Join Our Team
Current Openings
Check out all the current openings at our studio below or visit the Ubisoft Careers site for more.
HR Employee Services Coordinator
Montreal, Canada - Full-time - REF21201QOnline Programmer – Online Services
Montreal, Canada - Full-time - 10134BRConcept Artist (Environments)
Montreal, Canada - Full-time - REF22850WTeam Lead Programming 3D
Montreal, Canada - Full-time - REF26134BMoCap Team Lead
Montreal, Canada - Full-time - REF26120NScriptwriter
Montreal, Canada - Full-time - REF7679XSupport Specialist - Programmation
Montreal, Canada - Full-time - REF26109SAssociate Art Director - Environments
Montreal, Canada - Full-time - REF25914ZRigger (Senior) - for RainbowSix
Montreal, Canada - Full-time - REF20643ZProgrammer (Online, Go/Kubernetes)
Montreal, Canada - Full-time - REF11275UAssociate Business Strategy and Live Performance Director
Montreal, Canada - Full-time - REF25782IUI Artist
Montreal, Canada - Full-time - REF6663QDevelopment Team Lead _ Hélix
Montreal, Canada - Full-time - REF26023FAssociate Art Director - For Honor
Montreal, Canada - Full-time - REF25502OSenior Financial Analyst, Live Analytics
Montreal, Canada - Full-time - REF24704VNarrative Director
Montreal, Canada - Full-time - REF14465TR6 Brand Intellectual Property Director
Montreal, Canada - Full-time - REF25356JAssociate Producer
Montreal, Canada - Full-time - REF7180H3D Character Artist (Senior)
Montreal, Canada - Full-time - REF24069UAssistant Animation Technical Director
Montreal, Canada - Full-time - REF25915GEnvironment Artist (Level Artist)
Montreal, Canada - Full-time - REF25408WProduction Director
Montreal, Canada - Full-time - REF21442PGame Designer (3C)
Montreal, Canada - Full-time - REF14180QCraft Lead (UX/UR) – User Research Lab
Montreal, Canada - Full-time - REF22331Z3D Modeler (Senior)
Montreal, Canada - Full-time - REF21815ETexture Artist
Montreal, Canada - Full-time - REF24598WVoice designer
Montreal, Canada - Full-time - REF25876VAI Programmer -Unannounced Project
Montreal, Canada - Full-time - 6096BRGeneralist Programmer
Montreal, Canada - Full-time - 4301BRCloud Administrator
Montreal, Canada - Full-time - REF24284VTechnical Lead - UI
Montreal, Canada - Full-time - REF18072LDirectrice, Directeur technique animation
Montreal, Canada - Full-time - REF24412JTechnical Animation Director
Montreal, Canada - Full-time - REF24412JTechnical Art Director
Montreal, Canada - Full-time - REF24481AAnimator (Gameplay)
Montreal, Canada - Full-time - REF24466RProgrammer (Engine) – Unannounced Project
Montreal, Canada - Full-time - REF19521JTeam Lead Level Design
Montreal, Canada - Full-time - REF25460FTechnical Architect – Rainbow Six Siege
Montreal, Canada - Full-time - REF23714FTeam Lead (Character Modelling)
Montreal, Canada - Full-time - REF25056QProject Lead (Programming) – Unannounced Project
Montreal, Canada - Full-time - REF7605KLevel Designer (Mission)
Montreal, Canada - Full-time - REF9437ASpecial Effects Artist (VFX)
Montreal, Canada - Full-time - REF24473BLevel Design Director
Montreal, Canada - Full-time - 2463BRProgrammer (Animation)
Montreal, Canada - Full-time - 6934BRTechnical Architect
Montreal, Canada - Full-time - REF20795VTeam Lead (Programming)
Montreal, Canada - Full-time - REF8851LProgrammer (Gameplay)
Montreal, Canada - Full-time - 1007BRTechnical Lead
Montreal, Canada - Full-time - REF4874ETechnical Director Level Design
Montreal, Canada - Full-time - REF5097XTechnical Lead (UI) – Rainbow Six Siege
Montreal, Canada - Full-time - REF23714FTechnical Lead (Online) – Rainbow Six Siege
Montreal, Canada - Full-time - REF23714FProgrammer (3D)
Montreal, Canada - Full-time - REF23629XCinematic Designer
Quebec City, Canada - Full-time - REF26104NCharacter - Technical Director
Quebec City, Canada - Full-time - REF25393RLead UI artist
Saguenay, Canada - Full-time - REF14938QTechnical Artist (Environment) - XDefiant
Saguenay, Canada - Full-time - REF25911OGameplay Animator (Senior) - Rainbow Six Siege
Saguenay, Canada - Full-time - REF23365FUI Integrator
Saguenay, Canada - Full-time - REF25816KProgramming Team Lead (Engine)
Saguenay, Canada - Full-time - REF22353OTools Programmer (Mid.-Senior)
Saguenay, Canada - Full-time - REF11205V3D Programmer (Mid.-Senior)
Saguenay, Canada - Full-time - REF7956PGameplay Programmer (Mid.-Senior)
Saguenay, Canada - Full-time - REF7941JTools and Automation Specialist
Saguenay, Canada - Full-time - REF10286QUI Integrator (Technical Artist) [Far Cry Project]
Toronto, Canada - Full-time - REF26129GTechnical Director (UI) [Far Cry Project]
Toronto, Canada - Full-time - REF25930IProduction Coordinator – Characters & Concept [Splinter Cell]
Toronto, Canada - Full-time - REF26088BCinematic Animator
Toronto, Canada - Full-time - REF26038STexture Artist [Splinter Cell]
Toronto, Canada - Full-time - REF26028KUI Programmer [Far Cry Project]
Toronto, Canada - Full-time - REF25975FTeam Lead Artist (Technical Art) [Far Cry Project]
Toronto, Canada - Full-time - REF25962OTechnical Lead (UI Programming) [Far Cry Project]
Toronto, Canada - Full-time - REF25929ENarrative Designer [Splinter Cell]
Toronto, Canada - Full-time - REF25908MTeam Lead - Level Artist [Splinter Cell]
Toronto, Canada - Full-time - REF25643JTechnical Artist [Splinter Cell]
Toronto, Canada - Full-time - REF25894HAssociate Producer – Codev & Outsourcing [Splinter Cell]
Toronto, Canada - Full-time - REF25878GTechnical Director – Art [Splinter Cell]
Toronto, Canada - Full-time - REF25877FAssociate Producer – Realization Teams [Splinter Cell]
Toronto, Canada - Full-time - REF25850QLevel Designer [Splinter Cell]
Toronto, Canada - Full-time - REF25841JTechnical Animator [Splinter Cell]
Toronto, Canada - Full-time - REF25681CLead VFX Artist [Far Cry Project]
Toronto, Canada - Full-time - REF25534VTeam Lead Animator [Splinter Cell]
Toronto, Canada - Full-time - REF25489HR&D Scientist (La Forge)
Toronto, Canada - Full-time - REF24803ZR&D Programmer (La Forge)
Toronto, Canada - Full-time - REF24802FTeam Lead Artist (Character) [Far Cry Project]
Toronto, Canada - Full-time - REF25281JUX Director [Far Cry Project]
Toronto, Canada - Full-time - REF25138MProduction Manager (World) [Far Cry Project]
Toronto, Canada - Full-time - REF25014OTechnical Director (Art) [FAR CRY Project]
Toronto, Canada - Full-time - REF24109CAnimation Programmer [FAR CRY Project]
Toronto, Canada - Full-time - REF24779MTexture Artist [FAR CRY Project]
Toronto, Canada - Full-time - REF24670RVFX Artist [FAR CRY Project]
Toronto, Canada - Full-time - REF24440VGameplay Animator [Splinter Cell]
Toronto, Canada - Full-time - REF24316UTechnical Artist [FAR CRY Project]
Toronto, Canada - Full-time - REF24108U3D Programmer (Rendering) [FAR CRY Project]
Toronto, Canada - Full-time - REF23216CHR Employee Services Coordinator
Montreal, Canada - Full-time - REF21201Q
Job Description
As a Human Resources Employee Services Coordinator, you will help manage HR customer services for all the company's employees. You will be part of the Employee Services team within a shared services centre.
At the heart of the employee experience, the team's mission is to develop, implement and operate integrated policies and programs that support Ubisoft MTL's talent management and the overall health of its employees.
All of your activities will be focused on the HR service offered to our stakeholders, in accordance with precise guidelines and procedures, and a standard of high quality and excellence targeted by the management team.
Les fonctions principales et habituelles de ce poste sont :
- Assurer les tâches liées à la livraison des différentes activités du service à la clientèle : Assurer la gestion des dossiers d’employé.es, des suivis auprès de différents intervenants, assurer la gestion administrative des dossiers d’invalidité et veiller à la conformité de la documentation.
- Répondre aux demandes et questions des employé.es pour l’ensemble des sujets traités par le pôle et agir comme personne-ressource pour toutes les demandes et questions
- Présenter chaque semaine devant les nouveaux employé.es en présentiel, les services RH offerts par le studio, en français et en anglais.
- Savoir naviguer à travers les différentes politiques et processus et ce avec fluidité;
- Assurer le suivi des demandes en temps et en qualité selon les exigences établies;
- Apporter le soutien nécessaire aux partenaires et conseiller·ères RH, aux différent·es expert·es de l’équipe Talents ainsi qu’aux gestionnaires dans la gestion des demandes et processus réguliers ;
- Effectuer toutes autres tâches connexes.
Qualifications
- BAC in HR, administration
- Minimum of 3 years' experience in a similar field.
- Attention to detail;
- Customer focus; Strong sense of employee experience
- Organisational and planning skills;
- Autonomous and initiative;
- A sense of urgency;
- Ability to work as part of a team and with different stakeholders;
- Respect for confidentiality
- Excellent writing and communication skills in French and English;
- Good knowledge of the Office suite and experience of administrative tasks,
- You must be able to come to the studio on Mondays and Wednesdays to give presentations on HR services to new employees.
Additional information
Ubisoft's teams of 20,000 people in more than 30 countries around the world are united by a common mission:
to enrich the lives of gamers through original and memorable gaming experiences. Their energy and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six and many more to come.
Ubisoft is an equal opportunity company and believes that diversity of backgrounds and perspectives is essential to creating worlds where everyone can flourish and express themselves.
Working at Ubi MTL means enjoying a workplace that sparks creativity and fosters connection. We offer a collaborative space focused on career advancement, learning opportunities and well-being (our great benefits are a testament to that!).
If you're enthusiastic about taking on exciting challenges, harnessing the latest technologies and being part of the future of entertainment, join us in creating the unknown.
At Ubisoft, you're welcome just as you are. We welcome diversity in all its forms. We are committed to fostering an inclusive work environment that respects all differences.
Online Programmer – Online Services
Montreal, Canada - Full-time - 10134BR
Job Description
As an online programmer at Ubisoft Montreal, you will support the production teams by shaping the connected experience of online players. You will design, develop, optimize, deploy, and maintain the systems, features, and services to provide them with an unparalleled multiplayer environment.
Ubisoft Montreal is looking for online programmers to join its Online Services team!
About Online Services
As Ubisoft’s online platform developer, Online Services helps bring high-quality connected experiences to millions of players worldwide. Working alongside production teams, we leverage state-of-the-art solutions to enable value-filled features in all our online games – throughout their development and while they’re live. With a view of Ubisoft’s entire digital ecosystem and a long-term approach to online gaming, we focus on finding the right solution for the right purpose. And if the solution we need doesn’t exist yet? That’s just an opportunity for us to create it.
What you'll do
- Participate in the design/analysis, coding, testing, integration, debugging, and supporting of online services.
- Estimate the effort required to accomplish tasks.
- Offer quality support to production teams.
- Evaluate risks and impacts of decisions and changes.
- Stay up to date on new technologies in the online services, game development, and general web fields.
Qualifications
What you bring
- Bachelor’s degree in computer science, Software Engineering, or a related field (or equivalent practical experience).
- Proven experience working with RESTful web services using Node.js, C# and proficiency AWS cloud technologies.
- Strong foundations in microservices development, triaging and maintenance.
- Strong background in database programming with PostgreSQL, MySQL, MongoDB and Redis, along with expertise in building extensible distributed systems for scalability.
- Hands-on experience with unit, integration, and load testing, ensuring robust and reliable software.
What to send our way
- Your CV highlighting your background and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Concept Artist (Environments)
Montreal, Canada - Full-time - REF22850W
Job Description
As a Concept Artist at Ubi MTL, you'll lay the groundwork for the artistic team to create the memorable characters and environments players will engage with and enjoy. You'll provide the artwork that will serve as references, and guide the visual styling throughout production as all artists work towards a common goal.
You are a visionary, a thinker, a developer and an interpreter of ideas, able to be inspired while also inspiring others. You understand a vision and let your creativity guide you as you freely explore styles and designs in your medium of choice. You’re eager to receive your colleagues’ feedback and enjoy the challenge that comes with the continuous, iterative process of working and reworking your art until you communicate the correct visual design language.
What you’ll do
- Partner with the art director to develop the overall vision of a game (set the tone and ambiance; pitch locations, key moments, emotional contrasts, etc.).
- Produce sketches and quick iterations (digital or paper).
- Create concepts of characters or environments from existing references or from scratch.
- Propose concepts to the artistic team and discuss possibilities.
- Adapt your artwork based on feedback.
- Find balance between artistic aspects and technical constraints.
- Refine your concept art to illustration by adding layers of detail.
Qualifications
What you bring
- Experience in concept art in the video game industry or other relevant experience
- Knowledge of digital painting and 3D software (e.g. 3DS Max)
- Understanding of art fundamentals: lighting, composition, architecture, anatomy, etc.
- Open-mindedness and flexibility
- Excellent communication and presentation skills (you can share your ideas and explain your creative process)
- A collaborative spirit
- A whole lot of creativity and curiosity
What to send our way
- Your CV highlighting your education, experience, and skills
- A portfolio of finished and preliminary work – seriously, show us your sketches! Attach images or send us a link to your personal website or online portfolio.
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Team Lead Programming 3D
Montreal, Canada - Full-time - REF26134B
Job Description
On being a Team Lead Programmer (3D) at Ubisoft Montreal:
As a Team Lead Programmer for the 3D team, you guide a group of talented and inspired programmers who develop technology critical to creating games Ubisoft fans can't wait to play. Your team achieves its ambitions thanks to your technical know-how, leadership and ability to make informed decisions. You take pride and share a passion for the systems your team develops together.
Your vision and your deep comprehension of what everyone does on your team allow you to harmonize and multiply the results of everyone's contribution. When quality systems are delivered, and when they work together cohesively, you know you have contributed to offering a rich experience to our players, and that's what truly motivates you.
The daily life of a Team Lead Programmer (3D):
On a typical day, you gather your team to discuss progress with assigned tasks. You note issues and brainstorm ways to address them. You review outstanding bugs and how best to approach them. You communicate regularly with leads from other disciplines to plan, identify risks and deliver on time.
You code alongside your team daily. You regularly update your Project Lead on your team's assignments and meet with other leads both within and outside your project to discuss improving workflows and sharing technology.
Essentially, you and your team care about image quality. You have a good understanding of the physics of lighting and a working knowledge of physically based shading. You use these passions, skills, and ability to create exceptional work and are eager for your colleagues' feedback.
Qualifications
What you bring:
- An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent training or relevant experience;
- A minimum of 5 years experience in game programming;
- Proficient in C++ and other programming languages commonly used in-game production;
- Significant knowledge and experience with a modern GPU rendering pipeline and how to utilize it efficiently;
- Considerable knowledge and experience with real-time Physically Based Rendering (lighting, BRDF's, camera model, etc.);
- Participation in at least one complete game production or equivalent in a programming role or technical management;
- Impeccable strategic leadership and communication skills;
- Act as a role model. You demonstrate care for people, express inclusive behaviours and foster a safe and respectful work environment;
- Remain calm when facing challenging situations (you know a solution is always at hand);
What to send our way
- Your CV highlighting your education, experience, and skills
- A real live person will review your application. In this case, it’s our talent acquisition specialist Catherine. As she learns more about you through your profile, get to know her through the video below.
Additional information
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
MoCap Team Lead
Montreal, Canada - Full-time - REF26120N
Job Description
The MoCap team lead is responsible to support the MoCap supervisor in overseeing quality levels and deadlines for the MoCap support team.
The incumbent will collaborate on follow ups of the team’s work, coach team members and validate production results while working on medium and long-term workload planning.
Mission
The main tasks are to:
- Create, prioritize, assign, and regularly follow up on tasks and the advancement of the team’s work with regard to deliverables.
- Represent the team
- Medium- and long-term planning based on business activity.
- Draft regular reports to the MoCap supervisor on the advancement of the team’s work and suggest corrective measures whenever necessary to meet objectives;
- Anticipate and report potential conflict situations and suggest solutions to the MoCap supervisor as part of the team’s problem-solving process;
- Mentor team members on technical and artistic aspects;
- Take part in performance follow ups in collaboration with the MoCap supervisor;
- Ensure that new employees are integrated into the team;
- Help recruit new team members;
- Carry out all other related tasks.
Qualifications
- Management training or experience
- Experience in 3D animation an asset
Relevant experience
- Experience in Mocap an asset
General skills
- Ability to work as part of a team;
- A collaborative, positive, and empathetic spirit
- Leadership;
- Ability to manage time and priorities;
- Ability to build productive teams;
- Good interpersonal and communication skills;
- Flexibility in organizing work;
- Resourcefulness in problem-solving;
- Ability to delegate;
- Ability to manage stress and change;
- Managerial courage;
- Initiative;
Knowledge
- Bilingualism (French-English);
- Knowledge of the Microsoft Office suite
- Knowledge ofteh video game industry, an asset
- MotionBuilder: Mapping, editing, rigging and retargeting motion capture data.
Additional information
Scriptwriter
Montreal, Canada - Full-time - REF7679X
Job Description
As a Scriptwriter at Ubi MTL, you'll create a foundation of words and ideas to provide players with the freedom to build unique experiences and make meaningful choices.
You’ll develop the embedded and emergent narrative elements that will make up a living, breathing, reactive world. Be it a story or gameplay-focused game, you’ll craft content that gives purpose to the people, places, and things within it, and helps players understand what they need to do.
What you'll do:
- Partner with the narrative and creative directors to understand the overall game vision.
- Brainstorm and research ideas + discuss your findings with collaborative teams.
- Work with other writers, designers, and artists to develop consistent content (plot, setting, characters, barks, dialogue, events, lore, item descriptions, tutorials, etc.).
- Write, write, rewrite, proofread, polish (and repeat).
- Create and maintain narrative documentation (character bios, location descriptions, item names, etc.) to guide cross-functional teams throughout production.
- Revise your work to reflect comments from interdependent teams and changes to gameplay.
- Occasionally take part in recording sessions with voice-over actors, and help with marketing projects.
- In certain cases, follow up on your content post-launch and rework it based on player feedback (improve, add, or remove narrative elements).
Qualifications
What you bring:
- A degree in Creative Writing, Literature, Film, or equivalent
- At least 3 years of writing experience or related experience
- Understanding of game design fundamentals and all stages of development
- A highly creative, collaborative, and innovative spirit
- Curiosity, flexibility, and plenty of resourcefulness
- Excellent organizational, communication, interpersonal, and presentation skills
- Ability to adapt to feedback and to improvise
What to send our way:
- Your CV highlighting your education, experience, and skills
- A variety of samples of your best work (attach files or send us a link to your personal website or online portfolio)
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Support Specialist - Programmation
Montreal, Canada - Full-time - REF26109S
Job Description
As a Support online programmer in the Online Services team, you will take care of the technical support of products integrated in our online games. In direct communication with the online programmer community of all projects developed at Ubisoft, you will participate to the success of our games by helping them to make the most of the online services provided by the Online Services group.
You will coach integrators with their implementation helping them get the most of the online services, investigate complex problems involving interconnected services, execute or guide integrators through configuration operations, contribute to create and maintain documentation, trainings or webinars. The position has multiple facets which will let you express both your technical and human skills in an ever-changing context and to juggle with different subjects.
You will vulgarize information to answer questions pertaining to integration in a clear and coherent manner through tech documentation, emails or during calls. As flexibility, sustainability and, of course, quality are your key words as far as solutions are concerned, you can propose stable and sustainable solutions.
What you’ll do
- Process technical support requests received from Ubisoft Productions worldwide (Consulting, Bug Reports, configuration operations, Feature requests…)
- Investigate and analyze reported technical problems
- Propose creative, robust and sustainable solutions
- Write tests and debug reported problems to either identify a bug or highlight an integration issue.
- Coordinate with internal dev teams to fix bugs or add missing functionalities.
- Maintain a positive communication environment with production teams and internal teams through email, IM or video calls.
- Perform configuration operations for the requesters when they are privileged or guide them through the operations when they require assistance.
- Guide technical teams during product integration (SDK, API, etc.).
- Contribute to educational material creation and maintenance efforts (technical documentation, webinars, trainings)
- Ensure that the technical solutions designed by the productions comply with our constraints and best practices.
Qualifications
What you bring to the team
- An undergraduate degree in computer science, software development, computer engineering, or equivalent
- At least 1 to 3 years of experience in IT, programming, front-end development, network infrastructure management, or other relevant experience (experience in online development is an asset)
- Knowledge of programming languages (C ++, JavaScript, C #) and standard libraries
- A collaborative, creative and innovative thinking
- Attention to detail, curiosity, critical thinking, resourcefulness and great flexibility
- Ability to manage priorities and enjoy solving multiple problems at the same time.
What to send us
- Your CV highlighting your background and skills
Additional information
About Online Services
As Ubisoft's online platform developer, Online Services helps deliver high-quality connected experiences to millions of gamers around the world. Working in conjunction with production teams, we leverage state-of-the-art solutions to develop features that add real value to all of our live games - during development and post-launch. Thanks to our overview of Ubisoft's digital ecosystem and our long-term approach to online gaming, we are focusing our efforts on finding the right solution for the purpose pursued. What if this solution does not yet exist? This is an opportunity for us to create it.
Associate Art Director - Environments
Montreal, Canada - Full-time - REF25914Z
Job Description
When you’re an Associate Art Director at Ubi MTL, your role is centred around inspiration: from the top-down and the bottom-up.
After inspiring the overall artistic vision of a game, you define the direction of its characters, props, and environments. And then empower a group of artists to see it through.
Though you communicate a clear direction, you stay open to its evolution, fostering an environment of creative freedom that allows every artist to come up with ideas that fit the feel of the game and enhance its visual identity.
Throughout production, you shift your focus from the micro-details to the big picture, keeping an eye on how everything comes together and holds as a whole. The ultimate goal? A rich, cohesive, immersive world for players to discover.
What you’ll do
- Work closely with the art director to help develop the artistic vision of the game.
- Brainstorm and research to set the artistic direction of your area of ownership.
- Collaborate with artists to translate ideas into inspirational and relevant references and moodboards.
- Present and explain concepts to artists to connect them to the vision and orient them.
- Regularly meet with your team to give (and receive) feedback, share suggestions, set benchmarks, find balance between artistic aspects and technical constraints, etc.
- Team up with other directors to review and validate in-game content to achieve quality + ensure a consistent, unified direction.
- Stay on top of overall progress, making sure that the art, narrative, design, and tech support each other.
Qualifications
What you bring
- A solid understanding of art fundamentals (lighting, composition, architecture, anatomy, proportion, etc.), artistic culture (photography, movies, books, comics, etc.) & video game culture;
- Knowledge of game engines (e.g. Unity or Unreal) and their limitations, 2D art tools (e.g. Photoshop), and 3D software (e.g. 3DS Max, Maya, or ZBrush);
- Art-related experience in the video game industry (or other relevant experience) + leadership experience;
- Excellent interpersonal and presentation skills;
- Open-mindedness: you’re receptive to new ideas and fresh perspective;
- Effective cross-departmental communication: you have the know-how to comfortably communicate with all disciplines (programming, design, animation, and so on).
What to send our way
- Your CV highlighting your experience, education, skills, and any games shipped
- A portfolio of your best work (attach images or send us a link to your personal website or online portfolio)
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Real live people will review your application. In this case, it will be our talent acquisition specialists Yara and Nicole. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Rigger (Senior) - for RainbowSix
Montreal, Canada - Full-time - REF20643Z
Job Description
As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.
From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.
What you'll do
- Collaborate with the art team to understand the overall game vision and rigging and skinning needs.
- Study concept art and research your own references.
- Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
- Find balance between artistic aspects and technical constraints with the help of technical directors.
- Partner with character modellers to troubleshoot models when need be.
- Work closely with animators to make models move believably and overcome any motion-related limitations.
- Iterate to improve your work based on feedback from interdependent teams.
Qualifications
What you bring
- Experience in video game rigging, modelling and/or animation or other relevant experience
- Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting
- Solid understanding of anatomy and cloth
- Excellent observation, problem-solving, organization, communication, and interpersonal skills
- A highly collaborative, creative, and innovative spirit
- Flexibility and resourcefulness
- Motivation to reach out for feedback and adapt to it
- Knowledge of game engines (e.g. Unity or Unreal), a plus
What to send our way
- Your CV highlighting your education, experience, and skills
- A demo reel with a breakdown of your best work – seriously, show us your process! Attach samples or send us a link to your personal website or online portfolio.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Programmer (Online, Go/Kubernetes)
Montreal, Canada - Full-time - REF11275U
Job Description
Vanguard provides a set of standard APIs and tools to work with dedicated server resources - setup, deployment, scaling, development and operations are simplified and enhanced by a Ubi-centric API and Ubiservice referentials. Leveraging the latest cloud-based and microservices-oriented technologies, it aims to offer maximum stability and scalability. The platform is mainly developed in Go and runs on Kubernetes.
As a member of our team, you will be directly involved with the development and enhancement of the platform, providing flexibility, performance, and stability for Ubisoft’s most ambitious productions. You will contribute to their success by staying in direct contact with them on a daily basis, providing them with the best possible support. You will be committed to ensuring that the game meets the performance and functional standards that were set, from design to post-launch.
What you'll do
- Develop a cutting-edge online platform and efficient online services in collaboration with game production teams and other Online Services partners.
- Analyze and break down feature requests and provide solutions that are realistic, robust, and achievable.
- Work within time and resource constraints.
- Collaborate with many production and support teams in Montreal and around the world.
- Improve our product by identifying and fixing bugs reported by our partners.
- Document your work.
- Remain informed of the latest technological advancements in online services and games.
Qualifications
What you bring
- Experience with Go, C# or C++ programming
- Experience with Kubernetes
- Experience with online service development
- Keen interest in microservice development, cloud technologies, and working with a DevOps mindset
- Ability to learn quickly
- Autonomy and resourcefulness
- Interpersonal and communication skills
- A collaborative spirit
In addition to your experience, we consider the following to be assets:
- Experience in the development and operation of online services or games
- Experience with Docker
- Experience in AWS, Google Cloud or Azure services and hosted infrastructures
- Database programming (SQL and NoSQL)
- Development experience on Sony and Microsoft consoles
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Associate Business Strategy and Live Performance Director
Montreal, Canada - Full-time - REF25782I
Job Description
The incumbent is responsible for working with the various departments in the team to maximize a game's financial performance, while respecting its identity and enhancing the experience. In collaboration with the Business Strategy and Live Performance Direction, they define and implement a strategy that will enable the game to meet or exceed expected targets in terms of financial results and longevity.
They also help advise the project management team (creative direction, marketing team and production team) in developing the business model and mechanics surrounding acquisition, retention and monetization.
What you'll do:
- Analyze and provide expertise on the optimal business model strategy and design choices to achieve the best results in terms of retention and monetization.
- Work with the project management team and the Business Strategy and Live Performance Direction to define the performance indicators and data analysis needed to improve the health of the game.
- Monitor the game's live performance daily and over the long term to identify problems or areas for optimization.
- Monitor the game's financial performance to suggest areas for improvement to maximize profitability.
- Contribute to the identification of initiatives to be implemented to improve performance in terms of acquisition, retention, and monetization and ensure that these initiatives keep pace with market developments and are integrated into the game's production iterations.
- Propose to the Business Strategy and Live Performance Direction possible changes to the business model and the game's economic design, based on market and competitor trends, and operationalize the chosen model.
- Work with the marketing team to establish and evolve the acquisition strategy based on the game's DNA and positioning.
- Stay abreast of trends to identify best practices and achieve optimal results, while innovating
- Support the Business Strategy and Live Performance Direction in supervising and coaching team members.
Qualifications
What you'll bring :
- 6-8 years' experience in monetization, administration, financial planning or digital operations or in a related field
- 2 years' experience in a management or leadership role
- Experience in data analysis
- Ability to influence change and bring it to fruition
- In-depth understanding of the video game industry
- Excellent communication, interpersonal and presentation skills
- Ability to present complex information and adapt presentation to different audiences
- Ability to translate analytical results into actionable information to inform decision-making
- Collaborative, creative and innovative
- A deep understanding of the creative process
- Bilingualism is a plus
Additional information
What to send our way
- Your CV highlighting your education, experience, and skills
Please note that if you need a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government
A real live person will review your application. In this case, it’s our talent acquisition team lead Alexis. As he learns more about you through your profile, get to know him through the video below.
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
UI Artist
Montreal, Canada - Full-time - REF6663Q
Job Description
As a UI Artist at Ubi MTL, you’ll build the visuals that smoothly guide players as they navigate a game, breaking down any barriers that stand between them.
Sure, your title may have “artist” in it, but you're a game developer above all. With a player-focused mindset, you make use of space and choose the best design elements like colour, typography, and animation to communicate clear, consistent, key content at the right place at the right time. Thanks to your work, gameplay experiences can remain immersive – and not abruptly interrupted by questions like, “What am I supposed to be doing again?”
What you’ll do
- Partner with the brand and art directors to grasp the game’s visual identity, art direction, and brand guidelines.
- Follow design documentation to translate high-level gameplay ideas into functional UI designs.
- Work (very) closely with UX designers to visually communicate the path they’ve laid out.
- Create interface assets (menus, animation, HUD, icons, buttons, world maps, etc.) + build wireframes and mockups.
- Find balance between artistic aspects and technical constraints.
- Develop and refine your work based on feedback from collaborative teams (debug and optimize).
- Document and share your UI design workflow and best practices.
- Collaborate with the localization team to adapt menus into different languages.
Qualifications
What you bring
- A college diploma in Digital Media, Computation Arts, Graphic Design, or equivalent (undergraduate degree an asset)
- At least 3 years of experience in visual design or related experience
- Knowledge of design tools (Photoshop, Illustrator, and After Effects), game engines (e.g. Unity or Unreal), game limitations, and prototyping tools *
- Understanding of usability principals & information architecture
- A highly creative, collaborative, and innovative spirit
- Excellent problem-solving, communication, interpersonal, and presentation skills
- Motivation to reach out for feedback and adapt to it
- A sharp eye for UX design and a passion for visual communication!
*Knowledge of 3D software (e.g. 3DS Max or Maya) + familiarity with scripting language and shader writing = nice to have
What to send our way
- Your CV highlighting your education, experience, and skills
- A portfolio of your best work, showcasing your UI skills (attach images or send us a link to your personal website or online portfolio)
A real live person will review your application. In this case, it’s our talent acquisition specialist Alexis. As he learns more about you through your profile, get to know him through the video below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Development Team Lead _ Hélix
Montreal, Canada - Full-time - REF26023F
Job Description
As a Development Team Lead at Ubisoft MTL, you will join the Helix service team specialized in the production of cinematic videos and imagery for all games developed at our Canadian and International Studios such as Assassin's Creed, Far Cry, Rainbow Six, For Honor and many more.
Mission
Helix’s Technological Operations department capacitates all graphic and cinematic productions through the design and development of software solutions and technical pipelines. It also provides direct tech support, infrastructure, and industry expertise services to all of Helix’s artists.
What you will do
You will lead a team of developers to implement a series of tools that connect to proprietary Ubisoft game engines Anvil and Snowdrop that enable visual artists to produce graphical and video assets using game elements and environments. You will also oversee the development of pipeline backends and middleware, manage DevOps practices and developer productivity tooling initiatives.
Responsibilities
- Evaluate and scope work, plan sprints and tasks for the team
- Design technological solutions and oversee architectural decisions
- Manage employees’ performance and careers
- Establish processes and development best practices
- Review the team’s code
- Contribute to code base (part time)
Qualifications
- Degree in mathematics, computer science, software engineering, or the equivalent
- Experience in tool development on game engine (an asset)
- Strong organizational and communication skills
- Strong C++ programming skills
- Basic Python Knowledge
- Experience using a 3D Digital Content Creation software such as Mobu, Maya, 3DS Max, Blender or other (an asset)
Additional information
Associate Art Director - For Honor
Montreal, Canada - Full-time - REF25502O
Job Description
When you’re an Associate Art Director at Ubi MTL, your role is centred around inspiration: from the top-down and the bottom-up.
After inspiring the overall artistic vision of a game, you define the direction of its characters, props, and environments. And then empower a group of artists to see it through.
Though you communicate a clear direction, you stay open to its evolution, fostering an environment of creative freedom that allows every artist to come up with ideas that fit the feel of the game and enhance its visual identity.
Throughout production, you shift your focus from the micro-details to the big picture, keeping an eye on how everything comes together and holds as a whole. The ultimate goal? A rich, cohesive, immersive world for players to discover.
What you’ll do
- Work closely with the art director to help develop the artistic vision of the game.
- Brainstorm and research to set the artistic direction of your area of ownership.
- Collaborate with artists to translate ideas into inspirational and relevant references and moodboards.
- Present and explain concepts to artists to connect them to the vision and orient them.
- Regularly meet with your team to give (and receive) feedback, share suggestions, set benchmarks, find balance between artistic aspects and technical constraints, etc.
- Team up with other directors to review and validate in-game content to achieve quality + ensure a consistent, unified direction.
- Stay on top of overall progress, making sure that the art, narrative, design, and tech support each other.
Qualifications
What you bring
- A solid understanding of art fundamentals (lighting, composition, architecture, anatomy, proportion, etc.), artistic culture (photography, movies, books, comics, etc.) & video game culture;
- Knowledge of game engines (e.g. Unity or Unreal) and their limitations, 2D art tools (e.g. Photoshop), and 3D software (e.g. 3DS Max, Maya, or ZBrush);
- Art-related experience in the video game industry (or other relevant experience) + leadership experience;
- Excellent interpersonal and presentation skills;
- Open-mindedness: you’re receptive to new ideas and fresh perspective;
- Effective cross-departmental communication: you have the know-how to comfortably communicate with all disciplines (programming, design, animation, and so on).
What to send our way
- Your CV highlighting your experience, education, skills, and any games shipped
- A portfolio of your best work (attach images or send us a link to your personal website or online portfolio)
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Real live people will review your application. In this case, it will be our talent acquisition specialists Yara and Nicole. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Senior Financial Analyst, Live Analytics
Montreal, Canada - Full-time - REF24704V
Job Description
Ubisoft, a global leader in the video games and entertainment software industry, is currently seeking a full-time Senior Financial Analyst, Live Analytics responsible for forecasting financial performance for a portfolio of games and delivering value-added business analyses that support insightful, data driven decision-making. She/He will report to the Associate Director, Live Analytics, and indirectly to the Executive Publisher.
The ideal candidate is a high-performing individual with an analytical mind that thrives in delivering solutions to complex problems, has an affinity for data and analytics in support of driving business decisions, is a strong business partner with demonstrated experience collaborating across functions.
What you’ll do:
- Lead the development of the annual budget, financial forecasts, and long-term strategy planning cycles for a portfolio of Free to Play and Live game titles under Executive Publishers ownership.
- Analyze acquisition, engagement, and monetization strategies around our Live and Free to Play offerings at player level and present findings to Executive Publishers.
- Address strategic questions and deliver business impact, effectively communicate findings to both technical and non-technical audiences and translate recommendations into effective action plans.
- Assist proactively Executive Publisher in her/his mission to identify core performance drivers for a given title, including the definition and tracking of relevant KPIs.
- Provide “real-time” analytical support to Executive Publisher. Act as trusted advisor, apply business judgment and financial insights to enable data-driven business decisions.
- Work cross functionally with Production studios to understand product roadmap, game strategy and events impacting acquisition, retention, and monetization. Lead financial modeling for production gates on behalf of Publishing.
- Synthesize data from various sources to develop complex financial analyses and models to track performance of monetization mechanics. Use player level analyses to identify trends in behavior and measure impact of content release on player activity and monetization.
- Act as the liaison between cross-functional teams regarding tactics and strategies which will impact title performance.
- Support and present executive- level analysis to Executive Publishers and senior leadership team.
Qualifications
What you’ll bring:
- Strong bias towards action, enjoy finding patterns amidst chaos, and have demonstrated success in using analytics to drive business impact
- Strong analytical skills and business judgment to model sophisticated scenarios and apply insights to business strategy and planning
- Technical skills to surface insights quickly, and interpersonal skills to communicate those insights in a way that persuades action
- Excellent business partnering and communication skills, with a proven track record of working across all levels of the organization
- Proficient in excel, familiar with SQL and data visualization tools
- Bilingual (English and French)
Additional information
What to send our way
Your CV, your expertise and/or related experience and skills.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Ubisoft code of conduct: Ubisoft Code of Conduct
Narrative Director
Montreal, Canada - Full-time - REF14465T
Job Description
As a Narrative Director at Ubi MTL, you will be at the helm of the creation of the embedded and emergent narrative elements that make up a living, breathing, reactive world. You’ll champion your narrative vision among other core team members, and work with your talented team of scriptwriters to bring it to life.
You let your team’s encouraged ideas shape the direction you set, and then drive it forward throughout production. Even when changes to gameplay (inevitably) come your way, you keep focus on supporting the narrative, and motivate your team to do the same. Thanks to your expertise and storytelling ability, you can step in to write content when need be to help deliver an engaging experience for players to uncover.
What you’ll do
· Partner with the creative and game directors to define the overall game and unify your visions.
· Meet with your team to brainstorm ideas, set benchmarks, share knowledge, provide feedback and coaching, present updates, etc.
· Research history, locations, and events to develop the game’s narrative vision and underlying themes.
· Support writers in developing content (plot, setting, characters, barks, dialogue, events, lore, item descriptions, tutorials, etc.) & provide guidance to lead scriptwriters to achieve quality.
· Communicate with collaborative teams to ensure consistency across the board.
· Review and discuss budgets and timelines with the producer.
· Cast actors & guide voice over and motion capture recordings.
· Occasionally travel locally and abroad to present the game, meet with external partners, etc.
· Help with any marketing and public relations projects, and assist with localization needs.
· Participate in recruitment to build your scriptwriting team & foster their growth.
Qualifications
What you bring
· A degree in Creative Writing, Literature, Film, or equivalent
· At least 5 years of writing experience or related experience + 2 years of leadership
· Solid understanding of the video game industry, the market, and pop culture
· A highly creative, collaborative, empathetic, and innovative spirit
· Curiosity, flexibility, and plenty of resourcefulness
· Exceptional problem-solving, organizational, communication, interpersonal, presentation, and mentorship skills
· Ability to improvise and to adapt to feedback
What to send our way
· Your CV, highlighting your education, experience, skills, and any games shipped
Please feel free to send us samples of your best work (attach files or send us a link to your personal website or online portfolio).
Additional information
About us
At Ubisoft Montreal, a preeminent developer of video games located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.
When you join Ubi Montreal, you enter a community of passionate, extraordinary developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.
More than anything, at Ubi Montreal, you will regularly ship a variety of big, quality titles – Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor and… well we can’t disclose all our secrets just yet… – and work with some of the most talented people in the industry.
We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.
R6 Brand Intellectual Property Director
Montreal, Canada - Full-time - REF25356J
Job Description
Reporting to the Vice President of the R6 Brand, this role is responsible for implementing a world-class connected content strategy that leverages multiple games, media channels and retail products. You act as a keeper and visionary of intellectual property. As a key member of the brand leadership team, you establish the process by which intellectual property is developed, with the respect and involvement of all creative directions and brand partners.
About Rainbow Six
As a team, we firmly believe:
- In a sustainable work rhythm and a healthy and inclusive environment.
- In iterative development and delivering value to players quickly (we ship live every 2 weeks!).
- That nothing is off-limits, and it’s possible (and encouraged) to deliver major technical improvements in small increments.
- That this philosophy enables us to deliver a better quality game for our players.
What you’ll do
- Be responsible for the smooth operation and continuous improvement of the processes by which all internal and external product teams become and remain aligned with the IP, content strategy, stories, characters, events and details to be expressed in their expressions of IP and for what purpose.
- Effectively communicate the content strategy to all brand teams to ensure they:
- Have a clear understanding of the IP they are working in, from the why to the fine details
- Have all the information they need to develop their product storytelling plans in a way that respects and enhances the IP strategy
- Are aware of and accountable to IP constraints and strategy
- Believe in and happily participate in a process by which all products of an IP are aligned to maximize fan love and profitability
- Effectively facilitate and resolve alignment or strategy conflicts within the IP
- Ensure that all brand teams share learnings, best practices, risks and truths with each other with the goal of improving fan love and profitability of the IP
- Design and implement a process for brand teams to identify and propose previously unknown opportunities for IP
- Support external partners, their businesses and employees and ensure that everyone is respected within the brand to ensure product and IP goals are met
Qualifications
What you bring
- At least 8 years of experience on AAA games or multimedia projects
- Experience writing creative content, developing, producing or editing large global and transmedia IPs (print/digital publishing, streaming, television or theater)
- Deep understanding of world building and transmedia connected content strategies
- High emotional intelligence and hyper-communication skills
- Experience managing people and leading without ego
- Expertise in providing empathetic, productive and timely feedback on creative content
- Broad understanding and culture of video games
- Strong technical skills and broad film culture
- Strong understanding of the interactive medium and its power to support exploration and experimentation
- Ability to commit to mutual respect and "safe space" creative team values
Additional information
What to send our way
- Your CV highlighting your education, experience, and skills
Please note that if you need a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government
A real live person will review your application. In this case, it’s our talent acquisition team lead Alexis. As he learns more about you through your profile, get to know him through the video below.
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Associate Producer
Montreal, Canada - Full-time - REF7180H
Job Description
As an Associate Producer at Ubi MTL, you’ll drive the development of a specific part of a game. Depending on the project’s larger production strategy and organizational structure, your part could be a component like animation, level design, gameplay, world, or a combination of a few.
All in all, you’ll guide one or many multidisciplinary teams to bring your assigned portion to life from start to end. You’ll pair well-designed work processes with clear expectations for your team members to do their best work and optimize their talents.
Through careful planning, follow-through, and oversight, you’ll keep development on pace, ensuring that time is spent on the right things, and pivot when need be.
While pushing production capacity and quality, you’ll see to it that your team is ready and able to deliver their chunk of the game on time and in a supportive environment.
What you’ll do
- Partner with the core team to understand the overall game vision and requirements + communicate them across the production floor.
- Establish the scope of your area of focus: create its long-term roadmap and schedule, establish its deliverables, quality targets, and key milestones, and define its development strategies and budgets.
- Put everything in place to pave the way for production: develop workflows and pipelines + implement means to facilitate interaction between colleagues.
- Set clear goals for your team members to achieve + make sure the process of delivering those goals is as smooth as possible.
- Anticipate risks & put plans of action in place to overcome them.
- Meet with your team to clarify milestones, prioritize deliverables, give updates, address concerns, provide direction, gather feedback, etc.
- Sync up with the producer, production director, and production managers on progress and momentum + follow up on budgets.
- Look for opportunities to improve and evolve our processes, methods, and practices.
- Take part in recruitment to build your team + foster their professional growth and career progression.
Qualifications
What you bring
- Around 5 years of experience in production or project management in the video game industry (or other relevant experience)
- Plenty of flexibility to adapt to a range of situations & navigate interdependencies
- Familiarity with a variety of project management methodologies
- Excellent communication, interpersonal, and presentation skills
- An attentive, collaborative, and innovative spirit
- A people-oriented approach: sure, you care about results, but you never lose sight of the dedicated people behind them
What to send our way
Your CV highlighting your background, skills, and any games shipped
A real live person will review your application. In this case, it’s our talent acquisition specialist Eric. As he learns more about you through your profile, get to know him through the video below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
3D Character Artist (Senior)
Montreal, Canada - Full-time - REF24069U
Job Description
As a Character Artist at Ubi MTL, you'll create people, creatures, and animals for players to interact and connect with. You’ll combine your artistic and technical talents to form the physical features that define the characters that live within our worlds.
You'll enjoy the detailed, versatile, far-from-boring character development process. To you, creating new blend shapes, good edge flow, and optimized meshes will be opportunities to push your skills. Always eager to improve, you’ll constantly be on the lookout for feedback to refine your art and build the best foundation for characters to be brought to life.
What you'll do
- Sculpt high poly characters with ZBrush, Marvelous Designer, modeling softwares.
- Rework the topology and optimize low poly model
- Work on UV packing while taking in consideration the customization features in the engine.
- Bake the different maps of the PBR workflow from high poly to low poly.
- Create PBR textures in Substance Painter.
- Integrate low poly model from 3Ds Max to the engine.
- Add details with in-engine shaders.
- Collaborate with teammates and lead to ensure delivering everything by the deadline.
Qualifications
What you bring
- Game industry experience with 3D packages, preferably 3DSMax & ZBrush (AAA game experience is an asset)
- Knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
- Solid high & low resolution modeling and texturing skills
- Experience in modeling of realistic human anatomy
- Good working knowledge of and experience with facial and hair development
What to send our way
- Your CV highlighting your background and skills
- A demo reel with a breakdown of your best work – seriously, show us your process! Attach samples or send us a link to your personal website or online portfolio.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Assistant Animation Technical Director
Montreal, Canada - Full-time - REF25915G
Job Description
As an Assistant Animation Technical Director at Ubi MTL, you will support the design and implementation of the technical animation pipeline, production workflow and the technical requirements for delivery and needs of the projects assigned to you. In concert with the other department managers, you will support the direction, design and technological vision of the animation pipelines & tools for the pipeline [real-time].
What you'll do
- Define your team’s technical needs by consulting project documents and communicating with those involved in the development of the creative vision (design and artistic) in collaboration with the TD;
- Help develop/select the best internal and external tools, in collaboration with the TD, to enhance and facilitate the work of the animation team by testing tools before they are deployed on the project and ensuring their proper functioning throughout the process;
- Suggest best practices to the TD to standardize work methods and ensure the validity and integrity of the data by drafting and updating pipeline documents on a regular basis, setting out a common classification system, training processes users and regularly reminding the animation team members of the technical constraints and their rationale;
- Ensure the technical validation of the data produced by the animation team, resolve first-line technical issues to support the team by working in close collaboration with programmers and the TD, inform the TD of any current and/or future technical issues and recommend solutions;
- Participate in the optimization and debugging to fix the issues raised in your field of expertise;
- Inform the TD on the advancement of the work on a regular basis to ensure that the TD is able to assess the progress of the deliverables;
- Carry out working unit-related tasks (part of the time);
- Carry out all other related tasks.
Qualifications
What you bring
- Around 5 years of animation, rigging, or programming experience (or related experience) + 3 years of leadership
- In-depth knowledge of game engines (e.g. Unity or Unreal) & 3D software (3DS Max, Maya, and MotionBuilder) + an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript), motion capture, and state machines
- A degree in 3D Animation, Computer Science, or Computer Engineering (or related training)
- Excellent communication, interpersonal, mentorship, time management, organizational, and presentation skills
- A highly innovative, collaborative, attentive, and solution-oriented spirit
- Critical thinking, curiosity, resourcefulness, and plenty of flexibility
- Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
- A passion for sharing your knowledge and helping others learn and grow
What to send our way
- Your CV highlighting your education, experience, skills, and games shipped
- Samples of your work or any supporting documentation you find relevant
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Yael. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About Us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Environment Artist (Level Artist)
Montreal, Canada - Full-time - REF25408W
Job Description
As an Environment Artist (Level Artist) at Ubi MTL, you'll create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one.
Be it in a level, side mission, or piece of an open-world map, you assemble and position key elements to deliver impactful visual moments and enhance the player experience. Every asset you carefully place, from a building to a prop, tells a story and evokes an atmosphere and a mood.
Even within a given framework, you can push creative boundaries – and you have the artistic ability to do it. You know how to modify lighting, play around with composition, and add just the right amount of detail to develop a game space with plenty of personality.
What you’ll do
- Collaborate with level designers and the art director to discuss and understand game intentions and vision;
- Perform artistic research (find written descriptions and visual references);
- Set up placeholders and submit modelling and texturing requests to artists;
- Find balance between artistic aspects and technical constraints;
- Integrate and build assets into the game engine to set and dress a polished scene;
- Ensure integrated work is aligned with artistic direction and makes sense gameplay wise (test and improve).
Qualifications
What you bring
- A college diploma in 3D Modelling or equivalent
- Experience in modelling, texturing, lighting, and image processing, or other relevant experience
- Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
- Understanding of art fundamentals: lighting, composition, colour theory, etc.
- Strong communication and interpersonal skills
- Curiosity, flexibility, and resourcefulness
- Creativity and a keen eye for detail
*Knowledge of 3D scanning and optimization techniques, a huge plus
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
What to send our way
Your CV, highlighting your education, experience, and skills
A portfolio of your best 3D work! Attach images or send us a link to your personal website or online portfolio.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Production Director
Montreal, Canada - Full-time - REF21442P
Job Description
Production Director, Ubisoft Montréal As a Production Director at Ubi MTL, you’ll plan and guide the overall development of a game. You’ll set its production process up for success and then see it through from conception to completion: tracking and fine-tuning along the way.
With a thorough grasp of the experience we intend to deliver, and the effort involved in producing it, you establish the optimal approach to align our ambitions with our abilities.
Responsible for moving all of the production team forward from one phase to the next, you keep an eye on obstacles that could jeopardize the project as a whole, and adapt accordingly.
Plus, you provide the conditions for everyone to contribute together, combine their complementary expertise, and enable their game – their months of dedication, decision-making, and creation – to reach an audience.
What you’ll do
- Work closely with the producer and creative director to assess the overall game vision & project requirements.
- Define the scope of the entire project: create its high-level roadmap and timeline, establish its main deliverables and key milestones, and set its development strategies and budgets.
- Build the project's organizational structure to optimize the team's talents.
- Anticipate and identify risks and setbacks + put plans in place to overcome them.
- Develop communication channels to foster collaboration and interaction between colleagues, co-dev studios, and internal and external partners.
- Monitor progress + sync up with associate producers and production managers to keep the project on pace.
- Reflect on what’s working and what’s not + look for areas of improvement to evolve our processes, methods, and practices.
- Create and maintain a supportive work environment + grow the production team.
Qualifications
What you bring
- 7 years of experience in production management in the video game industry (and other related experience)
- In-depth knowledge of development pipelines and interdependencies + familiarity with a variety of project management methodologies
- A degree in Project Management or Business Administration (or relevant training)
- An innovative spirit that drives you to explore and bring about new ways of doing things
- The ability to influence change + anticipate blockers and find creative solutions to remove them
- A collaborative mindset
- Excellent communication, presentation, and interpersonal skills
- Consideration of the impact your choices have on creators
- Plenty of flexibility to adapt to whatever production (inevitably) throws your way: you can modify any part of your plans based on the situation
What to send our way
- Your CV highlighting your education, experience, and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Eric. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Game Designer (3C)
Montreal, Canada - Full-time - REF14180Q
Job Description
As a Game Designer at Ubi MTL, you will be the creative energy behind a specific set of game systems and mechanics. You provide players with tools to build unique gameplay experiences and opportunities to make meaningful choices.
You go through an iterative, hands-on process of adjusting and balancing your design as you bring it from concept to playability. Throughout production, you shift your focus from the big picture to the micro details; tackling hurdles in development and stepping back to asses how all the pieces connect and affect each other. You tweak and tune until it finally happens: a smooth and engaging player experience emerges.
What you’ll do
- Drive and own the design of AAA quality 3C (character, controls and camera) gameplay features from conception through final product.
- Create new systems and features while balancing and tweaking existing ones.
- Collaborate with cross-functional teams to integrate your assigned features.
- Develop in-engine prototypes.
- Adapt to technical and production constraints, reworking your design when and as often as needed.
- Create and maintain design documentation that will guide interdependent teams.
Qualifications
What you bring
- Experience in video game production. It would be ideal if you had experience with single-player 3rd person action adventure games.
- An ability to recognize great game feel and how to manifest player fantasy into gameplay mechanics.
- Experience with game engines (e.g. Unity or Unreal) and productivity software (word processors, spreadsheets, etc.)
- An innovative, empathetic, and collaborative spirit
- Exceptional communication, interpersonal, and presentation skills (you’re able to clearly explain your thought process on paper and in person)
- Critical thinking, curiosity, resourcefulness, and plenty of flexibility
- A solid understanding of the market and a passion for video games – you play enough to know what makes quality gameplay!
What to send our way
- Your CV highlighting your education, experience, and skills
- Samples of your work (attach files or send us a link to your demo reel or online portfolio)
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
A real live person will review your application. In this case, it’s our talent acquisition specialist Eric. As he learns more about you through your profile, get to know him through the video below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Craft Lead (UX/UR) – User Research Lab
Montreal, Canada - Full-time - REF22331Z
Job Description
At Ubisoft Canadian User Research Lab, we contribute to creating the best gaming experiences by putting players – their behaviours, motivations, and more – at the centre of the player experience. Working hand in hand with production teams, we deliver in-depth player insights to guide decision-making, combining state-of-the-art qualitative and quantitative analysis through a variety of methodologies and data sources to do so.
About the role
The Craft Lead’s responsibilities can be summarized by the onboarding and continuous development of craft experts, the implementation of initiatives ensuring the continual improvement of their craft, leading to the delivery of accurate, relevant, and actionable player insights to productions. This key role contributes to the development and implementation of strategic initiatives that drive growth of our team and strengthen the partnership mindset with our stakeholders.
The User Research Craft Lead focuses on helping experts carry influence on projects and productions while providing impactful insights. Their mandate is to guide experts into adopting a big-picture mindset for creating efficient partnerships with productions. As a Craft Lead, you help strike the balance between the theoretical mindset of research and the actionable insights that provide value and impact. As an experienced User Researcher, you invite your experts to assess the why of doing things to become efficient partners with production leadership in their continuous effort to extend the reach of research. As a group, the impact of our research ranges from positively influencing player experience decision making process in our stakeholders to embedding the mindset of User Research into production to help anticipate their needs.
The Craft Lead, as an integral part of the Academy pole, will be on the forefront of the latest and greatest methods and continuously foster collaboration through communities of practice at Ubisoft. Craft Leads both contribute and keep track of the continuous innovation efforts at the Lab by various experts. They stay on top of the most recent breakthroughs in User Research and play a key role in democratizing the latest and greatest methods and trends. Their contribution can range from the beginning of the study (needs assessment, choice of KPIs and methods) to data analysis, both quantitative and qualitative, during and after the fieldwork and finally to report preparation & presentation.
What you'll do
Contribute to overseeing the research quality and continual professional growth of 20+ User Research experts with managers by adopting a role of coach/mentor;
Deliver learning and development resources on User Research (KPI definition, efficient data analysis, report writing, presenting…) based on experts’ deliverables;
Change-manage improvements to practice by documenting our learnings and innovations;
Arrange internal project retrospectives to ensure systematic reflection and adoption of new practices;
Explore opportunities to design state-of-the-art methods, tools & processes to increase the impact and depth of our insights;
Establishing and maintaining efficient communications with various stakeholders involved in the department’s activities;
Collaboratively drive the recruitment and onboarding of new User Research experts, especially in terms of data analysis and reporting;
Work hand-in-hand with team leads in a dotted-line structure with experts;
Foster collaboration by working closely with other craft leadership colleagues and other team members to further drive knowledge development (e.g. Community of Practice, sharing sessions, best practices alignment,…)
Qualifications
What you bring
A minimum of 5-7 years of experience with handling and presenting insights to high-level stakeholders in user research and/or game related environments;
Significant hands-on experience in data analysis and insights writing/presenting;
Experience presenting insights to diverse audience and adapt messaging;
Knowledge of video games, user experience, and game development;
Advanced knowledge of applied research methods and best practices - behavioural and attitudinal, quantitative and qualitative;
Demonstrable experience supporting the growth of others, e.g. through coaching, mentorship, and/or formal training;
Strong communication skills and an empathetic leadership;
Experience conducting and presenting research embedded on a production or product tea
What to send our way
- Your CV highlighting your education, experience, and skills
A real live person will review your application. In this case, it’s our talent acquisition specialist Alexis. As he learns more about you through your profile, get to know him through the video below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
3D Modeler (Senior)
Montreal, Canada - Full-time - REF21815E
Job Description
As a 3D Modeler at Ubi MTL, you will create assets, environments, creatures, and animals for players to interact and connect with. You’ll combine your artistic and technical talents to form the physical features that define the characters that live within our worlds.
To you, creating new blend shapes, good edge flow, and optimized meshes are opportunities to push your skills. Always eager to improve, you’re constantly on the lookout for feedback to refine your art and build the best foundation for characters to be brought to life.
What you’ll do
- Collaborate with the art and narrative teams to understand the game’s creative and artistic visions.
- Develop and polish your character art throughout the 3D pipeline (modeling, sculpting, texturing, retopologizing, UV unwrapping, etc.).
- Find balance between artistic aspects and technical constraints to achieve aesthetic quality and technical functionality.
- Partner with riggers and animators to make characters move believably.
- Adapt your work based on feedback from play testers and interdependent teams.
Qualifications
What you bring
- A college diploma in 3D Modeling, Fine Art, or equivalent (undergraduate degree an asset)
- At least 1-3 years of experience in modeling, texturing, or other related experience
- Knowledge of 2D art tools (e.g. Photoshop) and 3D software (3DS Max, Maya, Substance Painter, Marvelous Designer, and ZBrush) *
- Solid understanding of topology, materials, textures, proportion, and anatomy + animation and game limitations (poly count, memory, etc.)
- A highly creative, collaborative, and innovative spirit
- Excellent communication and interpersonal skills
- Motivation to reach out for feedback and adapt to it
What to send our way
- Your CV highlighting your education, experience, and skills
- A portfolio of your best 3D work – especially the transition of a 2D design into a 3D character! Attach images or send us a link to your personal website or online portfolio.
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Texture Artist
Montreal, Canada - Full-time - REF24598W
Job Description
As a Texture Artist at Ubi MTL, you'll make an immersive world come alive by creating and applying textures that give depth and dimension to everything within it. With a mix of observation, skill, and imagination, you add the details that define characters, objects, and environments.
You take inspiration from reality to build believable materials and adapt to new tools to push them to their full potential. You freely choose the methods that work best for you to create a finished look that fits the feel of the game and makes it memorable.
What you’ll do
- Collaborate with the art team to grasp the game’s artistic vision and set texture priorities.
- Study concept art and research your own references to develop the visual design language.
- Work closely with level artists to understand environment needs.
- Create textures from scratch, references, or scans & build and organize your texture library.
- Partner with modellers to suggest textures and help with 3D mapping.
- Find balance between artistic aspects and technical constraints.
- Polish textures and apply them to 3D models.
- Document and share your knowledge and best practices.
- Modify your work based on feedback received from interdependent teams (debug and optimize).
Qualifications
What you bring
- Experience in texturing, modelling, lighting, or other related experience
- Knowledge of 2D art tools (e.g. Photoshop) and familiarity with the 3D software Maya + game engines (e.g. Unity or Unreal)
- Experience in creating and managing shaders in VRAY
- A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.), physically based rendering, and game constraints
- A highly creative, collaborative, and innovative spirit
- Excellent observation, communication, interpersonal, and presentation skills
- Motivation to reach out for feedback and adapt to it
- Aesthetic sensitivity and a keen eye for even the subtlest of details
What to send our way
- Your CV highlighting your background and skills
- A portfolio of your best work (attach images or send us a link to your personal website or online portfolio)
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Voice designer
Montreal, Canada - Full-time - REF25876V
Job Description
The Voice designer will implement the artistic vision and technical and organizational content pertaining to the voices/dialogues at all game production phases (design, prototype, create, support and implement).
What you'll do:
- Understand the vision and scope of the project to design a voice system and related features (or adapt existing material). The system must also be designed to support and reinforce other design aspects (game/level/sound design);
- Create a voice integration pipeline (or modify an existing pipeline) that is in line with the project vision and inform the units that work with voices (scriptwriters, animators, localisation, etc.). Adapt the pipeline and tools used based on project modifications and the needs of the other design teams (game/level/sound design) by collaborating with the programming and a transversal team;
- Organize and share data (Mocap and studio recordings, automatic dialogue replacements, temporary robotic voices, etc.) to facilitate voice integration by other working units;
- Give effect to the impact of the voice requests when defining the project objectives as well as in terms of costs and resources and make recommendations based on the project vision;
- Share the document with the programming team to modify tools (game engine, oasis) and add features in the sound engine;
- Assign tasks to sound programmers in collaboration with the GPPM to create specific voice/dialogue tools;
- Contribute to casting with the scriptwriter and creative director to select the best actors for the game;
- Lead voice/dialogue integration in the game and supervise voice/dialogue integrators in these tasks and related tasks;
- Help prepare and set out the voice content of the mocap sessions;
- Define and carry out voice processing whenever effects are required (e.g. fantasy game);
- Validate the voice/dialogue recording sessions with the sound engineer and voice director;
- Take part in voice recordings by providing input to the voice director on dialogue recordings by ensuring that the intonations, intentions and projections are credible in light of the script;
- Help plan voice/dialogue production and follow up on these elements throughout the production process in collaboration with the production manager/associate producer;
- Support localisation by sharing knowledge on the voice systems and their features to provide information on the work to be carried out and follow up on changes to ensure that all elements are in line with the project and expected deliverables;
- Ensure that voice/dialogue mixing meets reference standards;
- Establish the voice/dialogue test plans with the QA team;
- Play an active role in debugging and ensure the quality of the final product;
Qualifications
What you bring to the team:
- 5-8 years’ professional experience in scripting and/or game design;
- Participation in at least one game production;
- Voice/dialogue production experience in film or television as a voice director/technician
- Good interpersonal and communication skills;
- Ability to quickly learn new software;
- Ability to direct voice recording sessions;
- Bilingualism (French-English);
- Extensive scripting, post-production and voice production knowledge;
- Basic audio equipment knowledge;
- Basic knowledge of Pro Tools;
- Knowledge of voice and voice history in video games and experience in the field
Additional information
At Ubisoft Montreal, a preeminent developer of video games located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.
When you join Ubi Montreal, you enter a community of passionate, extraordinary developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.
More than anything, at Ubi Montreal, you will regularly ship a variety of big, quality titles – Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor and… well we can’t disclose all our secrets just yet… – and work with some of the most talented people in the industry.
We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.
AI Programmer -Unannounced Project
Montreal, Canada - Full-time - 6096BR
Job Description
When you’re an AI Programmer at Ubi Montreal, you care about keeping our players immersed in the game world. Using our most advanced tools, you make the unexpected come to life; in many ways, you are responsible for creating the exciting, suspenseful, and downright fun interactions within a game's universe. One of your biggest thrills is witnessing players engage with your work in surprising new ways.
You understand that game development is an iterative process and you work with mission designers to improve each new version. As a dependable and collaborative member in an interdependent team of programmers, animators, designers, and dev testers, you provide the remarkable AI knowledge that will create the most compelling and interesting AI experience possible for our players.
The daily life of an AI Programmer at Ubi Montreal
When you get in in the morning, you sync up to the latest code and data, and check your email.
Then it's off to your morning scrum, where the team discusses issues that have arisen. You present avenues for AI improvement, and what you will be working on for the day – which is programming AI for non-playable characters' (NPCs) behaviours, navigation, decisional systems and traffic systems, for instance, and fixing AI-related bugs.
In collaboration with designers, you ensure that the game's AI systems are coherent and maintain high standards of quality.
Qualifications
What it takes to make it
- Around 3 years' experience in artificial intelligence programming in a game production team or on an interactive entertainment project;
- Proficiency in C++ and C#
- Experience developing on video game consoles, PC, and mobile
- A degree in Computer Science or Computer Engineering (or related training)
- That rare mix of attention to detail and flexibility in your work organization
- A proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game
- A creative and innovative spirit
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
What to send our way
- Your CV, highlighting your background and skills
A real live person will review your application. In this case, it’s our talent acquisition specialist Alison. As she learns more about you through your profile, get to know her through the video below.
Additional information
About us
Creating the unknown since 1997. At Ubisoft Montreal, we’re united by a common goal: to enrich players’ lives with original and memorable gaming experiences. We develop iconic franchises that engage millions around the world, like Assassin’s Creed, Far Cry, For Honor, Rainbow Six, Watch Dogs – and, well, we can’t disclose all our secrets just yet.
Our biggest strength is – and always will be – our people: the immensely talented team members surrounding, supporting, and producing the high-quality games that have made our studio what it is today.
When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection: an environment with a variety of voices, identities, backgrounds, experiences, and perspectives. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
Here, our shared desire to dream big, take risks, and constantly improve contributes to the innovation and boundary-pushing that ultimately leads to our collective success.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Generalist Programmer
Montreal, Canada - Full-time - 4301BR
Job Description
As a generalist programmer at Ubisoft Montreal, you will create stable, functional, and high-performance tools and systems that will allow the studio to realize its current and future creative visions, and to deliver internationally renowned games.
You will work in a collaborative, state-of-the-art environment on various aspects of production: game engine, editor, middleware, etc. You will also be able to sharpen your analytical skills by tackling the technical challenges associated with a variety of systems (AI, 3D, sound, animation, etc.), adding many other strings to your bow by doing so.
Your contributions will be essential to the foundation of our systems. Simply put, without your versatile know-how, the production teams won’t be able to do their work!
What you’ll do
- Develop generic systems that will support the functionalities of the specialized programming teams + ensure their integration (engine, editor, or middleware).
- Support the production teams by ensuring the stability and proper functioning of their systems and tools.
- Program in a clear and structured manner while respecting performance, maintenance, modularity, extensibility, and compatibility requirements.
- Be in constant communication with the production teams and the people who use your tools to respond to their requests and needs.
- Monitor performance and memory budgets and adjust as needed.
- Debug and optimize existing systems to facilitate the work of other programming teams.
- Document your work to transfer your knowledge and allow production to understand the systems and their functionalities.
- Keep abreast of advances in the field of programming.
Qualifications
What you bring
- Around 5 years of experience in software programming, ideally in the video game industry or any other relevant experience
- Excellent proficiency in various programming languages, especially C++
- A degree in Computer Science or Computer Engineering (or related training)
- Good analytical and synthesis skills and attention to details
- Ability to work as part of a team and good interpersonal and communication skills
- Autonomy, curiosity and resourcefulness, that push you to go talk to people.
- Flexibility in the organization of your work, allowing you to adapt to changes.
What to send our way
- Your CV highlighting your background and skills
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Cloud Administrator
Montreal, Canada - Full-time - REF24284V
Job Description
Ubisoft IT is looking for a Cloud Administrator to join the Ubisoft Hosting team. As part of this team, you will contribute to the development, design, and creation of our OpenStack cloud infrastructure hosted in our data center, by adding your knowledge of storage, operating systems, scalability, and reliability. As a Cloud Administrator, your role will be to participate in the optimization, deployment, and maintenance of our private cloud platforms.
Responsibilities
- Participate in the design and construction of our internal cloud platforms, in partnership with all stakeholders;
- Work collaboratively with your team to improve the continuous integration and deployment (CI/CD) flow as well as other deployment processes;
- Identify patterns that affect the performance, reliability, or availability of products or services through automation or other innovative techniques;
- Support services in production by managing alerts, resolving issues by finding the origin of bugs, identifying recurring incidents, and proposing sustainable solutions by applying appropriate technologies all while being compliant with Ubisoft standards;
- Be a driving force behind process optimization, team operations, and DevOps best practices.
Must be available to work on-call on a rotational basis.
Qualifications
- Good knowledge of the OpenStack ecosystem and proficiency with GNU/Linux systems;
- Experience with CI/CD pipelines and automation tools such as GitLab CI or Jenkins;
- Experience with configuration management tools such as Ansible, Chef, or Puppet;
- Experience with programming and scripting languages such as Python, Bash, or GoLang;
- Knowledge of a monitoring tool such as Sensu, Zabbix, or Prometheus.
Additional information
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Lead - UI
Montreal, Canada - Full-time - REF18072L
Job Description
As a Technical Lead at Ubi Montreal, you’re an established leader, an expert in your field, who relies on past learnings to guide decisions in the present and proactively plan for the future.
You steer a team of programmers towards a technical vision, plus produce high-quality code and navigate constraints to turn it into reality.
With a responsibility to help your team of programmers develop their skills, you coach and mentor them, empowering them to innovate and perform at their best.
Thanks to your expertise, credibility, and reliability, not only can developers on your project turn to you for information and direction, but so can others. You’re a go-to person for guidance and a trusted advisor for Ubisoft employees worldwide.
What you’ll do
- Define the technical vision within your area of specialization (e.g. gameplay, animation, UI, physics, AI, 3D, engine, etc.) + plan its technical roadmap.
- Regularly meet with your programming team to discuss progress; tackle setbacks; share updates; present features; give feedback; informatively and constructively explain the root causes of risks and issues; etc.
- Mentor and motivate programmers to develop their technical skills + provide them with what they need to work efficiently and achieve quality (tools, pipelines, etc.).
- Write elegant code customized to the hardware you’re working with.
- Provide technical oversight by reviewing code and making technical validations.
- Anticipate and assess complex, escalated issues + propose adapted solutions.
- Sync up with other technical leads to remove blockers and keep production moving forward.
- Communicate with interdependent teams on other projects to exchange information.
- Stay up to date on technological advancements and industry standards to define our best practices + share them with our studios.
Qualifications
What you bring
- Around 7 years of programming experience in C++
- · A deep understanding of a variety of game engines, systems, programming languages, interdependencies, and critical issues
- · The ability to make informed, immediate decisions with minimal long-term impacts
- · A strategic approach to problem-solving: you don’t just patch problems, you solve them so that they never happen again
- · Excellent mentorship, interpersonal, and presentation skills
- · A highly innovative and collaborative spirit
- · Effective cross-departmental communication: you can easily communicate with all disciplines + break down complex information for various audiences
- · A desire to share your knowledge to push the boundaries of technology & help others improve their skills
Additional information
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Directrice, Directeur technique animation
Montreal, Canada - Full-time - REF24412J
Job Description
Ayant le plus haut niveau de connaissances quant à notre technologie et possédant une vue d'ensemble du projet, en tant que directrice ou directeur technique de l'animation à Ubi MTL, vous offrirez de l’expertise, des outils et du soutien afin de mener un jeu (et ses créatrices et créateurs) vers le succès.
Sans avoir peur d'innover, vous établirez un plan concret afin d'éliminer l'écart entre la conception d'idées et leur mise en pratique. Même si chaque journée de développement comportera son lot de défis anticipés et imprévus, vous conserverez toujours une perspective globale.
En tant que penseur·euse stratégique et planificateur·trice tactique, vous maintiendrez l'équilibre entre les priorités à court terme et les objectifs à long terme, tout en tenant compte des impacts futurs de vos décisions.
Ce que vous ferez
- Collaborer avec les autres membres de l'équipe de direction pour élaborer la vision globale et déterminer la faisabilité technique.
- Passer en revue les éléments de conception du jeu + identifier et analyser les risques (moteur, mémoire, fréquence d'images, etc.).
- Travailler en étroite collaboration avec les programmeuses et programmeurs pour évaluer les outils d'animation et de rigging existants + à l'occasion, concevoir des outils personnalisés pour améliorer le flux des tâches.
- Répondre aux besoins techniques de l’animation, de la conception de jeux et du rigging + expliquer de manière informative et constructive les causes des risques, des blocages, etc.
- Former vos membres d’équipe en leur apprenant les outils et techniques et les informant de nouveaux processus.
- Résoudre des problèmes complexes ou prioritaires + effectuer des validations techniques.
- Préparer les bilans de projets et offrir des recommandations rentables et efficaces pour faire évoluer nos techniques et nos contenus d'animation.
- Anticiper les avancées technologiques et se tenir informé·e des tendances du marché afin de définir nos meilleures pratiques et les partager avec nos studios et l'industrie.
- Participer au recrutement pour agrandir votre équipe d’animation et favoriser son perfectionnement professionnel.
Qualifications
Ce que vous apportez à l'équipe
- Environ 7 ans d'expérience en animation, création de systèmes animables ou programmation (ou autre expérience pertinente) + 3 ans d'expérience en leadership
- Une connaissance approfondie des moteurs de jeu (p. ex. Unity ou Unreal) et des logiciels de conception 3D (3DS Max, Maya et MotionBuilder) + une compréhension des langages de script (p. ex. C#, Python, JavaScript, MaxScript), de la capture de mouvements et des state machine
- Un diplôme en animation 3D, informatique ou génie informatique (ou une formation connexe)
- D'excellentes aptitudes en communication, relations interpersonnelles, mentorat, gestion du temps, organisation et présentation
- Un esprit innovateur, collaboratif, attentif et à la recherche de solutions
- Une pensée critique, de la curiosité, de la débrouillardise et une grande flexibilité
- Une familiarité avec les logiciels de suivi des bogues (p. ex. Jira) et les systèmes de gestion des versions (p. ex. Perforce)
- Une passion pour le partage de connaissances; vous avez une inclination à aider les autres à apprendre et à évoluer
Ce qu’il faut nous envoyer
- Votre CV mettant en valeur votre parcours, vos compétences et vos jeux livrés
- Des échantillons de vos travaux ou de la documentation à l’appui que vous jugez pertinente
Des personne réelles analyseront votre candidature. Dans ce cas, il s'agit de Yara et Yael, nos spécialistes en acquisition de talents. Alors qu’elles commencent à faire votre connaissance à travers votre profil, apprenez à les connaître à travers les vidéo ci-dessous.
Additional information
À propos de nous
Les équipes d’Ubisoft comptent 20 000 personnes réparties sur plus de 30 pays aux quatre coins du monde et sont liées par une mission commune : enrichir la vie des joueuses et des joueurs au moyen d’expériences de jeu originales et mémorables. Leur énergie et leur talent ont permis de donner vie à de nombreuses franchises acclamées telles que Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six et bien d’autres à venir.
Ubisoft est une entreprise soucieuse de l’égalité des chances et estime que la diversité des origines et des perspectives est essentielle pour créer des mondes qui permettent l’épanouissement et l’expression de tous·tes.
Travailler à Ubi MTL, c’est jouir d’un milieu de travail qui éveille la créativité et favorise la connexion. Nous offrons un espace collaboratif axé sur l'avancement professionnel, les occasions d'apprentissage et le bien-être (nos importants avantages sociaux en témoignent!).
Si vous êtes enthousiaste à l’idée de relever des défis passionnants, d’exploiter les toutes dernières technologies et de prendre part au futur du divertissement, rejoignez-nous pour créer l’inconnu.
À Ubisoft, vous êtes les bienvenu·es tel·les que vous êtes. Nous accueillons la diversité sous toutes ses formes. Nous nous engageons à favoriser un environnement de travail inclusif et respectueux de toutes les différences.
Technical Animation Director
Montreal, Canada - Full-time - REF24412J
Job Description
With a high-level understanding of the capabilities of our technology combined with your visibility on the project as a whole, as a technical animation director at Ubi MTL, you provide expert insight, tools, and support to steer a game – and its creators – towards success.
Unafraid to innovate, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice. Though every day of development brings a mix of expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals while consistently considering the future impacts of your choices.
What you’ll do
- Collaborate with other core team members to develop the overall vision & determine technical feasibility.
- Review game design concepts + identify and analyze risks (engine, memory, frame rate, etc.).
- Work closely with programmers to assess existing animation and rigging tools + occasionally design custom ones to improve pipelines.
- Support animators, game designers, and riggers with their technical needs + informatively and constructively explain the root causes of risks, blockers, etc.
- Train team members on tools and techniques + raise awareness of new processes.
- Resolve complex, escalated issues & make technical validations.
- Prepare post-mortems + recommend cost- and time-efficient solutions to evolve our animation content & tech.
- Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry.
- Participate in recruitment to build the animation team & foster their professional development.
Qualifications
What you bring
- Around 7 years of animation, rigging, or programming experience (or related experience) + 3 years of leadership
- In-depth knowledge of game engines (e.g. Unity or Unreal) & 3D software (3DS Max, Maya, and MotionBuilder) + an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript), motion capture, and state machines
- A degree in 3D Animation, Computer Science, or Computer Engineering (or related training)
- Excellent communication, interpersonal, mentorship, time management, organizational, and presentation skills
- A highly innovative, collaborative, attentive, and solution-oriented spirit
- Critical thinking, curiosity, resourcefulness, and plenty of flexibility
- Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
- A passion for sharing your knowledge and helping others learn and grow
What to send our way
- Your CV highlighting your education, experience, skills, and games shipped
- Samples of your work or any supporting documentation you find relevant
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Yael. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About Us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Art Director
Montreal, Canada - Full-time - REF24481A
Job Description
As a Technical Art Director at Ubi MTL, you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.
Working with other directors early on, you discuss intentions before making any commitments. You take into account not only measurable factors such as rendering, performance, and memory, but also intangible ones like timing and momentum. Seeing the facts realistically, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice.
Though every day of development brings its own mix of both expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals, while consistently considering the future impacts of your choices.
What you’ll do
- Collaborate with other core team members to develop the overall vision & determine technical feasibility.
- Identify and analyze risks (engine, data, features, etc.).
- Assess existing tools + occasionally design custom ones to support art pipelines and workflows & sustain the vision.
- Meet with technical artists and assistant technical art directors to share information and updates, enforce standards, set benchmarks, give feedback, etc.
- Resolve specific, complex, escalated issues & approve technical specifications.
- Prepare post-mortems + recommend ways to evolve how we create and integrate graphic data.
- Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry.
- Participate in recruitment to build the technical art team & foster their growth.
Qualifications
What you bring
- Art, technical art, or programming experience, or other related experience + leadership experience
- In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), 3D software (3DS Max, Maya, and Substance Painter), and an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript)
- Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
- A highly innovative, collaborative, empathetic, and solution-oriented spirit
- Excellent communication, interpersonal, mentorship, and presentation skills
- Critical thinking, time management, and organizational capabilities
- Attention to detail, curiosity, resourcefulness, and plenty of flexibility
What to send our way
- Your CV highlighting your education, experience, skills, and games shipped
- Samples of your work or any supporting documentation you find relevant
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Animator (Gameplay)
Montreal, Canada - Full-time - REF24466R
Job Description
When you’re a 3D Animator at Ubi Montreal, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.
Whether you’re animating for a hero or a monster, for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behaviour, and of how this one tiny part fits into the larger picture of the game. All your efforts gain their meaning when you take a step back, see the finished product and feel the months of mechanics and decision-making dissolve to reveal a piece of art that brings a new, beautiful world to life.
You understand that teamwork is essential to reach that point. As an individual, you see a hidden story in the way a person moves; you tend to deconstruct the world around you into smaller parts that you then build back up. As a teammate, you pride yourself on your attention to detail, your organizational and communication skills, and your adaptability to change. You collaborate with artists, designers, programmers, leads and other animators, all of whom have opinions, ideas and constraints, but all of whom are committed to the unified goal of authentically portraying the universe with a certain flair.
What you'll do
- Sync the engine and the build to ensure you’re working with the latest code and animations.
- Check in with your lead and your team to update and be updated the current situation.
- Prototyping, key framing, or blocking an animation.
- Working on your animations, of course, from scratch or from mo-cap.
- Testing your animations—over and over—and validating your designs.
- Problem-solving your animations.
- Polishing your animations.
- Read the latest relevant academic literature in order to stay at the forefront of your field.
Qualifications
What you bring
- Experience in videogame animation or equivalent;
- Proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals;
- Experience with animation software such as Motion Builder, 3ds Max or Maya;
- You love pushing the envelope, but you also understand the demands cohesive teamwork.
What to send our way
**Please note that only applications with a portfolio will be considered**
- Your CV highlighting your education, experience, and skills
- A demo reel with a breakdown of your best work – seriously, show us your process! Attach samples or send us a link to your personal website or online portfolio.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Programmer (Engine) – Unannounced Project
Montreal, Canada - Full-time - REF19521J
Job Description
Ubisoft Montréal strives to offer gamers an impressive visual experience, as well as incomparable level of immersion. The fluidity and vitality of our worlds make this experience even richer for our audience.
At Ubisoft, developing, optimizing and maintaining our game engines is an important task to stay on the forefront of technology. As an engine programmer, you'll be responsible for maintaining and optimizing the engine of one of our AAA games like For Honor, Rainbow 6 or Assassin's Creed, as well as developing future technologies.
What you'll do
- Maintain and optimize the game engine to stay on the cutting edge of technology.
- Compile and understand the project purpose, identify development needs, and assess technical feasibility.
- Work with many teams to optimize interaction between various game engine systems.
- Master low-level systems such as loading/streaming, memory management and platform-specific systems.
- Share your knowledge with various studio teams and be a resource contact for programmers.
- Analyze and debug simple and complex performance problems + propose well-adapted optimizations.
Qualifications
What you bring
- General understanding of modern game engine architecture
- Knowledge of different hardware architectures (ex. Intel, AMD, Xbox, PlayStation, etc.)
- Experience in C++ programming and knowledge of assembly language
- Solid knowledge of multi-threaded programming and synchronization mechanisms
- Can analyze and synthesize existing systems
- Ability to solve complex problems in an optimal way
- Computer science or computer engineering degree or equivalent training
- Skillful debugging complex problems and optimizing memory and performance
- Attention to detail
- Team spirit and good communicator
What to send our way
- Your CV highlighting your education, experience, and skills
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Team Lead Level Design
Montreal, Canada - Full-time - REF25460F
Job Description
In this role at Ubisoft Montréal, you will lead a small level design team for which you will create and distribute tasks. You will also oversee its productivity and make sure it meets the deadlines and quality standards defined by the Project Lead (CP)/Production Manager (PM).
In charge of a part of the development of the game, you will supervise and validate the work of your team members. You will also coach them and offer training opportunities. Always a good listener, you’ll also know how to mobilize them and contribute to their well-being for the whole duration of the project.
What you’ll do
- Create, prioritize, assign and regularly follow up on tasks and their advancement with regards to deliverables.
- Represent your team.
- Organize and lead productive team meetings.
- Know the game’s story and gameplay and understand the technical/artistic constraints so as to be able to lead your team.
- Draft regular reports for the Project lead (CP)/Production manager (PM) on the advancement of your team’s work and recommend corrective measures whenever necessary to meet project objectives.
- Anticipate and recognize potential conflicts and recommend solutions to the Project lead (CP)/Production manager (PM) for your team.
- Be a mentor for team members in terms of technical/artistic aspects.
- Take part in performance assessments in collaboration with the Project lead (CP)/Production Manager (PM).
- Coordinate bug correction as it pertains to your team’s work.
- Help recruit new team members and ensure that new employees are well integrated.
Qualifications
What you bring
- College diploma in a video game-related field (or equivalent)
- Certification or experience in project management (an asset)
- Two to four years of experience in game design (or equivalent)
- Participation in at least one complete game production (or equivalent)
- Knowledge of the technical constraints of real time, 3D engines and level editors
- Knowledge of databases (like JIRA and Perforce) and of the MS Office suite (an asset)
- Leadership enabling you to build productive teams and assign tasks in an efficient way
- Great time and priority management skills benefiting your whole team
- Good collaboration, interpersonal, and communication skills (French and English)
- Resourcefulness and sense of initiative helping you find innovative solutions
- Stress and change management skills
What to send our way
- Your CV highlighting your education, experience, and skills
- A portfolio of your best work (if applicable—attach images or send us a link to your personal website or online portfolio)
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Architect – Rainbow Six Siege
Montreal, Canada - Full-time - REF23714F
Job Description
As a technical architect at Ubisoft Montreal, you will build and maintain a technology ecosystem that facilitates the work of production teams so that they can invest their time and talent in what counts most: content creation.
Through evaluation, analysis, recommendations, and decisions, you will build a solid technology structure that will not only maximize the project’s production capacity, but, thanks to your in-depth knowledge of the code for the chosen machine and your strong reactivity, will also stand the test of time and keep up with the rapidly evolving video game industry.
As a key resource person for all things “development”, you will ensure that teams are aligned so that their work is on track with the set technological direction, and you will share your perspective and expertise with your colleagues.
About Rainbow Six
Rainbow Six Siege is a constantly evolving game as a service, a competitive, esports-oriented 5v5 PVP shooter. Over the last 6 years, we have continuously added new content while simultaneously enhancing our technical and data foundations.
Surrounded by colleagues specialized in delivering core tech, throughout your onboarding - and beyond - you'll have the support of a host of experts who will help you develop and refine your skills while collectively elevating the quality and vision of the game.
As a team, we firmly believe:
- In a sustainable work rhythm and a healthy and inclusive environment.
- In iterative development and delivering value to players quickly (we ship live every 2 weeks 😊).
- That nothing is off-limits, and it’s possible (and encouraged) to deliver major technical improvements in small increments.
- That this philosophy enables us to deliver a better quality game for our players.
What you’ll do
- Define the technology vision for the project and lead the design of new gear, or features and tools, when the current assets no longer measure up.
- Identify and ensure the feasibility of improvements to the equipment and tools required for the success of the project.
- Ensure consistency, efficiency, scalability, modularity, and compatibility of the features developed by the team.
- Be a reference in the analysis and resolution of technical problems.
- In collaboration with technical management, communicate the technical limitations of the equipment, tools, or systems to production to inform them of their options and the best practices associated with them.
- Define the measures to be implemented to ensure optimal performance.
- Equip project teams (graphics, design, animation, etc.) to produce content within the defined technical framework
- Evaluate existing internal and external engines and tools to determine their respective strengths and weaknesses and recommend the most appropriate ones based on objectives and expectations.
- Anticipate technological advances and challenges brought about by new equipment (such as consoles) and suggest appropriate solutions.
- Create reference materials on the engine and tools to contribute to reusing, sharing and collaboration at Ubisoft.
Qualifications
What you bring
- A degree in Computer Science or Software Engineering (or other relevant education)
- Extensive programming and technical leadership experience
- Proficiency in various programming languages, especially C++ and C#
- Strong code optimization skills
- In-depth knowledge of software architecture principles
- A good understanding of best practices and development tools (Visual Studio, GitLab, Perforce, etc.)
- Relational and communication skills to help strengthen collaboration A desire to share your knowledge to push the boundaries of technology and help others improve their skills
- A strong curiosity and thirst for learning that pushes you to strive for constant improvement
What to send our way
- Your CV highlighting your education, experience, and skills
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Team Lead (Character Modelling)
Montreal, Canada - Full-time - REF25056Q
Job Description
As a Lead Character Modeller at Ubi MTL, you'll guide the creation of the characters players will interact and connect with. You’ll oversee and support a talented team of character modellers in transforming concept designs into the defining people, creatures, and animals that live within our worlds.
You’re a well-rounded team ambassador: an expert communicator, collaboration encourager, and not to mention a skilled artist. You understand the character creation process along with its (at times, many) technical and artistic constraints. You’re able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence.
What you’ll do
- Collaborate with other art leads and the art director to discuss and develop the game vision.
- Coordinate and motivate character modellers as they develop and polish their character art throughout the 3D pipeline.
- Organize and run regular team meetings to assign tasks, establish priorities, discuss progress, etc.
- Balance artistic aspects with technical constraints, maintaining quality and performance standards (poly count, memory, etc.).
- Review integrated work, ensuring it’s aligned with the artistic direction and can animate well.
- Provide mentorship and constructive feedback to develop a consistent, quality visual style.
- Stay up to date on best practices to keep up with the industry.
- Participate in recruitment to build and grow your character modelling team.
Qualifications
What you bring
- A college diploma in 3D Modelling, Fine Art, or equivalent (undergraduate degree an asset)
- At least 5 years of experience in modelling, texturing, or other relevant experience (leadership an asset)
- Knowledge of 2D art tools (e.g. Photoshop) and 3D software (3DS Max, Maya, Substance Painter, Marvelous Designer, and ZBrush) *
- Solid understanding of topology, materials, textures, proportion, and anatomy + animation and game limitations
- Excellent mentorship, communication, organization, time management, interpersonal, and presentation skills
- Flexibility and a whole lot of resourcefulness
- A highly collaborative, creative, and empathetic spirit
- A super sharp, trained eye for detail
* Knowledge of project management software (e.g. Jira), 3D scanning, and optimization techniques = very nice to have
What to send our way
- Your CV highlighting your education, experience, skills, and any games shipped
- A portfolio of your best 3D work (attach images or send us a link to your personal website or online portfolio)
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Project Lead (Programming) – Unannounced Project
Montreal, Canada - Full-time - REF7605K
Job Description
As a programming project lead, you will have the important mission of ensuring that the technological vision and creative ambitions of a game are realized. Technical, budgetary, and human constraints and requirements may test your leadership, organizational skills, and ability to delegate, but your talents will always allow you to find ways to keep things on track.
You will not be doing this alone! You will work with teams of talented and inspired programmers, supervised by equally passionate team leaders. You will work with these managers to guarantee team cohesion and to plan and oversee the work so that every issue is addressed, every deadline is met, and every person is engaged and able to grow.
Every initiative you take, whether it’s about time management, optimizing tools and features, or making sure technology works properly, will have a direct impact on the quality of the game. In other words, you will have the chance to see the fruit of your efforts and the genius of your teams reflected behind the players’ controllers.
What you’ll do
In this role, where no two days will be like, you will:
- Organize and coordinate the project’s various technical activities and resources required throughout the production cycle based on needs and priorities.
- Act as a bridge between management and the programming teams to confirm that the vision and needs of one are understood and met by the other.
- With the help of your team leads, make sure that the roadmap stays on track and those cohesive systems are developed in parallel.
- Define and implement new ways of doing things that will make it easier for teams to do their work in the long run.
- Suggest improvements and solutions that will help achieve the project's objectives.
- Report the concerns, recommendations, and observations of the programmers to the management team.
- Monitor the evolution of the game architecture’s and ensure the technologies are working well.
- Oversee resource planning and recruitment
- Adopt a respectful and caring approach to maintain the professional well‑being of the members of your team.
Qualifications
What you bring
- A bachelor’s degree in computer science, software engineering, or an equivalent field
- 10+ years of programming experience and at least five years of experience managing a game programming team
- Experience in the production of at least one full game
- A thorough understanding of video game production (animation, sound, 3D, etc.) and the reality of the different working units
- Excellent mastery of various programming principles
- A sense of leadership and team spirit enhanced by good communication skills
- An empathetic approach when it comes to managing stress in a fast-paced environment (there’s always a solution, and you know it)
- An open and innovative mind coupled with excellent synthesizing skills
- An educational approach and a desire to share your extensive technical expertise
What to send our way
- Your CV highlighting your background and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Level Designer (Mission)
Montreal, Canada - Full-time - REF9437A
Job Description
As a level designer (mission) at Ubisoft Montréal, you'll mix gameplay elements and guidelines to design unique places to explore and enticing environments to interact with. You'll help create the quests that will guide players through an immersive, memorable and rich adventure.
You'll draw the blueprint of what players will see and experience within a part of an immersive world!
You are an architect focused on function. You'll use the creation tools and game engine at your disposition to conceptualize, prototype, and deliver the levels you manage. Always mindful of how players will react and move within your layout, you'll adapt your designed areas to continuously boost their quality.
What you’ll do
- Document and create levels according to the artistic, creative and design visions.
- Present ideas to interdependent teams (conceptualize and communicate engaging gameplay experiences).
- Prototype different scenarios and gameplay elements to validate their pertinence and effect.
- Use integration tools to create explorable and rich gaming spaces,
- Lay out your environment in detail (place settlements, non-player characters, encounters, events, and other features that advance the game narratively).
- Use scripting tools to integrate narrative sequences and quest gameplay.
- Balance artistic aspects with metrics and technical constraints.
- Collaborate with level artists and animators to breathe life and beauty into your created space (composition, structure, architecture) and encourage interactions.
- Cooperate with mission designers to ensure playability and consistency.
- Develop your design based on comments from play testers and cross-functional team members (iterate, debug and optimize).
Qualifications
What you bring
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 7 years of experience in video game level design or related experience (having worked on a AAA game, an asset)
- Experience using game engines (e.g. Unity or Unreal) + knowledge of 2D art tools (e.g. Photoshop) and 3D software (e.g. 3DS Max, Maya, or Sketchup)
- Exceptional collaboration, communication, interpersonal, and presentation skills
- Ability to accept feedback and adapt to it
- A keen eye for detail
- Curiosity, flexibility, and resourcefulness – you can find creative solutions to problems with no clear answer (just yet)!
What to send our way
- Your CV highlighting your education, experience, and skills
- Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Special Effects Artist (VFX)
Montreal, Canada - Full-time - REF24473B
Job Description
As a VFX Artist at Ubi MTL, you will deliver visually impressive moments that positively influence gameplay and enhance the player experience. Be it smoke, fire, an explosion, falling snow, or a waterfall, every one of your effects accents the immersive game world – and often has people wondering, “How did you do that?”
As a tech-savvy artist, you combine technology and creativity to make the magic happen. You can adapt to a variety of tools while relying on your core talent to create and integrate impactful, high quality, real-time visual effects.
What you’ll do
- Collaborate with the core team to understand the overall creative vision and establish visual effect priorities.
- Create environment and cinematic effects using particle systems and textures you produce.
- Partner with programmers to assess needs and develop tools.
- Work within technical constraints to craft attractive and functional effects.
- Integrate your created VFX into the engine.
- Develop effects based on play test results and comments from cross-functional team members (debug and optimize).
- Adapt to feedback received from the community after live launch (in some cases), balancing expectations with limitations.
Qualifications
What you bring
- Experience in FX/VFX (visual effects) or related experience
- Knowledge of 2D art tools (e.g. Photoshop), compositing software (e.g. After Effects or Nuke), 3D software (e.g. Maya or 3DS Max), and game editors (e.g. Unity or Unreal) *
- An understanding of basic vector math and art fundamentals (VFX, lighting, composition, proportion, colour theory, etc.)
- Ability to accept feedback and adapt to it
- A creative and collaborative spirit
- Exceptional communication, interpersonal, and presentation skills
- A keen eye for detail
*Knowledge of procedural generation software (e.g. Houdini) & shader writing and optimization a huge plus*
What to send our way
- Your CV, highlighting your education, experience, and skills
- A demo reel with a breakdown of your best work – seriously, show us your process! Attach samples or send us a link to your personal website or online portfolio.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Level Design Director
Montreal, Canada - Full-time - 2463BR
Job Description
As a Level Design Director at Ubi MTL, you will provide players with quests to undertake, puzzles to solve, and goals to accomplish as they journey through an immersive world.
You'll combine game design and narrative elements to craft a selection of rewarding missions, and then guide a talented group of level designers to transform vision into reality.
As an empathetic mentor, you'll step in to help your team polish and connect their projects to create a seamless and engaging gameplay experience for players to enjoy.
What you’ll do
- Collaborate with the world design director and other core team members to define the vision of a game.
- Brainstorm and research to plan the mission guidelines.
- Assist level designers during prototyping (experiment with designs and explore opportunities).
- Outline the gameplay experience (encounters, flow, rhythm, tension, pacing, variety, etc.) in mission documentation that will serve as a reference and source of inspiration throughout development.
- Coordinate and oversee mission level designers as they bring concept to playability.
- Balance artistic aspects with technical constraints to align all technical, design, graphic, and narrative features.
- Provide mentorship and constructive feedback to your level design team to achieve quality.
- Find solutions to issues uncovered by play testers and cross-functional teams (get to the root of problems to solve them)
Qualifications
What you bring
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 8 years of experience in the video game industry or other relevant experience and 3 years of leadership experience
- Exceptional communication, interpersonal, and presentation skills
- A solid understanding of level design and all phases of video game production
- Excellent time management, problem-solving, and organizational skills
- An innovative, creative, and collaborative spirit
- Ability to accept feedback and adapt to it – you have the flexibility to revaluate and adjust your level design direction when and as often as needed!
What to send our way
- Your CV highlighting your education, experience, skills, and any games shipped
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences
Programmer (Animation)
Montreal, Canada - Full-time - 6934BR
Job Description
Creating dynamic, visually stunning games is a top priority at Ubisoft Montreal. Game animation plays an important role in the visual experience. As a studio with more than 4,000 employees, Ubisoft Montreal is always looking to innovate and give our players the best visual representation.
By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level. As an Animation Programmer, you'll be responsible for building systems and tools that will help your colleagues create fun, impressive, and engaging worlds that are reactive and alive while meeting the highest quality standards.
What you'll do
- Work with different animation, programming, and mocap teams to understand their game animation needs, constraints, and intentions to design adapted solutions.
- Analyze existing animation features in the engine + design, develop, and maintain animation systems to properly understand technological limits and know what the engine can produce.
- Build animation systems that will be the basis for creating a living, dynamic world.
- Maintain existing animation systems unique to Ubisoft and optimize the animation engine capabilities for new projects.
- Program in a clear and structured manner in keeping with performance, memory, maintenance, compatibility, and portability requirements.
- Combine the technical and artistic sides of game design and program the animation systems that will make for the best visual representation.
- Research and develop new animation techniques (ex. procedural, physics, etc.).
- Monitor the evolution of animation techniques and share your knowledge with various cross-functional teams across Ubisoft.
Qualifications
What you bring
- C++ and C# experience + Visual Studio knowledge
- Strong 3D math skills
- Experience with animation techniques such as rigging, state machines, physics ragdolls, inverse kinematics (IK), compression, facial animation, etc.
- Experience in the animation field to understand programming tools and how to improve them
- A degree in Computer Science or Computer Engineering (or related training)
- A good eye for detail to find even the smallest flaws in the system and optimize them
What to send our way
- Your CV highlighting your background and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Architect
Montreal, Canada - Full-time - REF20795V
Job Description
As a technical architect at Ubisoft Montreal, you will build and maintain a technology ecosystem that facilitates the work of production teams so that they can invest their time and talent in what counts most: content creation.
Through evaluation, analysis, recommendations, and decisions, you will build a solid technology structure that will not only maximize the project’s production capacity, but, thanks to your in-depth knowledge of the code for the chosen machine and your strong reactivity, will also stand the test of time and keep up with the rapidly evolving video game industry.
As a key resource person for all things “development”, you will ensure that teams are aligned so that their work is on track with the set technological direction, and you will share your perspective and expertise with your colleagues.
What you’ll do
- Define the technology vision for the project and lead the design of new gear, or features and tools, when the current assets no longer measure up.
- Identify and ensure the feasibility of improvements to the equipment and tools required for the success of the project.
- Ensure consistency, efficiency, scalability, modularity, and compatibility of the features developed by the team.
- Be a reference in the analysis and resolution of technical problems.
- In collaboration with technical management, communicate the technical limitations of the equipment, tools, or systems to production to inform them of their options and the best practices associated with them.
- Define the measures to be implemented to ensure optimal performance.
- Equip project teams (graphics, design, animation, etc.) to produce content within the defined technical framework
- Evaluate existing internal and external engines and tools to determine their respective strengths and weaknesses and recommend the most appropriate ones based on objectives and expectations.
- Anticipate technological advances and challenges brought about by new equipment (such as consoles) and suggest appropriate solutions.
- Create reference materials on the engine and tools to contribute to reusing, sharing and collaboration at Ubisoft.
Qualifications
What you bring
- Around 8 years of programming experience
- Extensive knowledge of hardware & video game tools, consoles, and tech
- Developed analytical and synthesis skills
- The ability to resolve complex issues
- Resourcefulness + attention to detail
- A degree in Computer Science or Software Engineering (or related training)
- Flexibility in the organization of your work, allowing you to adapt to changes
- Solid interpersonal and communication skills
- A collaborative spirit and a results-oriented focus
What to send our way
- Your CV highlighting your background and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Team Lead (Programming)
Montreal, Canada - Full-time - REF8851L
Job Description
As a team lead, you will guide a group of talented and inspired programmers who develop technologies needed to create the games that Ubisoft fans have come to expect. Your technological know-how, leadership skills, and ability to make informed decisions will help you fulfill your ambitions. Your work will be filled with passion and pride.
Driven by a desire to see your team members flourish, you will support them in their professional development by seeing to their well-being, acting as their spokesperson in meetings with other teams and management, and ensuring that each person is in a position that stimulates them and lets them shine.
Your global vision and deep understanding of what everyone does on your team will allow you to coordinate the work and multiply the results of everyone’s efforts. What motivates you the most is to see your team grow and deliver quality, consistent systems that will help provide the rich gaming experience our players are looking for.
What you'll do
- Distribute tasks and follow-up on the progress of the various projects during team meetings.
- Provide your team with the tools they need to work independently and contribute to the long-term technological vision of the projects.
- Meet individually with each member of your team to discuss performance, well-being, and career advancement.
- Go over notable bugs and determine the best way to fix them.
- Communicate regularly with leads in other disciplines to plan ahead, assess risks, and deliver on time.
- Code alongside your team members.
- Keep your project lead informed of the progress of your assignments and meet with other leads, both on your project and others, to discuss ways to improve processes and share technologies.
Qualifications
What you bring
- A bachelor’s degree in computer science, computer engineering, or an equivalent field
- Vast experience in video game programming
- A minimum of three years of experience managing a team of programmers
- Proficiency in C++ and other programming languages commonly used for developing games
- Experience participating in the full production of at least one game or the equivalent as a programming team lead
- Strong organizational skills
- Excellent communication and strategic leadership skills coupled with strong empathy and diplomacy
- The ability to remain calm in difficult situations (you know that there is always a solution)
- A real understanding of video game production and the ability to put yourself in the shoes of the other professionals involved in production
What to send our way
- Your CV highlighting your education, experience, and skills
A real live person will review your application. In this case, it’s our talent acquisition specialist Alison. As she learns more about you through your profile, get to know her through the video below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Programmer (Gameplay)
Montreal, Canada - Full-time - 1007BR
Job Description
When you’re a Gameplay Programmer at Ubi Montreal, you have direct influence over the quality of the game that will end up in the players’ hands; there is a tangible link between your work and the player experience. You are entrusted with coding the interactive systems that make the game.
With every new iteration, you commit yourself to answering the most fundamental questions: Will the player enjoy this? Does it feel right? Is it AAA quality? You’re an avid gamer who cares about the player experience.
As a dependable member of a cohesive gameplay team composed of AI, UI and 3Cs specialists, you will bring to life the vision of the game and mission designers, who will take your point of view and expertise into consideration when making their decisions.
What you'll do
- Code new and existing systems to meet the intent of the game’s design.
- Keep them coherent with existing code.
- Develop gameplay tools for large content teams.
- Understand existing functions, and suggest and develop improvements.
- Collaborate with designers and animators on environments.
- Resolve gameplay bugs.
- Document your work.
Qualifications
What you bring
- Experience in C++, C#, and optimizing code
- Experience in gameplay, AI, and design (main character, cameras, NPCs, environment, behaviours)
- A degree in Computer Science or Software Engineering (or related training)
- Experience as part of a team that has shipped a video game is an asset
- Experience developing on video-game consoles
- Proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game
- You are creative and thirsty for innovation
What to send our way
- Your CV highlighting your education, experience, and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Lead
Montreal, Canada - Full-time - REF4874E
Job Description
As a Technical Lead at Ubi MTL, you’re an established leader, an expert in your field, who relies on past learnings to guide decisions in the present and proactively plan for the future.
You steer a team of programmers towards a technical vision, plus produce high-quality code and navigate constraints to turn it into reality.
With a responsibility to help your team of programmers develop their skills, you coach and mentor them, empowering them to innovate and perform at their best.
Thanks to your expertise, credibility, and reliability, not only can developers on your project turn to you for information and direction, but so can others. You’re a go-to person for guidance and a trusted advisor for Ubisoft employees worldwide.
What you’ll do
- Define the technical vision within your area of specialization (e.g. tools, web, middleware, gameplay, animation, UI, physics, AI, 3D, engine, etc.) + plan its technical roadmap.
- Regularly meet with your programming team to discuss progress, tackle setbacks, share updates, present features, give feedback, and informatively and constructively explain the root causes of risks and issues.
- Mentor and motivate programmers to develop their technical skills + provide them with what they need to work efficiently and achieve quality (tools, pipelines, etc.).
- Write elegant code customized to the hardware you’re working with.
- Provide technical oversight by reviewing code and making technical validations.
- Anticipate and assess complex, escalated issues + propose adapted solutions.
- Synch up with other technical leads to remove blockers and keep production moving forward.
- Communicate with interdependent teams on other projects to exchange information.
- Stay up to date on technological advancements and industry standards to define our best practices + share them with our studios.
Qualifications
What you bring
- An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent
- Around 7 years of programming experience + 2 years of technical leadership
- A deep understanding of a variety of systems, programming languages, interdependencies, and critical issues or game engines
- The ability to make informed, immediate decisions with minimal long-term impacts
- A strategic approach to problem-solving: you don’t just patch problems, you solve them so that they never happen again
- Excellent mentorship, interpersonal, and presentation skills
- A highly innovative and collaborative spirit
- Effective cross-