy.
- Collaborate with the user research team to grasp player needs, motivations, behaviours, etc.
- Work closely with designers to discuss design intentions to transform them into easy-to-understand features and concepts.
- Write clear, consistent, concise UI copy (item descriptions, tutorials, menus, settings, notifications, etc.).
- Create and maintain guidelines and style guides (voice, tone, vocabulary, etc.).
- Balance design, narrative and visual aspects with technical constraints (especially space restrictions).
- Brainstorm and research content ideas + identify opportunities to improve the player experience through copy.
- Support co-development requests from our UX teams in other studios.
- Collaborate with the localization team, who will adapt text into different languages.
- Follow up on content post-launch and rework it based on feedback.
Qualifications
What you bring
- Experience in copywriting, technical writing, or content strategy (or related experience) in product developement
- An understanding of information architecture and user research methodologies
- A highly collaborative spirit
- A knack for finding user-friendly ways to communicate
- Empathy: you’re able to look at content design from your audience’s point of view and adapt accordingly
- A creative approach to problem-solving: you can come up with innovative ideas to resolve a variety of challenges
- A healthy regard for data: you’re comfortable proactively gathering it to inform your content choices·
- Ability to think holistically while building iteratively: you’re a big picture thinker with an eye for detail
What to send our way
- Your CV highlighting your experience and skills
- A couple of samples of your best work (attach files or send us a link to your personal website or online portfolio)
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Senior Gameplay Animator
Montreal, Canada - Full-time - REF27182R
Job Description
When you’re a gameplay animator at Ubi Montreal, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.
Whether you’re animating for a hero or a monster, for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behaviour, and of how this one tiny part fits into the larger picture of the game. All your efforts gain their meaning when you take a step back, see the finished product and feel the months of mechanics and decision-making dissolve to reveal a piece of art that brings a new, beautiful world to life.
You understand that teamwork is essential to reach that point. As an individual, you see a hidden story in the way a person moves; you tend to deconstruct the world around you into smaller parts that you then build back up. As a teammate, you pride yourself on your attention to detail, your organizational and communication skills, and your adaptability to change. You collaborate with artists, designers, programmers, leads and other animators, all of whom have opinions, ideas and constraints, but all of whom are committed to the unified goal of authentically portraying the universe with a certain flair.
What you'll do
- Sync the engine and the build to ensure you’re working with the latest code and animations;
- Check in with your lead and your team to update and be updated the current situation;
- Prototyping, key framing, or blocking an animation;
- Working on your animations, of course, from scratch or from mo-cap;
- Testing your animations—over and over—and validating your designs;
- Problem-solving your animations;
- Polishing your animations;
- Read the latest relevant academic literature in order to stay at the forefront of your field.
Qualifications
What you bring
- A minimum of 4-5 years experience in video game animation, or equivalent;
- Proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals;
- Experience with animation software such as Motion Builder, 3ds Max or Maya;
- You love pushing the envelope, but you also understand the demands cohesive teamwork.
Additional information
Real individuals will review your application. Charles-Antoine and Yael, our talent acquisition specialists, will be handling this task. To submit your application, please send us a portfolio of your best work (you can attach images or provide a link with a password) along with your resume highlighting your education, relevant work experiences, and skills.
Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.
We look forward to reading your application ! 😊
Community Manager
Montreal, United States - Full-time - REF27134H
Job Description
The Community Manager is primarily accountable for supporting the community strategic plan created by their brand’s Community Developer. Responsibilities include communicating with players through social media channels, creating dynamic community content to engage and inform, and driving player feedback to share with the Community Developer and cross-functional partners to support in-game improvements. Community Managers are responsible for having a thorough understanding of contemporary gaming genres and platforms, including fluency with games-as-a-service practices.
What you’ll do
- Collaborate on defining and helping to execute the community strategic plan, driven by the Community Developer for your specific brand(s).
- Create player-facing resources and engaging digital content such as guides, short-form videos, static assets, and educational content which leverage community trends and highlight key initiatives.
- Interface with internal production resources to produce assets required to support content deliverables.
- Write/review/copyedit outbound communications to ensure readability and alignment with brand tone and key objectives.
- Collaborate with cross-functional partners to align on a content calendar designed to consistently maximize engagement across shared social media channels. Monitor and drive player conversations across these and additional channels.
- Build a Ubisoft identity and develop an active and engaged relationship with players in the fan-base. Help to develop programs to identify key influencers and leverage these community members to help evangelize the brand and/or game for the community.
- Assess the community’s pulse, understand community concerns, and communicate community status to internal cross-functional partners.
- Report on areas of concern for the community, surface trending topics/threads, and share/contextualize engagement metrics.
- Devise and manage contests + other events and facilitate the fulfillment of prize delivery when necessary.
- Work with the portfolio’s Social Media Manager to understand content performance and apply learnings to future content campaigns to maximize reach, impressions, and engagements
Qualifications
What you’ll bring
- 2-3 years’ experience in a community management or customer service role.
- Previous experience with user moderation and conversation management in a digital/online environment, including experience working with forums and social media management tools.
- Strong understanding of social media services, mechanics, and trends; especially Instagram, Twitter/X, TikTok, and Discord.
- Background as a creative and knowledgeable gamer, comfortable with online communities and social media.
- Excellent communication skills required.
- Ability to thrive in a highly dynamic environment within a globally distributed team.
Additional information
More about us
Ubisoft is composed of over 21,000 talented people located in 45+ development studios and offices across the globe. With more than 80% of our teams dedicated to creation, Ubisoft is the biggest in-house creative force in the industry.
Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams. This cross-studio collaboration model means every team member has the opportunity to participate in challenging projects based on iconic brands including Assassin's Creed®, Tom Clancy's Rainbow Six Siege®, Tom Clancy's The Division®, For Honor®, Rabbids®, Rayman®, Watch Dogs®, Far Cry®, The Crew®, Just Dance® and more. Ubisoft is a global leader in the video games and entertainment software industry.
We are committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities.
We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business
Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine, and everyone is eager to share knowledge.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences. Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.
Take entertainment to the next level. Join us and create the unknown.
We do not accept any unsolicited resumes submitted by staffing or placement agencies or recruiters.
Team Lead Level Design
Montreal, Canada - Full-time - REF25460F
Job Description
In this role at Ubisoft Montréal, you will lead a small level design team for which you will create and distribute tasks. You will also oversee its productivity and make sure it meets the deadlines and quality standards defined by the Project Lead (CP)/Production Manager (PM).
In charge of a part of the development of the game, you will supervise and validate the work of your team members. You will also coach them and offer training opportunities. Always a good listener, you’ll also know how to mobilize them and contribute to their well-being for the whole duration of the project.
What you’ll do
- Create, prioritize, assign and regularly follow up on tasks and their advancement with regards to deliverables.
- Represent your team.
- Organize and lead productive team meetings.
- Know the game’s story and gameplay and understand the technical/artistic constraints so as to be able to lead your team.
- Draft regular reports for the Project lead (CP)/Production manager (PM) on the advancement of your team’s work and recommend corrective measures whenever necessary to meet project objectives.
- Anticipate and recognize potential conflicts and recommend solutions to the Project lead (CP)/Production manager (PM) for your team.
- Be a mentor for team members in terms of technical/artistic aspects.
- Take part in performance assessments in collaboration with the Project lead (CP)/Production Manager (PM).
- Coordinate bug correction as it pertains to your team’s work.
- Help recruit new team members and ensure that new employees are well integrated.
Qualifications
What you bring
- College diploma in a video game-related field (or equivalent)
- Certification or experience in project management (an asset)
- Two to four years of experience in game design (or equivalent)
- Participation in at least one complete game production (or equivalent)
- Knowledge of the technical constraints of real time, 3D engines and level editors
- Knowledge of databases (like JIRA and Perforce) and of the MS Office suite (an asset)
- Leadership enabling you to build productive teams and assign tasks in an efficient way
- Great time and priority management skills benefiting your whole team
- Resourcefulness and sense of initiative helping you find innovative solutions
- Stress and change management skills
What to send our way
- Your CV highlighting your education, experience, and skills
- A portfolio of your best work (if applicable—attach images or send us a link to your personal website or online portfolio)
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Director Level Design
Montreal, Canada - Full-time - REF5097X
Job Description
What you’ll do
- Collaborate with other core team members to develop the overall vision & determine technical feasibility of your area of ownership (e.g. AI, mission, world, cinematics, etc.).
- Identify and analyze risks (engine, data, features, etc.).
- Assess existing tools + occasionally design custom ones to support design pipelines and workflows.
- Train team members on tools and techniques + raise awareness of new processes.
- Assist content creators with their technical needs & bridge communication between design and programming.
- Review and give your input on integrated work & find solutions to fix bugs.
- Maintain technical documentation (e.g. procedures, how-to guides, etc.).
- Prepare post-mortems + recommend ways to evolve how we create and integrate data.
- Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios.
- Participate in recruitment to build the technical design team & foster their growth.
Qualifications
What you bring
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 7 years of experience in the video game industry or other related experience + 3 years of leadership experience
- In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations and the Microsoft Office suite (especially Excel, PowerPoint, and Visio)
- Familiarity with bug tracking software (e.g. Jira), version management systems (e.g. Perforce), and basic programming
- A highly innovative, collaborative, empathetic, and solution-oriented spirit
- Excellent communication, interpersonal, mentorship, and presentation skills
- Critical thinking, time management, and organizational capabilities
- Attention to detail, curiosity, resourcefulness, and plenty of flexibility
What to send our way
- Your CV, highlighting your education, experience, skills, and games shipped
Additional information
About us
At Ubisoft Montreal, a preeminent developer of video games located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.
When you join Ubi Montreal, you enter a community of passionate, extraordinary developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.
More than anything, at Ubi Montreal, you will regularly ship a variety of big, quality titles – Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor and… well we can’t disclose all our secrets just yet… – and work with some of the most talented people in the industry.
We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.
Associate Game Director
Montreal, Canada - Full-time - REF26747Y
Job Description
The incumbent will support the game director, who must ensure that the game systems properly convey the creative vision and that the vision remains an integral part of the target player experience.
The candidate will also assist the game director in reaching the strategic design objectives set out for a project by guiding conceptual application in the game. The assistant game director will also support the director in overseeing the quality, variety and balance of the narrative systems and overall experience.
Responsibilities
The main and routine tasks of this role are to:
- Work with the game director to ensure that the game design meets the vision that was set out;
- In collaboration with the director, help define best design methods for the project and inform the design team;
- Communicate quality and content expectations to the design team on a regular basis so that the systems take constraints onto account in order to ultimately create the optimum user experience for target players;
- Coordinate first-level validations for the elements that are produced based on the game designer’s vision and/or follow up on and validate the data to guide the development of game systems and levels based on the game designer’s vision;
- Translate the rational game design elements into elements that can be used by the level designer;
- Support the level design director in translating and deploying the game design elements into operable elements for the level designer;
- For multi-studio projects, harmonize design across all sites and help carry out tasks assigned to other design teams whenever applicable;
- Carry out all other related tasks.
Qualifications
Training
- College diploma (AEC) in video game design and production or equivalent.
Relevant Experience
- At least three (3) years’ experience as a game designer or any other relevant experience
- Experience in supervising a team of game designers an asset
Skills and Knowledge
- Client/user focus
- Creativity
- Influence and positive leadership
- Openness and ability to build consensus
- Solid communication skills
- Solid interpersonal skills
- Ability to communicate a vision
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Additional information
Anti-Cheat Team Lead (Programming) - RAINBOW 6 SIEGE
Montreal, Canada - Full-time - REF27028X
Job Description
As a team lead for cheating prevention, you will guide a group of talented and inspired programmers and tech leads who develop technologies needed to create the games that Ubisoft fans have come to expect. Your technological knowledge, leadership skills, and ability to make informed decisions will help you fulfill your ambitions. Your work will be filled with passion and pride.
Driven by a desire to see your team members flourish, you will support them in their professional development by seeing to their well-being, acting as their spokesperson in meetings with other teams and management, and ensuring that each person is in a position that stimulates them and lets them shine.
Your global vision and deep understanding of what everyone does on your team will allow you to coordinate the work and multiply the results of everyone’s efforts. What motivates you the most is to see your team grow and deliver quality, consistent systems that will help provide the rich gaming experience our players are looking for.
What you will do :
- Distribute tasks and follow-up on the progress of the various projects during team meetings.
- With the help of your team, proactively identify threats to multiplayer online games and plan the best way to address them.
- Collaborate with other teams, such as gameplay, physics, networking, engine, to continuously improve and harden the codebase.
- Provide your team with the tools they need to work independently and contribute to the long-term technological vision of the projects.
- Meet individually with each member of your team to discuss performance, well-being, and career advancement.
- Communicate regularly with leads in other disciplines to plan, assess risks, and deliver on time.
- Code alongside your team members.
- Keep your project lead informed of the progress of your assignments and meet with other leads, both on your project and others, to discuss ways to improve processes and share technologies.
Qualifications
What you bring :
- A bachelor’s degree in computer science, computer engineering, or an equivalent field
- Vast experience in video game programming (strong technical background in engine and/or online and/or gameplay programming is a plus), alternatively: vast experience with large live systems (platforms with many disciplines involved).
- A minimum of three years of experience managing a team of programmers
- Proficiency in C++ and other programming languages commonly used for developing games or online platforms.
- Experience participating in the full production of at least one game or the equivalent as a programming team lead
- Strong organizational skills
- Excellent communication and strategic leadership skills coupled with strong empathy and diplomacy
- The ability to remain calm in demanding situations (you know that there is always a solution)
- A real understanding of video game production and the ability to put yourself in the shoes of the other professionals involved in production
Additional information
What to send our way :
- Your CV highlighting your education, experience, skills, and games shipped or platforms you have worked on.
Art Team Lead
Montreal, Canada - Full-time - REF26483M
Job Description
As an Art Team Lead - at Ubi MTL, your main responsibilities will be to plan, organize, monitor and evaluate the work of your team and its impact on the project. You will support a highly iterative development process to oversee artistic elements such as modeling, visual effects and lighting that meet their cinematic needs while striving for efficiency and quality.
What you'll do
- Create, prioritize, assign and monitor your team's daily tasks and work progress based on deliverables;
- Act as a representative of your team;
- Organize and manage team meetings;
- Familiarize yourself with the story and gameplay of the game (game design documents) and master the technical and/or artistic constraints in order to guide/coach your team;
- Report periodically to the PM on the progress of your team's tasks, and suggest corrective measures where necessary to meet set objectives;
- Anticipate and identify potential conflict situations and suggest solutions to the PM as part of problem-solving within your team;
- Mentor team members on a technical and/or artistic level, as required;
- Participate in performance monitoring in collaboration with the PM;
- Coordinate the correction of bugs related to your team's work;
- Ensure the integration of new team members;
- Participate in the recruitment of new team members;
- Produce part of the game's development in your area of expertise (this part will vary according to the size of the team under your responsibility);
- Perform any other related tasks.
Qualifications
What you bring to the team
- Relevant experience in an artistic role;
- At least one full game production or equivalent;
- Leadership skills;
- You know how to manage your time and priorities, as well as those of your team;
- Good interpersonal communication skills;
- Resourceful in finding solutions;
- Sense of initiative;
- Knowledge of databases an asset (JIRA, Perforce, etc.);
- Knowledge of technical constraints linked to real time, 3D engines and level editors;
Please note: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
What to send our way
- Your CV highlighting your education, experience and skills
- A portfolio of your best work (If applicable - attach images or send us a link to your personal website or online portfol
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Audio Director
Montreal, Canada - Full-time - REF26413O
Job Description
As the Audio Director at Ubisoft Montréal, you will ensure the quality of the audio content and its integration as a gameplay element. You will also supervise audio production and make certain that it is in keeping with the game vision.
What you'll do :
- Establish and document the technical and artistic audio charter based on the creative direction (reference films, games by competitors, design documents);
- Communicate the audio vision to the team and provide all necessary visual and audio documents and references needed;
- Help select the project engine to ensure that audio needs are considered by assessing existing engines, contributing to the design of the new engine (if applicable) and testing the final engine choice;
- Identify technical audio needs for the project and communicate them to the technical architect and Dare team (technology group);
- Set out the musical direction and the process to select composers, in collaboration with the creative director and sound studio;
- Design and implement audio element integration processes by working in close collaboration with programmers and technical directors to ensure proper integration;
- Determine project resource needs and set out the budget for the audio group with the producer/associate producer and follow up on the reassignments with the reassignment team, ensuring that employees are integrated with the project HR;
- Ensure that best work practices are implemented and optimized within the team to guarantee the validity and integrity of the data;
- Supervise the work of the audio team from the artistic and technical perspectives by providing individual feedback and/or organizing group audio reviews to ensure that the team’s work meets quality standard and remains in line with the audio vision;
- Coach team members to foster their artistic and technical development so that they progress in their careers;
- Communicate and share knowledge and experiences with other directors (audio, sound studio, Dare team – technology group) to ensure the effectiveness of the audio community and its evolution within the group, in collaboration with the audio trade director;
- Coordinate specific audio recording sessions to meet project needs, in collaboration with the sound studio;
- Carry out all other related tasks.
Qualifications
What you bring
- A degree in music or audio or professional training in audio;
- Computer science training an asset;
- Experience in audio production for video games;
- Delivery of over three AAA games as part of a production team (mandatory);
- Film or TV postproduction experience an asset;
- Ability to communicate a vision;
- Good communication skills;
- Organization skills;
- Ability to influence others;
- Excellent sense of esthetics;
- Ability to provide constructive feedback;
- Ability to quickly learn and master new software;
- Extensive knowledge of DAW tools (e.g. Pro Tools, Sound forge, MIDI);
- Extensive musical knowledge as a musician and/or composer;
- Solid knowledge of studio audio equipment and the research process;
- Knowledge of the audio engines available on the market an asset.
What to send our way
- Your resume highlighting your background, skills, and any games shipped.
Additional information
About us
At Ubisoft Montreal, a preeminent developer of video games located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.
When you join Ubi Montreal, you enter a community of passionate, extraordinary developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.
More than anything, at Ubi Montreal, you will regularly ship a variety of big, quality titles – Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor and… well we can’t disclose all our secrets just yet… – and work with some of the most talented people in the industry.
We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.
Accounts Payable Specialist
Montreal, Canada - Full-time - REF27064M
Job Description
Ubisoft, a global leader in the video games and entertainment software industry, is currently seeking a full-time Accounts Payable Specialist for its Accounts Payable department. This position is responsible for processing Marketing, COGS and inter-company invoices, and ensuring transactions / approvals are in accordance with company guidelines and are recorded within the proper accounting period. Our ideal candidate can multi-task, prioritize and work efficiently under tight deadlines and perform at high levels in a fast-paced, ever-changing work environment. The position is based in Montreal, Canada and will report directly to the Accounts Payable Supervisor.
WHAT YOU’LL DO
- Review and process complex vendor invoices with accuracy. Ensuring proper coding, documentation, approval and PO compliance. Ensure proper allocations of expenses across departments, products and projects.
- Resolve any invoice processing exceptions by working with appropriate co-workers and business partners.
- Process, monitor and reconcile inter-company transactions and balances.
- Ensure timely payments to vendors by meeting quality and timeliness standards. Monitor due dates to ensure timely payment. Prioritize payment of invoices for cash discounts and payment terms.
- Collaborate with operations team to improve the vendor onboarding process, including review, validation, approval and updating of Vendor terms-related details. Work closely with operations team to ensure smooth process flow for purchase order related items.
- Provide customer service to the Intercompany affiliates and vendors with respect to various accounts payable inquiries.
- Review, investigate, and correct errors and inconsistencies related to vendor inquiries and payments. Reconcile vendor statements. Identify, research and resolve vendor account discrepancies.
- Directly support month-end close including tracking of vendor invoices for completeness and review of general ledger for proper coding. Record journal entries, re-class of expenses and accruals as needed.
- Resolve purchase order, contract, invoice and payment discrepancies through proactive communication with Procurement, internal stakeholders and the vendors.
- Work closely with GL Accounting, Finance and internal stakeholders to ensure proper coding of expenses and resolution of any coding issues that arise.
- Provide support for quarterly reviews and year-end financial audits by pulling requested file samples and documentation and participating in walkthroughs of AP processes.
- Maintain files and documentation accurately, in accordance with company policy and accepted accounting practices. Assist in the documentation of internal AP Standard Operating Procedures (SOPs), review annually with peers and edit for accuracy.
- Assist AP Supervisor with process enhancement. Participate in AP projects as required.
- Assist Accounts Receivable in cash application as required.
Qualifications
WHAT YOU’LL BRING
- Hands on experience working on full AP Cycle
- Ability to deal with outside vendors, employees and various levels of management in a professional and effective manner. High level of customer service required.
- Must be thorough, detail-oriented, able to perform accurate data entry, work well under pressure with minimal or no supervision and meet strict deadlines. Ability to analyze accounts payable issues, recognize inconsistencies and recommend resolutions. Includes ability to independently resolve routine issues.
- Hands on experience with large-scale financial systems preferred (PeopleSoft, SAP, Oracle, etc.)
- Advanced knowledge in Excel a must (mastering the VLookUp and Pivot Tables functions)
TEAM VALUES
- Be a self-starter, have a positive attitude, maintain a solution-oriented work ethic.
- Heavy emphasis on communication and being a team-player.
- Motivated by new challenges, strive to be consistently learning and improving.
- Ability to work dynamically with a variety of internal business partners (financial and non-financial personnel both within Canada and abroad).
Additional information
What to send our way
Your CV, your expertise and/or related experience and skills.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Ubisoft code of conduct: Ubisoft Code of Conduct
System Administrator
Montreal, Canada - Full-time - REF27062L
Job Description
Ubisoft IT is looking for a System Administrator to join the Game Services team. This team’s main mission is to support the online infrastructure of Ubisoft games that have online functionality.
As a System Administrator joining this team, you will be responsible for maintaining the health and operations of our online infrastructure, with a focus on operational activities, initiative-taking capacity management, and event monitoring. You will also be responsible for putting in place DevOps practices such as automation, monitoring, and alerting to ensure the stability and reliability of our online infrastructure. Finally, you will also contribute to the execution of various projects and will function as second-level support.
Responsibilities
- Develop and deploy infrastructure automation and ensure system robustness, reliability, efficiency, reusability, and versatility;
- Ensure the resolution of daily operational tickets from our partners and players;
- Implement and maintain monitoring and alerting tools;
- Set up and assess metrics to enhance system quality;
- Monitor system behavior while also investigating and troubleshooting;
- Stay up to date on new technology and trends and promote and apply DevOps principles within the team;
- Suggest improvements to our methods, architecture, and tools to boost efficiency and robustness;
- Collaborate with IT teams on automation and optimization projects;
- Maintain documentation regarding configurations, operations, and troubleshooting procedures related to the Online platform.
Qualifications
- Proficient in Linux operating systems;
- Solid experience with containerization and orchestration technologies such as Docker and Kubernetes;
- Good experience with Infrastructure as Code (IaC) technologies such as Terraform and Chef
- Experience in CI/CD pipelines with GitLab;
- Knowledge of cloud technologies such as Amazon Web Services (AWS) and Microsoft Azure;
- Ability to develop techniques and methodologies to help resolve and troubleshoot problems.
Additional information
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, which is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We are committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Security Analyst
Montreal, Canada - Full-time - REF27065P
Job Description
Ubisoft IT is looking for a Security Analyst to join the Game Security Services team which is part of the Security and Risk Management (SRM) department. This team’s main mission is to drive the implementation of proper security best practices and security requirements to ensure shipped games are free of cheats and piracy.
Responsibilities
- Ensure that anti-cheat and anti-piracy standards in the game security program are thoroughly followed;
- Raise production awareness regarding the Ubisoft game security program;
- Communicate security issues and raise awareness among the project’s stakeholders;
- Get a deep understanding of the production’s team decision-making process to maximize the positive influence;
- Develop and maintain relationships with stakeholders to support the decision-making process that could impact Ubisoft’s security posture;
- Ensure the proper scheduling, scoping, and follow-ups of security assessments;
- Identify potential or realized risks, and propose mitigations;
- Perform various security evaluations such as architecture reviews, risk analysis, and security opinions while focusing on game production and its online environment;
- Define and draft project-specific security standards and processes;
- Answer questions regarding IT Security in production environments.
Qualifications
- Good IT and security technical foundations such as Linux, Windows, vulnerability management, and secure software development;
- Experience in developing corporate policies and guidelines;
- Experience in implementing security measures;
- Ability to effectively communicate technical and business concepts to cross-functional teams and stakeholders;
- Ability to draft clear and well-structured documentation;
- Knowledge of the Microsoft and Linux/Unix operating systems.
Additional information
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Animation Team Lead
Montreal, Canada - Full-time - REF18905N
Job Description
As an Animation Team Lead, you will support the Project Lead (CP)/ Production Manager (PM) in overseeing work quality and deadlines for your small team. You will help follow up on and validate your team’s work and coach team members while overseeing part of the development of the game (where necessary).
What you'll do
- Create, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables.
- Represent the team.
- Organize and lead team meetings.
- Know the game’s story and gameplay (game design documents) and understand the technical/artistic constraints so as to be able to lead/coach the team.
- Draft regular reports for the Project lead (CP)/ Production manager (PM) on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives.
- Anticipate and recognize potential conflicts and recommend solutions to the Project lead (CP)/ Production manager (PM) for the team.
- Be a mentor in terms of technical/artistic aspects for team members (where necessary).
- Take part in performance assessments in collaboration with the Project lead (CP)/ Production Manager (PM).
- Coordinate bug correction as it pertains to the team’s work.
- Ensure that new employees integrate the team.
- Help recruit new team members.
- Create a portion of the required animation.
Qualifications
What you bring
- Experience in animation and in leading a team;
- Participation in at least one complete game production or equivalent;
- Leadership;
- Time and priority management for both yourself and your team;
- Ability to assemble productive teams;
- Good interpersonal and communication skills;
- Resourcefulness in problem-solving;
- Ability to delegate;
- Stress and change management skills;
- Managerial courage;
- Sense of initiative;
- Database knowledge an asset (JIRA, Perforce, etc.);
- Knowledge of the technical constraints of real time, 3D engines and level editors.
What to send our way
- Your CV highlighting your education, experience, and skills
- A portfolio of your best work (attach images or send us a link to your personal website or online portfolio)
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Global Brand Project Manager
Montreal, United States - Full-time - REF26946I
Job Description
As a Global Brand Project Manager your primary job is to ensure that your brands are prepared to execute global marketing plans. While not leading strategy or creative development, this role is critical to the execution of global campaigns by managing the creative content transformation of all marketing assets. You will ensure brand assets are created to required specifications, quality checked, routed, and delivered to internal and external partners/teams to meet campaign deadlines. Being highly organized, detail-oriented, efficient, collaborative, and team-focused will be crucial to success in this role. You must have exceptional creative project management, process, and people management skills. Familiarity with video production, localization and mastering workflows is a must.
What you’ll do:
- Create and manage project schedules for content transformation needs. Track localization timelines and progress, flagging any potential concerns for project deadlines with stakeholders while working to resolve issues
- Closely collaborate with cross functional peers across Global Brand, Marketing Services and Marketing Asset Operations to anticipate needs of a project and accurately determine project scope.
- Drive the production roadmap for mastering and localization processes accounting for global campaign needs including translation, subtitling, and voice over
- Own, advise, and set expectations for asset versioning and release timelines with game development studios, internal creative teams, and agencies.
- Maintain standardized file organization and permissions on digital asset management (DAM) tools for all files.
- Be the knowledge expert of your project(s) approved style guides, toolkits, and industry/partner standards (Age Ratings, Legal, first party, retail, etc.).
- Identify gaps or inefficiencies in tools and processes within and between teams and suggest improvements.
Qualifications
What you’ll bring
- Ability to manage multiple projects at once, follow through, and meet aggressive deadlines.
- Experience in a marketing environment/creative organization specifically in video production or project management.
- Familiarity with a variety of digital media workflows and styles of content localization
- Deep familiarity with post-production and localization workflows and terminology
- Excellent communication skills and an ability to work closely with creative and technical stakeholders. Builds trust and relationships with all cross functional teams.
- Experience with MS Suite (Excel, Teams, SharePoint, etc.), JIRA, Confluence, Smartsheet, Adobe Photoshop, Adobe Acrobat, and DAMs.
- Project management experience and video localization/ post-production knowledge.
Attributes
- Self-starter who will dig in and finds solutions.
- Detail-oriented and organized.
- Ability to manage multiple projects and deadlines in a fast paced, evolving environment
- Excellent written and oral communication skills.
- A strong, self-confident leader who motivates and builds trust with others
- Possesses the ability to work independently and collaboratively
- Skilled in working with remote teams
Additional information
What to send our way
Your CV, your expertise and/or related experience and skills.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Ubisoft code of conduct: Ubisoft Code of Conduct
Texture Artist (senior)
Montreal, Canada - Full-time - REF24598W
Job Description
As a Texture Artist at Ubi MTL, you'll make an immersive world come alive by creating and applying textures that give depth and dimension to everything within it. With a mix of observation, skill, and imagination, you add the details that define characters, objects, and environments.
You take inspiration from reality to build believable materials and adapt to new tools to push them to their full potential. You freely choose the methods that work best for you to create a finished look that fits the feel of the game and makes it memorable.
What you’ll do
- Collaborate with the art team to grasp the game’s artistic vision and set texture priorities.
- Study concept art and research your own references to develop the visual design language.
- Work closely with level artists to understand environment needs.
- Create textures from scratch, references, or scans & build and organize your texture library.
- Partner with modellers to suggest textures and help with 3D mapping.
- Find balance between artistic aspects and technical constraints.
- Polish textures and apply them to 3D models.
- Document and share your knowledge and best practices.
- Modify your work based on feedback received from interdependent teams (debug and optimize).
Qualifications
What you bring
- Experience in texturing, modelling, lighting, or other related experience
- Knowledge of 2D art tools (e.g. Photoshop) and familiarity with the 3D software Maya + game engines (e.g. Unity or Unreal)
- Experience in creating and managing shaders in VRAY
- A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.), physically based rendering, and game constraints
- A highly creative, collaborative, and innovative spirit
- Excellent observation, communication, interpersonal, and presentation skills
- Motivation to reach out for feedback and adapt to it
- Aesthetic sensitivity and a keen eye for even the subtlest of details
What to send our way
- Your CV highlighting your background and skills
- A portfolio of your best work (attach images or send us a link to your personal website or online portfolio)
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Lead - UI
Montreal, Canada - Full-time - REF27024R
Job Description
As a Technical Lead at Ubi Montreal, you’re an established leader, an expert in your field, who relies on past learnings to guide decisions in the present and proactively plan for the future.
You steer a team of programmers towards a technical vision, plus produce high-quality code and navigate constraints to turn it into reality.
With a responsibility to help your team of programmers develop their skills, you coach and mentor them, empowering them to innovate and perform at their best.
Thanks to your expertise, credibility, and reliability, not only can developers on your project turn to you for information and direction, but so can others. You’re a go-to person for guidance and a trusted advisor for Ubisoft employees worldwide.
What you’ll do
- Define the technical vision within your area of specialization (e.g. gameplay, animation, UI, physics, AI, 3D, engine, etc.) + plan its technical roadmap.
- Regularly meet with your programming team to discuss progress; tackle setbacks; share updates; present features; give feedback; informatively and constructively explain the root causes of risks and issues; etc.
- Mentor and motivate programmers to develop their technical skills + provide them with what they need to work efficiently and achieve quality (tools, pipelines, etc.).
- Write elegant code customized to the hardware you’re working with.
- Provide technical oversight by reviewing code and making technical validations.
- Anticipate and assess complex, escalated issues + propose adapted solutions.
- Sync up with other technical leads to remove blockers and keep production moving forward.
- Communicate with interdependent teams on other projects to exchange information.
- Stay up to date on technological advancements and industry standards to define our best practices + share them with our studios.
Qualifications
What you bring
- Around 7 years of programming experience in C++
- · A deep understanding of a variety of game engines, systems, programming languages, interdependencies, and critical issues
- · The ability to make informed, immediate decisions with minimal long-term impacts
- · A strategic approach to problem-solving: you don’t just patch problems, you solve them so that they never happen again
- · Excellent mentorship, interpersonal, and presentation skills
- · A highly innovative and collaborative spirit
- · Effective cross-departmental communication: you can easily communicate with all disciplines + break down complex information for various audiences
- · A desire to share your knowledge to push the boundaries of technology & help others improve their skills
Additional information
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Online Programmer – Online Services
Montreal, Canada - Full-time - REF26258Y
Job Description
As an online programmer at Ubisoft Montreal, you will support the production teams by shaping the connected experience of online players. You will design, develop, optimize, deploy, and maintain the systems, features, and services to provide them with an unparalleled multiplayer environment.
Ubisoft Montreal is looking for online programmers to join its Online Services team!
About Online Services
As Ubisoft’s online platform developer, Online Services helps bring high-quality connected experiences to millions of players worldwide. Working alongside production teams, we leverage state-of-the-art solutions to enable value-filled features in all our online games – throughout their development and while they’re live. With a view of Ubisoft’s entire digital ecosystem and a long-term approach to online gaming, we focus on finding the right solution for the right purpose. And if the solution we need doesn’t exist yet? That’s just an opportunity for us to create it.
What you'll do
- Participate in the design/analysis, coding, testing, integration, debugging, and supporting of online services.
- Estimate the effort required to accomplish tasks.
- Offer quality support to production teams.
- Evaluate risks and impacts of decisions and changes.
- Stay up to date on new technologies in the online services, game development, and general web fields.
Qualifications
What you bring
- Bachelor’s degree in computer science, Software Engineering, or a related field (or equivalent practical experience).
- Proven experience working with RESTful web services using Node.js, C# and proficiency AWS cloud technologies.
- Strong foundations in microservices development, triaging and maintenance.
- Strong background in database programming with PostgreSQL, MySQL, MongoDB and Redis, along with expertise in building extensible distributed systems for scalability.
- Hands-on experience with unit, integration, and load testing, ensuring robust and reliable software.
What to send our way
- Your CV highlighting your background and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Programmer (Online)
Montreal, Canada - Full-time - REF26566P
Job Description
As an online programmer at Ubisoft Montreal, you will support the production teams by shaping the connected experience of online players. You will design, develop, optimize, deploy, and maintain the systems, features, and services to provide them with an unparalleled multiplayer environment.
With each new iteration, you’ll be committed to answering the most fundamental questions: Can players easily connect? Can the servers support hundreds of thousands of people? Is the connected experience seamless?
Equipped with the latest tools, your reliable and cohesive team will use inventiveness, logic, and will collaborate at every stage of development to answer “yes” to these questions and ultimately accomplish its main mission: deliver the best possible online gaming experience, the experience our players deserve.
What you’ll do
- Develop powerful, reliable, and most importantly, fun online systems in collaboration with the gameplay and game design teams.
- Understand existing features and suggest improvements to create the best possible online experience.
- Collaborate with multiple production and production support teams to achieve a common vision.
- Fix bugs and maintain online systems.
- Document your work to make the different functionalities clear.
- Ensure a technological watch so that the studio is always at the forefront of online services.
Qualifications
What you bring
- A degree in Computer Science or Software Engineering (or other relevant training)
- Experience developing and optimizing online systems written in C++, C#, GO, Java and Python
- Experience with online systems and services and optimizing online code
- Knowledge of designing connected features with PlayStation Network or Xbox Live (an asset)
- Knowledge of cloud systems such as Kubernetes, AWS, Google Cloud, Microsoft Azure, etc.
- Relational and collaborative skills that allow you to achieve the vision of the game in a harmonious way with the different teams
- A keen sense of rigour and self-reliance, accompanied by a strong thirst for learning
- A creative spirit focused on innovation
What to send our way
- Your CV highlighting your background and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Producer
Montreal, Canada - Full-time - REF21443D
Job Description
As a Producer at Ubi MTL, you will oversee the development and timely and on-budget delivery of a quality game based on the order and studio constraints.
What you'll do
Production Management
- Define and present the game development strategy to management.
- Define the scope of the project and main deliverables.
- Suggest a development plan for each platform.
- Draw up and follow the project budget.
- Build the team structure and optimally organize the workloads.
- Decide which compromises should be made between the time, quality, and budget.
- Manage risks and approve the contingency plans.
- Draw up and present the status of the project (project snapshot status – PSS) to management.
- Meet, when necessary, with external collaborators or members of the press to promote the game.
- Negotiate agreements with internal and external suppliers whenever necessary.
Marketing
- Challenge the Brand manager on the product’s positioning on the market.
- Gather, analyze, and transmit market information (consumer and stockholder) to the team.
Content
- Challenge and support the creative director in creating the game vision.
- Implement the corporation’s management and design methods within the team.
- Challenge the technical and IT teams on the technology choices.
- Suggest technology choices that support game development (tools, engine) to management.
- Ensure that you receive the level of quality that was expected.
Human Resources
- Build the core team.
- Define resource needs and establish a resource plan to be approved by management.
- Supervise and coach team members.
- Carry out performance assessment meetings with team members.
- Validate annual salary reviews for team members.
- Foster and participate in career development with the project’s key employees.
Qualifications
What you bring
- A degree in management or business administration (or related training)
- 7-10 years of leadership experience in video game production (or other relevant experience in the multimedia industry)
- In-depth knowledge of AAA game production and operations
- Plenty of flexibility to adapt to whatever production (inevitably) throws your way: you can modify any part of your plans based on the situation
- An inclusive, influential, and inspiring leadership style that allows you to rally people around a vision and engage distributed teams of varying sizes
- A collaborative spirit & relationship-building skills
- The capacity to cast a clear long-term vision and put in place the key milestones to make it a reality
What to send our way
- Your CV highlighting your education, experience, and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Eric. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Level Designer (Quest)
Montreal, Canada - Full-time - REF26818M
Job Description
As a level designer (Quest) at Ubisoft Montréal, you'll mix gameplay elements and guidelines to design unique places to explore and enticing environments to interact with. You'll help create the quests that will guide players through an immersive, memorable and rich adventure.
You'll draw the blueprint of what players will see and experience within a part of an immersive world!
You are an architect focused on function. You'll use the creation tools and game engine at your disposition to conceptualize, prototype, and deliver the levels you manage. Always mindful of how players will react and move within your layout, you'll adapt your designed areas to continuously boost their quality.
What you’ll do
- Document and create levels according to the artistic, creative and design visions.
- Present ideas to interdependent teams (conceptualize and communicate engaging gameplay experiences).
- Prototype different scenarios and gameplay elements to validate their pertinence and effect.
- Use integration tools to create explorable and rich gaming spaces,
- Lay out your environment in detail (place settlements, non-player characters, encounters, events, and other features that advance the game narratively).
- Use scripting tools to integrate narrative sequences and quest gameplay.
- Balance artistic aspects with metrics and technical constraints.
- Collaborate with level artists and animators to breathe life and beauty into your created space (composition, structure, architecture) and encourage interactions.
- Cooperate with mission designers to ensure playability and consistency.
- Develop your design based on comments from play testers and cross-functional team members (iterate, debug and optimize).
Qualifications
What you bring
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 7 years of experience in video game level design or related experience (having worked on a AAA game, an asset)
- Experience using game engines (e.g. Unity or Unreal) + knowledge of 2D art tools (e.g. Photoshop) and 3D software (e.g. 3DS Max, Maya, or Sketchup)
- Exceptional collaboration, communication, interpersonal, and presentation skills
- Ability to accept feedback and adapt to it
- A keen eye for detail
- Curiosity, flexibility, and resourcefulness – you can find creative solutions to problems with no clear answer (just yet)!
What to send our way
- Your CV highlighting your education, experience, and skills
- Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Director (Characters)
Montreal, Canada - Full-time - REF20726Q
Job Description
As a character TD at Ubi MTL, you will oversee the quality and technical content of your team. You will optimize team productivity through the technical process (pipeline) in order to maximize the player’s experience. This is achieved by identifying the project’s needs, implementing efficient work tools and methods to maximize data integration in the engine and providing technical support to the team.
What you'll do
- Determine your team’s technical needs to carry out the visions for the game design and level design and/or the artistic direction by validating game features and challenging its interpretation to assess their technical feasibility.
- Help choose the project engine to ensure that your trade’s needs are considered by evaluating existing engines, contributing to the design of a new engine (if applicable) and testing the final engine choice.
- Acquire the best tools in collaboration with the programming team and other Technical directors (TD) of the project to enhance and facilitate your trade’s work by prototyping technological elements, asking for adjustments to existing tools, requesting new tools and validating their efficiency before they are deployed on the project.
- Establish the best work methods and data structures (data and assets) to standardize work methods and ensure the validity and integrity of the data (meet standards and minimize debugging) by writing technical (pipeline) documents, establishing a naming method, training, coaching and supervising users of the process.
- Find improvements and resolve issues in order to provide technical support to your trade by working in close collaboration with programmers and training team members to become specialists resolving tasks and precise problems.
- Stay informed of new technical and technological developments in order to apply them to your project when relevant and share your project’s developments with your peers (TDs on other projects or other trades).
- Help plan the work by collaborating with the planning lead on the scope of each task and the impact on your team in order to find the right compromise between the desired quality and the delivery constraints (time, costs, resources, etc.).
- Follow up on the tasks of the assistant TDs to assess the progress of the deliverables.
Qualifications
What you bring
- Approximately 7 years of experience in character modeling and/or rigging, or programming (or other relevant experience) + 3 years of leadership experience
- A degree in 3D animation, computer science, or computer engineering (or related training)
- Knowledge of modeling, texturing, anatomy, shaders, and other character-related developments
- Strong knowledge of game engines (e.g. Unity or Unreal) and 3D design software (3DS Max, Maya) + understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript)
- Strong communication, interpersonal, mentoring, time management, organizational and presentation skills
- Innovative, collaborative, caring and solution-oriented mindset
- Critical thinking, curiosity, resourcefulness and high flexibility
- Familiarity with bug tracking software (e.g. Jira) and release management systems (e.g. Perforce)
- A passion for sharing knowledge: you have an inclination to help others learn and grow
What to send our way
- Your CV highlighting your education, experience, skills, and any games shipped
- Please feel free to send us samples of your work or any supporting documentation you find relevant.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Rigger (Senior)
Montreal, Canada - Full-time - REF20643Z
Job Description
As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.
From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.
What you'll do
- Collaborate with the art team to understand the overall game vision and rigging and skinning needs.
- Study concept art and research your own references.
- Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
- Find balance between artistic aspects and technical constraints with the help of technical directors.
- Partner with character modellers to troubleshoot models when need be.
- Work closely with animators to make models move believably and overcome any motion-related limitations.
- Iterate to improve your work based on feedback from interdependent teams.
Qualifications
What you bring
- Experience in video game rigging, modelling and/or animation or other relevant experience
- Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting
- Solid understanding of anatomy and cloth
- Excellent observation, problem-solving, organization, communication, and interpersonal skills
- A highly collaborative, creative, and innovative spirit
- Flexibility and resourcefulness
- Motivation to reach out for feedback and adapt to it
- Knowledge of game engines (e.g. Unity or Unreal), a plus
What to send our way
- Your CV highlighting your education, experience, and skills
- A demo reel with a breakdown of your best work – seriously, show us your process! Attach samples or send us a link to your personal website or online portfolio.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Senior Product Manager _ TG Content Creation
Montreal, Canada - Full-time - REF26294P
Job Description
As a Product Manager within TG, you will be responsible for a range of in-house products related to content creation for game production teams.
You will be responsible for your own product(s). He/she is responsible for managing the product lifecycle and promoting them within the Content Creation Technologie Group (CCTG) portfolio.
You will join a team of product managers with whom you will share responsibilities and best practices across the entire CCTG portfolio. You will work closely with the development teams and design and research specialists to maximize the impact of the initiatives put in place.
Responsibilities :
Product management
- Identify customer needs (production, management);
- Develop the vision of the products for which he/she is responsible in order to elaborate the long-term vision and roadmap of your products, in collaboration with a cross-functional team;
- Establish development priorities and follow up with IT project managers;
- Measure product impact to maximize ROI;
- Ensure product competitiveness by conducting strategic positioning studies and keeping abreast of new developments in the field;
- Define clear, measurable metrics (success plan, KPIs, etc.) to monitor the progress of your products;
- Produce and distribute steering data to ensure effective communication;
- Determine the acceptable level of quality for product delivery;
- Ensure technology watch for the products for which he/she is responsible;
- Contribute to the CCTG portfolio vision;
- Develop links with strategic external partners.
Customer management
- Develop knowledge of customer base;
- Participate in post-mortem with customers;
- Participate in the animation/management of the communities served by its products;
- Ensure the implementation of programs promoting the adoption and use of the products for which he/she is responsible.
Communication and positioning
- Complete strategic positioning studies (product usage, etc.);
- Analyze the needs of your community (with the help of your developer relations colleagues) + define priorities;
- Develop and ensure proper execution of communication plans;
- Act as a competition expert for the products for which he/she is responsible.
Qualifications
Skills :
- Be customer-oriented;
- Ability to analyze and synthesize, formulate proposals and make informed decisions on assigned subjects;
- Ability to be critical of products and suggest improvements;
- Good interpersonal and communication skills;
- Ability to listen;
- Comfortable dealing with members of all hierarchical levels;
- Initiative;
- Ability to work under pressure.
Knowledge :
- Bilingualism (French and English);
- Knowledge of product management software (Aha! or other) is an asset;
- Knowledge of SCRUM/AGILE is an asset;
- Knowledge of the video game industry is an asset.
Education:
- University studies in a technical field, or equivalent experience;
- Business training or experience is an asset.
Relevant experience:
- Minimum 5 years experience in a similar position in software product development or product management.
Additional information
Senior Concept Artist (Characters)
Montreal, Canada - Full-time - REF17693T
Job Description
As a Concept Artist at Ubi MTL, you will lay the groundwork for the artistic team to create the memorable characters and environments players will engage with and enjoy. You will provide the artwork that will serve as references, and guide the visual styling throughout production as all artists work towards a common goal.
You are a visionary, a thinker, a developer and an interpreter of ideas, able to be inspired while also inspiring others. You understand a vision and let your creativity guide you as you freely explore styles and designs in your medium of choice. You’re eager to receive your colleagues’ feedback and enjoy the challenge that comes with the continuous, iterative process of working and reworking your art until you communicate the correct visual design language.
What you’ll do
- Partner with the art director to develop the overall vision of a game (set the tone and ambiance; pitch locations, key moments, emotional contrasts, etc.).
- Produce sketches and quick iterations (digital or paper).
- Create concepts of characters or environments from existing references or from scratch.
- Propose concepts to the artistic team and discuss possibilities.
- Adapt your artwork based on feedback.
- Find balance between artistic aspects and technical constraints.
- Refine your concept art to illustration by adding layers of detail.
Qualifications
What you bring
- Experience in concept art in the video game industry or other relevant experience
- Knowledge of digital painting and 3D software (e.g. 3DS Max)
- Understanding of art fundamentals: lighting, composition, architecture, anatomy, etc.
- Open-mindedness and flexibility
- Excellent communication and presentation skills (you can share your ideas and explain your creative process)
- A collaborative spirit
- A whole lot of creativity and curiosity
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
What to send our way
- Your CV, highlighting your education, experience, and skills
- A portfolio of finished and preliminary work – seriously, show us your sketches! Attach images or send us a link to your personal website or online portfolio.
About us
Creating the unknown since 1997. At Ubisoft Montreal, we’re united by a common goal: to enrich players’ lives with original and memorable gaming experiences. We develop iconic franchises that engage millions around the world, like Assassin’s Creed, Far Cry, For Honor, Rainbow Six, Watch Dogs – and, well, we can’t disclose all our secrets just yet.
Our biggest strength is – and always will be – our people: the immensely talented team members surrounding, supporting, and producing the high-quality games that have made our studio what it is today.
When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection: an environment with a variety of voices, identities, backgrounds, experiences, and perspectives. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being. Here, our shared desire to dream big, take risks, and constantly improve contributes to the innovation and boundary-pushing that ultimately leads to our collective success.
Additional information
Production Director
Montreal, Canada - Full-time - REF21442P
Job Description
Production Director, Ubisoft Montréal As a Production Director at Ubi MTL, you’ll plan and guide the overall development of a game. You’ll set its production process up for success and then see it through from conception to completion: tracking and fine-tuning along the way.
With a thorough grasp of the experience we intend to deliver, and the effort involved in producing it, you establish the optimal approach to align our ambitions with our abilities.
Responsible for moving all of the production team forward from one phase to the next, you keep an eye on obstacles that could jeopardize the project as a whole, and adapt accordingly.
Plus, you provide the conditions for everyone to contribute together, combine their complementary expertise, and enable their game – their months of dedication, decision-making, and creation – to reach an audience.
What you’ll do
- Work closely with the producer and creative director to assess the overall game vision & project requirements.
- Define the scope of the entire project: create its high-level roadmap and timeline, establish its main deliverables and key milestones, and set its development strategies and budgets.
- Build the project's organizational structure to optimize the team's talents.
- Anticipate and identify risks and setbacks + put plans in place to overcome them.
- Develop communication channels to foster collaboration and interaction between colleagues, co-dev studios, and internal and external partners.
- Monitor progress + sync up with associate producers and production managers to keep the project on pace.
- Reflect on what’s working and what’s not + look for areas of improvement to evolve our processes, methods, and practices.
- Create and maintain a supportive work environment + grow the production team.
Qualifications
What you bring
- 7 years of experience in production management in the video game industry (and other related experience)
- In-depth knowledge of development pipelines and interdependencies + familiarity with a variety of project management methodologies
- A degree in Project Management or Business Administration (or relevant training)
- An innovative spirit that drives you to explore and bring about new ways of doing things
- The ability to influence change + anticipate blockers and find creative solutions to remove them
- A collaborative mindset
- Excellent communication, presentation, and interpersonal skills
- Consideration of the impact your choices have on creators
- Plenty of flexibility to adapt to whatever production (inevitably) throws your way: you can modify any part of your plans based on the situation
What to send our way
- Your CV highlighting your education, experience, and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Eric. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Assistant Level Designer Director
Montreal, Canada - Full-time - REF26726Q
Job Description
As an Assistant Level Design Director at Ubi MTL, you will help plan a content-rich world, and guide a team of level designers in bringing its quests and locations to life. As the connection between the design vision and your team members, you clearly communicate information that allows each one to grasp the intended experience you’re collectively trying to achieve.
Throughout production, your team can rely on your technical and creative expertise to navigate the level design process – and overcome any obstacles that come their way. While your designers focus on their areas of ownership, you pay attention to the larger picture. You ensure that every mission and place seamlessly combine to create an engaging journey for players to discover.
What you’ll do
- Collaborate with core team members to develop the overall design vision.
- Brainstorm and research to plan the mission & world guidelines.
- Help outline the gameplay experience (landmarks, encounters, flow, rhythm, tension, pacing, variety, etc.).
- Participate in prototyping to experiment with designs & explore opportunities.
- Meet with your team to reinforce the design vision, set benchmarks, tackle setbacks, etc.
- Review and provide feedback on integrated work and gameplay features to achieve quality.
- Balance artistic aspects with technical constraints to align all technical, design, graphic, and narrative features.
- Keep the core team up to date on progress and feasibility.
- Find solutions to issues uncovered by play testers and cross-functional teams (get to the root of problems to solve them).
Qualifications
What you bring
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 5 years of experience in the video game industry or other relevant experience + 2 years of leadership
- Knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), and 3D software (e.g. 3DS Max, Maya, or ZBrush)
- A highly collaborative, innovative, creative, and empathetic spirit
- Critical thinking, curiosity, resourcefulness, and plenty of flexibility
- Excellent problem-solving, organizational, communication, interpersonal, presentation, and mentorship skills
- Ability to accept feedback and adapt to it
What to send our way
- Your CV, highlighting your education, experience, skills, and any games shipped
Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio).
About us
At Ubisoft Montreal, a preeminent developer of video games located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.
When you join Ubi Montreal, you enter a community of passionate, extraordinary developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.
More than anything, at Ubi Montreal, you will regularly ship a variety of big, quality titles – Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor and… well we can’t disclose all our secrets just yet… – and work with some of the most talented people in the industry.
We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.
Additional information
Animation programmer _ Content Creation TG
Montreal, Canada - Full-time - REF26506S
Job Description
As an animation programmer, you will be part of a character animation tools development team in the Content Creation Technology Group (CCTG). You’ll design and create innovative animation IK solutions in collaboration with game productions. You'll be responsible for building systems and tools that will help your colleagues create fun, impressive, and engaging worlds that are reactive and alive while meeting the highest quality standards. Your solutions will efficiently make characters move and interact realistically with their environment.
What you'll do :
- Work with different animation and programming teams to understand their game animation needs, constraints, and intentions to design adapted and reusable solutions.
- Analyze existing animation features to properly understand technological limits and know what the engine can produce.
- Build procedural IK animation systems that will be the basis for creating a living, dynamic world.
- Maintain IK animation systems unique to Ubisoft and optimize their capabilities for new projects.
- Program in a clear and structured manner in keeping with performance, memory, maintenance, compatibility, and portability requirements.
- Combine the technical and artistic sides of game design and program the animation systems that will make for the best visual representation.
- Research and develop new animation techniques (ex. procedural, physics, etc.).
- Monitor the evolution of animation techniques and share your knowledge with various cross-functional teams across Ubisoft.
Qualifications
What you bring :
- C++ experience and Visual Studio knowledge
- Strong 3D math skills
- Experience with animation techniques such as rigging, state machines, physics ragdolls, inverse kinematics (IK), etc.
- Experience in DCC tools and in the animation field to understand programming tools and how to improve them
- A degree in Computer Science or Computer Engineering (or related training)
- A good eye for detail to find even the smallest flaws in the system and optimize them
What to send our way :
- Your CV highlighting your education, experience, skills, and any games shipped
- Samples of your work (attach files or send us a link to your personal website or online portfolio)
Additional information
Team Lead - Gameplay Programming
Montreal, Canada - Full-time - REF26661X
Job Description
As a team lead, you will guide a group of talented and inspired gameplay programmers (3C, Systems, AI and more) who develop technologies needed to create the games that Ubisoft fans have come to expect. Your technological know-how, leadership skills, and ability to make informed decisions will help you fulfill your ambitions. Your work will be filled with passion and pride.
Driven by a desire to see your team members flourish, you will support them in their professional development by seeing to their well-being, acting as their spokesperson in meetings with other teams and management, and ensuring that each person is in a position that stimulates them and lets them shine.
Your global vision and deep understanding of what everyone does on your team will allow you to coordinate the work and multiply the results of everyone’s efforts. What motivates you the most is to see your team grow and deliver quality, consistent systems that will help provide the rich gaming experience our players are looking for.
What you’ll do
- Distribute tasks and follow-up on the progress of the various projects during team meetings.
- Provide your team with the tools they need to work independently and contribute to the long-term technological vision of the projects.
- Meet individually with each member of your team to discuss performance, well-being, and career advancement.
- Go over notable bugs and determine the best way to fix them.
- Communicate regularly with leads in other disciplines to plan ahead, assess risks, and deliver on time.
- Code alongside your team members.
- Keep your project lead informed of the progress of your assignments and meet with other leads, both on your project and others, to discuss ways to improve processes and share technologies
Qualifications
What you bring
- A bachelor’s degree in computer science, computer engineering, or an equivalent field
- Vast experience in video game programming
- A minimum of three years of experience managing a team of programmers
- Proficiency in C++ and other programming languages commonly used for developing games
- Experience participating in the full production of at least one game or the equivalent as a programming team lead
- Strong organizational skills
- Excellent communication and strategic leadership skills coupled with strong empathy and diplomacy
- The ability to remain calm in difficult situations (you know that there is always a solution)
- A real understanding of video game production and the ability to put yourself in the shoes of the other professionals involved in production
What to send our way
· Your CV highlighting your education, experience, skills, and games shipped
Additional information
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technology Director
Montreal, Canada - Full-time - REF26178G
Job Description
As Technology Director, you will join Ubisoft IT and more precisely Engineering and Platform with the passion to offer managed service experience that enables engineering and product teams to autonomously develop and deliver to their goals.
In this role, you will oversee the development and timely and on budget delivery of all products in your sector. Furthermore, you will work in close collaboration with the product director to ensure the success of sectoral products and the mobilization.
Responsibilities
As the Technology Director, you will:
- Define and present development strategies for sector products to executives, ensuring that your vision aligns with Ubisoft's overall strategy and objectives.
- Conduct thorough analysis of the business’ future-state capabilities and current technology landscape to identify critical gaps and opportunities, recommending and implementing solutions for improvement.
- Lead comprehensive analysis of business and operating models, market trends and the technology industry to determine their potential impact on Ubisoft’s business strategy, direction, and architecture, ensuring a forward-thinking approach.
- Collaborate with the product director to set out a technology vision and communicate it to all team members promoting overall sectoral strategies, objectives, and information, with a focus on fostering a collaborative and inclusive environment.
- Partner and collaborate with the Engineering Manager and Technical Leads to align on the product and technical plan, ensuring a cohesive and unified approach to product development.
- Oversee work team activities, particularly by following up on requests and department mandates, all while challenging the technical teams on their technological decisions, ensuring that innovative ideas are nurtured and considered.
- Drive technological innovation, assess, and implement emerging technologies, staying at the forefront of industry advancements to keep Ubisoft at the cutting edge.
- Focus on aligning technology with Ubisoft’s strategy, with deep technical knowledge being important but not the sole focus, ensuring a holistic approach that integrates technology seamlessly into the overall business strategy.
- Meet all production quality standards, while managing risks and approving contingency plans, prioritizing excellence, and accountability in all deliverables.
- Negotiate agreements with internal and external suppliers whenever necessary, leveraging strong negotiation skills to ensure Ubisoft's best interests are upheld.
Qualifications
- Effective leadership skills with exceptional soft and interpersonal skills, including teamwork, facilitation, and negotiation, with an emphasis on building a supportive and collaborative team environment.
- Ability to communicate effectively with both technical and non-technical audiences, ensuring clear and inclusive communication channels.
- Good understanding of strategic and emerging technology trends and their practical application to business models, with a focus on driving innovation and progress.
- Familiarity with Agile principles, software development, and testing methodologies (Waterfall, Scrum, rapid prototyping, XP, DevOps), promoting adaptive and efficient development processes.
- Broad oversight of the entire technology infrastructure, including software, hardware, and networking elements, ensuring a comprehensive understanding of the technological landscape.
Additional information
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodations, please let us know if there is anything we can do to facilitate the interview process.
Assistant Technical Director (Level Design)
Montreal, Canada - Full-time - REF4743X
Job Description
As an Assistant technical director, you will support the Technical director (TD) by ensuring that his instructions are carried out. You may also be assigned on more important technical responsibilities for part of the game and in his field of expertise. You will be responsible for production tasks (this aspect of the work will depend on the size of the team and/or the incumbent’s field of expertise).
You will be involved in determining project needs, implementing efficient work tools and methods and answering the first-line technical questions of members of his working unit.
What you'll do
- Define his team’s technical needs by consulting project documents and communicating with those involved in the development of the creative vision (design and artistic) in collaboration with the TD.
- Help develop/select the best internal and external tools, in collaboration with the TD, to enhance and facilitate the work of the working unit by testing tools before they are deployed on the project and ensuring their proper functioning throughout the process.
- Suggest best practices to the TD to standardize work methods and ensure the validity and integrity of the data by drafting and updating pipeline documents on a regular basis, setting out a common classification system, training processes users and regularly reminding working unit and team members of the technical constraints and their rationale.
- Ensure the technical validation of the data produced by the working unit or team, resolve first-line technical issues to support the team by working in close collaboration with programmers and the TD, inform the TD of any current and/or future technical issues and recommend solutions.
- Participate to the optimization and debugging to fix the issues raised in his field of expertise.
- Inform the TD on the advancement of the work on a regular basis to ensure that the TD is able to assess the progress of the deliverables.
- Carry out working unit-related tasks (part of the time).
Qualifications
What you bring
- College diploma in his/her working unit for game or level design or equivalent
- 4-6 years’ experience in his working unit or other relevant experience
- Experience in his working unit at all game production phases an asset
- Resourcefulness in problem-solving
- Ability to draft technical documents
- User focus
- Time and priority management skills
- Good communication and interpersonal skills
- Rigour
- Curiosity
What to send our way
- Your CV highlighting your education, experience, and skills
A real live person will review your application. In this case, it’s our talent acquisition specialist Oriana. As she learns more about you through your profile, get to know her through the video below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Associate Producer
Montreal, Canada - Full-time - REF7180H
Job Description
As an Associate Producer at Ubi MTL, you’ll drive the development of a specific part of a game. Depending on the project’s larger production strategy and organizational structure, your part could be a component like animation, level design, gameplay, world, or a combination of a few.
All in all, you’ll guide one or many multidisciplinary teams to bring your assigned portion to life from start to end. You’ll pair well-designed work processes with clear expectations for your team members to do their best work and optimize their talents.
Through careful planning, follow-through, and oversight, you’ll keep development on pace, ensuring that time is spent on the right things, and pivot when need be.
While pushing production capacity and quality, you’ll see to it that your team is ready and able to deliver their chunk of the game on time and in a supportive environment.
What you’ll do
- Partner with the core team to understand the overall game vision and requirements + communicate them across the production floor.
- Establish the scope of your area of focus: create its long-term roadmap and schedule, establish its deliverables, quality targets, and key milestones, and define its development strategies and budgets.
- Put everything in place to pave the way for production: develop workflows and pipelines + implement means to facilitate interaction between colleagues.
- Set clear goals for your team members to achieve + make sure the process of delivering those goals is as smooth as possible.
- Anticipate risks & put plans of action in place to overcome them.
- Meet with your team to clarify milestones, prioritize deliverables, give updates, address concerns, provide direction, gather feedback, etc.
- Sync up with the producer, production director, and production managers on progress and momentum + follow up on budgets.
- Look for opportunities to improve and evolve our processes, methods, and practices.
- Take part in recruitment to build your team + foster their professional growth and career progression.
Qualifications
What you bring
- Around 7 years of experience in production or project management in the video game industry (or other relevant experience)
- Plenty of flexibility to adapt to a range of situations & navigate interdependencies
- Familiarity with a variety of project management methodologies
- Excellent communication, interpersonal, and presentation skills
- An attentive, collaborative, and innovative spirit
- A people-oriented approach: sure, you care about results, but you never lose sight of the dedicated people behind them
What to send our way
Your CV highlighting your background, skills, and any games shipped
A real live person will review your application. In this case, it’s our talent acquisition specialist Eric. As he learns more about you through your profile, get to know him through the video below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Team Lead (Programming)
Montreal, Canada - Full-time - REF26564X
Job Description
As a team lead, you will guide a group of talented and inspired programmers who develop technologies needed to create the games that Ubisoft fans have come to expect. Your technological know-how, leadership skills, and ability to make informed decisions will help you fulfill your ambitions. Your work will be filled with passion and pride.
Driven by a desire to see your team members flourish, you will support them in their professional development by seeing to their well-being, acting as their spokesperson in meetings with other teams and management, and ensuring that each person is in a position that stimulates them and lets them shine.
Your global vision and deep understanding of what everyone does on your team will allow you to coordinate the work and multiply the results of everyone’s efforts. What motivates you the most is to see your team grow and deliver quality, consistent systems that will help provide the rich gaming experience our players are looking for.
What you'll do
- Distribute tasks and follow-up on the progress of the various projects during team meetings.
- Provide your team with the tools they need to work independently and contribute to the long-term technological vision of the projects.
- Meet individually with each member of your team to discuss performance, well-being, and career advancement.
- Go over notable bugs and determine the best way to fix them.
- Communicate regularly with leads in other disciplines to plan ahead, assess risks, and deliver on time.
- Code alongside your team members.
- Keep your project lead informed of the progress of your assignments and meet with other leads, both on your project and others, to discuss ways to improve processes and share technologies.
Qualifications
What you bring
- A bachelor’s degree in computer science, computer engineering, or an equivalent field
- Vast experience in video game programming
- A minimum of three years of experience managing a team of programmers
- Proficiency in C++ and other programming languages commonly used for developing games
- Experience participating in the full production of at least one game or the equivalent as a programming team lead
- Strong organizational skills
- Excellent communication and strategic leadership skills coupled with strong empathy and diplomacy
- The ability to remain calm in difficult situations (you know that there is always a solution)
- A real understanding of video game production and the ability to put yourself in the shoes of the other professionals involved in production
What to send our way
- Your CV highlighting your education, experience, and skills
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Lead
Montreal, Canada - Full-time - REF26418R
Job Description
As a Technical Lead at Ubi MTL, you’re an established leader, an expert in your field, who relies on past learnings to guide decisions in the present and proactively plan for the future.
You steer a team of programmers towards a technical vision, plus produce high-quality code and navigate constraints to turn it into reality.
With a responsibility to help your team of programmers develop their skills, you coach and mentor them, empowering them to innovate and perform at their best.
Thanks to your expertise, credibility, and reliability, not only can developers on your project turn to you for information and direction, but so can others. You’re a go-to person for guidance and a trusted advisor for Ubisoft employees worldwide.
What you’ll do
- Define the technical vision within your area of specialization (e.g. tools, web, middleware, gameplay, animation, UI, physics, AI, 3D, engine, etc.) + plan its technical roadmap.
- Regularly meet with your programming team to discuss progress, tackle setbacks, share updates, present features, give feedback, and informatively and constructively explain the root causes of risks and issues.
- Mentor and motivate programmers to develop their technical skills + provide them with what they need to work efficiently and achieve quality (tools, pipelines, etc.).
- Write elegant code customized to the hardware you’re working with.
- Provide technical oversight by reviewing code and making technical validations.
- Anticipate and assess complex, escalated issues + propose adapted solutions.
- Synch up with other technical leads to remove blockers and keep production moving forward.
- Communicate with interdependent teams on other projects to exchange information.
- Stay up to date on technological advancements and industry standards to define our best practices + share them with our studios.
Qualifications
What you bring
- An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent
- Around 7 years of programming experience + 2 years of technical leadership
- A deep understanding of a variety of systems, programming languages, interdependencies, and critical issues or game engines
- The ability to make informed, immediate decisions with minimal long-term impacts
- A strategic approach to problem-solving: you don’t just patch problems, you solve them so that they never happen again
- Excellent mentorship, interpersonal, and presentation skills
- A highly innovative and collaborative spirit
- Effective cross-departmental communication: you can easily communicate with all disciplines + break down complex information for various audiences
- A desire to share your knowledge to push the boundaries of technology & help others improve their skills
What to send our way
- Your CV highlighting your education, experience, skills, and any games shipped
Additional information
Programmer (Animation)
Montreal, Canada - Full-time - 6934BR
Job Description
Creating dynamic, visually stunning games is a top priority at Ubisoft Montreal. Game animation plays an important role in the visual experience. As a studio with more than 4,000 employees, Ubisoft Montreal is always looking to innovate and give our players the best visual representation.
By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level. As an Animation Programmer, you'll be responsible for building systems and tools that will help your colleagues create fun, impressive, and engaging worlds that are reactive and alive while meeting the highest quality standards.
What you'll do
- Work with different animation, programming, and mocap teams to understand their game animation needs, constraints, and intentions to design adapted solutions.
- Analyze existing animation features in the engine + design, develop, and maintain animation systems to properly understand technological limits and know what the engine can produce.
- Build animation systems that will be the basis for creating a living, dynamic world.
- Maintain existing animation systems unique to Ubisoft and optimize the animation engine capabilities for new projects.
- Program in a clear and structured manner in keeping with performance, memory, maintenance, compatibility, and portability requirements.
- Combine the technical and artistic sides of game design and program the animation systems that will make for the best visual representation.
- Research and develop new animation techniques (ex. procedural, physics, etc.).
- Monitor the evolution of animation techniques and share your knowledge with various cross-functional teams across Ubisoft.
Qualifications
What you bring
- C++ and C# experience + Visual Studio knowledge
- Strong 3D math skills
- Experience with animation techniques such as rigging, state machines, physics ragdolls, inverse kinematics (IK), compression, facial animation, etc.
- Experience in the animation field to understand programming tools and how to improve them
- A degree in Computer Science or Computer Engineering (or related training)
- A good eye for detail to find even the smallest flaws in the system and optimize them
What to send our way
- Your CV highlighting your background and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Director, Development & Production Efficiency
Quebec City, Canada - Full-time - REF26767O
Job Description
Your mission will be to maximize the effectiveness of our production strategy to allow room for innovation, efficiency, governance, continuous improvement, and the development of business skills.
As a member of the studio management team and under the supervision of the Managing Director, your department will have the mission of implementing and operationalizing the optimization and evolution in our ways of producing, ensure the governance and optimization of our production processes & tools, support production analysis operations and collaborate in the implementation of talent development strategies. You will support producers and their teams for all strategic & operational aspects of the development of our games.
Production processes, optimization, and continuous improvement
- Provide expert leadership and ensure that inefficiencies in the production processes are identified as well as opportunities for improvement, with a view to optimizing our production costs.
- Lead projects and initiatives related to the development of our ways of producing games and to the organizational optimization of our production structures.
- Implement forums & actions necessary to develop a culture of continuous improvement within the production teams.
- Monitor and facilitate the deployment of innovations in game production.
- Is the guardian of production methods and processes.
- Monitor the portfolio of continuous improvement initiatives in production management and ensure their governance.
Production analytics and performance monitoring
- Ensure the convergence of practices, tools and metrics used in production analysis and manage the team of Analysts & Product Specialists.
- Ensure that Studio practices are aligned with the Group’s different instances or portfolios.
- Ensure reporting of the project portfolio at Studio level (align, produce, and develop dashboards, define performance indicators, etc.)
- Contribute to project portfolio reporting at all levels of the organization (Zone, Franchise, Group)
- Develop, standardize, and supervise production analysis practices in convergence with the Group's different production analysis communities.
Talent management and development in production
- Exercise mobilizing leadership supporting the Studio's objective of creating a learning organization and contribute to the evolution of the development practices of business skills.
- In close collaboration with Directors and the Talent Management team, actively participate in mapping medium and long-term talent development needs, support the development of career paths, contribute to the identification of expertise development strategies and to their implementation.
- Actively contribute to strategic resource planning and studio capacity management.
Qualifications
What you bring to the team
- Experience and recognized leadership in project portfolio management, governance, and various project management & continuous improvement methodologies (Waterfall, Agile, ITIL, COBIT, PMI, KanBan, etc.)
- Experience in video game production (or other relevant experience in the multimedia industry)
- Experience and recognized skills in team management
- Capability to influence and inspiring leadership.
- A mindset and qualities to implement tools and a culture of performance monitoring (implementation and monitoring of indicators and dashboards, implementation of analytical tools within production processes and cycles, etc.).
- An analytical mindset and recognized expertise in process optimization and continuous improvement
- Ability to balance the production needs and people development
- A Project Management Professional (PMP) and Certified Scrum Master (CSM) certification will be an asset.
- Good knowledge of the JIRA tool (an asset)
Additional information
What to send our way
- Your CV highlighting your education, experience, and skills
Please note that if you need a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government
About us
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Associate Game Director
Quebec City, Canada - Full-time - REF26747Y
Job Description
As an Assistant Game Director at Ubi Québec, you will play a hybrid role of designer and manager, having an impact on a team of designers and on the various games of the Assassin's Creed brand. You'll help create systems and mechanics, then develop a clear plan of action to implement them. You'll supervise your team in the production process, managing their creative work, planning tasks and setting realistic deadlines. You will also interconnect with the various Assassin's Creed game teams and work with them to establish innovative solutions.
As an empathetic mentor, you'll recognize and develop your designers' strengths, and create an environment of trust to foster their success. With your understanding of the methods and tools for creating, solving and exploring design, you can step in as needed to help your team bring all features from concept to completion.
What you'll do
- Collaborate with the Content Director and Platform Director to develop the overall product vision;
- Create a project scope plan (timelines, number of systems and mechanics, etc.);
- Meet with your design team to set priorities, discuss progress, find solutions, solve problems, share experience, provide feedback and coaching, etc;
- Supervise your team in the development of their features (progression, game mechanics, etc.) and documentation (creative briefs, feature approvals, etc.);
- Work with directors, designers, programmers, artists, animators and other production teams to ensure communication and total consistency;
- Adapt to technical and production constraints + participate in the search for solutions to correct defective functionalities;
- Keep abreast of industry best practices and develop your skills and knowledge;
- Develop a culture of sharing and continuous improvement within the business community;
- Contribute to a safe, inclusive and positive work environment and escalate issues that may affect employees or the project;
- Address conflict situations and behavioral issues by seeking support from the HR team or the team's production manager as needed;
- Participate in recruitment to expand the design team.
Qualifications
What you bring
- A degree in video game creation, project management, or equivalent (undergraduate degree is an asset);
- Experience in video game development or other relevant experience (live/online game development is a real asset);
- Extensive experience with game engines (e.g. Unity or Unreal), productivity software (word processors, spreadsheets, etc.) and management software (e.g. Jira) * Innovative and collaborative spirit.
- Innovative and collaborative spirit;
- Excellent problem-solving, organizational, communication, interpersonal and presentation skills;
- Critical thinking, curiosity, resourcefulness and flexibility;
- A broad understanding of the market and a (burning) passion for video games;
- Mentoring skills and empathy;
*Knowledge of 2D art tools (e.g. Photoshop) and 3D software (e.g. 3DS Max) = a big plus!
Additional information
What to send our way
- Your resume highlighting your education, experience, skills, and any games shipped;
- Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio).
Working at Ubisoft means
- A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program, access to complete Dialogue telemedicine services, an RRSP with a contribution from Ubisoft, an advantageous bonus program, concrete measures to ensure the right to disconnect, the option of working part-time and much more. Click here for all the details.
- Joining a team of 21,000 Ubisoft employees working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come;
- Working for an equal opportunity employer who believes that diversity of backgrounds and perspectives is essential to creating worlds where gamers and their teams can thrive and express themselves. It's about taking on exciting challenges, being at the forefront of cutting-edge technology and being part of the future of entertainment.
Team Lead (Programming)
Quebec City, Canada - Full-time - REF26564X
Job Description
Founded in 2005 and with a team of over 600 creative, passionate and innovative talents, Ubisoft Quebec is now one of the leaders in the industry. Involved in the Assassin's Creed franchise since 2010, our studio assumed the leadership of Assassin's Creed Odyssey as well as Immortals Fenyx Rising, and is now developing Assassin's Creed Codename RED.
As a team lead, you will guide a group of talented and inspired programmers who develop technologies needed to create the games that Ubisoft fans have come to expect. Your technological know-how, leadership skills, and ability to make informed decisions will help you fulfill your ambitions. Your work will be filled with passion and pride.
Driven by a desire to see your team members flourish, you will support them in their professional development by seeing to their well-being, acting as their spokesperson in meetings with other teams and management, and ensuring that each person is in a position that stimulates them and lets them shine.
Your global vision and deep understanding of what everyone does on your team will allow you to coordinate the work and multiply the results of everyone’s efforts. What motivates you the most is to see your team grow and deliver quality, consistent systems that will help provide the rich gaming experience our players are looking for.
What you'll do
- Distribute tasks and follow-up on the progress of the various projects during team meetings.
- Provide your team with the tools they need to work independently and contribute to the long-term technological vision of the projects.
- Meet individually with each member of your team to discuss performance, well-being, and career advancement.
- Go over notable bugs and determine the best way to fix them.
- Communicate regularly with leads in other disciplines to plan ahead, assess risks, and deliver on time.
- Code alongside your team members.
- Keep your project lead informed of the progress of your assignments and meet with other leads, both on your project and others, to discuss ways to improve processes and share technologies.
Qualifications
What you bring
- A bachelor’s degree in computer science, computer engineering, or an equivalent field
- Vast experience in video game programming
- A minimum of three years of experience managing a team of programmers
- Proficiency in C++ and other programming languages commonly used for developing games
- Experience participating in the full production of at least one game or the equivalent as a programming team lead
- Strong organizational skills
- Excellent communication and strategic leadership skills coupled with strong empathy and diplomacy
- The ability to remain calm in difficult situations (you know that there is always a solution)
- A real understanding of video game production and the ability to put yourself in the shoes of the other professionals involved in production
What to send our way
- Your CV highlighting your education, experience, and skills
Additional information
- A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program, access to complete Dialogue telemedicine services, an RRSP with a contribution from Ubisoft, an advantageous bonus program, concrete measures to ensure the right to disconnect, the option of working part-time and much more. Click here for all the details.
- Joining a team of 21,000 Ubisoft employees working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come;
- Working for an equal opportunity employer, where diversity is a priority. We do not discriminate on the basis of race, ethnic origin, religion, gender, sexual orientation, age or health status.
Cheffe, Chef d'équipe (informatique)
Quebec City, Canada - Full-time - REF26564X
Job Description
Fondé en 2005 et fort d'une équipe de plus de 600 talents créatifs, passionnés et novateurs, Ubisoft Québec est maintenant parmi les leaders de l'industrie. Impliqué sur la franchise Assassin's Creed depuis 2010, notre studio a assumé le leadership d'Assassin's Creed Odyssey ainsi que Immortals Fenyx Rising, et développe maintenant Assassin's Creed Codename RED.
En tant que cheffe ou chef d’équipe, vous guiderez une équipe de programmation talentueuse et inspirée qui développera des technologies essentielles à la création des jeux tant attendus par les fans d’Ubisoft. Elle mènera à bien ses ambitions grâce à votre savoir-faire technologique, à votre leadership et à votre capacité à prendre des décisions éclairées face aux défis. Passion et fierté marqueront le travail que vous accomplirez.
Animé·e par le désir de voir les membres de votre équipe s’épanouir, vous les accompagnerez dans leur cheminement professionnel en veillant à leur bien-être, en vous faisant leur porte-parole auprès d’autres équipes et de la direction, et en vous assurant que chaque personne occupe un poste qui la stimule et fait briller ses talents.
Votre vision globale et votre compréhension des différents rôles au sein de votre équipe vous permettront de coordonner le travail de façon optimale et de multiplier le résultat des efforts de chaque membre. Votre plus grande motivation : voir votre équipe se perfectionner et livrer des systèmes de qualité et cohérents qui contribueront à offrir l’expérience de jeu riche que recherchent nos joueuses et nos joueurs.
Ce que vous ferez
- Distribuer les tâches et assurer un suivi de la progression des différents projets lors de réunions d’équipe.
- Outiller adéquatement votre équipe de sorte qu’elle puisse travailler de façon autonome et contribuer à la vision technologique à long terme des projets.
- Rencontrer individuellement chaque membre de votre équipe pour parler rendement, bien-être et avancement de carrière.
- Passer en revue les bogues notables et déterminer la meilleure façon de les régler.
- Communiquer régulièrement avec les chef·fes d’autres disciplines afin de planifier, d’évaluer les risques et de livrer dans les temps.
- Coder aux côtés des membres de votre équipe.
- Tenir votre chef·fe de projet au courant de l’évolution de vos mandats et rencontrer les autres chef·fes, tant de votre projet que des autres, afin de discuter des façons d’améliorer les processus et de partager les technologies.
Qualifications
Ce que vous apportez à l'équipe
- Un baccalauréat en informatique ou en génie informatique (ou une formation équivalente)
- Une vaste expérience en programmation de jeux vidéo
- Un minimum de 3 ans d’expérience en gestion d’une équipe de programmation
- Une excellente maîtrise du langage C++ et d’autres langages couramment utilisés en production de jeux
- L’expérience qui vient avec la participation à la production complète d’au moins un jeu ou l’équivalent en tant que chef·fe d’équipe, programmation
- Un grand sens de l’organisation
- D’excellentes aptitudes de communication et de leadership stratégique, doublées d’une grande empathie et de diplomatie
- La capacité à rester calme face aux situations difficiles (vous savez qu’il y a toujours une solution)
- Une réelle compréhension de la production de jeux vidéo ainsi qu’une facilité à vous mettre dans la peau des autres quarts de métiers impliqués dans la production
Ce qu’il faut nous envoyer
- Votre CV mettant en valeur votre formation, vos expériences et vos compétences
Additional information
- Un mode de travail hybride et flexible, 6 semaines de vacances dès votre première année, un congé parental enrichi, un gym Ubi directement dans nos bureaux, un programme d’assurances collectives complet, l’accès aux services complets de télémédecine Dialogue, un REER avec contribution d’Ubisoft, un programme de bonification avantageux, des mesures concrètes pour assurer le droit à la déconnexion, l’option de travail à temps partiel et bien plus. Cliquez ici pour connaître tous les détails.
- Joindre les rangs d’une équipe de 21 000 collaborateur·trices d'Ubisoft, réparti·es sur plus de 40 sites à travers le monde, sont lié·es par une mission commune : enrichir la vie des joueur·euses par des expériences de jeu originales et mémorables. Leur énergie et leur talent ont permis de donner vie à de nombreuses franchises acclamées telles que Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, et bien d'autres à venir;
- Travailler pour un employeur équitable, pour qui la diversité est une priorité. Aucune discrimination n’est faite à l'égard de la race, de l'origine ethnique, de la religion, du sexe, de l'orientation sexuelle, de l'âge ou de l'état de santé.
Level Designer (Quest)
Quebec City, Canada - Full-time - REF26818M
Job Description
As a level designer (Quest) at Ubi Quebec you'll mix gameplay elements and guidelines to design unique places to explore and enticing environments to interact with. You'll help create the quests that will guide players through an immersive, memorable and rich adventure.
You'll draw the blueprint of what players will see and experience within a part of an immersive world!
You are an architect focused on function. You'll use the creation tools and game engine at your disposition to conceptualize, prototype, and deliver the levels you manage. Always mindful of how players will react and move within your layout, you'll adapt your designed areas to continuously boost their quality.
What you’ll do
- Document and create levels according to the artistic, creative and design visions.
- Present ideas to interdependent teams (conceptualize and communicate engaging gameplay experiences).
- Prototype different scenarios and gameplay elements to validate their pertinence and effect.
- Use integration tools to create explorable and rich gaming spaces,
- Lay out your environment in detail (place settlements, non-player characters, encounters, events, and other features that advance the game narratively).
- Use scripting tools to integrate narrative sequences and quest gameplay.
- Balance artistic aspects with metrics and technical constraints.
- Collaborate with level artists and animators to breathe life and beauty into your created space (composition, structure, architecture) and encourage interactions.
- Cooperate with mission designers to ensure playability and consistency.
- Develop your design based on comments from play testers and cross-functional team members (iterate, debug and optimize).
Qualifications
What you bring
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 7 years of experience in video game level design or related experience (having worked on a AAA game, an asset)
- Experience using game engines (e.g. Unity or Unreal) + knowledge of 2D art tools (e.g. Photoshop) and 3D software (e.g. 3DS Max, Maya, or Sketchup)
- Exceptional collaboration, communication, interpersonal, and presentation skills
- Ability to accept feedback and adapt to it
- A keen eye for detail
- Curiosity, flexibility, and resourcefulness – you can find creative solutions to problems with no clear answer (just yet)!
What to send our way
- Your CV highlighting your education, experience, and skills
- Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)
Additional information
Working at Ubisoft means
- A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program, access to complete Dialogue telemedicine services, an RRSP with a contribution from Ubisoft, an advantageous bonus program, concrete measures to ensure the right to disconnect, the option of working part-time and much more. Click here for all the details.
- Joining a team of 21,000 Ubisoft employees working across more than 40 locations worldwide, bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come;
- Working for an equal opportunity employer who believes diversity of backgrounds and perspectives is essential to creating worlds where gamers and their teams can thrive and express themselves. It's about taking on exciting challenges, being at the forefront of cutting-edge technology and being part of the future of entertainment.
Game Designer (Progression) - Assassin's Creed brand
Quebec City, Canada - Full-time - REF26789Q
Job Description
As a Game Designer in progression at Ubi Québec, you'll be the creative energy behind a specific set of game systems and mechanics.You provide players with tools to build unique gameplay experiences and opportunities to make meaningful choices.
You go through an iterative, hands-on process of adjusting and balancing your design as you bring it from concept to playability. Throughout production, you shift your focus from the big picture to the micro details; tackling hurdles in development and stepping back to asses how all the pieces connect and affect each other. You tweak and tune until it finally happens: a smooth and engaging player experience emerges.
What you’ll do
- Design player progression systems (equipment, behaviour tree, combat formula, etc.) and any other progression system related to naval, companions, camp, etc.;
- Design the game economy (type of ressources, use, location, etc.);
- Balance and adapt your work based on technical and production constraints, play test results, and comments from cross-functional teams;
- Write and maintain design documentation that will serve as a reference to guide interdependent teams;
- Balance the game (player, enemy, equipment statistics, etc.);
- Manage the game income and the cost (unlock, upgrade, etc.);
- Work closely with the monetization team to determine the content of the store and participate in the development of pricing strategies.
Qualifications
What you bring
- An degree in Game Design, Economics, Finance, Mathematics, or equivalent;
- Experience in design, economics, or related experience (live/online game development a huge plus);
- In-depth knowledge of Excel + basic familiarity with game engines (e.g. Unity or Unreal) *;
- An innovative, creative, and collaborative spirit;
- Critical thinking, curiosity, attention to detail, resourcefulness, and plenty of flexibility;
- Ability to translate analytical findings into actionable recommendations;
- Excellent problem-solving, organizational, communication, interpersonal, and presentation skills;
- An understanding of player motivation & a passion video games;
- Deep knowledge of Action RPG/Open World AAA games as Immortals Fenyx Rising or Assassin's Creed or any other relevant and recent game.
*Knowledge of data visualization software (e.g. Tableau) and scripting languages, an asset!
Additional information
What to send our way
- Your resume highlighting your education, experience, and skills;
- Please free to send us a portfolio of your previous work (attach files or send us a link to your website).
Working at Ubisoft means
- A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program, access to complete Dialogue telemedicine services, an RRSP with a contribution from Ubisoft, an advantageous bonus program, concrete measures to ensure the right to disconnect, the option of working part-time and much more. Click here for all the details.
- Joining a team of 21,000 Ubisoft employees working across more than 40 locations worldwide, bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come;
- Working for an equal opportunity employer who believes diversity of backgrounds and perspectives is essential to creating worlds where gamers and their teams can thrive and express themselves. It's about taking on exciting challenges, being at the forefront of cutting-edge technology and being part of the future of entertainment.
Senior gameplay animator - Rainbow Six Siege
Saguenay, Canada - Full-time - REF23365F
Job Description
As a 3D Animator at Ubisoft Saguenay, you will be responsible to create fluid and harmonious animation for games that allow players to fully immerse themselves in a perfectly coherent and convincing world.
Rainbow Six Siege is a constantly evolving game as a service, a competitive, esports-oriented 5v5 PVP shooter. Over the last 6 years, we have continuously added new content while simultaneously enhancing our technical and data foundations.
Whether you are animating a hero, a crowd, or an object, you need to think about the intent of the movement and the subject's behavior. You are concerned about defining how a tiny piece fits in the whole game. Your efforts take on their full meaning when you take a step back, look at the final product and see months of work on mechanics and decision-making merge into a work of art that brings to life a beautiful new world.
You understand that teamwork is essential to get to this point. As an individual, you see in every movement a hidden story; you tend to deconstruct and rebuild the world around you. As a teammate, you are pride of your attention to detail, your organizational and communication skills, as well as your ability to adapt to change. You collaborate with artists, designers, programmers, leads and other animators, with different opinions, ideas, and constraints, but who all share the common goal of representing an authentic universe that stands out from a unique flavor.
What you'll do
- To synchronise the engine and the build to ensure that you work with the last code and latest animations;
- To check in with the team lead and the team;
- To do prototyping, key framing or animations blocking; to work on animation from zero or from mo-cap;
- To test your animations many times et to validate your conceptions;
- To resolve animation problems;
- To refine your animations;
- To maintain and to increase your knowledge in your domain by reading the latest documentations.
Qualifications
What you bring to the team
- Degree in 3D animation for video games or equivalent;
- 7 years or more of experience in video game animation, or equivalent;
- Communication skills with every profession and to support and to increase your team skills in visuals;
- Experience with animation software like Motion Builder, 3ds Max or Maya;
- You like to go further but you understand the requirements of cohesive teamwork.
Additional information
Real individuals will review your application. Charles-Antoine and Yael, our talent acquisition specialists, will be handling this task. To submit your application, please send us a portfolio of your best work (you can attach images or provide a link with a password) along with your resume highlighting your education, relevant work experiences, and skills.
Please note that our positions are hybrid, but if you reside outside Quebec or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.
We look forward to reading your application ! 😊
Online Programmer (Backend)
Saguenay, Canada - Full-time - REF7945V
Job Description
When you’re an Online Programmer at Ubisoft Saguenay, you have direct influence over the quality of the game’s online experience. You are entrusted with developing the game’s online features, frameworks, optimizing online performance, and developing custom services deployed to the cloud. You’re part of a team preparing the game for launch and then supporting it once it’s live.
During the game’s development, you commit yourself to answering the most fundamental questions: Will it be easy for the player to connect? Do the servers scale to support hundreds of thousands of concurrent users? Is the experience as seamless as it can be?
As a dependable member of a cohesive online team, you will participate in the design, coding, testing, integration and debugging of the game’s networked and online features. You care about providing our players with the seamless online playground they deserve.
What you'll do
- Develop fast, reliable and most importantly, fun online features in collaboration with gameplay and design teams;
- Understand existing functions, suggest and develop improvements with the goal of bringing the best online experience to our players;
- Collaborate daily with a variety of production and support teams;
- Resolve online and network bugs;
- Document your work.
Qualifications
What you bring
- An undergraduate degree in Computer Science or Software Engineering;
- 3+ years of experience in developing and optimizing C++, C#, Java and Python code;
- Experience with online frameworks, services and network optimization;
- Experience developing online features that interact with Xbox Live or Playstation Network is an asset;
- Experience as part of a team that has shipped an online game is an asset;
- Experience with services like AWS, Docker or Azure is an asset;
- Proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game;
- You are creative and thirsty for innovation.
Additional information
About us
Ubisoft Saguenay is a multidisciplinary team building video games since 2018. We’re looking for passionate creators who want to design outstanding games and deliver memorable experiences to our players.
When you join Ubisoft Saguenay, you play a key role in creating world-class video games.
At the studio, you’ll discover an innovative, dynamic and creative world: a unique environment that offers constant career advancement, a welcoming learning environment and competitive compensation packages.
You’ll work on prestigious titles in partnership with our Canadian Ubisoft studios.
Create the unknown. Join the adventure!
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Programming Team Lead (Engine)
Saguenay, Canada - Full-time - REF22353O
Job Description
As a Team Lead (Engine) at Ubisoft Saguenay, you guide a group of talented and inspired programmers who develop technology critical to the creation of games Ubisoft fans can’t wait to play. Your team achieves its ambitions thanks to your technical know-how, leadership and ability to make informed decisions. You take pride and share passion for the systems your team develops together.
Your vision and your deep comprehension of what everyone does on your team allow you to harmonize and to multiply the results of everyone’s contribution. When quality systems are delivered and when they work together cohesively, you know you have contributed to offering a rich experience to our players. That’s what truly motivates you.
What you'll do
On a typical day, you gather your team to discuss progress with assigned tasks. You note issues and brainstorm ways to address them. You review outstanding bugs and how best to approach them. You communicate regularly with leads from other disciplines, to plan ahead, identify risks and deliver on time.
You code alongside your team on a daily basis. You regularly update your Project Lead on your team’s assignments and meet with other leads both within and outside your project to discuss how to improve workflows and share technology.
Qualifications
What you'll bring
- A degree in computer science or computer engineering;
- A good knowledge of programming languages such as C++, C#, java, python or others;
- Several years of solid experience in programming;
- Knowledge of video game engines or experience in embedded software programming or similar;
- Experience in managing a team of programmers or other similar experience;
- Excellent communication and strategic leadership skills;
- The ability to remain calm in difficult situations (you know there is always a solution);
- An understanding of game production and good interpersonal skills with non-technical people.
Additional information
What to send our way
- Your CV highlighting your education, experience, skills and, if applicable, your delivered games.
Working at Ubisoft means
- A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program, access to complete Dialogue telemedicine services, an RRSP with a contribution from Ubisoft, an advantageous bonus program, concrete measures to ensure the right to disconnect, the option of working part-time and much more. Click here for all the details.
- Joining a team of 21,000 Ubisoft employees working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come;
- Working for an equal opportunity employer, where diversity is a priority. We do not discriminate on the basis of race, ethnic origin, religion, gender, sexual orientation, age or health status.
- Working as a team to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.
Level Designer
Saguenay, Canada - Full-time - REF7947F
Job Description
When you’re a Level Designer at Ubisoft Saguenay, you are the creator and director of interactive experiences that will touch the player. You bring the overarching story of the game to life by combining a selection of challenges, atmospheres and elements that will create a plethora of fun possibilities for the player to discover.
Like a hidden maestro, you arrange the flow, rhythm and tension of your carefully planned mission. You understand and care about your player's needs and expectations, all while offering a AAA-quality, cohesive experience that will advance the game narratively. Your skills, which straddle the creative and technical worlds, support you all the way from prototyping to delivery, and your resourcefulness allows you to find, search for and use existing and new tools to make your vision a reality.
What you'll do
- Design the steps and details of your mission
- Prototype different gameplay designs to get a feel for your mission
- Collaborate with Gameplay Programmers on integration of gameplay element
- Work with Level Designer – World and Level Artists to ensure playability and consistency
- Plan, request and follow up on components (gameplay, IA, sound, etc.), and integrate them as they come in
- Document and present your work, including prototyping and playtest results, to various teams and directors
Qualifications
What you bring
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 3 years of experience in video game level design or related experience (having worked on a AAA game, an asset)
- Experience using professional game-editing software (Unity3D, Unreal, CryEngine, etc.) and their related scripting tools
- Thorough grasp of the principles of good level design (pacing, risk and reward, difficulty, etc.)
- You have shipped at least one AAA game, and been involved in all phases of development
- An undergraduate degree in Computer Science or Software Engineering is an asset
- Experience with coding, advanced scripting and modeling is an asset
- You are adaptable and open to whatever realities playtests may uncover about your work
- You are creative and thirsty for innovation
Additional information
About us
Ubisoft Saguenay is a multidisciplinary team building video games since 2018. We’re looking for passionate creators who want to design outstanding games and deliver memorable experiences to our players.
When you join Ubisoft Saguenay, you play a key role in creating world-class video games.
At the studio, you’ll discover an innovative, dynamic and creative world: a unique environment that offers constant career advancement, a welcoming learning environment and competitive compensation packages.
You’ll work on prestigious titles in partnership with our Canadian Ubisoft studios.
Create the unknown. Join the adventure!
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Tools Programmer (Mid.-Senior)
Saguenay, Canada - Full-time - REF11205V
Job Description
When you’re a Tools Programmer at Ubisoft Saguenay, you play a fundamental role in the design and implementation of the technologies used by a project’s content creation teams. You know you have done a good job when they can channel their vision and creativity into a world-renowned game effortlessly.
As a dependable member of a dedicated team of tools developers, your role is to equip your users with the solutions they need to transform an idea into a fun and playable game. You enjoy working iteratively and consider user feedback invaluable. Through this collaborative loop, you guarantee that the tools you deliver are efficient and intuitive.
What you'll do
You work closely with artists and designers, which gives you a deep understanding of the real needs behind their requests. Your problem-solving skills and your ingenuity allow you to find the most appropriate solutions. You frequently make suggestions to improve systems and you maintain clear documentation.
You routinely collaborate with your fellow programmers and tool support specialists to resolve bugs that arise. You both share your innovations with and learn from your peers in the tools community at the studio.
Qualifications
What you bring
- At least 3 years of experience in software programming, ideally in the video game industry or any other relevant experience
- A degree in Computer Science or Computer Engineering (or equivalent)
- Excellent proficiency in various programming languages, especially C# and WPF
- Good notions of the python programming language
- Good analytical and synthesis skills + attention to detail
- Ability to work as part of a team + good interpersonal and communication skills
- Autonomy, curiosity, and resourcefulness that push you to go talk to people
- Flexibility in the organization of your work, allowing you to adapt to changes
Additional information
About us
Ubisoft Saguenay is a multidisciplinary team building video games since 2018. We’re looking for passionate creators who want to design outstanding games and deliver memorable experiences to our players.
When you join Ubisoft Saguenay, you play a key role in creating world-class video games.
At the studio, you’ll discover an innovative, dynamic and creative world: a unique environment that offers constant career advancement, a welcoming learning environment and competitive compensation packages.
You’ll work on prestigious titles in partnership with our Canadian Ubisoft studios.
Create the unknown. Join the adventure!
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
R&D Programmer (Software Engineering) - La Forge
Toronto, Canada - Full-time - REF26765M
Job Description
At Ubisoft, the creation of games on our major brands is the result of a massive collaboration between crafts. This represents a major challenge to ensure better efficiency in the programming business and in relation to the stability and performance of our machines.
As an R&D programmer at Ubisoft Toronto's La Forge, your role will consist of two things: you will transform proof-of-concept prototypes into production-ready technologies, and you will simplify collaboration between your team members within the Quality Foundation research group.
At La Forge, this team focuses on quality issues within video game production and uses state-of-the-art techniques in software engineering and artificial intelligence.
Under these links you will find publications from our group:
- ImageNet-Hard: The Hardest Images Remaining from a Study of the Power of Zoom and Spatial Biases in Image Classification
- Searching Bug Instances in Gameplay Video Repositories
- Code Impact Beyond Disciplinary Boundaries : Constructing a Multidisciplinary Dependency Graph and Analyzing Cross-Boundary Impact
Your technical expertise combined with your communication skills will be invaluable in everything you do. When it comes to the transformation part of your work, you'll adapt prototypes into minimum viable products, making it easier for game development teams within the company.
In terms of simplification, you will create and maintain prototyping tools, standardize processes and share best practices to increase La Forge's efficiency.
What you’ll do
- Design, code, and integrate research-based prototypes in game engines & internal middleware.
- Work closely with research scientists and production leads.
- Push prototypes to minimal viable products for game development teams.
- Partner with product teams to release complete product packages that meet production quality criteria (robustness, documentation, completeness, and performance).
- Develop and maintain prototyping tools and infrastructure to facilitate collaboration between researchers.
- Encourage standardization of frameworks, libraries, etc. among R&D teams + recommend and share best practices.
Qualifications
What You'll Bring
- A master degree or PhD in Computer Science, Software Engineering, or equivalent
- At least 3 years of software development experience or related experience with a focus on machine learning in the gaming industry
- Proficiency in Python & C++
- Experience using game engines (e.g., Unity, Unreal or equivalents)
- Experience with deep learning frameworks (e.g., PyTorch or Tensor Flow)
- Knowledge of Machine Learning (Techniques & Deployment of model)
- Knowledge in applying Machine Learning or other related data driven methods to solve character creation and animation
- A highly collaborative and solution-oriented spirit
- Curiosity and critical thinking
- Excellent communication, interpersonal, and presentation skills
- Motivation to innovate in the video game industry & adapt to its (constantly evolving) rhythm
- A desire to innovate, to take risks, and to learn from your mistakes and from your team members
Nice to have
- Experience with storage systems, distributed systems, high-performance computing, or CUDA programming
- Knowledge of Linux and Windows OS
- Hands-on experience in cutting-edge techniques like deep learning or algorithmic foundations of optimization
- Hands-on experience with empirical software engineering techniques (code-base data mining, git/perforce history manipulation, build configs and logs, …)
- Hands-on experience with software engineering artifacts (patch, dump, asts, commits, cfgs, …)
Additional information
Life at Ubisoft
At Ubisoft Toronto, we look for people who are excited to create the future of games in one of the most diverse cities in the world. We believe that embracing our individuality helps us build stronger creative teams and develop better games for all players.
When you’re a member of our team, your professional development is a priority. You’ll have opportunities to be challenged, learn and grow in your role. Pushing the boundaries of what’s possible within game development while working with Ubisoft’s most powerful technologies – from game engines to performance capture and more. Annual performance reviews and salary increases will help you further your career and grow with our studio. We also offer hybrid remote work options, six weeks of vacation for all employees, an enhanced parental leave program, a comprehensive health benefits package, generous RRSP matching, industry education support, training and career development.
We celebrate the big and small moments together – with virtual events, get togethers, giveaways and more. In addition to our “right to disconnect” philosophy, the studio offers a variety of health and wellness initiatives including yoga, an on-site gym, flexible work hours, and other programs to create a better, sustainable work environment for our teams.
We encourage you to read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.
Join Us!
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.
We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+.
If this sounds like your kind of studio, what are you waiting for?
Ubisoft Toronto is committed to providing accommodations for accessibility upon request.
We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies please.
Animation Technical Director [Far Cry Project]
Toronto, Canada - Full-time - REF27188P
Job Description
The animation technical director (TD) will ensure the quality of the technical content produced by their working unit. The incumbent must optimize team productivity through pipeline processes by taking online user needs into account. The TD will carry out his tasks by adequately determining project needs, implementing effective tools and methods to maximize data integration in the game engine and provide technical support for their team.
What you'll do
- Define their team’s technical needs to carry out the creative vision (design and artistic) by validating the game features and challenging the interpretation to assess technical feasibility;
- Acquire the best internal and external tools, in collaboration with the programming team and other project TDs, to enhance and facilitate the work of the working unit by supervising feasibility of technological elements, asking that existing tools be adjusted, requesting new tools, or validating the effectiveness of the tools provided before they are deployed on the project;
- Establish the vision for the best work methods and data structure (data and assets) to standardize work methods and ensure the validity and integrity of the data (meet standards and minimize debugging) by validating or drafting pipeline documents and setting out a common classification system;
- Determine enhancements and resolve issues in close collaboration with programmers to provide technical support to the working unit and to empower specialists in its domain;
- Remain informed of new technical and technological developments to be able to apply these developments on the project whenever relevant and share project developments with peers (TDs on other projects and in other working units);
- Help plan the work in collaboration with the person who oversees planning based on the scope of each task and the impact of the working unit to establish a compromise between quality objectives and delivery constraints (time, costs, resources, etc.);
- Follow up on the tasks of associate TDs (if applicable) to assess the progress of the deliverables and coach TDs to ensure that their careers progress;
- Contribute to external tools selection (engine, plug-in, E-confluence, etc.) to ensure that working units’ needs are considered by assessing existing tools and helping to design and test new tools whenever necessary;
- Driving the optimization and debugging to fix the issues raised in his field of expertise;
- Carry out all other related tasks.
Qualifications
What you bring
- Diploma in their working unit for animation or equivalent;
- Minimum 8 years’ experience in the video game sector or other relevant experiences;
- Experience in their working unit at all game production phases;
- Experience on 2-3 games productions;
- 2 years’ experience as an associate TD an asset;
- User focus;
- Vision;
- Time and priority management skills;
- Coaching skills;
- Ability to draft technical documents;
- Good communication and interpersonal skills;
- Influence;
- Stress and change management skills;
- Resourcefulness in problem-solving;
- Curiosity.
Additional information
Real individuals will review your application. Charles-Antoine and Yael, our talent acquisition specialists, will be handling this task. To submit your application, please send us a portfolio of your best work (you can attach images or provide a link with a password) along with your resume highlighting your education, relevant work experiences, and skills.
Please note that our positions are hybrid, but if you reside outside Toronto or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.
We look forward to reading your application ! 😊
Technical Animator
Toronto, Canada - Full-time - REF27070M
Job Description
The incumbent supports and innovates animation systems. Working closely with animators, riggers, game designers and programmers, you will work with mocap data, lip sync and facial animation systems, animation and physics rigs, animation trees and dynamic objects. In this role, you'll track, refine or establish pipelines for conventional and innovative features.
Responsibilities
- Understand the vision of technical management in animation;
- Working with technical constraints;
- Understand, analyze and propose new tools and best practices;
- Maintain communication with animators and other trades and departments;
- Support the Technical Direction team in the development of production methods and practices;
- Working with procedural animation systems and other animatable systems;
- Technical validation of animation assets and support for animators in creating nodal systems;
- Support the integration of animations in the game engine;
- Support the creation of animations and prototype systems in the game engine;
- Maintain the production pipeline of animations, procedures and tools;
- Provide technical support to the animation team;
- Create and maintain technical documentation;
- Perform any other related tasks.
Qualifications
What you bring
- Degree in game-oriented 3D animation techniques, equivalent training or relevant experience;
- Experience in video game animation or any other relevant experience;
- Understanding the engine workflow and developing tools with digital content creation (DCC) software;
- Understanding the production process and animation principles;
- Artistic anatomy and body mechanics;
- Knowledge of rigging, animation systems, IK and state machines;
- Knowledge of controllers and/or scripting (Max Script and/or Python) and/or animation DCC;
- Basic modeling and animation skills;
- Rigorous work ethic, ability to synthesize;
- A sense of initiative;
- Resourceful and self-taught;
- Attention to detail;
- Adaptability, flexibility, open-mindedness;
- Ability to receive, solicit and give constructive criticism;
- Ability to collaborate and communicate well with members of the animation team and other project teams.
Additional information
Real individuals will review your application. Charles-Antoine and Yael, our talent acquisition specialists, will be handling this task. To submit your application, please send us a portfolio of your best work (you can attach images or provide a link with a password) along with your resume highlighting your education, relevant work experiences, and skills.
Please note that our positions are hybrid, but if you reside outside Toronto or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.
We look forward to reading your application ! 😊
Team Lead Animator (Gameplay) [Far Cry Project]
Toronto, Canada - Full-time - REF26173R
Job Description
What you’ll do as a Team Lead Animator:
- Support and drive AAA quality standards for the animation team;
- Work with Directors and Production Management team on animation style and quality expectations;
- Collaborate with our other project function and studio teams.
- Create, prioritize, assign, and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables;
- Represent the team;
- Organize and lead team meetings and/or reviews with directors;
- Know the game’s story and narrative gameplay (through game design documents) and understand the technical/artistic constraints so as to be able to lead and coach the team;
- Draft regular reports for the Production Management team on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives;
- For the team, anticipate and recognize potential conflicts and recommend solutions to the Production Management team;
- Be a mentor in terms of technical/artistic aspects for team members (where necessary);
- Take part in performance assessments in collaboration with the Production Management team;
- Coordinate bug correction as it pertains to the team’s work;
- Help recruit, manage and mentor team members;
- Ensure that new employees integrate the team;
- Support and drive the strategy of Animation pipeline, tools and processes;
- Carry out working unit-related tasks (depending on the size of the team the incumbent must supervise);
- Perform any other related tasks.
Qualifications
We know that skills and competencies show up in different forms and can be based on different experiences. If you are excited about the role, we strongly encourage you to apply even though you may not have all the qualifications listed below.
- Strong hands-on understanding of animation software applications (3D Studio Max and Motionbuilder), principles and fundamentals;
- Leadership: Having managerial courage, self-driven with a sense of initiative;
- Ability to assemble productive teams;
- Time and priority management;
- Resourcefulness in problem-solving;
- Stress and change management skills;
- Ability to work as part of a team;
- Good interpersonal and communication skills;
- Knowledge of the other game production working units an asset;
- Flexibility in organizing work and an ability to delegate;
- Database knowledge an asset (JIRA, Perforce, etc.);
- Knowledge of the technical constraints of real time, 3D engines and level editors;
- Resourceful in pushing innovation, optimization and new ideas;
- Knowledge of the tools used by team members;
- Project management knowledge an asset;
- Knowledge of the MS Office suite an asset;
- 5+ years’ experience in animation or other relevant experience;
- 2+ years of experience in a team lead, supervisory, management role or other relevant experience;
- College Diploma/Degree in animation or area of expertise for video games;
- Certification in project management or equivalent is an asset.
What to send our way
- Your CV, highlighting your education, experience, and skills
- A portfolio of your best work (attach images or send us a link to your personal website or online portfolio)
We Offer:
- A hybrid, flexible work model
- Five weeks of vacation + one week office closure around the December holidays
- An enhanced parental leave program
- Comprehensive Total Rewards Package:
- Disability Insurance
- Dental Insurance
- Extended medical insurance
- (Optional) RRSP contribution
- Relocation Assistance (If Applicable)
- Bonus (If Applicable)
Additional information
You can learn more about Life at Ubisoft here: https://toronto.ubisoft.com/life-at-ubisoft/
Join Us!
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.
We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+. Ubisoft Toronto is committed to providing accommodations for accessibility upon request.
Please read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.
If this sounds like your kind of studio, what are you waiting for?
Ubisoft’s Mission
Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario
www.toronto.ubisoft.com
Location of position: Toronto, Ontario
Type of Position: Permanent, full-time.
Technical Director – Art [Splinter Cell]
Toronto, Canada - Full-time - REF25877F
Job Description
As a Technical Director (Art) at Ubisoft Toronto, you have the highest level of understanding of what our tech can do, can’t do, might do, and the visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.
Working with other directors early on, you discuss intentions before making any commitments. You take into account not only measurable factors such as rendering, performance, and memory, but also intangible ones like timing and momentum. Seeing the facts realistically, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice.
Though every day of development brings its own mix of both expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals, while consistently considering the future impacts of your choices.
What you’ll do as a Technical Director (Art) at Ubisoft Toronto:
- Collaborate with other core team members to develop the overall vision and determine technical feasibility;
- Identify and analyze risks (engine, data, features, etc.);
- Assess existing tools and occasionally design custom ones to support art pipelines and workflows, and sustain the vision;
- Set up and maintain frameworks to allow artists the most creative freedom, while hitting quality and performance requirements;
- Meet with technical artists and assistant technical art directors to share information and updates, enforce standards, set benchmarks, give feedback, etc.;
- Resolve specific, complex, escalated issues and approve technical specifications;
- Anticipate technological advancements and stay up to date on market trends to define our best practices and share them with our studios and the industry;
- Represent the entire art team in technical discussions and requirements gathering;
- Set up frameworks for collaboration across multiple studios with different levels of integration;
- Prepare post-mortems and recommend ways to evolve how we create and integrate graphic data;
- Participate in recruitment to build the technical art team and foster their growth.
Qualifications
We know that skills and competencies show up in different forms and can be based on different experiences. If you are excited about the role, we strongly encourage you to apply even though you may not have all the qualifications listed below.
- In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), 3D software (3DS Max, Maya, and Substance Painter), and an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript);
- Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce);
- A highly innovative, collaborative, empathetic, and solution-oriented spirit;
- Excellent communication, interpersonal, mentorship, and presentation skills;
- Critical thinking, time management, and organizational capabilities;
- Attention to detail, curiosity, resourcefulness, and plenty of flexibility.
- A college diploma in 3D Modelling, Programming/Engineering, Art or equivalent;
- 5+ years of art, technical art, or programming experience, or other related experience
We Offer:
- A hybrid, flexible work model
- Five weeks of vacation + one week office closure around the December holidays
- An enhanced parental leave program
- Comprehensive Total Rewards Package:
- Disability Insurance
- Dental Insurance
- Extended medical insurance
- (Optional) RRSP contribution
- Relocation Assistance (If Applicable)
- Bonus (If Applicable)
Additional information
You can learn more about Life at Ubisoft here: https://toronto.ubisoft.com/life-at-ubisoft/
Join Us!
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.
We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+. Ubisoft Toronto is committed to providing accommodations for accessibility upon request.
Please read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.
If this sounds like your kind of studio, what are you waiting for?
Ubisoft’s Mission
Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario
www.toronto.ubisoft.com
Location of position: Toronto, Ontario
Type of Position: Permanent, full-time.
There are currently no positions available to match your search
BENEFITS THAT MAKE A DIFFERENCE
The world of work is changing.
We’ve got you covered.
Caring for our people, helping them grow and celebrating their accomplishments. Ubisoft is committed to delivering tomorrow’s work experience, today. Grow with us.
Financial Wellbeing
Competitive compensation packages
Competitive Salaries
RRSP Matching
Bonus
Health and Wellness
Supporting and caring for your health and well being
Virtual Mental Health Support
Comprehensive Health Benefits
Virtual Healthcare Services
Employee and Family Assistance Plan
Onsite Gym and Other Fitness Programs
Meditation App Subsidy
Flexibility and Time Off
Choose a work environment that suits your needs, whether at-home, in studio or a mix of both
Six Weeks Vacation for Everyone
Hybrid & Flexible Work
Part-time Work Opportunities
Summer Hours
Two Additional Statutory Holidays
Right to Disconnect
Professional Development
Opportunities to learn, grow, and level-up your career
Self-paced and instructor-led training available on U.Learn Mentorship
Professional Membership Dues Reimbursement
Online subscriptions
Education and Language Training Support
Conferences
Knowledge Exchange Sessions
Family Support
More flexibility and support to fully enjoy the arrival of your child
Receive 75% of your full salary during parental leave
Parental flex policy
Daycare Subsidy
Relocation and Mobility
Supportive and transparent relocation assistance
Career Support and Language Training for Relocated Spouses
Tax Filing Benefit
Permanent Residency Benefit
Family and Citizenship application support
Other Perks
Free Games & Employee Discounts
Employee Referral Program
Remote Working Peripheral Package
Studio Events and Celebrations
Limited On-site Free Parking
Transit Subsidy
Console Reimbursement Policy
Thrive in a diverse and inclusive workplace
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive work environment that reflects the diversity of our player community and is inclusive and respectful of the individuality of our team.
We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+.
We’re purpose-driven to make the world’s greatest games, while balancing your wellbeing.
Someone to talk to, on site
Our virtual mental health and therapy services are always free of charge. You have a friend in us.
Play well, work well, live well
When the work day is over, it’s over. We create a clear division between work and personal time.
We vacation like Europeans
Six weeks of vacation. Time just for you, your passions and your important moments.
Virtual healthcare
Access to the Dialogue Healthcare App, when and where you need it, connecting you to nurses, physicians, and nurse practitioners. Free, always.
Family time for busy parents
More flexibility and support to fully enjoy the arrival of your wee gamer. Receive 75% of your full salary during your parental leave.
“The hybrid work life has been a welcomed change. After my son’s arrival, working from home is a blessing. Not to mention, my managers and our team make balancing work and personal life a priority.“
Aaron Wedderburn
Videographer & Video Editor
What’s it like in Toronto?
The 4th largest city in North America and the biggest city in Canada, ranked one of the safest cities in the world! We thrive on diversity, with vibrant multicultural communities reflected in out team. Come see why we love this place.
10+ Million
Trees
8,100+
Restaurants
Meet our Talent Acquisition Team
Meet your Ubisoft Toronto Talent Acquisition Team. Feel free to reach out for questions about starting your career at our studio.