Join Our Team
Current Openings
Check out all the current openings at our studio below or visit the Ubisoft Careers site for more.
Sr. Manager, Community Team
Montreal, Canada - Full-time - REF30228OAnti-Cheat Team Lead (Programming) - RAINBOW 6 SIEGE
Montreal, Canada - Full-time - REF30286MTechnical Animation Director
Montreal, Canada - Full-time - REF29802PSenior Artist Crowd/FX
Montreal, Canada - Full-time - REF30274OHR Advisor
Montreal, Canada - Full-time - REF30259YContent Creator Assistant Intern
Montreal, Canada - Full-time - REF30217UCloud Administrator (DEVOPS)
Montreal, Canada - Full-time - REF30235FDirector of account digital trust and security - Online Services
Montreal, Canada - Full-time - REF30245FCommunity Developer - Assassin's Creed
Montreal, Canada - Full-time - REF30241LConcept Artist - Weapons [Rainbow Six Siege Mobile]
Montreal, Canada - Full-time - REF30240HEconomy & System Designer
Montreal, Canada - Full-time - REF30230MTechnical Art Director [Assassin's Creed Invictus]
Montreal, Canada - Full-time - REF30212MTechnical Art Director [Far Cry]
Montreal, Canada - Full-time - REF30211NTechnical Art Director [Rainbow Six Siege]
Montreal, Canada - Full-time - REF30210USenior Cinematic Animator
Montreal, Canada - Full-time - REF30206GGame Director [Rainbow Six Siege]
Montreal, Canada - Full-time - REF30201XTeam Lead - Level Art [Prince of Persia]
Montreal, Canada - Full-time - REF30202ORigger (Senior) - (Rainbow Six Siege)
Montreal, Canada - Full-time - REF29983ASecurity Network Administrator
Montreal, Canada - Full-time - REF30195XAdministrateur.rice réseau sécurité
Montreal, Canada - Full-time - REF30195XNetwork Administrator
Montreal, Canada - Full-time - REF30194OPrincipal Technical Designer
Montreal, Canada - Full-time - REF30127KSenior Gameplay Programmer – [Assassin’s Creed: Codename INVICTUS]
Montreal, Canada - Full-time - REF30005BVisual Effects Artist [Rainbow 6 Siege]
Montreal, Canada - Full-time - REF30161ASenior Environment Artist (Assassin's Creed Invictus)
Montreal, Canada - Full-time - REF30117OOffensive Security Specialist
Montreal, Canada - Full-time - REF30134XTechnical Architect – TG Quality Foundations
Montreal, Canada - Full-time - REF30048NTeam Lead - Data Products
Montreal, Canada - Full-time - REF30104UMachine Learning Developer - AI/ML
Montreal, Canada - Full-time - REF29875KPrincipal Technical Artist - UI
Montreal, Canada - Full-time - REF30070ZSenior Gameplay Animator (AI) – Far Cry
Montreal, Canada - Full-time - REF30068BCyber Fraud Specialist
Montreal, Canada - Full-time - REF30033VTeam Lead - Visual Effects [Rainbow Six Siege]
Montreal, Canada - Full-time - REF30011SProject Programming Lead - Gameplay [Rainbow Six Mobile]
Montreal, Canada - Full-time - REF29886CNetwork - Online Programmer (C++) - Assassin’s Creed Codename Invictus
Montreal, Canada - Full-time - REF29925XSenior C++ Programmer - Machine Learning Content Creation Technology Group
Montreal, Canada - Full-time - REF28852XGame Designer (3C)
Montreal, Canada - Full-time - REF29617XRigger (Senior) - (unannounced project)
Montreal, Canada - Full-time - REF29949EBusiness Development and Marketing Coordinator
Montreal, Canada - Contract - REF29779QTechnical Lead _ FOR HONOR
Montreal, Canada - Full-time - REF29738YSenior Lighting Artist [Junction Cinematics]
Toronto, Canada - Full-time - REF30214IGame Director [Splinter Cell]
Toronto, Canada - Full-time - REF30122KTechnical Art Director [Rainbow Six Siege]
Toronto, Canada - Full-time - REF29952WSenior Producer
Toronto, Canada - Full-time - REF28974NSr. Manager, Community Team
Montreal, Canada - Full-time - REF30228O
Job Description
The Manager, Community Team will be responsible for the daily operations of the internationally connected Community group that works within an integrated team on an assigned portfolio of games. The Community Team is responsible for player engagement activities across community channels, including content creation, sentiment reporting, and player insights and feedback. This role helps oversee, shape, and manage the overall performance and development of the Community team.
WHAT YOU’LL DO
- Oversee the day-to-day management and operations of the Community team on an assigned portfolio of games.
- Implement global strategies, best practices, and initiatives to support the player community.
- Drive and improve content production practices, quality, and team Key Performance Indicators and objectives.
- Follow and implement social media, content, and engagement best practices, incorporating key learnings into team standards and training.
- Drive and optimize player insight strategies, feedback cycle practices, and relevant tools to guide decision making with Development, Publishing, and Community.
- Coach and develop the team by assessing strengths and development needs, giving timely feedback, and creating improvement and training plans.
- Manage team reports, schedules, staffing allocations, and resources to accomplish mission.
- Engage in the day-to-day supervision and review of Community Development, Community Manager, and Community Representative work and results.
- Develop and maintain relationships with partner teams in Community, Support, Publishing and Studios.
- Make recommendations to all Leadership stakeholders and Executive management on progress and improvements.
- Create a fun, collaborative environment with a shared passion for Ubisoft players.
Qualifications
WHAT YOU’LL BRING
- Intermediate experience in a community management supervisory role, minimum
- People management experience with a track record of leading diverse, distributed teams.
- Familiar with social media channels, live streams, and YouTube.
- Ability to read, analyze, and interpret general business periodicals, professional journals, technical procedures, or governmental regulations.
- Ability to write reports, business correspondence, and procedure manuals.
- Ability to effectively present information and respond to questions from groups of managers, clients, customers, and the general public.
- Ability to solve practical problems and deal with a variety of concrete variables in situations where only limited standardization exists. Ability to interpret a variety of instructions furnished in written, oral, diagram, or schedule form.
- Fluency in French
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Anti-Cheat Team Lead (Programming) - RAINBOW 6 SIEGE
Montreal, Canada - Full-time - REF30286M
Job Description
What you will do :
- Distribute tasks and follow-up on the progress of the various projects during team meetings.
- With the help of your team, proactively identify threats to multiplayer online games and plan the best way to address them.
- Collaborate with other teams, such as gameplay, physics, networking, engine, to continuously improve and harden the codebase.
- Provide your team with the tools they need to work independently and contribute to the long-term technological vision of the projects.
- Meet individually with each member of your team to discuss performance, well-being, and career advancement.
- Communicate regularly with leads in other disciplines to plan, assess risks, and deliver on time.
- Code alongside your team members.
- Keep your project lead informed of the progress of your assignments and meet with other leads, both on your project and others, to discuss ways to improve processes and share technologies.
Qualifications
- A bachelor’s degree in computer science, computer engineering, or an equivalent field
- Vast experience in video game programming (strong technical background in engine and/or online and/or gameplay programming and Security is a plus), alternatively: vast experience with large live systems (platforms with many disciplines involved).
- A minimum of three years of experience managing a team of programmers
- Proficiency in C++ and other programming languages commonly used for developing games or online platforms.
- Experience participating in the full production of at least one game or the equivalent as a programming team lead
- Strong organizational skills
- Excellent communication and strategic leadership skills coupled with strong empathy and diplomacy
- The ability to remain calm in demanding situations (you know that there is always a solution)
- A real understanding of video game production and the ability to put yourself in the shoes of the other professionals involved in production
Additional information
Ubisoft teams include 19,000 people across more than 30 countries worldwide, united by a shared mission: to enrich players’ lives through original and memorable gaming experiences. Their energy and talent have brought to life acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer and believes that diversity of backgrounds and perspectives is essential to creating worlds where everyone can thrive and express themselves.
Working at Ubi MTL means being part of a workplace that sparks creativity and fosters connection. We offer a collaborative environment focused on career growth, learning opportunities, and well-being (our generous benefits speak for themselves!).
If you're excited about tackling meaningful challenges, working with cutting-edge technologies, and shaping the future of entertainment, join us to create the unknown.
At Ubisoft, you are welcome just as you are. We embrace diversity in all its forms and are committed to fostering an inclusive and respectful work environment for everyone.
Please note:
We are committed to promoting a flexible work policy, as we value interaction and collaboration. Our hybrid work model includes a minimum of three days per week in the office and two days working remotely. If you reside outside of Quebec or Canada, relocation will be required. If you need a work permit, your eligibility will depend on your education and relevant years of work experience, in accordance with government requirements.
Technical Animation Director
Montreal, Canada - Full-time - REF29802P
Job Description
As a Technical Animation Director at Ubi MTL, you’ll be at the heart of both the technological and artistic innovation of a unannounced AAA project. You’ll lead teams in building animation systems that are fluid, expressive, and high-performing, while ensuring alignment between creative vision and technical feasibility.
This role blends leadership, technical expertise, and a passion for animation. You’ll act as a key facilitator between animation, rigging, programming, and tools teams, making sure pipelines are robust, scalable, and tailored to the project’s ambitions.
What You’ll Do
- Design, implement, and maintain a high-performance, scalable animation pipeline tailored to the project’s needs.
- Collaborate with the tools team to develop or improve scripts in MotionBuilder (Python).
- Work closely with animators and programmers to design and refine animation systems within the game engine.
- Support the implementation of procedural animation systems and full-body IK with animation programmers.
- Ensure animation systems support character customization requirements.
- Partner with rigging artists to strike the right balance between artistic quality and technical performance.
- Document processes and provide day-to-day support to technical animators and animation teams.
Qualifications
What you bring to the team
- Education: Degree in 3D animation, computer science, software engineering, or a related field.
- Experience: 7 years of experience in animation within the video game industry, technical animation system development, or programming, including 3 years in a leadership role.
- Technical Expertise: Strong command of game engines (Unity, Unreal) and 3D software (MotionBuilder, 3ds Max, Maya). Solid understanding of scripting languages (Python, C#, JavaScript, MaxScript), motion capture, and state machines.
- Tools & Methodologies: Experience with bug tracking tools (Jira) and version control systems (Perforce).
Additional information
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us your resume highlighting your education, experience and skills.
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Senior Artist Crowd/FX
Montreal, Canada - Full-time - REF30274O
Job Description
What you'll do :
- Build simulation setups to create realistic crowds using Houdini and in-house tools;
- Be proficient at crowds' agent's setups
- Work closely with the rest of the team to determine the best technical and creative approaches to facilitate workflow;
- Optimize rigs, agents, simulation systems and caches for maximum efficiency
- Has experience doing FX work (simulations of various visual effects such as fire, water, smoke, destruction, etc..) a strong asset
- Resolve technical challenges and execute solutions;
- Work closely with other departments (rigging, modeling, animation, etc)
- Maintain communication between artists, department heads, production, and supervisors regarding schedules, deadlines, and shot/sequence feedback;
- Be able to deliver work within established deadlines while maintaining high quality standards.
Qualifications
What you bring :
- 5 years minimum experience in VFX crowd simulation
- Excellent knowledge of Houdini ;
- Good knowledge of Maya ;
- Knowledge of Vex and Python;
- Be proactive and autonomous
- Excellent problem-solving skills
- Basic knowledge of Arnold is an asset;
- Good knowledge of FX (rbd, pyro, flip, etc.) is also an asset.
Additional information
Our passion for innovation and the creativity of our team are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is made up of more than 200 highly skilled creators, working across two creative spaces located in Piedmont, in the Laurentians, and in Montreal’s Mile-End district.
Our portfolio includes prestigious titles such as 300, Avatar, The Hunger Games, and Jurassic World, as well as the six most recent episodes of the Star Wars franchise and Disney+’s premium series The Mandalorian, The Book of Boba Fett, Obi-Wan Kenobi, and Andor.
Above all, we are good human beings who value human qualities, well-being, and solidarity.
At Hybride, you are welcome just as you are. We embrace diversity in all its forms and are committed to fostering an inclusive and respectful work environment for all differences.
HR Advisor
Montreal, Canada - Full-time - REF30259Y
Job Description
In close partnership with our HR Partners team, you will serve as a trusted advisor to directors, managers, and employees, helping to shape and sustain Human Resources practices that enable both individual development and organizational performance. You will play a key role in influencing leaders, guiding strategic decisions, and fostering an environment where talent can thrive.
At Ubisoft IT, our mission is to deliver robust and reliable technology that empowers our global production studios and teams. As a Senior HR Advisor, you will directly contribute to that mission by ensuring our people strategy supports business priorities, while cultivating a culture of trust, inclusion, and collaboration.
Your Responsibilities:
- Partner with directors and senior managers to provide strategic HR guidance and influence organizational decision-making.
- Lead and oversee HR processes, including an in-depth performance management, promotions review process
- Participate in organizational changes, ensuring alignment with long-term workforce objectives.
- Support workforce and succession planning through data-driven insights, leveraging HRIS to inform leadership strategies.
- Act as a culture champion by embedding practices that strengthen inclusion, collaboration, and employee well-being across Ubisoft IT.
- Ensure compliance with legal and organizational frameworks, balancing rigor with adaptability to evolving needs.
- Drive HR projects and continuous improvement initiatives that enhance efficiency and impact.
- Collaborate closely with Centers of Excellence to design, adapt, and implement HR tools, programs, and initiatives globally.
Qualifications
We are looking for a seasoned HR professional with recognized certification and a track record of partnering with senior leadership to drive organizational success. To be successful in the position, you need to have:
- Proven ability to advise and influence directors and senior managers on a daily basis, ensuring alignment of people strategies with business objectives.
- Strong analytical mindset: skilled at transforming complex data into clear insights that inform executive decision-making.
- Brings both rigor and flexibility to managing priorities, aligning day-to-day actions with broader strategic goals
- Adept at fostering authentic relationships and building trust at leadership levels through clear, confident, and solution-oriented communication.
- Collaborative partner and independent advisor, equally comfortable driving cross-functional initiatives or working autonomously.
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Content Creator Assistant Intern
Montreal, Canada - Full-time - REF30217U
Job Description
As a Content Creator Assistant, you will support the development, editing, and distribution of educational content for the UDO Data Academy. This role is ideal for students or recent graduates seeking hands-on experience in content creation, digital communication, and e-learning environments.
At Ubisoft, data is a strategic asset, and the Ubisoft Data Office (UDO) is at the heart of this transformation. As a global HQ function, UDO empowers teams across the company to harness data with autonomy, responsibility, and impact. The UDO teams ensure that data is not only accessible and secure, but also actionable and aligned with Ubisoft’s creative and business ambitions. From building robust data platforms and governance frameworks to enabling innovation through AI, machine learning, and advanced analytics, UDO plays a pivotal role in embedding data into every layer of Ubisoft’s operations, fueling smarter decisions, better games, and a more connected player experience
Your role will be to work within the UDO Data Academy team. We are dedicated to empowering learners with data literacy and analytical skills through comprehensive educational resources and hands-on training. We strive to deliver engaging content and practical experiences to Ubisoft employees
Responsibilities:
- Collaborate with subject matter experts to develop engaging and accurate educational materials.
- Assist in drafting, editing, and proofreading written content for courses, blog posts, and newsletters.
- Help design and create visual assets (e.g., infographics, presentation slides, videos shortform and long) to enhance learning resources.
- Schedule and publish content on various platforms under supervision.
- Conduct basic research to support content development.
- Participate in brainstorming sessions and contribute creative ideas for new content formats and topics.
- Track content performance and prepare simple reports as needed.
Qualifications
- Current student or recent graduate in Communications, Education, Data Science, Marketing, or a related field who needs to complete an internship as part of their studies
- Strong written and verbal communication skills
- Basic understanding of content creation tools (e.g., PowerPoint, Miro, Figma, generative AI)
- Interest in data and education
- Attention to detail and organizational skills
- Bonus skill: experience in e-learning authoring tools (e.g. Rise, TeachUp)
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Cloud Administrator (DEVOPS)
Montreal, Canada - Full-time - REF30235F
Job Description
You will join the Build & Orchestration team, which is part of the IT Games & Studios (ITG&S) group. This distributed and multidisciplinary team brings together system administrators, developers, and Development & Operations (DevOps) specialists. Together, they support and evolve the infrastructure and services, hosted on various internal and external cloud platforms, that power the game development pipelines used by Ubisoft studios around the world.
As a Cloud Administrator, you will contribute to scalable, reliable, and high-performance services that have a direct impact on game production. This position combines system operations and development, in collaboration with several production teams across the organization, as well as participating in the global support of our services (on-call support rotation with other team members).
Responsibilities
The main and usual functions of this job are:
- Operate, maintain, and improve our build orchestration infrastructure
- Collaborate with production teams to support their pipelines and custom tools
- Support Linux-based applications, work in Kubernetes environments
- Develop and evolve backend services to optimize build distribution
- Design and maintain scripts to automate routine maintenance tasks and ensure system reliability
- Perform in-depth analysis of codebases or CI/CD pipelines to solve problems efficiently
- Troubleshoot issues across the entire stack, from infrastructure to application
- Implement observability and monitoring solutions
- Promote automation and DevOps best practices throughout the development cycle
- Participate in a global on-call rotation
Qualifications
- Demonstrated senior-level expertise through strong prior experience operating complex Linux/DevOps and cloud environments.
- Proven ability to design innovative solutions for complex or unprecedented technical challenges.
- Skilled at simplifying and clearly communicating advanced technical concepts to diverse stakeholders.
- Advanced technical mastery of Linux, Kubernetes, Terraform, Ansible/Chef, with solid CI/CD automation practices.
- Strong programming capabilities in Python, C#, or Go.
- Proficiency with observability and monitoring tools (Prometheus, Grafana, ELK, OpenTelemetry) and deep knowledge of cloud infrastructures (e.g. Azure).
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Director of account digital trust and security - Online Services
Montreal, Canada - Full-time - REF30245F
Job Description
The Director of account digital trust and security leads the team that drives the creation and operational execution of Ubisoft’s digital trust and security strategy for player accounts. This role is critical to ensuring a secure, trustful and seamless player experience while mitigating reputational and regulatory risks for the company.
The incumbent and their team are accountable for the overall health of the player account ecosystem. They define, implement and operates ongoing initiatives that ensures regulatory and privacy compliance while optimizing both player access to their accounts and the ability to combat account fraud (theft, take over, economic fraud, etc.). They continuously monitor the account ecosystem to anticipate crisis and champion accessibility, quality of service, and enforcement of account-related policies while leading the player account security awareness programs. By leading the collaboration of cross-functional teams and industry stakeholders, the Director is accountable of the consistency, fairness, and impact across all Ubisoft systems, rules, and operations. Its objective is to enable faster decision-making and prioritization to build a proactive approach that prevents crisis and protect both players and Ubisoft from their impact.
What you will do :
Vision
Ensure consistency of the whole account security and trust ecosystem, from policies to day-to-day operations and prioritization with stakeholders’ management.
Building and guiding the development of the monitoring systems framework to proactively monitor the player’s account experience for trust and security.
Drives necessary tools and products roadmaps, based on policies and actual operations insights, from monitoring to player-facing flows.
Build and evolve the best Account Trust and Security Centre transversal team organization
Strategy
Develop and embodies a strong vision for the player account trust and security, grounded in operational reality and the aspiration to put player first, leveraging player feedback, market trends and user research
Turn that vision into an actionable 360 strategy, making strong choices that are supported by Account Trust and Security stakeholders
Leverage insights and analysis to frame product and tools development priorities and requirements as well as operational improvements needs (through objectives and KPIs)
Set up and manage the team involved in Account digital trust and security– with direct and indirect reports. Includes capacity and expertise management, organizational structure evolution when required.
Accountable for the overall health of player account system, towards Ubisoft Creatives Houses and Ubisoft Group – and towards players.
Operations
Proactive, ongoing monitoring of the account ecosystem health. Connecting and interpreting 360 weak signals to anticipate incidents and identify actions to prevent them
Manage incidents, orchestrate crisis management and leverage learnings to improve and reinforce the framework
Metrics and observability
The incumbent will create, structure, and orchestrate the contribution of all resources involved in those topics, from policies to technical development, operational execution and communication, including notably people from several transversal teams across Ubisoft world such as Security Risk Management team, Customer Relationship center, Legal, Corporate Communications and Player Safety.
The incumbent will have a strategic posture on policies and practices alignment and evolution, tactical approach in driving tech and tools roadmaps and operational drive for efficient process execution, incident management and continuous improvement loop
Gouvernance and stakeholders' management
Lead, mentor and inspire a transversal team directly reporting to him (Live Ops and Incident Management, Data Analysts, Live QA…)
Pilot and orchestrate stakeholders' collaboration
Make clear-cut decisions both in proactive and reactive mode
Accountable for the team’s success and its value creation/positive ROI (including reporting to top management)
Qualifications
Waht you bring
Training:
Bachelor’s degree in management or administration
Relevant experience:
Senior leadership profile (director level), with strong experience in the digital industry. Plus would include a mix of first-hand experience with challenging compliance contexts, live operations, team management, stakeholders’ management
Strong decision-making abilities
Combination of analytical/ROI, leadership and influence leadership skillset
Multidisciplinary approach and 360 problems solving and decision-making. Understanding of both technical, operational, player experience and compliance challenges and constraints
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and
memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more.
We believe diverse perspectives help both players and teams thrive. If you’re passionate
about innovation and pushing entertainment boundaries, join our journey and help us create
the unknown!
We embrace a hybrid work model helping you stay connectedwith your team and aligned with
business priorities, while giving you the opportunity to maintain your work-life balance.Note,
that some roles are fully office-based and are not eligible for hybrid work.
Community Developer - Assassin's Creed
Montreal, Canada - Full-time - REF30241L
Job Description
The Community Developer will be responsible for establishing and growing our communities around Ubisoft’s games with a proficiency in player communications, game improvements and feedback cycles, and deployment and maintenance of best practices. They will lead the global community strategy on specific brand(s), create and execute global plans, and work with a distributed international team that is focused on building relationships and earning trust with players around the world, contributing to our global business growth opportunities. This position will also provide guidance to cross-functional team members, facilitating collaborative planning and executing commitments at high quality standards. As a member of the global community team, this position will be integrated with lead development studios.
WHAT YOU’LL DO
- Develop and execute community strategic plans through a variety of content tactics, which support Production objectives and augment the overall marketing strategy.
- Coordinate communication, activities, and initiatives with multiple global departments for consistent and cohesive messaging.
- Leverage Community Managers, transversal teams, and relevant partner resources to create meaningful content for our players (example: blogs, podcasts, interviews, infographics, & more).
- Act as one of the spokespersons for the assigned brand(s). Coordinate community-centric events including, but not limited to: studio visits from fans, developer dialogues, and tournaments.
- Collaborate with portfolio’s Social Media Manager to define and report on content KPI’s to demonstrate success and ROI of community programs and content.
- Support internal & external milestones, such as betas and launches, to ensure KPIs are met and to advocate for the player experience.
- Act as a primary representative for players’ needs within Production and Publishing teams to positively influence development and communications positioning, on behalf of our players and business objectives.
- Shape player feedback cycles and provide insights to Production and Publishing teams to influence game experiences, stimulate player retention, and assist in positioning messaging and marketing beats.
- Collaborate and coordinate with live teams for post-launch communication. Set expectations on applicable situations such as patch content, status, and delivery.
- Manage and produce internal reports on community feedback, activity, & expectations.
- International travel may be required.
Qualifications
WHAT YOU’LL BRING
- Intermediate experience managing online communities and developing strategic plans or programs with demonstrable success in a professional setting.
- Extensive experience in the gaming industry, with multiple gaming platforms (required).
- Extensive knowledge of social media platforms (Instagram, Twitter/X, Facebook, TikTok, Discord, etc.) is required.
- Experience working in a demanding Production environment, with multiple deadlines, metrics for success, and stakeholders.
- Strong understanding of building and maintaining the growth of video game communities as well as developing and executing strategic player engagement plans.
- Proven track record of working with various stakeholders to filter and implement player feedback.
- Fluency in French
- Launching a AAA title is a strong plus.
- Experience in social media marketing is a strong plus.
- Experience with digital asset creation (video, photo, podcasts, etc.) a strong plus.
- Knowledge of multiple genres a plus.
Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being. If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Concept Artist - Weapons [Rainbow Six Siege Mobile]
Montreal, Canada - Full-time - REF30240H
Job Description
As a Concept Artist specializing in weapons at Ubi MTL, you will create iconic designs to enhance the player experience worldwide. Your work will involve conceptualizing and designing weapons, leveraging existing assets while creating new ones to fill gaps in the current asset library.
Creative and self-sufficient, you’ll produce concepts quickly and efficiently, combining hard-surface design expertise with organic elements. You’ll play a key role in the design process, from ideation to detailed illustrations ready for integration, while working closely with the art team to refine your work based on feedback.
What you’ll do
- Design and conceptualize original weapons: combine existing assets with new elements to fill gaps in the asset library.
- Produce rapid, iterative concepts with a targeted pace of ~1 completed weapon per week (sketching, reference gathering, refinement).
- Assemble and block out 3D scenes using provided files, exploring compatible and creative combinations.
- Develop designs blending hard-surface precision with organic flourishes.
- Create sketches and iterations, culminating in detailed illustrations ready for integration.
- Present your concepts to the art team regularly, accept feedback, and adjust your work accordingly.
- Balance creative ambition with technical constraints.
Qualifications
What you bring to the team
- Expertise in digital painting and solid familiarity with 3D software (e.g., 3ds Max).
- Strong artistic foundations: lighting, composition, perspective, anatomy, etc.
- Specific expertise in weapon concept art, supported by a portfolio showcasing weapons and technical props.
- Familiarity with 3D tools for blocking and scene assembly (no final modeling or engine integration).
- Strong creativity, constant curiosity, and a passion for visual exploration.
- Open-mindedness, flexibility, and enthusiasm for cross-disciplinary collaboration.
- Ability to manage projects autonomously and efficiently, with senior-level skills to meet high expectations without close supervision.
What to send our way
- Your CV highlighting your education, experience, and relevant skills.
- A portfolio showcasing technical concepts and your best work (attach images or provide a link to your personal website or portfolio).
Additional information
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. They believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join their journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.
Economy & System Designer
Montreal, Canada - Full-time - REF30230M
Job Description
As Economy & System Designer, you will be the key point of contact for economic design and monetization strategy, driving the optimization of in-game progression, retention, and microtransaction systems.
You will audit and improve business models, providing critical analysis and recommendations to enhance ARPU and retention metrics across the HD games portfolio. You’ll lead balancing tests, support cross-team collaboration, and leverage emerging technologies like AI to refine the economy.
As a leader in the Economy Designer community, you’ll foster expertise, mentor junior designers, and advocate for process improvements and industry best practices
What you'll do
- Help HD production teams design and improve their monetization strategy and business model by being the main point of contact for economic design, progression issues and retention questions in the team
- Audit the business models and progression and retention systems of the HD games portfolio and make recommendations to increase all ARM metrics
- Ensure follow-up of balancing tests of our economies such as play tests and quality control by providing ad hoc support in collaboration with other support teams as well as being a key stakeholder for the stagegate process on GAAS titles
- Audit economic management tools and operational monitoring processes related to progression and economy issues, and leverage emerging technologies (ex. AI) and methodologies to help teams optimize their MTX and retention
- Lead and be the voice for the Economy Designer community while advocating for them and helping define process/hiring improvements
- Ensure competitive intelligence and perform benchmark analyses in order to disseminate external trends and best practices in the field within the company;
- New Foster the economic design expertise within LRS and the monetization community through leadership, guidance, and education on key topics as well as mentoring juniors to assist them in making economic and retention decisions
Qualifications
What you bring
- A degree in Economics, Game Design, Business, or a related field, or equivalent experience.
- A Proven experience in economy design, monetization strategies, or systems design within the gaming industry and a strong background in free-to-play (F2P) games, live service (GAAS) models, or similar environments.
- Experience in leading or mentoring teams, with a focus on economic design (economic balancing, progression systems, and microtransactions) and player retention.
- A familiarity with A/B testing, data analysis, and performance metrics related to monetization and retention.
- Expertise in economic modeling, game economies, and player progression systems.
- A strong analytical skills, including proficiency with tools for data analysis (e.g., Excel, SQL, or similar).
- Experience working with emerging technologies (e.g., AI) and understanding their application in game economies.
- The ability to interpret market trends, conduct competitive intelligence, and apply insights to improve monetization.
- An excellent communication and leadership skills to advocate for the economy design community and foster collaboration.
- A strong understanding of player behavior and retention strategies, with a focus on maximizing player lifetime value (LTV)
What to send our way
- Your resume highlighting your education, experience, skills, and any games shipped;
- Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio).
Additional information
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work
Technical Art Director [Assassin's Creed Invictus]
Montreal, Canada - Full-time - REF30212M
Job Description
As a Technical Art Director at Ubi MTL, you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.
Collaborating with other directors in the early stages, you’ll shape the project’s goals before committing resources. You’ll consider quantifiable factors like rendering, performance, and memory, alongside less tangible ones such as timing and momentum. By taking a realistic yet forward-thinking approach, you’ll ensure ideas are transformed into actionable plans and brought to life.
Each day of development brings new challenges, both anticipated and unexpected, but you’ll always maintain a big-picture perspective. As a strategic thinker and tactical planner, you’ll balance immediate priorities with long-term objectives, consistently weighing the future impact of your decisions.
What you’ll do
- Collaborate with the leadership team to define the project’s overall vision and assess technical feasibility.
- Identify and analyze risks across game engine, data management, features, and workflows.
- Evaluate existing tools and occasionally design custom solutions to support art pipelines while upholding project vision.
- Connect with technical artists and associate graphics technical directors to share updates, enforce standards, provide references, and offer feedback.
- Solve complex and priority issues, approving technical specifications as needed.
- Prepare project reviews and recommend optimizations for how graphical data is created and integrated.
- Anticipate technological advancements and stay informed about industry trends to define best practices and share them with teams and studios.
- Contribute to recruitment efforts to grow your technical art team and foster talent development.
Qualifications
What you bring to the team
- Experience in art, technical art, programming—or other relevant experience—paired with strong leadership skills.
- Expertise with game engines (e.g., Unity, Unreal) and their constraints, 2D art tools (e.g., Photoshop), 3D software (e.g., 3DS Max, Maya, Substance Painter), and scripting languages (e.g., C#, Python, JavaScript, MaxScript).
- Familiarity with bug-tracking software (e.g., Jira) and version control systems (e.g., Perforce).
- A collaborative, solution-oriented, and empathetic mindset with innovative problem-solving skills.
- Strong proficiency in critical thinking, time management, and organization.
- A detail-focused, curious, resourceful, and adaptable approach to your work.
What to send our way
- Your CV highlighting your achievements, skills, and shipped games.
- A portfolio or documented samples of your work (attach visuals or provide links to your online portfolio).
Additional information
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable experiences, including Assassin’s Creed, Rainbow Six, Just Dance, and more. We believe diverse perspectives drive innovation and enrich both player communities and our teams. If you’re passionate about pushing the boundaries of entertainment, join us and shape the future of gaming.
We embrace a hybrid work model, allowing you to stay connected with your team while maintaining your work-life balance. Please note that some roles require full-time in-office presence and are not eligible for hybrid work.
Technical Art Director [Far Cry]
Montreal, Canada - Full-time - REF30211N
Job Description
As a Technical Art Director at Ubi MTL, you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.
Collaborating with other directors in the early stages, you’ll shape the project’s goals before committing resources. You’ll consider quantifiable factors like rendering, performance, and memory, alongside less tangible ones such as timing and momentum. By taking a realistic yet forward-thinking approach, you’ll ensure ideas are transformed into actionable plans and brought to life.
Each day of development brings new challenges, both anticipated and unexpected, but you’ll always maintain a big-picture perspective. As a strategic thinker and tactical planner, you’ll balance immediate priorities with long-term objectives, consistently weighing the future impact of your decisions.
What you’ll do
- Collaborate with the leadership team to define the project’s overall vision and assess technical feasibility.
- Identify and analyze risks across game engine, data management, features, and workflows.
- Evaluate existing tools and occasionally design custom solutions to support art pipelines while upholding project vision.
- Connect with technical artists and associate graphics technical directors to share updates, enforce standards, provide references, and offer feedback.
- Solve complex and priority issues, approving technical specifications as needed.
- Prepare project reviews and recommend optimizations for how graphical data is created and integrated.
- Anticipate technological advancements and stay informed about industry trends to define best practices and share them with teams and studios.
- Contribute to recruitment efforts to grow your technical art team and foster talent development.
Qualifications
What you bring to the team
- Experience in art, technical art, programming—or other relevant experience—paired with strong leadership skills.
- Expertise with game engines (e.g., Unity, Unreal) and their constraints, 2D art tools (e.g., Photoshop), 3D software (e.g., 3DS Max, Maya, Substance Painter), and scripting languages (e.g., C#, Python, JavaScript, MaxScript).
- Familiarity with bug-tracking software (e.g., Jira) and version control systems (e.g., Perforce).
- A collaborative, solution-oriented, and empathetic mindset with innovative problem-solving skills.
- Strong proficiency in critical thinking, time management, and organization.
- A detail-focused, curious, resourceful, and adaptable approach to your work.
What to send our way
- Your CV highlighting your achievements, skills, and shipped games.
- A portfolio or documented samples of your work (attach visuals or provide links to your online portfolio).
Additional information
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable experiences, including Assassin’s Creed, Rainbow Six, Just Dance, and more. We believe diverse perspectives drive innovation and enrich both player communities and our teams. If you’re passionate about pushing the boundaries of entertainment, join us and shape the future of gaming.
We embrace a hybrid work model, allowing you to stay connected with your team while maintaining your work-life balance. Please note that some roles require full-time in-office presence and are not eligible for hybrid work.
Technical Art Director [Rainbow Six Siege]
Montreal, Canada - Full-time - REF30210U
Job Description
As a Technical Art Director at Ubi MTL, you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.
Collaborating with other directors in the early stages, you’ll shape the project’s goals before committing resources. You’ll consider quantifiable factors like rendering, performance, and memory, alongside less tangible ones such as timing and momentum. By taking a realistic yet forward-thinking approach, you’ll ensure ideas are transformed into actionable plans and brought to life.
Each day of development brings new challenges, both anticipated and unexpected, but you’ll always maintain a big-picture perspective. As a strategic thinker and tactical planner, you’ll balance immediate priorities with long-term objectives, consistently weighing the future impact of your decisions.
What you’ll do
- Collaborate with the leadership team to define the project’s overall vision and assess technical feasibility.
- Identify and analyze risks across game engine, data management, features, and workflows.
- Evaluate existing tools and occasionally design custom solutions to support art pipelines while upholding project vision.
- Connect with technical artists and associate graphics technical directors to share updates, enforce standards, provide references, and offer feedback.
- Solve complex and priority issues, approving technical specifications as needed.
- Prepare project reviews and recommend optimizations for how graphical data is created and integrated.
- Anticipate technological advancements and stay informed about industry trends to define best practices and share them with teams and studios.
- Contribute to recruitment efforts to grow your technical art team and foster talent development.
Qualifications
What you bring to the team
- Experience in art, technical art, programming—or other relevant experience—paired with strong leadership skills.
- Expertise with game engines (e.g., Unity, Unreal) and their constraints, 2D art tools (e.g., Photoshop), 3D software (e.g., 3DS Max, Maya, Substance Painter), and scripting languages (e.g., C#, Python, JavaScript, MaxScript).
- Familiarity with bug-tracking software (e.g., Jira) and version control systems (e.g., Perforce).
- A collaborative, solution-oriented, and empathetic mindset with innovative problem-solving skills.
- Strong proficiency in critical thinking, time management, and organization.
- A detail-focused, curious, resourceful, and adaptable approach to your work.
What to send our way
- Your CV highlighting your achievements, skills, and shipped games.
- A portfolio or documented samples of your work (attach visuals or provide links to your online portfolio).
Additional information
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable experiences, including Assassin’s Creed, Rainbow Six, Just Dance, and more. We believe diverse perspectives drive innovation and enrich both player communities and our teams. If you’re passionate about pushing the boundaries of entertainment, join us and shape the future of gaming.
We embrace a hybrid work model, allowing you to stay connected with your team while maintaining your work-life balance. Please note that some roles require full-time in-office presence and are not eligible for hybrid work.
Senior Cinematic Animator
Montreal, Canada - Full-time - REF30206G
Job Description
As a Cinematic Animator, you will be responsible for providing animations of characters (body and facial), cameras and objects, in line with the Realization Director's guidelines. These animations may be created using Motion Capture or Keyframe.
What you'll do
- Apply animation principles to create high-quality animations while optimizing them to meet technical constraints and making any changes that are requested based on direction.
- Work closely with the Director, Narration and Cinematic Designers to understand the expected quality, intentions and capabilities of the engine in order to anticipate the appearance of animations in the game.
- Accurately render actors' performances under the direction of the animation supervisor and the Realization Director.
- Provide visibility on work progress through production tracking and/or communication tools.
- Master dialogue animation systems and participate in their improvement.
- Be involved in motion capture shoots (ref, storyboard, animation listing, requirements, constraints, etc.).
- Check the results of your work in the game engine.
- Identify and report potential issues (technical, artistic, delivery deadlines)
Qualifications
What you bring
- You have experience as a film or Cinematic Animator on a AAA game, and ideally participated in the entire production phase right up to the ship.
- You have experience with motion capture.
- You have a good sense of composition (camera movement, framing, etc.).
- You are familiar with Autodesk animation software (Motion Builder/Maya).
- Your communication skills enable you to communicate easily within your team, as well as with other departments.
- You are pro-active and enjoy researching and improving what already exists.
- You have an interest in the language of film.
- Your level of English enables you to work in an international environment.
What to send our way
- Your resume/CV highlighting your background and skills.
- Link to demo reel (no websites please)
Additional information
Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile-End district of Montreal.
Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high-end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.
At Hybride, first and foremost, we are good human beings, who value well-being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Game Director [Rainbow Six Siege]
Montreal, Canada - Full-time - REF30201X
Job Description
As a Game Director on Rainbow 6 Siege, you’ll transform a creative vision into a variety of systems and mechanics that combine to create an engaging experience for players to enjoy. You will provide your team with the general guidelines to design their specific gameplay features and allow them the flexibility to experiment and iterate.
While your designers focus on their areas of ownership, you’ll pay attention to the larger picture, overseeing the game’s overall outcome: progression, pace, balance, and – of course – quality. You will ensure that all elements related to design work together cohesively to fit the intended experience and make it fun.
What you’ll do:
- Work with the creative director and other core team members to define the game and unify your visions;
- Develop your game design direction + communicate (and emphasize) it across the production floor;
- Support your game designers in developing their features (e.g. gameplay rules, progression systems, combat systems, weapon attributes, artificial intelligence behaviours, 3Cs, etc.) + provide mentorship and constructive feedback to achieve quality;
- Collaborate with interdependent teams to align all design, technical, graphic, and narrative elements;
- Review and discuss budgets & timelines with the producer + keep the editorial team up to date on progress and milestones;
- Adapt to technical and production constraints, feedback, and play test results; readjusting your design direction when need be;
- Follow up on features post-launch to improve, add, or remove components; interpreting data to inform decision-making;
- Occasionally travel locally and abroad to present the game, meet with external partners, visit co-dev studios, etc.;
- Anticipate technological advancements and stay up to date on market trends to evolve our production processes and define our best practices + share them with our studios.
Qualifications
- Around 7 years of game design experience or related experience + 3 years of leadership;
- Experience in ‘live’ competitive shooter games;
- In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, Photoshop, and the Office Suite (especially Excel and PowerPoint);
- A highly innovative, empathetic, creative, and collaborative spirit;
- A degree in Game Design or equivalent;
- Excellent communication, interpersonal, presentation, problem-solving, organizational, and mentorship skills;
- Critical thinking, curiosity, resourcefulness, and plenty of flexibility;
- Ability to sift through data and come to meaningful conclusions;
- Familiarity with online gaming communities and live streaming platforms (e.g. Twitch);
- A solid understanding of the market & a (fiery) passion for video games.
What to send our way:
- Your CV highlighting your education, experience, skills, and any games shipped.
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Team Lead - Level Art [Prince of Persia]
Montreal, Canada - Full-time - REF30202O
Job Description
As a 3D Environment Lead at Ubi MTL, you’ll guide the creation of immersive and captivating worlds. As a true environment architect and visual storyteller, you’ll play a vital role in shaping spaces that evoke unique atmospheres and elevate the player experience.
Whether designing a level, creating a side mission, or enhancing an open world, every element you craft — from buildings to props — will weave a story, spark imagination, and set a memorable mood.
What you’ll do
- Work closely with level design and art direction to understand and implement the game’s vision;
- Coordinate and inspire your team of level artists while balancing artistic creativity with technical performance;
- Organize and lead regular meetings to assign tasks, prioritize goals, and track progress;
- Balance artistic direction, technical requirements, and production constraints to ensure top-quality outputs;
- Review integrated work to verify it aligns with artistic vision and functions as intended;
- Offer guidance and constructive feedback to develop a cohesive and high-quality visual style;
- Stay informed on industry trends and best practices;
- Actively participate in recruitment to build and expand a strong team of talented level artists.
Qualifications
What you bring to the team
- Proven experience in level art, modeling, texturing, lighting, and other relevant fields;
- Proficiency with 3D software (e.g., 3DS Max or Maya) and optimization techniques;
- A solid understanding of artistic principles (lighting, composition, color theory, etc.);
- Strong mentoring, communication, organization, and time management skills;
- A flexible approach and resourcefulness in tackling creative and technical challenges;
- A collaborative mindset with a strong focus on team-building and relationships;
- Sharp attention to detail.
What to send our way
- Your CV highlighting your education, prior experience, and skillset;
- A portfolio showcasing your standout projects (attach images or share a link to your website or online portfolio).
Additional information
About us
Ubisoft is a global leader in video games, with teams around the globe creating original and unforgettable experiences — from Assassin’s Creed and Rainbow Six to Just Dance and more. We believe diverse perspectives help both games and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join our journey and shape the unknown!
We embrace a hybrid work model to support a healthy work-life balance while staying connected to your team. Some roles may require full-time office-based work.
Rigger (Senior) - (Rainbow Six Siege)
Montreal, Canada - Full-time - REF29983A
Job Description
As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.
From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.
What you'll do
- Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
- Study concept art and research your own references.
- Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
- Find balance between artistic aspects and technical constraints with the help of technical directors.
- Partner with character modellers to troubleshoot models when need be.
- Work closely with animators to make models move believably and overcome any motion-related limitations.
- Iterate to improve your work based on feedback from interdependent teams.
Qualifications
What you bring
- A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience.
- Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting.
- Solid understanding of anatomy and cloth.
- Excellent observation, problem-solving, organization, communication, and interpersonal skills.
- A highly collaborative, creative, and innovative spirit.
- Flexibility and resourcefulness.
- Motivation to reach out for feedback and adapt to it.
- Knowledge of game engines (e.g. Unity or Unreal), a plus.
Additional information
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Security Network Administrator
Montreal, Canada - Full-time - REF30195X
Job Description
The infrastructure department of our global network team is seeking a Security Network Administrator who can bring their expertise to life in our dynamic team of gaming & tech enthusiasts. If you are bold, driven and unafraid of pushing boundaries, we want you on our team.
As Network Administrator, you will be responsible for installing and maintaining IT solutions and services as well as proposing improvements and optimisations to the current infrastructure. As a senior administrator, you will also be responsible to solve complex issues brought to us by our partners
Mission
- Install, configure, and maintain network and system equipment (switches, firewalls, load balancers, proxies, custom firewalls).
- Deploy and manage private network links and dedicated peering.
- Monitor, troubleshoot, and optimize network infrastructure and services to ensure high availability.
- Perform proactive network security management, including threat detection, incident response, and enforcement of security policies.
- Conduct regular capacity planning and security audits to prevent risks and performance issues.
- Drive automation adoption to strengthen operational efficiency, reliability, and security consistency.
- Participate in defining and applying standards, guidelines, best practices, and metrics.
- Evaluate and support new requirements, technical designs, and secure architecture choices.
- Maintain updated documentation of network hardware, software, and security configurations.
- Mentor team members, particularly new administrators, and contribute to planning secure network evolution.
Qualifications
- Demonstrated expertise in advanced network and security administration (firewalls, load balancers, proxies, VLANs, ACLs, EtherChannel, Layer 2/3 protocols), supported by extensive industry experience with the tasks outlined above.
- Proven ability to design, implement, and maintain secure, large-scale infrastructures while proactively identifying and mitigating risks.
- Strong proficiency in Linux environments and automation (Python, Ansible, CI/CD), with success applying these in complex operational contexts.
- Skilled in developing innovative solutions to resolve unprecedented or high-impact technical challenges.
- Adept at optimizing network performance and reliability through capacity planning, proactive monitoring, and process improvements.
- Recognized for leadership and mentoring, with the ability to make complex information clear and actionable across technical and non-technical audiences.
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Administrateur.rice réseau sécurité
Montreal, Canada - Full-time - REF30195X
Job Description
Le département Infrastructure de notre équipe de réseau mondial recherche un Administrateur.rice Réseau Sécurité capable de mettre son expertise en valeur au sein de notre équipe dynamique composée de passionnés de jeux et de technologie. Si vous êtes audacieux, motivé et n’avez pas peur de repousser les limites, nous voulons vous dans notre équipe.
En tant qu’Administrateur.rice Réseau sécurité, vous serez responsable de l’installation et de la maintenance des solutions et services informatiques, ainsi que de la proposition d’améliorations et d’optimisations de l’infrastructure actuelle. En tant qu’administrateur d'expérience, vous serez également chargé de résoudre des problématiques complexes remontées par nos partenaires.
Responsabilitiés
- Installer, configurer et maintenir l’équipement réseau et système (commutateurs, pare-feux, répartiteurs de charge, proxys, pare-feux personnalisés).
- Déployer et gérer des liaisons réseau privées et des connexions de peering dédiées.
- Surveiller, diagnostiquer et optimiser l’infrastructure et les services réseau pour garantir une haute disponibilité.
- Assurer la gestion proactive de la sécurité réseau : détection des menaces, réponse aux incidents, application des politiques de sécurité.
- Effectuer une planification régulière de capacité et des audits de sécurité afin de prévenir les risques et problèmes de performance.
- Promouvoir l’automatisation afin de renforcer l’efficacité opérationnelle, la fiabilité et la cohérence de la sécurité.
- Participer à la définition et à l’application de standards, lignes directrices, bonnes pratiques et indicateurs.
- Évaluer et soutenir les nouveaux besoins, conceptions techniques et choix d’architectures sécurisées.
- Maintenir une documentation à jour sur le matériel réseau, les logiciels et les configurations de sécurité.
- Encadrer les membres de l’équipe, en particulier les nouveaux administrateurs, et contribuer à la planification de l’évolution sécurisée du réseau.
Qualifications
- Expertise démontrée en administration avancée de réseaux et de sécurité (pare-feux, répartiteurs de charge, proxys, VLAN, ACL, EtherChannel, protocoles de couche 2/3), appuyée par une solide expérience dans les tâches décrites ci-dessus.
- Capacité éprouvée à concevoir, mettre en œuvre et maintenir des infrastructures sécurisées à grande échelle, tout en identifiant et en atténuant de façon proactive les risques.
- Excellente maîtrise des environnements Linux et de l’automatisation (Python, Ansible, CI/CD), avec des réalisations concrètes dans des contextes opérationnels complexes.
- Compétence avérée dans le développement de solutions innovantes pour résoudre des problématiques techniques inédites ou à fort impact.
- Habileté à optimiser les performances et la fiabilité des réseaux grâce à la planification de capacité, à la surveillance proactive et à l’amélioration des processus.
- Reconnu pour vos qualités de leadership et de mentorat, avec la capacité de rendre des informations complexes claires et exploitables auprès d’auditoires techniques comme non techniques.
Additional information
Nous adoptons un modèle de travail hybride qui vous aide à rester connecté avec votre équipe et aligné sur les priorités de l'entreprise, tout en vous donnant la possibilité de maintenir votre équilibre entre vie professionnelle et vie privée. Notez que certains rôles sont entièrement basés au bureau et ne sont pas éligibles au travail hybride.
Pour info : Si vous avez besoin d'un permis de travail, votre admissibilité peut dépendre de votre éducation et de vos années d'expérience de travail pertinentes, comme l'exige le gouvernement.
Les habiletés et les connaissances se présentent sous différentes formes et peuvent être basées sur des expériences pertinentes, c'est pourquoi nous vous encourageons vivement à poser votre candidature, même si vous ne remplissez pas toutes les exigences énumérées ci-dessus.
Chez Ubisoft, nous encourageons la diversité sous toutes ses formes. Nous nous engageons à favoriser un environnement de travail inclusif et respectueux pour tous. Nous savons qu'il est important que l'entretien soit agréable. Par conséquent, si vous avez besoin d'accommodements, veuillez nous faire savoir si nous pouvons faire quoi que ce soit pour faciliter le déroulement de l'entretien.
Network Administrator
Montreal, Canada - Full-time - REF30194O
Job Description
The infrastructure department of our global network team is seeking a Network Administrator who can bring their expertise to life in our dynamic team of gaming & tech enthusiasts. If you are bold, driven and unafraid of pushing boundaries, we want you on our team.
As Network Administrator, you will be responsible for installing and maintaining IT solutions and services as well as proposing improvements and optimisations to the current infrastructure. As a senior administrator, you will also be responsible to solve complex issues brought to us by our partners
Responsabilities
- Install, configure, and maintain network equipment (switches, routers, firewalls, load balancers).
- Deploy and support private network links and dedicated peering connections.
- Monitor, troubleshoot, and optimize network infrastructure and services.
- Enforce network security policies and procedures. Perform proactive network capacity planning and management.
- Drive automation to improve operational efficiency and consistency.
- Maintain accurate documentation of network hardware, software, and configurations.
- Contribute to the definition of network standards, guidelines, and best practices.
- Assist in evaluating technical requirements and supporting design efforts.
- Provide user support and mentor team members, especially new administrators.
Qualifications
- Demonstrated senior-level experience in advanced routing (BGP, OSPF) and switching technologies (VLANs, STP, EtherChannel, VTP, Layer 2/3 protocols), with a proven track record of troubleshooting and resolving complex network challenges in live environments.
- Proven ability to design and implement automation solutions using Python and Ansible, with hands-on experience integrating into CI/CD workflows.
- Deep, practical understanding of Linux environments, with advanced command-line expertise and system-level networking knowledge.
- Broad applied knowledge of infrastructure ecosystems, including storage virtualization and both private and public cloud computing.
- Skilled at translating complex technical concepts into clear, accessible language for stakeholders at all levels, including leadership.
- Proactive in identifying risks and dependencies, raising governance or prioritization concerns, and contributing to operational clarity and strategic decision-making.
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Principal Technical Designer
Montreal, Canada - Full-time - REF30127K
Job Description
As a Principal Technical Designer, you’ll create and implement complex, technical, and systemic design elements in a game.
You’re essentially a game or level designer recognized for your technical skills on a design or multidisciplinary production team.
A technical reference within your team, you’ll help, support, and advise your peers as needed. You may also be called upon to become the project's technical expert on a specific element of the game.
What you’ll do
- Create and implement the technical elements of a game feature in with technical directors, programmers, and colleagues from other job families.
- Act as a technical expert on a specific topic + oversee tools and documentation, provide technical assistance, and define and promote best practices.
- Participate in data optimization and validation, taking budget into account and ensuring that technical standards are respected.
- Participate in the advanced debugging of data throughout production.
- Provide regular feedback to design directors (e.g. suggestions for improving tools and methods, etc.).
- Help test new features and tools before their launch.
- Perform production tasks within the game and level design team + prototype gameplay features.
- Design and implement more complex, abstract, technically challenging, or game-wide design elements in the game.
Qualifications
- 8 years of experience in game or level design (with a technical focus)
- The ability to understand and communicate in technical language & clearly express your ideas (both on paper and in person)
- Flexibility + solid analysis and problem-solving skills
- A user-oriented spirit
- Curiosity: you have a passion for understanding how things work
- Experience with various game engines and platforms (nice to have)
- Experience with a range of 2D/3D design software programs (nice to have)
- Experience in programming/scripting (nice to have)
What to send our way
- Your CV highlighting your education, experience, and skills
- Samples of your work (attach files or send us a link to your demo reel or online portfolio.
Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home.
Additional information
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work
Senior Gameplay Programmer – [Assassin’s Creed: Codename INVICTUS]
Montreal, Canada - Full-time - REF30005B
Job Description
As a Senior Gameplay Programmer, you’ll join one of our gameplay teams on a multiplayer game. You’ll be responsible for developing gameplay systems in collaboration with other programmers, designers, and various disciplines. In addition to being a strong individual contributor, we’re looking for someone who can mentor less experienced programmers on the team.
What You’ll Do:
Analyze and understand game design documents in order to define the required features and gameplay systems that need to be developed in the engine.
Review existing engine features and assess their suitability for the project’s design intentions; if necessary, define how to adapt them to meet the game's needs effectively.
Anticipate potential game design changes and ensure that your implementation of gameplay systems can easily accommodate those changes.
Propose improvements as needed by designing and implementing new systems or modifying existing ones.
Collaborate with Programmers from other disciplines, Game Designers, Level Designers, and Animators to discuss constraints and determine the technical possibilities for various gameplay features.
Ensure that the implementation of controls and gameplay systems delivers the player experience envisioned by the game design team.
Work with other departments to develop tools that allow them to tweak gameplay efficiently.
Support the gameplay systems and features throughout the production lifecycle.
Qualifications
hat You Bring to the Team:
Bachelor’s degree in Computer Science, Computer Engineering, or an equivalent field.
Minimum 7 years of professional video game development experience, with strong proficiency in C++.
Experience on at least one AAA multiplayer game.
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Please note that some roles are fully office-based and are not eligible for hybrid working.
Visual Effects Artist [Rainbow 6 Siege]
Montreal, Canada - Full-time - REF30161A
Job Description
As a Visual Effects Artist (FX) with the Rainbow Six Siege team at Ubi MTL, you’ll craft stunning visual moments that positively impact gameplay and enhance player immersion. Whether it’s smoke, fire, an explosion, or cascading snow or water, your effects will amplify the game’s immersive world and often spark the question, “How did they do that?!”.
As an innovative artist, you’ll combine technology with creativity to bring magic to life. Versatile and adaptable, you’ll master a range of tools to design and implement high-quality, real-time visual effects that captivate.
What you’ll do
- Collaborate with the direction team to understand the overall creative vision and establish visual effects priorities.
- Create environmental and cinematic effects using particle systems and textures you produce.
- Work with programmers to identify needs and develop the tools required.
- Adhere to technical constraints to deliver visually appealing yet functional effects.
- Integrate your visual effects into the game engine.
- Refine your effects by testing the game and gathering feedback from collaborating teams (debug and optimize).
- Adapt to community feedback post-launch (where applicable), balancing expectations with technical limitations.
Qualifications
What you bring to the team
- Experience in FX/VFX (visual effects), preferably in the video game industry
- Proficiency with 2D art tools (e.g., Photoshop), compositing software (e.g., After Effects or Nuke), 3D software (e.g., Maya or 3DS Max), and game engines (e.g., Unity or Unreal)
- Solid understanding of basic vector math and artistic fundamentals (visual effects, lighting, composition, proportion, color theory, etc.)
- Ability to accept, interpret, and apply constructive feedback
- A creative and collaborative mindset
- Exceptional attention to detail
- Knowledge of procedural generation software (e.g., Houdini) and/or shader creation and optimization is a big plus.
What to send our way
- Your CV highlighting your education, experience, and relevant skills
- A portfolio showcasing your best work (attach images or provide a link to your personal website or online portfolio)
Additional information
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed and Rainbow Six to Just Dance and more. They believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join their journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team while maintaining the flexibility needed to ensure a healthy work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.
Senior Environment Artist (Assassin's Creed Invictus)
Montreal, Canada - Full-time - REF30117O
Job Description
As an Environment Artist (Level Artist) at Ubi MTL, you'll create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one.
Be it in a level, side mission, or piece of an open-world map, you assemble and position key elements to deliver impactful visual moments and enhance the player experience. Every asset you carefully place, from a building to a prop, tells a story and evokes an atmosphere and a mood.
Even within a given framework, you can push creative boundaries – and you have the artistic ability to do it. You know how to modify lighting, play around with composition, and add just the right amount of detail to develop a game space with plenty of personality.
What you’ll do
- Collaborate with level designers and the art director to discuss and understand game intentions and vision;
- Perform artistic research (find written descriptions and visual references);
- Set up placeholders and submit modelling and texturing requests to artists;
- Find balance between artistic aspects and technical constraints;
- Integrate and build assets into the game engine to set and dress a polished scene;
- Ensure integrated work is aligned with artistic direction and makes sense gameplay wise (test and improve).
Qualifications
What you bring
- A college diploma in 3D Modelling or equivalent
- Experience in modelling, texturing, lighting, and image processing, or other relevant experience
- Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
- Understanding of art fundamentals: lighting, composition, colour theory, etc.
- Curiosity, flexibility, and resourcefulness
- Creativity and a keen eye for detail
*Knowledge of 3D scanning and optimization techniques, a huge plus
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
Offensive Security Specialist
Montreal, Canada - Full-time - REF30134X
Job Description
Ubisoft is seeking a skilled and motivated Offensive Security Specialist to join our cybersecurity team and strengthen Ubisoft’s ability to identify, assess, and mitigate security vulnerabilities across its diverse environments, ranging from IT and corporate systems to games and online services.
You will contribute to our vulnerability management program by validating CVEs, developing exploit proofs-of-concept, collaborating with our Red Team, and supporting remediation and triage through actionable insights. Your expertise in offensive techniques will play a critical role in reducing risk exposure across the organization.
Responsibilities
- Validate the exploitation of third-party CVEs identified by vulnerability scanners (e.g., Tenable.io).
- Triage and validate first-party vulnerabilities discovered through responsible disclosure programs (e.g., Bug Bounty).
- Collaborate with the Red Team to build exploit chains and simulate real-world attack scenarios.
- Retest vulnerabilities identified by internal security teams to confirm remediation effectiveness.
- Contribute to the development and deployment of internal security tools and workflows aligned with industry best practices.
- Continuously research emerging offensive techniques and integrate findings into testing methodologies and tooling.
- Document validated vulnerabilities, and communicate detailed findings and remediation recommendations to internal stakeholders.
- Remediate vulnerabilities by following up with asset and application owners to ensure timely resolution.
Qualifications
- Practical Experience: Demonstrated track record in penetration testing or offensive security within large-scale, complex infrastructures, suited for an intermediate-level professional with a with a strong commitment to keeping skills current in offensive security with certifications such as OSCP.
- Vulnerability Assessment Expertise: Strong knowledge of vulnerability scoring, attack vectors, triage, and assessments, including the ability to exploit common flaws such as: Web vulnerabilities (XSS, IDOR, CSRF), Server-side issues (SQLi, XXE, SSRF, RCE), Authentication and access control weaknesses
- Exploit Development: Proven ability to build or adapt CVE exploitation proofs of concept (PoCs) tailored to organizational environments.
- Tool Proficiency: Skilled in vulnerability assessment and penetration testing tools, including vulnerability scanners (Tenable, Qualys) and network analysis utilities (Wireshark, tcpdump, Scapy); Reverse engineering & debugging tools (IDA Pro, Ghidra, x64dbg, WinDbg) is a plus.
- Security Frameworks & Practices: Familiarity with OWASP, MITRE ATT&CK, remediation techniques, and system hardening.
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Technical Architect – TG Quality Foundations
Montreal, Canada - Full-time - REF30048N
Job Description
At the Technology Group (TG), we provide tools, middleware, and services tailored to the needs of game productions at Ubisoft, which we support throughout their lifecycle. Through collaboration and innovation, we help streamline creation and improve production efficiency, with the goal of delivering quality games to millions of players worldwide. Exploring ideas, experimenting with new technologies, and implementing stable solutions are part of our daily work.
As a Technical Architect within the TG Quality Foundations (TGQF) division, whose mission is to position Ubisoft as a leader in engineering game quality, you will define and guide the technological vision of our SDKs integrated into game engines, ensuring they deliver maximum quality, performance, and reusability for Ubisoft’s production teams. You will take charge of major architectural decisions, lead cross-functional initiatives, and prototype innovative technologies that will shape the future of game development tools.
Your role will be essential in establishing software engineering and quality standards, as well as harmonizing fragmented environments that encourage convergence across projects. You will collaborate with production teams, production architects, and partners from various technology teams to ensure our solutions meet diverse needs while remaining sustainable and consistent.
What You’ll Do
Architectural Leadership: Lead and oversee major architectural decisions, ensuring the long-term consistency and sustainability of technologies.
Strategic Technical Direction: Define best practices, standards, and strategic directions for SDKs developed at TGQF.
Cross-Functional Impact: Provide solutions to complex, cross-cutting challenges such as memory footprint, performance, and other game engine constraints.
Global Collaboration: Work with Ubisoft teams worldwide to ensure coherence across the technological ecosystem.
Mentorship: Support senior developers and technical leads in engineering teams, helping them grow their technical expertise.
Product Leadership Support: Partner with product teams and TGQF directors to assess opportunities impacting game developers in areas such as performance, debugging, observability, and automated testing.
Why This Role Is Right for You
You are passionate about creating coherent, sustainable ecosystems and driving technological convergence.
You excel at translating business needs into technical solutions, and vice versa.
You can synthesize complex situations into clear, visual, and written representations for diverse audiences.
You are comfortable diving into technical details while keeping a strategic, big-picture view.
You hold strong convictions about best practices while remaining flexible in the face of business and project constraints as well as diverse perspectives.
You are an influential collaborator, able to guide outcomes while adapting to external constraints.
Qualifications
.What You Bring
Extensive experience in software development and technical leadership.
Strong expertise in C++, with a focus on multithreaded programming.
Deep understanding of performance optimization, debugging, and real-time systems.
Solid experience in cross-platform development.
Good knowledge of the constraints of game engine development.
Experience with CI/CD pipelines and modern development workflows.
Demonstrated ability to define a clear technological vision and guide engineering team development.
Excellent interpersonal and communication skills, especially in geographically distributed team environments.
A collaborative mindset with a desire to share knowledge and push technological boundaries.
A degree in computer science, software engineering, or equivalent training.
What to Send Us
Your CV highlighting your experience and skills.
Additional information
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Team Lead - Data Products
Montreal, Canada - Full-time - REF30104U
Job Description
Within the Ubisoft Data Office (UDO), you will take part in the Production Intelligence initiative, which aims to support video game production teams in their decisions and strategies through tracking and analysis tools. Our products enable them to build collective intelligence by combining data from multiple sources and collaborating across teams.
Your role will be to act as the bridge between business teams and technical teams: identifying and analyzing needs independently, then transforming them into effective and sustainable solutions.
Responsibilities
- Define the product vision and roadmap according to needs and priorities.
- Gather and analyze team and user requirements in order to propose new indicators and features.
- Evaluate and prioritize requests based on relevance, efficiency, costs, and deadlines.
- Translate business needs into technical and functional specifications, and validate them with developers and architects.
- Populate and manage the product backlog (user stories, detailed tasks), ensuring proper prioritization.
- Define and track performance measures and KPIs aligned with business objectives.
- Extract and transform data from multiple sources to produce relevant analyses and make them available through dashboards (Power BI).
- Design and execute test scenarios to guarantee the reliability of data flows and new features.
- Plan and facilitate agile rituals, deliver regular presentations, and ensure clear communication (documentation, follow-up, knowledge sharing).
- Manage, support, and develop a team of 5 collaborators
Qualifications
- Proficiency with data visualization and analysis tools (Power BI or Tableau), as well as data management and quality practices.
- Proven experience in team management, with demonstrated skills in leadership, mentoring, and staff development.
- Ability to influence and advise stakeholders at different hierarchical levels, building long-term trusted relationships.
- Solid experience working transversally and collaborating with multidisciplinary teams.
- Strong background in agile methods (Scrum, Kanban) to structure projects, lead rituals, and ensure continuous delivery of value.
- Strong analytical and strategic skills, enabling the transformation of complex needs into concrete, efficient, and sustainable solutions.
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Machine Learning Developer - AI/ML
Montreal, Canada - Full-time - REF29875K
Job Description
The Data Platform Group, part of the Ubisoft Data Office within Ubisoft IT, develops Ubisoft's data platform and manages data services and tools for all of the company's data. As a trusted enterprise-wide resource, our products offer the tools and data infrastructure needed for the development of data services and products by all Ubisoft teams.
The Machine Learning Developer - AI/ML role contributes to the establishment, maintenance, and evolution of the platform and internal tools to enable the development and deployment of machine learning models. The person works closely with online system and operations specialists, programmers and data scientists. The specialist is responsible for the optimization of processes for the production launch of machine learning projects. The person is responsible for ensuring the security, robustness and performance of machine learning solutions during production deployments.
What you'll do
- Govern and contribute to the industrialization of ML/AI projects, focusing on the deployment and maintenance of pipelines and models in production.
- Contribute to the identification of new or improved approaches and technical tools.
- Acting as a consultant to guide technologies and/or advising on proofs of concept for forecasting/prescribing and AI projects.
- Design and implement services, tests, and interfaces that support the deployment of ML projects.
- Ensure the security, robustness, and performance of ML solutions during production deployments.
- Design and implement scalable, continuous, and automated processes for deploying, monitoring, and versioning ML models.
- Guide, collaborate, and support users in optimizing ML pipelines, by becoming an expert on the Databricks platform.
- Mentor and engage ML/AI practitioners at Ubisoft, sharing knowledge and best practices in ML Ops.
- Participate in proof-of-concept projects, advancing knowledge of new ML technologies.
Qualifications
- 3 to 5 years of complex experience and in-depth expertise related to the position.
- Team player and excellent organizational, interpersonal and communication skills.
- Passion for leveraging data science in problem solving.
- Ability to assess problems quickly, both qualitatively and quantitatively.
- Ability to navigate between the big picture and the details of Data Science / ML Engineering, with a strong programming background with Java, Scala or Python.
- Experience in Machine Learning, Data Science, or a related field, with a focus on improving model and data quality, and the proven ability to build automated AI processes and manage large-scale data pipelines.
- Experience in deploying models, setting up model validation, and operationalizing AI/ML systems at scale in production environments.
- Experience with ML concepts, tools such as MLFlow, and frameworks/libraries like Scikit-learn, PyTorch, XGBoost. Experience with Databricks is an asset.
- Knowledge of Big Data—Spark, PySpark, data engineering, and pipeline architecture technologies is essential.
- Have a foundation in software engineering principles and proficiency in DevOps tools and practices
- Bachelor's or Master's degree in Computer Science, Computer Engineering, or Software or equivalent.
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences
Principal Technical Artist - UI
Montreal, Canada - Full-time - REF30070Z
Job Description
As a Principal Technical Artist (UI) at Ubi MTL, you’ll play a key role in shaping the user interface for a AAA game, delivering both striking aesthetics and exceptional performance.
You’ll bridge the worlds of art and programming, serving as both an interpreter and a problem-solver. You’ll enable artists and programmers to collaborate seamlessly throughout the project, staying within budget and on schedule, while leveraging the most appropriate tools and pipelines.
With your strong artistic vision and deep technical expertise, you’ll ensure that every UI element meets AAA performance standards, accounting for hardware limitations and player needs. You’ll establish benchmarks, conduct research, and integrate innovative solutions to position the project’s UI as one of the best in the industry.
What you’ll do
- Develop and implement cutting-edge technical and artistic UI solutions, including custom shaders and advanced visual effects.
- Establish clear and efficient pipelines while building and maintaining UI libraries optimized for pod-based team autonomy.
- Prototype features in collaboration with UI artists to reflect their creative intentions.
- Test and establish benchmarks for UI assets through rigorous research and iterative testing.
- Integrate, debug, and optimize UI elements within the Snowdrop engine, setting performance best practices.
- Collaborate with cross-disciplinary teams to balance aesthetic quality with functional performance.
- Stay informed about UI best practices, tools, and trends to provide teams with modern and scalable solutions.
- Research, develop, and implement experimental solutions, helping to define new industry standards.
- Maintain a player-first approach throughout the project, optimizing the user experience with smooth and dynamic interfaces.
Qualifications
What you bring to the team
- Several years of experience in similar technical roles in the video game industry, ideally within AAA productions.
- Expertise in UI/UX, shader creation and optimization, pipelines, and advanced technical artistic solutions.
- Mastery of C#, design tools like Adobe Creative Suite, and proven familiarity with game engines such as Snowdrop or Unreal Engine.
- A strong understanding of dynamic UI systems (e.g., inventories, live-service interactive interfaces).
- The ability to define artistic and technical guidelines while fostering seamless collaboration across departments.
- Experience addressing next-gen console performance challenges.
- A passion for sharing your knowledge to improve workflows within multidisciplinary and multicultural teams.
What to send our way
- Your CV highlighting your professional background and key accomplishments.
- A portfolio of your best technical and/or artistic contributions (attach images or include a link to your website/portfolio).
Additional information
About us
Ubisoft is a global leader in video games, with teams across the globe creating unforgettable experiences—from Assassin’s Creed to Rainbow Six and Just Dance. We believe diversity of thought drives innovation and enriches the player experience.
We embrace a hybrid working model that balances team collaboration with the flexibility you need to maintain your work-life balance. Please note that some roles are fully office-based and are not eligible for hybrid work.
Senior Gameplay Animator (AI) – Far Cry
Montreal, Canada - Full-time - REF30068B
Job Description
As a Gameplay AI Animator, you will be responsible for designing, integrating, and refining animation systems for non-playable characters (NPCs), both friendly and hostile. Your work will directly impact the player’s experience and must align with the Animation Director’s vision while respecting design constraints and technical requirements.
Responsibilities
- Design and implement AI animation systems for various behaviors, including:
- Basic locomotion
- 3D navigation
- Combat behavior
- Hostage situations
- Process and enhance mocap data with high precision, tailored to the specific needs of our engine.
- Export and integrate animations following technical guidelines established by the Technical Director, in collaboration with the technical animator, designers, and programmers.
- Test and iterate animation systems in-game, ensuring functionality and visual quality.
- Collaborate daily with animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level.
- Own the final quality of each feature in-game — animation is validated through its impact in the final experience.
Qualifications
What You Bring
- A sharp eye for detail and a strong sense of visual quality.
- An open and collaborative mindset, with the ability to find compromises to solve complex problems.
- Motivation and pride in delivering high-quality work.
- Flexibility and resilience when facing production changes or challenges.
- A passion for teamwork and sharing ideas in a creative environment.
- Proven experience in AI animation and animation system development.
- Strong skills in mocap data processing.
- Familiarity with MotionBuilder (a plus).
- Experience working on a shipped AAA title (an asset).
- Solid understanding of technical constraints related to game engine integration.
- Ability to work effectively in a multidisciplinary team and align with both artistic and technical visions.
Additional information
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Cyber Fraud Specialist
Montreal, Canada - Full-time - REF30033V
Job Description
As a Cyber Fraud Specialist within the Fraud & Investigation team, you will play a critical role in protecting our players and digital ecosystem from fraud and abuse. Embedded in the GRC & Corporate Security division, you will focus on account integrity, ownership verification, bot mitigation, and in-game fraud prevention across Ubisoft’s online services and game platforms.
You will collaborate with cross-functional teams including Account Management, Player Support, Game Production, and Data Science to detect, investigate, and prevent fraudulent activity. Your mission is to ensure a secure and trusted experience for our players by proactively identifying threats and implementing scalable fraud prevention strategies.
Key Responsibilities
- Detect and Investigate: Identify and analyze fraud patterns such as account takeovers, fake account creation, and in-game abuse using behavioral analytics, telemetry, and threat intelligence.
- Prevent and Protect: Design and implement fraud prevention controls including risk-based authentication, device fingerprinting, and anomaly detection.
- Collaborate Cross-Functionally: Partner with data, engineering, and customer experience teams to develop tools and workflows that reduce fraud while preserving user experience.
- Account Ownership Verification: Develop and refine processes to validate legitimate account ownership and support recovery in compromised scenarios.
- Bot and Abuse Mitigation: Monitor and respond to bot activity, farming, and automation abuse across game services and marketplaces.
- Metrics and Reporting: Build dashboards and KPIs to track fraud trends, incident response, and the effectiveness of mitigation strategies.
- Policy and Process Development: Contribute to the creation and continuous improvement of fraud detection methodologies, escalation protocols, and response playbooks.
- Training and Awareness: Deliver fraud awareness sessions and contribute to internal knowledge sharing across teams.
- Insider Fraud: Participate in the development of an insider fraud detection and prevention program.
- Fraud Oversight: Ensure that fraud root causes have been addressed and / or document deficiencies and escalate critical issues.
Qualifications
- Proven experience in fraud prevention, cybersecurity, or trust & safety roles, ideally in the gaming, e-commerce, or online services sectors.
- Strong understanding of account security threats, ATO tactics, credential stuffing, social engineering, and marketplace fraud.
- Experience with fraud detection tools, SIEM platforms, SQL, and data visualization (e.g., PowerBi).
- Familiarity with risk-based authentication, CAPTCHA systems, device intelligence, and identity verification technologies.
- Knowledge of relevant privacy laws, data protection regulations, and digital fraud compliance.
- Industry certifications (e.g., CFE, CISA, GIAC, CEH) and participation in fraud/security communities are strong assets.
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Team Lead - Visual Effects [Rainbow Six Siege]
Montreal, Canada - Full-time - REF30011S
Job Description
In this role at Ubi Montreal, you’ll play a pivotal role in driving your team’s vision and innovation for the visual effects of Rainbow Six Siege. You’ll leverage your leadership, team management, and technical expertise to push the boundaries of VFX while working within the game’s complex systems.
What you’ll do
- Collaborate closely with multidisciplinary teams (VFX artists, technical artists, technical directors, and programmers) to deliver high-quality VFX safely and sustainably.
- Lead modernization efforts of legacy effects in Siege, ensuring they align with the future artistic vision while respecting existing technical constraints.
- Facilitate collaborative and productive artistic reviews, embracing iterative visual improvements.
- Inspire and guide your team by fostering a culture of learning, growth, and constant innovation.
- Address technical challenges while ensuring deliverables meet the game’s high-quality standards.
Qualifications
What you bring to the team
- Proven experience in at least two of the following areas: team management, VFX creation, and a strong understanding of complex technical systems.
- Demonstrated ability to excel in diverse and interdisciplinary team environments.
- Natural leadership skills with a passion for mentoring and team development.
- Expertise in navigating and respecting complex technical systems, while also driving modernization initiatives.
- Strong communication and collaboration skills.
- Strategic thinking paired with a creative approach to problem-solving.
What to send our way
- Your CV highlighting your experience in VFX, team leadership, and/or working with complex systems.
- A portfolio or other relevant examples of your work (for creative roles).
Additional information
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed to Rainbow Six, Just Dance, and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join us on our journey to create the unknown!
We embrace a hybrid work model, helping you stay connected with your team while giving you the flexibility to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.
Project Programming Lead - Gameplay [Rainbow Six Mobile]
Montreal, Canada - Full-time - REF29886C
Job Description
Rainbow Six Mobile is looking for a Gameplay Programming Lead (CPI) to lead the technical vision and execution of the player experience, including our tactical gameplay loop, multiple progression systems, in-game menus, and many other features.
As the Programming Lead for Player Experience, your responsibilities will include:
Working with associate producers to set realistic production goals for team leads and production managers, and ensuring these goals are met within agreed timelines.
Collaborating closely with our Technical Director, Technical Architect, and other Project Managers to ensure all departments are aligned and working toward the high-level project goals.
Holding regular discussions with Game Directors and Lead Designers about upcoming features or improvements, the technical feasibility of proposed changes, and the overall feel of the game.
Working closely with our QC leads in both Montreal and Bucharest to maintain a high level of build quality at all times, enabling developers to work, test, and deliver without roadblocks.
Identifying staffing needs for our core Gameplay, AI, and UI programming teams to support both cross-functional mandates and the product teams of R6M. When needed: opening positions in RPM, collaborating with the studio’s recruitment team, or reallocating existing staff to ensure production goals are met.
Promoting technical excellence and innovation on the project by leading technical leads, overseeing programming team leads and their reports, and encouraging the team to pursue ambitious, high-quality solutions in collaboration with the Core Team
Qualifications
A bachelor’s degree in Computer Science, Software Engineering, or a related field
Over 10 years of programming experience (C# /C++), including at least five years managing a video game programming team
Knowledge of game engines such as Unity, Unreal, or other in-house engines
Experience shipping at least one full game
A deep understanding of video game production (animation, audio, 3D, gameplay, AI, etc.) and the realities of working with cross-functional teams
Excellent mastery of programming principles and best practices
Strong leadership and team spirit, supported by effective communication skills
An empathetic approach to managing stress in a fast-paced environment (there’s always a solution, and you know it)
An open and innovative mindset, combined with strong analytical and synthesis skills
A teaching mindset and a genuine desire to share your extensive technical expertise
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Network - Online Programmer (C++) - Assassin’s Creed Codename Invictus
Montreal, Canada - Full-time - REF29925X
Job Description
A new chapter in the Assassin’s Creed legacy is about to be written—not in the shadows of history, but in the heat of multiplayer gaming.
We’re crafting a AAA Multiplayer Game where every frame counts and every move must land.
To do that, we need a master of Netcode to join our elite team of network/online developers.
We’re reimagining our technological stack to deliver top-tier multiplayer performance.
If you have the skills to contribute to programming in C++ a seamless, secure, and scalable network stack, your mission awaits.
What you’ll do
- Design, implement and maintain the network stack of a AAA multiplayer game engine.
- Collaborate with the team of engineers to integrate network functionalities into the game engine.
- Implement solutions to ensure low latency, low bandwidth and high reliability
- Diagnose and resolve network-related issues during development and post-launch.
- Document the work to transfer knowledge and enable users (other programmers and team members from other working units) to understand how to use the new network/online systems and features;
- Work closely with gameplay and backend teams to ensure seamless integration of network features.
- Collaborate with the creative director and game designers and other teams if necessary, to discuss constraints and set out the technical possibilities for the various network/online features;
- Keep abreast of the latest network technologies and best practices and apply them within the team.
Qualifications
What you bring
Training:
- Bachelor’s degree in computer science or computer engineering or any other relevant training.
Relevant Experience:
- Minimum 5-6 years’ experience in production of AAA games with meaningful experience in networks or online, or any other relevant experience.
Skills:
- Solid analytical and synthesis skills
- Design documentation (uml, sequence diagrams, entity diagrams, etc.)
- Problem-solving skills
- Autonomy and resourcefulness
- Attention to detail
- Good interpersonal and communication skills
- Ability to work as part of a team
- Ability to adapt to change
- Results oriented
Knowledge:
- C++ game programming
- Significant experience in the application of networking principles like state synchronization and prediction in one or more AAA multiplayer games.
- Protocols (ex: IP, UDP, TCP) and common usage (ex: Upnp, VoIP)
- Encryption, compression
- Experience in high-performance programming, multithreading and memory management.
- Expert knowledge of low-level network concepts and high-level multiplayer gaming systems.
- Solid understanding of network protocols, data transmission and synchronization techniques.
- Security, anti-cheat, etc.
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Senior C++ Programmer - Machine Learning Content Creation Technology Group
Montreal, Canada - Full-time - REF28852X
Job Description
The Content Creation Technology Group (CCTG) is looking for a Senior AI/ML Programmer who will contribute to the development of applications in the domains of Generative AI and ML bots. The Senior AI/ML Programmer role will bring best practices and design principles to assist the team in delivering our ambitious features roadmap.
Main responsibilities:
Provide and support ML systems based on business requirements and objectives.
Establish technical designs to meet game’s needs.
Collaborate with the data science team, specialized programmers (gameplay, AI, etc.), the research team, and other stakeholders such as productions.
Develop, integrate, and maintain inference engines, libraries, and ML frameworks.
Leverage best hardware (NPU, GPU, CPU) to accelerate ML related computations
Develop systems that allow Gameplay programmers and Data scientist to easily track relevant data to train models
Develop systems to benchmark, evaluate and optimize model’s performance
Program in a clear and structured manner that is in keeping with performance, maintenance, modularity, scalability and compatibility requirements
Integrate and maintain ML systems in game engines and games.
Write unit tests and integration tests
Other responsibilities:
Creating proof of concepts, that can require model training, fine tuning, experimenting with different techniques and models.
Suggest improvements whenever necessary by designing and implementing new systems or enhancing existing ones
Conducting research to stay up to date with the latest advancements.
Documentation, presentations, and knowledge sharing to communicate complex AI concepts to both technical and non-technical collaborators.
Qualifications
Education:
Bachelor’s degree in computer science or computer engineering or equivalent. Master in Machine Learning is an asset.
Relevant Experience:
Minimum 5 years’ experience in AI/ML.
Core Skills:
In-depth knowledge of C++ required
Strong Architecture skills
A good hardware knowledge, to take advantage of multithreading, and optimize memory management.
Other Skills:
Proficient in Python is an asset.
Experience working with game engines is an asset.
A good knowledge of Database products is an asset.
A good knowledge of cloud-based platforms is an asset.
A good knowledge of machine learning and deep learning fundamentals.
Additional information
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Game Designer (3C)
Montreal, Canada - Full-time - REF29617X
Job Description
As a Game Designer at Ubi MTL, you'll be the creative energy behind a specific set of game systems and mechanics. You provide players with tools to build unique gameplay experiences and opportunities to make meaningful choices.
You go through an iterative, hands-on process of adjusting and balancing your design as you bring it from concept to playability. Throughout production, you shift your focus from the big picture to the micro details; tackling hurdles in development and stepping back to asses how all the pieces connect and affect each other. You tweak and tune until it finally happens: a smooth and engaging player experience emerges.
What you’ll do
- Design the 3C features aligned with the creative and game directions.
- Collaborate with cross-functional teams to integrate your assigned features.
- Develop in-engine prototypes and evaluate their performance.
- Adapt to technical and production constraints, reworking your design when and as often as needed.
- Participate in finding solutions to fix buggy features.
- Create and maintain design documentation that will guide interdependent t
Qualifications
What you bring
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 7 years of experience in video game production or related experience
- Experience with game engines (e.g. Unity or Unreal) and productivity software (word processors, spreadsheets, etc.)
- An innovative, empathetic, and collaborative spirit
- Exceptional communication, interpersonal, and presentation skills (you’re able to clearly explain your thought process on paper and in person)
- Critical thinking, curiosity, resourcefulness, and plenty of flexibility
- A solid understanding of the market and a passion for video games – you play enough to know what makes quality gameplay!
What to send our way
- Your CV highlighting your education, experience, and skills
- Samples of your work (attach files or send us a link to your demo reel or online portfolio)
Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home.
Additional information
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work
Rigger (Senior) - (unannounced project)
Montreal, Canada - Full-time - REF29949E
Job Description
As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.
From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.
What you'll do
- Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
- Study concept art and research your own references.
- Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
- Find balance between artistic aspects and technical constraints with the help of technical directors.
- Partner with character modellers to troubleshoot models when need be.
- Work closely with animators to make models move believably and overcome any motion-related limitations.
- Iterate to improve your work based on feedback from interdependent teams.
Qualifications
What you bring
- A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience.
- Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting.
- Solid understanding of anatomy and cloth.
- Excellent observation, problem-solving, organization, communication, and interpersonal skills.
- A highly collaborative, creative, and innovative spirit.
- Flexibility and resourcefulness.
- Motivation to reach out for feedback and adapt to it.
- Knowledge of game engines (e.g. Unity or Unreal), a plus.
Additional information
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Business Development and Marketing Coordinator
Montreal, Canada - Contract - REF29779Q
Job Description
We are seeking a dynamic and driven Business Development and Marketing Coordinator to support our VP of Operations in identifying and securing new business opportunities. This role is pivotal in expanding our market presence, forging new relationships, and reinforcing our positioning within the film and VFX ecosystem.
Key Responsibilities
Business Development
Collaborate with the VP of Operations to develop and execute growth strategies
Conduct market research to identify new prospects and strategic opportunities
Cold call, email, and message prospective clients and partners
Qualify leads and coordinate introductory meetings or calls
Maintain a robust pipeline of potential partners and clients
Marketing & Positioning
Help craft and reinforce the company’s positioning within the VFX and film industry
Represent the company at industry events, networking mixers, and conferences
Work with internal teams to ensure marketing assets align with business goals
Assist with content creation, social media efforts, and targeted outreach campaigns
Relationship Management
Build and nurture relationships with studios, agencies, producers, and creatives
Act as a brand ambassador and point of contact for external partners
Track communications and follow-ups with internal tools or other systems
Qualifications
Qualifications
Experience in business development, sales, partnerships, or related roles
Must demonstrate a strong passion and understanding of film and TV culture, industry trends, and storytelling.
Exceptional communication and interpersonal skills
Comfort and confidence in cold outreach and networking environments
Bilingualism (French and English) is essential, as the role involves working with clients and partners around the world
Experience in VFX/post-production industry is a plus, but not required
An interest in how VFX are made and the tech behind them is a plus—but no technical skills are required.
Self-starter with strong organizational skills and the ability to work independently
Additional information
Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile-End district of Montreal.
Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high-end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.
At Hybride, first and foremost, we are good human beings, who value well-being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Lead _ FOR HONOR
Montreal, Canada - Full-time - REF29738Y
Job Description
The holder of this position serves as the reference point for technological issues within their area of expertise. They are a technical specialist responsible for analyzing problems related to their field (technical specialty or game console). They are also accountable for the technological choices they make and the performance of all systems within their specialty. They continue to write code and define best practices in their area of expertise.
Responsibilities:
- Manage technical assignments given by the IT Project Manager (PM), the IT Team Lead (TL), or the Technical Architect.
- Act as the go-to person within the IT team for technical aspects related to their specialty.
- Act as a senior programmer and participate in programming high-risk elements within their specialty.
- Proactively suggest improvements and technological choices related to their specialty.
- Regularly measure performance and optimize systems related to their specialty when needed.
- Solve the most complex technical problems related to their specialty.
- Serve as a technical mentor within their specialty.
- Advise the Architect and/or PM by proposing corrective measures when necessary to meet set objectives.
- Collaborate with Technical Directors from other disciplines (design, graphics, animation, sound, etc.) to ensure the efficiency of systems related to their specialty and used by other teams.
- Participate in performance monitoring in collaboration with the PM.
- Perform any other related tasks.
Qualifications
Education:
Bachelor’s degree in Computer Science, Computer Engineering, or any other equivalent training.
Relevant Experience:
Minimum of 3 years of programming experience on a specific console or in a technical specialty, or any other relevant experience.
Skills and Knowledge:
- Strong analytical and synthesis skills
- Problem-solving abilities
- Good interpersonal and communication skills
- Autonomous and resourceful
- Initiative-driven
- Detail-oriented
- Flexible in work organization
- Team player
- Adaptable to change
- Results-oriented
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Senior Lighting Artist [Junction Cinematics]
Toronto, Canada - Full-time - REF30214I
Job Description
As a Senior Lighting Artist at Ubi Toronto, you will play a key role on our Cinematics team, crafting immersive lighting for in-game cinematics. You’ll collaborate with multidisciplinary teams to create mood and atmosphere that align with the artistic direction of the game.
What you’ll do
- Collaborate with the Cinematic Director and Lighting Lead to define and maintain the visual style and lighting quality.
- Bring the artistic vision to life by executing the specific artistic direction shared by key stakeholders.
- Utilize game engine tools to achieve consistently high-quality results while balancing artistic and technical constraints.
- Serve as a reference for your team on both artistic and technical elements.
- Innovate and implement more efficient workflows and processes.
- Collaborate with artists, technical artists, and developers to ensure smooth resource production.
- Plan, estimate, and prioritize tasks to meet production schedules and deadlines.
- Communicate and validate creative direction with stakeholders, ensuring consistency across the team.
- Optimize work to maintain a balance between quality and performance.
- Share best practices, production pipelines, and workflows with the team.
Qualifications
What you bring to the team
- 6+ years of experience in Game Development or Film/Visual Effects (VFX) production.
- Strong understanding of cinematic concepts, such as composition and color theory.
- Proficiency with tools like Houdini, Maya, 3DS MAX, or Blender, and experience with Ray and Path tracing render engines (Arnold, Vray, Redshift, Cycles).
- Solid expertise in working within technical and artistic constraints in both realtime game engines and pre-rendered mediums.
- Knowledge of Adobe Photoshop and/or After Effects.
- Familiarity with project tracking (Jira, ShotGrid/Flow) and data management tools (e.g., Perforce).
- Awareness of AAA production constraints and game development processes.
What to send our way
- Your CV highlighting your education, experience, and relevant skills.
- A portfolio showcasing your best lighting work (attach images or provide a link to your personal website or online portfolio
Additional information
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance, and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.
Game Director [Splinter Cell]
Toronto, Canada - Full-time - REF30122K
Job Description
As a Game Director at Ubisoft Toronto, you transform a creative vision into a variety of systems and mechanics that combine to create an engaging experience for players to enjoy. You provide your team with the direction to design their specific gameplay features and allow them the flexibility to experiment and iterate.
While your designers focus on their areas of ownership, you pay attention to the larger picture, overseeing how the overall player experience and game systems are coming together: Core game loop, gameplay depth, user experience, progression, pace, balance, and – of course – quality. You ensure that all elements related to design work together cohesively to fit the intended experience and make it fun.
On Being a Game Director on Splinter Cell:
As a Game Director on Splinter Cell, you are responsible for the moment-to-moment gameplay. How do the gadgets work? How do NPC search when they notice something amiss? How light does the camera need to feel? How much noise does it make when Sam Fisher takes down an enemy? You’ll be helping us execute all of these things. Perhaps more importantly, you’ll be fine tuning the experience when all of those things come together. You’re helping all of the elements resonate at just the right frequency, to ensure a highly polished, hardcore stealth experience that invites players in, and rewards mastery.
The daily life of a Game Director at Ubisoft Toronto:
- Work with the creative director and the dev team to create the game by tuning and executing a vision that is innovative, strong, appropriate, fitting with IP, and implementable by the team;
- Develop your game design direction to make a truly fun and engaging experience. Evangelize this direction across the production team;
- Support your game designers in developing their features (e.g. gameplay rules, progression systems, combat systems, weapon attributes, artificial intelligence behaviours, 3Cs, etc.) + provide mentorship and constructive feedback to achieve quality;
- Work closely with level design leadership to ensure that the two disciplines support and strengthen each other;
- Inspire and collaborate with interdependent teams to align all design, technical, graphic, and narrative elements.
- Review and discuss budgets & timelines with the producer + keep the editorial team up to date on progress and milestones;
- Adapt to technical and production constraints, feedback, and play test results; readjusting your design direction when need be;
- Anticipate technological advancements and stay up to date on market trends to evolve our production processes and define our best practices + share them with our studios;
- Understand and employ user experience design by upholding benchmarks for discoverability, player understanding, cognitive load, and by supporting UX testing.
Qualifications
- A college diploma in Game Design or equivalent;
- At least 7 years of game design experience + 3 years of leadership in game production;
- In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, Photoshop, and the Office Suite (especially Excel and PowerPoint);
- A highly innovative, empathetic, creative, and collaborative spirit;
- Excellent communication, interpersonal, presentation, problem-solving, organizational, and mentorship skills;
- Critical thinking, curiosity, resourcefulness, and plenty of flexibility;
- Ability to sift through data and come to meaningful conclusions;
- Familiarity with online gaming communities and live streaming platforms (e.g. Twitch);
- A solid understanding of the gaming market & a passion for video games.
What to send our way:
- Your CV, highlighting your background, skills, and any games shipped.
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
You can learn more about Life at Ubisoft here: https://toronto.ubisoft.com/life-at-ubisoft/
Technical Art Director [Rainbow Six Siege]
Toronto, Canada - Full-time - REF29952W
Job Description
As a Technical Art Director at Ubi MTL, you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.
Working with other directors early on, you discuss intentions before making any commitments. You take into account not only measurable factors such as rendering, performance, and memory, but also intangible ones like timing and momentum. Seeing the facts realistically, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice.
Though every day of development brings its own mix of both expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals, while consistently considering the future impacts of your choices.
What you’ll do
- Collaborate with other core team members to develop the overall vision & determine technical feasibility.
- Identify and analyze risks (engine, data, features, etc.).
- Assess existing tools + occasionally design custom ones to support art pipelines and workflows & sustain the vision.
- Meet with technical artists and assistant technical art directors to share information and updates, enforce standards, set benchmarks, give feedback, etc.
- Resolve specific, complex, escalated issues & approve technical specifications.
- Prepare post-mortems + recommend ways to evolve how we create and integrate graphic data.
- Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry.
- Participate in recruitment to build the technical art team & foster their growth.
Qualifications
What you bring
- Art, technical art, or programming experience, or other related experience + leadership experience
- In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), 3D software (3DS Max, Maya, and Substance Painter), and an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript)
- Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
- A highly innovative, collaborative, empathetic, and solution-oriented spirit
- Critical thinking, time management, and organizational capabilities
- Attention to detail, curiosity, resourcefulness, and plenty of flexibility
What to send our way
- Your CV highlighting your education, experience, skills, and games shipped
- Samples of your work or any supporting documentation you find relevant
Additional information
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Senior Producer
Toronto, Canada - Full-time - REF28974N
Job Description
As a Senior Producer, you will have a significant impact on the success of our games. Your objective is to manage and oversee the project team and deliver world-class games while achieving quality, schedule, and business targets.
We are looking for a highly organized and systematic leader with excellent communication, and people management skills.
As a leader and manager, you know how to bring out the strengths of your team and develop an environment where your team thrives. You mentor and coach team members, and you help assign tasks and priorities. You empower your team with access to the right tools and resources to be productive and successful.
You have an intricate and detailed understanding of the game development process combined with deep knowledge about game business models with a player-centric approach. You always approach a challenge with an ROI-driven mindset, and you leverage data and your own experience to make smart, strategic decisions. You know how to lead both mature and early-stage projects, and you have a strong understanding of the Ubisoft development process.
You are resilient and adapt well to fast-paced, quickly changing situations. You are a master at resolving conflicting priorities. You thrive in the unknown, and you see challenges as learning opportunities. You believe passionately that diverse teams are more creative and innovative teams, and you are committed to lead what’s next in games.
The daily life of a Senior Producer at Ubisoft Toronto:
Production Management
- Define, present and follow up on the development strategy for the game;
- Define the scope and deliverables of the project;
- Manage the budgets for the project;
- Build an inter-project network and optimally organize the work plan;
- Manage risks and approve contingency plans;
- Follow up on projects and communicate status to executives;
- Meet with external collaborators.
Market
- Work with the Brand/Product Director to define the game’s market positioning;
- Ensure alignment on all deliverables to ensure successful marketing plans to support the game throughout production and into launch.
Content
- Create an environment that fosters and encourages team members to bring the best ideas forward for the project;
- Ensure that the creative direction meets the quality standards for the game and target market;
- In collaboration with technical teams, make technology choices that support the game vision and development (tools and engine);
- Ensure that teams optimize technology and best practice sharing;
- Ensure that the game meets quality standards.
Team Management
- Establish the team structure and support the project team;
- Help define talent needs for the project and recruit the best candidates;
- In collaboration with the leads and managers on the project, ensure that the team is engaged and working efficiently;
- Foster and take an active role in the career development of team members.
Qualifications
- Minimum 12 years of project management experience in a game development environment;
- Have shipped a minimum of one AAA game title in a Lead Producer role;
- Must have demonstrated the ability to deliver large, complex projects (quality standards, budget constraints and effective team output);
- An inclusive, influential, and inspiring leadership style that allows you to rally people around a vision and engage distributed teams of varying sizes;
- Experience advocating for the project with different stakeholders, including business, publishing, first-party and media;
- The capacity to cast a clear long-term vision and put in place the key milestones to make it a reality.
What to send our way:
- Your CV, highlighting your background, skills, and any games shipped
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Please note we embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work. Also, if you reside outside Ontario or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.
You can learn more about Life at Ubisoft here: https://toronto.ubisoft.com/life-at-ubisoft/
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BENEFITS THAT MAKE A DIFFERENCE
The world of work is changing.
We’ve got you covered.
Caring for our people, helping them grow and celebrating their accomplishments. Ubisoft is committed to delivering tomorrow’s work experience, today. Grow with us.

Financial Wellbeing
Competitive compensation packages

Competitive Salaries

RRSP Matching

Bonus

Health and Wellness
Supporting and caring for your health and well being

Virtual Mental Health Support

Comprehensive Health Benefits

Virtual Healthcare Services

Employee and Family Assistance Plan

Onsite Gym and Other Fitness Programs

Meditation App Subsidy

Flexibility and Time Off
Shape your work environment to fit your work and personal needs

Six Weeks Vacation for Everyone

Hybrid & Flexible Work

Part-time Work Opportunities

Summer Hours

Two Additional Statutory Holidays

Right to Disconnect

Professional Development
Opportunities to learn, grow, and level-up your career

Self-paced and instructor-led training available on U.Learn Mentorship

Professional Membership Dues Reimbursement

Online subscriptions

Education and Language Training Support

Conferences

Knowledge Exchange Sessions

Family Support
More flexibility and support to fully enjoy the arrival of your child

Receive 75% of your full salary during parental leave

Parental flex policy

Daycare Subsidy

Relocation and Mobility
Supportive and transparent relocation assistance

Career Support and Language Training for Relocated Spouses

Tax Filing Benefit

Permanent Residency Benefit

Family and Citizenship application support

Other Perks

Free Games & Employee Discounts

Employee Referral Program

Remote Working Peripheral Package

Studio Events and Celebrations

Limited On-site Free Parking

Transit Subsidy

Console Reimbursement Policy
Thrive in a diverse and inclusive workplace
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive work environment that reflects the diversity of our player community and is inclusive and respectful of the individuality of our team.
We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+.

We’re purpose-driven to make the world’s greatest games, while balancing your wellbeing.
Someone to talk to, on site
Our virtual mental health and therapy services are always free of charge. You have a friend in us.
Play well, work well, live well
When the work day is over, it’s over. We create a clear division between work and personal time.
We vacation like Europeans
Six weeks of vacation. Time just for you, your passions and your important moments.
Virtual healthcare
Access to the Dialogue Healthcare App, when and where you need it, connecting you to nurses, physicians, and nurse practitioners. Free, always.
Family time for busy parents
More flexibility and support to fully enjoy the arrival of your wee gamer. Receive 75% of your full salary during your parental leave.


“The hybrid work life has been a welcomed change. After my son’s arrival, working from home is a blessing. Not to mention, my managers and our team make balancing work and personal life a priority.“
Aaron Wedderburn
Videographer & Video Editor
What’s it like in Toronto?
The 4th largest city in North America and the biggest city in Canada, ranked one of the safest cities in the world! We thrive on diversity, with vibrant multicultural communities reflected in out team. Come see why we love this place.
10+ Million
Trees
8,100+
Restaurants
Meet our Talent Acquisition Team
Meet your Ubisoft Toronto Talent Acquisition Team. Feel free to reach out for questions about starting your career at our studio.