Join Our Team
Current Openings
Check out all the current openings at our studio below or visit the Ubisoft Careers site for more.
Project Programming Lead - Gameplay [Rainbow Six Mobile]
Montreal, Canada - Full-time - REF29886CGame Release Specialist
Montreal, Canada - Full-time - REF29882QGeneralist-engine programmer (MOD 2025 program)
Montreal, Canada - Full-time - REF29879ETools programmer (MOD 2025 program)
Montreal, Canada - Full-time - REF29878FTeam lead programming (MOD 2025 program)
Montreal, Canada - Full-time - REF29877RMachine Learning Developer - AI/ML
Montreal, Canada - Full-time - REF29875KBack-End Golang Developer
Montreal, Canada - Full-time - REF29874NModeling Artist
Montreal, Canada - Contract - REF29867QTechnical Director – Programming (New IP)
Montreal, Canada - Full-time - REF29866ZHuman Resources Advisor
Montreal, Canada - Full-time - REF29731YBI Developer
Montreal, Canada - Full-time - REF29861UGame Analytics Team Leader
Montreal, Canada - Full-time - REF29767Rchef.fe d'équipe analytique jeu.
Montreal, Canada - Full-time - REF29767RResilience & Continuity Governance Analyst
Montreal, Canada - Full-time - REF28316RTechnical Lead _ Rainbow Six
Montreal, Canada - Full-time - REF28472WTechnical Lead _ FOR HONOR
Montreal, Canada - Full-time - REF29738YSenior C++ Programmer - Machine Learning Content Creation Technology Group
Montreal, Canada - Full-time - REF28852XSenior Engine programmer (FOR HONOR)
Montreal, Canada - Full-time - REF29572YSenior ML OPS _ Content Creation Technology Group
Montreal, Canada - Full-time - REF28853USenior ML Data Scientist _ Content Creation Technology Group
Montreal, Canada - Full-time - REF28851GServiceNow Developer
Montreal, Canada - Full-time - REF29383DCommunity Developer
Montreal, Canada - Full-time - REF29800HBI Developer
Montreal, Canada - Full-time - REF29772LTechnical Animation Director (unannounced project)
Montreal, Canada - Full-time - REF29802PRigger (Senior)
Montreal, Canada - Full-time - REF29378YCréateur.rice de systèmes animables (rigger sénior)
Montreal, Canada - Full-time - REF29378YGrowth and Positioning Partner
Montreal, Canada - Contract - REF29779QGame Designer (3C)
Montreal, Canada - Full-time - REF29617XGameplay Camera Specialist (MOD Career Switch)
Quebec City, Canada - Full-time - REF29883UProgramming Team Lead
Saguenay, Canada - Full-time - REF22353OTechnical Artist
Toronto, Canada - Full-time - REF29885YUI Artist
Toronto, Canada - Full-time - REF29865BSenior Cinematic Animator [6 months contract]
Toronto, Canada - Contract - REF29816ISenior Producer
Toronto, Canada - Full-time - REF28974NTechnical Director Level Design
Toronto, Canada - Full-time - REF29765KCharacter Artist
Toronto, Canada - Full-time - REF29776IConcept Artist
Toronto, Canada - Full-time - REF29670AUI Artist
Toronto, Canada - Full-time - REF29669DTeam Lead - Character Modelling [Far Cry]
Toronto, Canada - Full-time - REF29438YProject Programming Lead - Gameplay [Rainbow Six Mobile]
Montreal, Canada - Full-time - REF29886C
Job Description
Rainbow Six Mobile is looking for a Gameplay Programming Project Manager (PM) to lead the technical vision and execution of the player experience, including our tactical gameplay loop, multiple progression systems, in-game menus, and many other features.
As the PM for Player Experience, your responsibilities will include:
Working with associate producers to set realistic production goals for team leads and production managers, and ensuring these goals are met within agreed timelines.
Collaborating closely with our Technical Director, Technical Architect, and other Project Managers to ensure all departments are aligned and working toward the high-level project goals.
Holding regular discussions with Game Directors and Lead Designers about upcoming features or improvements, the technical feasibility of proposed changes, and the overall feel of the game.
Working closely with our QC leads in both Montreal and Bucharest to maintain a high level of build quality at all times, enabling developers to work, test, and deliver without roadblocks.
Identifying staffing needs for our core Gameplay, AI, and UI programming teams to support both cross-functional mandates and the product teams of R6M. When needed: opening positions in RPM, collaborating with the studio’s recruitment team, or reallocating existing staff to ensure production goals are met.
Promoting technical excellence and innovation on the project by leading technical leads, overseeing programming team leads and their reports, and encouraging the team to pursue ambitious, high-quality solutions in collaboration with the Core Team
Qualifications
A bachelor’s degree in Computer Science, Software Engineering, or a related field
Over 10 years of programming experience (C# /C++), including at least five years managing a video game programming team
Knowledge of game engines such as Unity, Unreal, or other in-house engines
Experience shipping at least one full game
A deep understanding of video game production (animation, audio, 3D, gameplay, AI, etc.) and the realities of working with cross-functional teams
Excellent mastery of programming principles and best practices
Strong leadership and team spirit, supported by effective communication skills
An empathetic approach to managing stress in a fast-paced environment (there’s always a solution, and you know it)
An open and innovative mindset, combined with strong analytical and synthesis skills
A teaching mindset and a genuine desire to share your extensive technical expertise
Additional information
About Us
Ubisoft’s teams include 19,000 people across more than 30 countries, all united by a common mission: to enrich players’ lives through original and memorable gaming experiences. Their energy and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer and believes that diverse backgrounds and perspectives are essential to creating worlds where everyone can flourish and express themselves.
Working at Ubi MTL means being part of a workplace that sparks creativity and fosters connection. We offer a collaborative environment focused on career growth, learning opportunities, and well-being (our comprehensive benefits are proof of that!).
If you're excited about taking on new challenges, working with cutting-edge technology, and helping shape the future of entertainment, join us to create the unknown.
At Ubisoft, you’re welcome just as you are. We embrace diversity in all its forms and are committed to fostering an inclusive and respectful workplace for everyone.
Please note: We are committed to a flexible work policy because we value in-person interaction and collaboration. Our hybrid model includes a minimum of three days per week in the office and two days working from home.
If you live outside of Quebec or Canada, relocation will be required. If you need a work permit, your eligibility will depend on your education and relevant work experience, in accordance with government regulations.
Game Release Specialist
Montreal, Canada - Full-time - REF29882Q
Job Description
The incumbent has the responsibility to manage game deliveries. This includes release calendar proposals, timely closing, overall quality and deployments planning. He or she will be involved in the evolution of the delivery pipeline with a continuous delivery mindset, using both process and technology at his or her disposal.
Responsibilities:
The main and routine tasks of this position are to ensure on time delivery and quality of major and continuous game version deliveries.
Planning / Process
- Build the release plan roadmap and keep it maintained;
- Uphold quality of game content and player experience;
- Actively participate in the performance assessment and the evolution of the delivery pipeline;
- Defines and documents the release plan and recommendation for each release;
- Ensure releases have passed all required checks and approvals;
- Ensure releases documentation timely delivery and quality; (ex: patch notes, known issues, error codes);
- Facilitates release planning meeting with key stakeholders;
- Communicate product release status to the various stakeholders involved;
Problem solving
- Ensure that risks and issues are identified, understood, and dealt with in a manner that mitigates risks to scope and schedule;
- Propose mitigation and contingency plans;
- Improve closing process;
- Collaborate with multiple disciplines to surface and resolve issues;
- Carry out all other related tasks.
Qualifications
Training:
- Degree in management or equivalent training or the equivalent combination of education, training or work experience.
Experience:
- 5 years of gaming industry expertise.
- Experience in shipping and operating online games.
- Proven ability to conduct releases with cross-functional stakeholders in organization.
Skills and Knowledge:
- Capacity to make important decisions in highly stressful situations;
- Rigorous & methodical;
- Excellent sense of priorities & time management skill;
- Excellent ability for problem solving;
- Strong communication skills;
- Proven knowledge of areas of expertise in game production process;
- Good understanding of game publishing scheme.
Additional information
Please send us your CV highlighting your education, experience and skills.
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Generalist-engine programmer (MOD 2025 program)
Montreal, Canada - Full-time - REF29879E
Job Description
As a generalist programmer at Ubisoft Montreal, you’ll develop stable, high-performance tools and systems that support the studio’s creative goals and world-class games. Working across areas like game engine, editor, and middleware, you’ll tackle diverse technical challenges and contribute directly to the foundation that enables production teams to bring their ideas to life.
Your journey at Ubisoft will begin with being trained on one of our internal Engines. From there, you'll dive into your first project, where you'll sharpen your skills by focusing on Build modernization and Engine modification.
At the same time, we’re looking for someone who thrives under the hood, someone who loves reverse engineering, low-level tinkering, and solving complex puzzles. You’re not intimidated by legacy systems or old code and instead, you’re able to understand and adjust complex systems. Your adaptability and technical insight will directly influence the capabilities and success of the team.
What you’ll do
Develop generic systems that will support the functionalities of the specialized programming teams + ensure their integration (engine, editor, or middleware).
Support the production teams by ensuring the stability and proper functioning of their systems and tools.
Program in a clear and structured manner while respecting performance, maintenance, modularity, extensibility, and compatibility requirements.
Be in constant communication with the production teams and the people who use your tools to respond to their requests and needs.
Monitor performance and memory budgets and adjust as needed.
Debug and optimize existing systems to facilitate the work of other programming teams.
Document your work to transfer your knowledge and allow production to understand the systems and their functionalities.
Keep abreast of advances in the field of programming.
Qualifications
What you bring
- A degree in Computer Science or Computer Engineering (or other equivalent training)
Experience in software programming
Excellent mastery of the principles of computer science and the various programming languages, particularly a minimum of 5 to 6 years of experience in C++ and a good experience in C#
A strong passion for games and video game development
Versatility and the ability to work in different systems
A good analytical and synthetic mind as well as a strong attention to detail
The ability to work in a team, coupled with good interpersonal and communication skills
Autonomy, curiosity, and resourcefulness that will not prevent you from asking for help when needed
Flexibility and adaptability to change
Knowledge in 3D/ Rendering programming is a plus.
Additional information
What to send our way
Your CV highlighting your education, experience, and skills
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Tools programmer (MOD 2025 program)
Montreal, Canada - Full-time - REF29878F
Job Description
As a Tool Programmer, you will design and maintain user-friendly, sustainable tools that support content creation teams, helping them focus on game development. By listening to user needs and applying creativity and precision, you will deliver efficient solutions that bring production ideas to life and empower teams to meet technical challenges and build world-class games.
Your journey at Ubisoft will begin with being trained on one of our internal Engines. From there, you'll dive into your first project, where you'll sharpen your skills by focusing on Build Modernization and Engine Modification.
At the same time, we’re looking for someone who thrives under the hood, someone who loves reverse engineering, low-level tinkering, and solving complex puzzles. You’re not intimidated by legacy systems or old code and instead, you’re able to understand and adjust complex systems. Your adaptability and technical insight will directly influence the capabilities and success of the team.
What you’ll do
In an environment that promotes collaboration and knowledge sharing, you will:
Develop and maintain stable tools aimed at improving productivity and long-term integrability for production teams.
Design tools that meet specific needs.
Debug systems and ensure quality of tool code.
Identify technologies to adopt and make recommendations for both new tool development and improvements to existing systems.
Work to automate processes to support a smooth workflow.
Collaborate with production team members (artists, designers, etc.) to truly understand their needs.
Share with your colleagues in the tools community about your respective innovations and learnings.
Be aware of technological advances in the fields of programming and video game production.
Qualifications
What you bring
A Bachelor’s Degree in Computer Science or Computer Engineering (or other relevant training)
Experience in software programming or other relevant experience
Excellent command of various programming languages, particularly a minimum of 5 to 6 years of experience in C++ and a good experience in C#
A strong passion for games and video game development
Versatility, as you will be involved in almost all areas of production (design, audio, AI, etc.)
A good understanding of CI/CD principles and associated tools (e.g., GitLab)
Good analytical and synthesis skills as well as attention to detail
Ability to work in a team and good interpersonal and communication skills
Autonomy, curiosity and resourcefulness that will push you to interact with others and always learn more about your job
A flawless sense of organization allowing you to manage your priorities and adapt in a fast-paced environment
Additional information
What to send our way
Your CV highlighting your education, experience, and skills
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Team lead programming (MOD 2025 program)
Montreal, Canada - Full-time - REF29877R
Job Description
As a team lead, you will guide a group of passionate programmers in developing technologies that power Ubisoft games, while supporting their growth, well-being, and professional development. You’ll act as their advocate, ensure they thrive in their roles, and lead them in delivering high-quality systems that contribute to rich player experiences.
Your journey at Ubisoft will begin with being trained on one of our internal Engines. From there, you'll dive into your first project, where you'll sharpen your skills by focusing on Build Modernization and Engine Modification.
At the same time, we’re looking for someone who thrives under the hood—someone who loves reverse engineering, low-level tinkering, and solving complex puzzles. You’re not intimidated by legacy systems or old code and instead, you’re able to understand and adjust complex systems.
Your adaptability and technical insight will directly influence the capabilities and success of the team. Additionally, your global vision and deep understanding of what everyone does on your team will allow you to coordinate the work and multiply the results of everyone’s efforts.
What you’ll do
Distribute tasks and follow-up on the progress of the various projects during team meetings.
Provide your team with the tools they need to work independently and contribute to the long-term technological vision of the projects.
Meet individually with each member of your team to discuss performance, well-being, and career advancement.
Go over notable bugs and determine the best way to fix them.
Communicate regularly with leads in other disciplines to plan ahead, assess risks, and deliver on time.
Code alongside your team members.
Keep your project lead informed of the progress of your assignments and meet with other leads, both on your project and others, to discuss ways to improve processes and share technologies.
Qualifications
What you bring
A minimum of three years of experience managing a team of programmers
Proficiency in C++, C# and other programming languages commonly used for developing games
A bachelor’s degree in computer science, computer engineering, or an equivalent field
A strong passion for games and video game development
Vast experience in programming
Experience participating in the full production of at least one game or the equivalent as a programming team lead
Strong organizational skills
Excellent communication and strategic leadership skills coupled with strong empathy and diplomacy
The ability to remain calm in difficult situations (you know that there is always a solution)
A real understanding of video game production and the ability to put yourself in the shoes of the other professionals involved in production
Additional information
What to send our way
Your CV highlighting your education, experience, skills, and games shipped
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Machine Learning Developer - AI/ML
Montreal, Canada - Full-time - REF29875K
Job Description
The Data Platform Group, part of the Ubisoft Data Office within Ubisoft IT, develops Ubisoft's data platform and manages data services and tools for all of the company's data. As a trusted enterprise-wide resource, our products offer the tools and data infrastructure needed for the development of data services and products by all Ubisoft teams.
The Machine Learning Developer - AI/ML role contributes to the establishment, maintenance, and evolution of the platform and internal tools to enable the development and deployment of machine learning models. The person works closely with online system and operations specialists, programmers and data scientists. The specialist is responsible for the optimization of processes for the production launch of machine learning projects. The person is responsible for ensuring the security, robustness and performance of machine learning solutions during production deployments.
What you'll do
- Govern and contribute to the industrialization of ML/AI projects, focusing on the deployment and maintenance of pipelines and models in production.
- Contribute to the identification of new or improved approaches and technical tools.
- Acting as a consultant to guide technologies and/or advising on proofs of concept for forecasting/prescribing and AI projects.
- Design and implement services, tests, and interfaces that support the deployment of ML projects.
- Ensure the security, robustness, and performance of ML solutions during production deployments.
- Design and implement scalable, continuous, and automated processes for deploying, monitoring, and versioning ML models.
- Guide, collaborate, and support users in optimizing ML pipelines, by becoming an expert on the Databricks platform.
- Mentor and engage ML/AI practitioners at Ubisoft, sharing knowledge and best practices in ML Ops.
- Participate in proof-of-concept projects, advancing knowledge of new ML technologies.
Qualifications
- 3 to 5 years of complex experience and in-depth expertise related to the position.
- Team player and excellent organizational, interpersonal and communication skills.
- Passion for leveraging data science in problem solving.
- Ability to assess problems quickly, both qualitatively and quantitatively.
- Ability to navigate between the big picture and the details of Data Science / ML Engineering, with a strong programming background with Java, Scala or Python.
- Experience in Machine Learning, Data Science, or a related field, with a focus on improving model and data quality, and the proven ability to build automated AI processes and manage large-scale data pipelines.
- Experience in deploying models, setting up model validation, and operationalizing AI/ML systems at scale in production environments.
- Experience with ML concepts, tools such as MLFlow, and frameworks/libraries like Scikit-learn, PyTorch, XGBoost. Experience with Databricks is an asset.
- Knowledge of Big Data—Spark, PySpark, data engineering, and pipeline architecture technologies is essential.
- Have a foundation in software engineering principles and proficiency in DevOps tools and practices
- Bachelor's or Master's degree in Computer Science, Computer Engineering, or Software or equivalent.
Additional information
We embrace a hybrid work model helping you stay connectedwith your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance.Note, that some roles are fully office-based and are not eligible for hybrid work.
Back-End Golang Developer
Montreal, Canada - Full-time - REF29874N
Job Description
Ubisoft IT is looking for a Golang Developer to join the Monitoring team. This team is responsible for supporting our operational teams with state-of-the-art monitoring and event management solutions that address the demanding nature of online gaming and disrupted applications in a cloud and virtualized environment.
As a Golang Developer joining this team, you will be part of a multi-skilled team responsible for developing the necessary tools for our monitoring ecosystem, while ensuring its evolution and improvement. Working with this team will allow you to work with native cloud and virtualization technologies as well as emerging technologies such as Golang, Kubernetes, Docker, and Prometheus.
Responsibilities
- Participate in the entire development lifecycle (SDLC) of our monitoring platform, developing tools and automation solutions within the platform ecosystem;
- Participate in the implementation of new monitoring platforms and sources;
- Ensure the effectiveness of metric dashboards and support implemented functionalities;
- Participate in application governance and infrastructure monitoring design, implementation, customization, and support;
- Act as an expert in monitoring tools and platform development within the DevOps framework, while keeping abreast of new trends, best practices, and technologies;
- Configure and maintain a centralized monitoring platform;
- Provide event logs and repositories to facilitate investigation and prevention of incidents, problems, and Quality of Service (QoS) issues;
- Develop the technical skills of everyone, including your peers, through mentoring, coaching, and training.
Qualifications
- Good experience with the programming language Golang;
- Significant experience with monitoring tools such as Prometheus and open-source monitoring technologies such as time series databases, metric dashboards, real-time charts, chart editors, ELK stacks, and vector framework;
- Development expertise in large enterprise environments and exposure to DevOps philosophy;
- Knowledge of container technologies such as Kubernetes and Docker
- Ability to develop the technical skills of team members through mentoring, coaching, and training;
- Good understanding of infrastructure protocols for collecting event data at the element level, network performance, application performance, and operations.
Additional information
We embrace a hybrid work model helping you stay connectedwith your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance.Note, that some roles are fully office-based and are not eligible for hybrid work.
Modeling Artist
Montreal, Canada - Contract - REF29867Q
Job Description
What You’ll Do
- Work in cooperation with the texturing, lighting and rigging departments to ensure smooth integration of models throughout production.
- Optimize models for production performance while maintaining high visual quality
- Work with scans, references and artwork as a starting point
- Incorporate feedback from leads or supervisors and perform necessary iterations.
- Get involved in the continuous improvement of modeling tools and pipeline.
Qualifications
Qualifications
- 2 to 5 years of experience in 3D modeling in the VFX, animation or video game industries.
- Knowledge of Maya and ZBrush;
- Ability to follow established working techniques and foster a team and collaborative spirit.
Additional information
Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile-End district of Montreal.
Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high-end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.
At Hybride, first and foremost, we are good human beings, who value well-being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Director – Programming (New IP)
Montreal, Canada - Full-time - REF29866Z
Job Description
They are responsible for the technological development and the on-time, on-budget, and high-quality delivery of a game, in close collaboration with the producer and creative director.
The person in this role defines the technological scope of the project in close partnership with the IT project leads and the Pipeline Technology Direction used for the game.
As part of a project within an established brand structure, they are also responsible for working closely within the technological framework defined by the brand
What You’ll Do
The main and recurring responsibilities of this role include:
Technology Strategy & Alignment
Define and drive the project’s technological direction.
Ensure the integration of production pipelines and alignment with brand and pipeline roadmaps.
Influence strategic orientations of the pipeline based on the project’s needs.
Ensure coherence between the project’s ambitions and technological constraints.
Planning & Execution
Develop the project’s technological development plan.
Prioritize deliverables and adjust plans according to risks, delays, or necessary trade-offs (time/quality/budget).
Track key milestones, deliverables, and manage associated risks.
Leadership & Collaboration
Work closely with the producer, creative director, and CPI (IT project leads).
Mentor, coach, and structure the technical team.
Provide strong leadership, especially during critical situations.
Offer strategic feedback and solutions when facing technical roadblocks.
Operational & Budget Management
Build and manage the pipeline’s operational budget.
Analyze the return on investment of pipeline iterations.
Identify technology partners and manage vendors.
Vision & Growth
Contribute to defining the short-, mid-, and long-term vision for the pipeline.
Propose technological evolutions aligned with the strategic objectives of both the project and Ubisoft.
Qualifications
Experience in at least one full AAA video game production (asset), in a technical leadership role
Professional experience in supervising or leading a team
Ability to clearly articulate and communicate a vision and strategy
Strong experience in developing, debugging, and optimizing tools and technologies for AAA game engines
Extensive hands-on experience with C++
Desire to find the best-fit solutions to complex problems, balancing the needs of stakeholders with differing priorities
Additional information
About Us
Ubisoft’s teams count 19,000 people across more than 30 countries, all united by a shared mission: to enrich players’ lives through original and memorable gaming experiences. Their energy and talent have brought to life acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more still to come.
Ubisoft is an equal opportunity employer and believes that diversity of backgrounds and perspectives is key to creating worlds where everyone can thrive and express themselves.
Working at Ubisoft Montréal means being part of a work environment that sparks creativity and fosters connection. We offer a collaborative space focused on professional growth, learning opportunities, and employee well-being — as reflected in our comprehensive benefits package.
If you're excited about taking on meaningful challenges, working with cutting-edge technology, and helping shape the future of entertainment, come join us and create the unknown.
At Ubisoft, you are welcome just as you are. We embrace diversity in all its forms and are committed to fostering an inclusive and respectful workplace for everyone.
Please note:
We are committed to supporting flexible work practices, as we value meaningful in-person collaboration. Our hybrid model includes a minimum of three days per week in the office and two days working from home.
If you live outside Quebec or Canada, relocation will be required. If you need a work permit, your eligibility will depend on your educational background and relevant work experience, in accordance with government regulations.
Human Resources Advisor
Montreal, Canada - Full-time - REF29731Y
Job Description
In collaboration with the HR Partners team, you will have an advisory role with first-level managers and employees to promote effective Human Resources practices and maintain a work environment that supports team development and goal achievement.
In this role, you will work with Ubisoft IT, a global team whose mission is to provide technological expertise and business knowledge to design and deliver robust and reliable products and services for our teams, game production studios, and gaming communities.
Responsibilities
- Provide thoughtful guidance and HR support to Ubisoft IT teams, team leads, and employees, grounded in a strong understanding of the organization, its people, and the challenges they navigate.
- Know and effectively manage all HR processes.
- Understand, plan, implement, and communicate HR operations such as performance appraisals, development plans, job changes, promotions, and salary benchmarking.
- Leverage data and HRIS tools to generate insights, track key milestones, and support workforce planning.
- Champion a positive work environment by proactively addressing employee relations issues and promoting a culture of inclusion and collaboration.
- Understand, apply, and adapt existing rules in accordance with legal frameworks and organizational goals, and support the preliminary analysis of conflict or complex cases.
- Translate business needs into HR actions while ensuring compliance and policy optimization.
- Contribute to HR projects, provide data for decision-making, and identify process improvements.
- Collaborate closely with COEs to implement HR tools and initiatives.
Qualifications
- Background in HR with a recognized certification and relevant experience.
- Strong analytical mindset and ability to turn data into actionable insights.
- Exceptional organizational skills and ability to manage multiple priorities.
- Ability to build authentic relationships, communicate clearly, and foster trust at all levels.
- Collaborative and autonomous work style.
- Ability to work effectively in a team while being self-directed.
- Experience in a creative or tech environment is an asset.
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
BI Developer
Montreal, Canada - Full-time - REF29861U
Job Description
The Ubisoft Data Office – Domain Enabling team is looking for a BI Developer to join their ranks. This role calls for you to use your expertise in building data pipelines with Python and SQL, to develop innovative solutions for the Corporate Services Data Domain. You'll have the opportunity to be part of on an international team distributed in Bucharest, Paris and Montréal and work with cutting-edge technologies.
Mission
- Take part in all BI project phases (analysis, design, development and tests).
- Understand the needs of internal clients and translate these needs into technical specifications
- Design and build database framework for the DW, ETL processing, multidimensional databases and reports.
- Build complex SQL queries and scripts
- Define standards and train the team on BI technologies.
- Draft technical documents, user manuals and installation guides.
- Contribute to the continued enhancement of the products, code and documents.
- Communicate and collaborate with the business partners; ability to present technical artefacts to a non-technical audience
Qualifications
- Strong experience delivering scalable, maintainable, and reusable code components to build data pipelines using Python and SQL, ideally in a Cloud environment (Databricks, Snowflake, etc.)
- In-depth experience designing and developing Data Warehouse solutions
- Proficient with data pipeline orchestration tools such as Airflow
- Familiar with DataOps and governance practices including CI/CD, monitoring and observability, unit testing, etc.
- Experienced with reporting and analytics tools such as Power BI
- Skilled in analysis, synthesis, problem-solving, initiative, attention to detail, and adaptability to change
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Game Analytics Team Leader
Montreal, Canada - Full-time - REF29767R
Job Description
Ubisoft IT is looking for a Game Analytics Manager to join the Canadian Analytics Team (CAT) which is part of the Ubisoft Data Office (UDO). This team’s main mission is to create the best gaming experiences by putting players' behaviors and motivations at the center of the design process. They do this by delivering in-depth player insights to guide decision-making, combining state-of-the-art qualitative and quantitative analysis through a variety of methodologies and data sources to do so.
The game analytics manager will implement best analytical practices in the Montréal studio. The incumbent’s main objective will be to promote and develop data use in the games. With their team, the game analytics manager will support production stakeholders to translate their concerns with regards to games into actionable quantitative analyses of player’s behaviours. You will also take an investigative approach to explore and develop techniques to address new concerns and inspire innovative solutions. You'll also focus on developing the team's knowledge and skills on traversal topics and contribute to Ubisoft Analytics Community development.
Responsibilities
- Lead the design and evolution of relevant, actionable studio KPIs.
- Build statistical and predictive models to enhance game performance insights.
- Standardize and align KPI frameworks for consistent performance comparison.
- Champion best practices in analytics through community-building and knowledge sharing.
- Recommend improvements to tools, processes, and data workflows across the studio.
- Assess and shape the development path for analytical talent within the organization.
- Foster cross-functional collaboration with Publishing, Marketing, and HR analytics teams.
- Recruit and grow a high-performing analytics team aligned with strategic goals.
- Set objectives, mobilize the team, and supervise day-to-day operations.
- Coach team members and monitor performance to drive continual growth.
Qualifications
- Good knowledge of various statistical approaches and methods such as sampling, Machine Learning, and A/B testing;
- Good knowledge of analysis tools such as Excel, Tableau, PowerBI, Python, SQL ;
- Good knowledge of IT concepts such as data management and software development;
- Ability to effectively communicate with cross-functional departments;
- Ability to drive change management for new cross-functional projects;
- Excellent analytical and synthesis skills.
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
chef.fe d'équipe analytique jeu.
Montreal, Canada - Full-time - REF29767R
Job Description
Ubisoft IT est à la recherche d’un·e Responsable de l’analytique de jeu pour rejoindre l’équipe canadienne d’analytique (Canadian Analytics Team – CAT), qui fait partie du Ubisoft Data Office (UDO). La mission principale de cette équipe est d’offrir les meilleures expériences de jeu en plaçant les comportements et motivations des joueurs au cœur du processus de conception. Elle y parvient en fournissant des analyses approfondies permettant d’orienter la prise de décision, en combinant des approches qualitatives et quantitatives de pointe issues de diverses méthodologies et sources de données.
Le/la responsable de l’analytique de jeu mettra en œuvre les meilleures pratiques d’analyse au sein du studio de Montréal. Son objectif principal sera de promouvoir et de développer l’usage des données dans les jeux. Avec son équipe, il ou elle soutiendra les parties prenantes de la production en traduisant leurs préoccupations en analyses quantitatives exploitables sur le comportement des joueurs. Une approche exploratoire permettra également de développer de nouvelles méthodes pour répondre à des enjeux émergents et inspirer des solutions novatrices. Ce rôle implique aussi de contribuer au développement des compétences transversales de l’équipe et de participer activement à la communauté Ubisoft Analytics.
Responsabilités
- Concevoir et faire évoluer des indicateurs de performance (KPIs) pertinents et actionnables pour le studio.
- Développer des modèles statistiques et prédictifs afin d’approfondir la compréhension des performances de jeu.
- Standardiser et harmoniser les cadres d’analyse KPI pour permettre des comparaisons cohérentes.
- Promouvoir les meilleures pratiques analytiques à travers l’animation de communautés et le partage de connaissances.
- Proposer des améliorations aux outils, processus et flux de données du studio.
- Évaluer les besoins en développement des talents analytiques de l’organisation.
- Favoriser la collaboration interfonctionnelle avec les équipes Publishing, Marketing et RH.
- Recruter et faire croître une équipe analytique performante en phase avec les objectifs stratégiques.
- Définir les objectifs, mobiliser l’équipe et superviser les activités quotidiennes.
- Accompagner le développement des membres de l’équipe et assurer le suivi de leurs performances.
Qualifications
- Bonne connaissance des méthodes statistiques : échantillonnage, apprentissage automatique, tests A/B, etc.
- Maîtrise des outils d’analyse tels que Excel, Tableau, PowerBI, Python, SQL.
- Bonne compréhension des concepts informatiques liés à la gestion des données et au développement logiciel.
- Capacité à communiquer efficacement avec des équipes interfonctionnelles.
- Aptitude à mener des projets de changement impliquant plusieurs services.
- Excellentes compétences en analyse et en synthèse.
Additional information
Nous adoptons un modèle de travail hybride qui vous aide à rester connecté avec votre équipe et aligné sur les priorités de l'entreprise, tout en vous donnant la possibilité de maintenir votre équilibre entre vie professionnelle et vie privée. Notez que certains rôles sont entièrement basés au bureau et ne sont pas éligibles au travail hybride.
Pour info : Si vous avez besoin d'un permis de travail, votre admissibilité peut dépendre de votre éducation et de vos années d'expérience de travail pertinentes, comme l'exige le gouvernement.
Les habiletés et les connaissances se présentent sous différentes formes et peuvent être basées sur des expériences pertinentes, c'est pourquoi nous vous encourageons vivement à poser votre candidature, même si vous ne remplissez pas toutes les exigences énumérées ci-dessus.
Chez Ubisoft, nous encourageons la diversité sous toutes ses formes. Nous nous engageons à favoriser un environnement de travail inclusif et respectueux pour tous. Nous savons qu'il est important que l'entretien soit agréable. Par conséquent, si vous avez besoin d'accommodements, veuillez nous faire savoir si nous pouvons faire quoi que ce soit pour faciliter le déroulement de l'entretien.
Resilience & Continuity Governance Analyst
Montreal, Canada - Full-time - REF28316R
Job Description
Ubisoft IT is seeking a Resilience and Business Continuity Governance Analyst to join the Resilience team within the Security and Risk Management (SRM) department. The primary mission of this team is to ensure Ubisoft's ability to effectively prepare for, respond to, and recover from crises and disruptions. As a Resilience Analyst, you will play a key role in strengthening organizational readiness through business continuity management, disaster recovery, and crisis management, working with multiple stakeholders across our sites worldwide.
Responsibilities:
- Implement disaster recovery, crisis preparedness and business continuity plans at the global level and coordinate all local efforts toward a global unique strategy;
- Support stakeholders in documenting and maintaining all disaster recovery, crisis preparedness and business continuity plans;
- Review all plans to support continued operations and regulatory requirements.
- Participate in the creation, review and deployment of policies, standards, processes, and guidelines;
- Identify potential risks and propose solutions to mitigate and bring them to an acceptable level for management;
- Develop and maintain security metrics and executive reports to communicate project risks and remediation activity status to management;
- Oversee coordination of support, training & community management, and awareness, including tabletop exercises, microsimulations, and training on the software tools operated by our team;
- Contribute to specific security projects or initiatives within the department, ensuring that deadlines are met, and objectives are achieved.
Qualifications
- Previous experience in organizational resiliency with an emphasis on coordinating business continuity, crisis preparedness and disaster recovery plans;
- Strong auditing and presentation capabilities;
- Strong capacity to collaborate, influence, and negotiate with all hierarchical levels such as senior stakeholders;
- Ability to conduct informational training sessions;
- Ability to write clear and concise documentation.
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Technical Lead _ Rainbow Six
Montreal, Canada - Full-time - REF28472W
Job Description
As a technical lead on the Rainbow Six brand, you’ll be an integral part of pursuing state-of-the art improvements to all areas of engine-level code, including core tech, audio, and rendering.
Working with the Rainbow Six Siege team, you’ll identify and prioritize specific tech improvements, build and maintain a roadmap, and guide your team to execute the vision for those improvements at high quality.
The Rainbow Six Brand Tech Team is a distributed team spread across multiple studios, so it’s critical that you be able to communicate effectively with your remote partners and build strong relationships with them.
What you’ll do
- Define the technical vision within the project’s Engine team + plan its technical roadmap.
- Meet regularly with your programming team to discuss progress; tackle setbacks; share updates; present features; give feedback; informatively and constructively explain the root causes of risks and issues; etc.
- Mentor and motivate programmers to develop their technical skills + provide them with what they need to work efficiently and achieve quality (tools, pipelines, etc.).
- Write elegant code customized to the hardware you’re working with.
- Provide technical oversight by reviewing code and making technical validations.
- Anticipate and assess complex, escalated issues + propose adapted solutions.
- Synch up with other technical leads to remove blockers and keep production moving forward.
- Communicate with interdependent teams on other projects to exchange information.
- Stay up to date on technological advancements and industry standards to define our best practices + share them with our studios.
Qualifications
- Around 7 years of programming experience in C++
- A deep understanding of a variety of game engines, systems, programming languages, interdependencies, and critical issues
- The ability to make informed, immediate decisions with minimal long-term impacts
- A strategic approach to problem-solving: you don’t just patch problems, you solve them so that they never happen again
- Excellent mentorship, interpersonal, and presentation skills
- A highly innovative and collaborative spirit
- Effective cross-departmental communication: you can easily communicate with all disciplines + break down complex information for various audiences
- A desire to share your knowledge to push the boundaries of technology & help others improve their skills
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Lead _ FOR HONOR
Montreal, Canada - Full-time - REF29738Y
Job Description
The holder of this position serves as the reference point for technological issues within their area of expertise. They are a technical specialist responsible for analyzing problems related to their field (technical specialty or game console). They are also accountable for the technological choices they make and the performance of all systems within their specialty. They continue to write code and define best practices in their area of expertise.
Responsibilities:
- Manage technical assignments given by the IT Project Manager (PM), the IT Team Lead (TL), or the Technical Architect.
- Act as the go-to person within the IT team for technical aspects related to their specialty.
- Act as a senior programmer and participate in programming high-risk elements within their specialty.
- Proactively suggest improvements and technological choices related to their specialty.
- Regularly measure performance and optimize systems related to their specialty when needed.
- Solve the most complex technical problems related to their specialty.
- Serve as a technical mentor within their specialty.
- Advise the Architect and/or PM by proposing corrective measures when necessary to meet set objectives.
- Collaborate with Technical Directors from other disciplines (design, graphics, animation, sound, etc.) to ensure the efficiency of systems related to their specialty and used by other teams.
- Participate in performance monitoring in collaboration with the PM.
- Perform any other related tasks.
Qualifications
Education:
Bachelor’s degree in Computer Science, Computer Engineering, or any other equivalent training.
Relevant Experience:
Minimum of 3 years of programming experience on a specific console or in a technical specialty, or any other relevant experience.
Skills and Knowledge:
- Strong analytical and synthesis skills
- Problem-solving abilities
- Good interpersonal and communication skills
- Autonomous and resourceful
- Initiative-driven
- Detail-oriented
- Flexible in work organization
- Team player
- Adaptable to change
- Results-oriented
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Senior C++ Programmer - Machine Learning Content Creation Technology Group
Montreal, Canada - Full-time - REF28852X
Job Description
The Content Creation Technology Group (CCTG) is looking for a Senior AI/ML Programmer who will contribute to the development of applications in the domains of Generative AI and ML bots. The Senior AI/ML Programmer role will bring best practices and design principles to assist the team in delivering our ambitious features roadmap.
Main responsibilities:
Provide and support ML systems based on business requirements and objectives.
Establish technical designs to meet game’s needs.
Collaborate with the data science team, specialized programmers (gameplay, AI, etc.), the research team, and other stakeholders such as productions.
Develop, integrate, and maintain inference engines, libraries, and ML frameworks.
Leverage best hardware (NPU, GPU, CPU) to accelerate ML related computations
Develop systems that allow Gameplay programmers and Data scientist to easily track relevant data to train models
Develop systems to benchmark, evaluate and optimize model’s performance
Program in a clear and structured manner that is in keeping with performance, maintenance, modularity, scalability and compatibility requirements
Integrate and maintain ML systems in game engines and games.
Write unit tests and integration tests
Other responsibilities:
Creating proof of concepts, that can require model training, fine tuning, experimenting with different techniques and models.
Suggest improvements whenever necessary by designing and implementing new systems or enhancing existing ones
Conducting research to stay up to date with the latest advancements.
Documentation, presentations, and knowledge sharing to communicate complex AI concepts to both technical and non-technical collaborators.
Qualifications
Education:
Bachelor’s degree in computer science or computer engineering or equivalent. Master in Machine Learning is an asset.
Relevant Experience:
Minimum 5 years’ experience in AI/ML.
Core Skills:
In-depth knowledge of C++ required
Strong Architecture skills
A good hardware knowledge, to take advantage of multithreading, and optimize memory management.
Other Skills:
Proficient in Python is an asset.
Experience working with game engines is an asset.
A good knowledge of Database products is an asset.
A good knowledge of cloud-based platforms is an asset.
A good knowledge of machine learning and deep learning fundamentals.
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Senior Engine programmer (FOR HONOR)
Montreal, Canada - Full-time - REF29572Y
Job Description
- Program in a clear and structured manner that meets performance, maintenance, modularity, scalability and compatibility requirements
- Develop, refactor and optimize core systems focusing on the long-term.
- Compile and understand the project purpose, identify development needs, and assess technical feasibility.
- Analyze the engine's existing functions and see if they're in line with the purpose.
- Build and improve the modules that the engine needs.
- Recommend improvements by designing and implementing new systems, as needed.
- Suggest innovative changes, drawing inspiration from other games or engines in the industry.
- Maintain performance and optimize systems.
- Support the features and systems designed for production.
- Document work performed to transfer knowledge and help users (other teams) understand how the new systems and features work.
- Collaborate with multiple teams to optimize the interaction between different game engine systems.
- Share your knowledge with the different teams of the studio and be a go-to person for the programmers.
- Assess and debug simple and complex performance issues + propose well adapted optimizations.
Qualifications
- 3+ years in the video game industry
- Excellent command of C++
- Ability to analyze and synthesize existing systems
- Skilled at debugging and solving complex problems in an optimal way
- General understanding of modern game engine architecture
- Good knowledge of multithreaded programming and synchronization mechanisms
- University degree in Computer Science or Software Engineering (or equivalent training)
- Knowledge and experience with modern game engines (asset)
- Proficiency in Unreal or Unity (asset)
- Knowledge of different hardware architectures (Intel, AMD, Xbox, PlayStation, etc.) (asset)
- Familiarity with virtual machines and cloud services (asset)
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Senior ML OPS _ Content Creation Technology Group
Montreal, Canada - Full-time - REF28853U
Job Description
The Content Creation Technology Group (CCTG) is looking for a Senior ML Ops to work in a team that develops machine learning tools to support teams in creating, testing, and deploying ML solutions to games. You will support and collaborate with Data Scientists, Software Developers and other stakeholders in delivering these ML solutions. The Senior ML Ops role will bring best practices and design principles to assist the team in delivering our ambitious features roadmap.
Main responsibilities:
Designing and developing machine learning systems and schemes based on the business requirements and objectives.
Optimizing existing tools for improved performance, scalability, and efficiency.
Contribute to the industrialization of machine learning projects, focusing on building pipelines and workflows.
Adapting and improving models’ usage, facilitating tools usage, and adapting these to users needs.
Create tools to support and integrate the ML models inside a multi-process pipeline.
Enhancing the existing machine learning libraries and frameworks.
Collaborating with game production teams, data science team, research team and other stakeholders.
Other responsibilities:
Conducting research to stay up to date with the latest advancements.
Documentation, presentations, and knowledge sharing to communicate complex AI concepts to both technical and non-technical collaborators.
Creating proof of concepts to satisfy investigations into product directions.
Qualifications
Education:
- Bachelor’s degree in computer science or computer engineering or equivalent. A specialization in Machine Learning is an asset.
Relevant Experience:
- A minimum of 5 years of experience in software engineering.
- A minimum of 2 years of experience in machine learning.
Skills:
A good knowledge of a production machine learning pipeline; from ML training and deployment to model performance-tracking/behavioral-drift.
Proficient in Python and have experience with libraries and frameworks such as PyTorch and/or TensorFlow.
A familiarity with MLOps platforms such as Databricks and/or ClearML.
A good knowledge of container technology such as Docker and/or Kubernetes.
A good knowledge of machine learning and deep learning fundamentals.
A good knowledge of Database products is an asset.
A good knowledge of cloud-based platforms is an asset.
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Senior ML Data Scientist _ Content Creation Technology Group
Montreal, Canada - Full-time - REF28851G
Job Description
The Content Creation Technology Group (CCTG) is looking for a Senior ML Data scientist to work in a team that develops machine learning solutions to improve the player experience, including a project on bots that simulate real competing players. The Senior ML Data scientist will create highly efficient self-learning systems that can adapt and evolve over time, pushing the boundaries of AI technology. Join us and be at the forefront of innovation in the field of machine learning.
Main responsibilities:
Create, validate, test and update ML algorithms and models.
Identify, prepare, and analyze data for training and testing purposes.
Conduct experiments, perform statistical analysis, fine-tune and optimize models.
Use analytical rigor and statistical methods to analyze large amounts of data, developing actionable insights using advanced statistical techniques such as predictive statistical models, user/player profiling, segmentation analysis, survey design, analysis and data mining.
Oversee and design various proofs of concept to validate AI projects.
Research new ways for modeling and predicting behavior and design experiments to answer targeted questions.
Other responsibilities:
Collaborating with cross-functional teams to define project requirements and objectives.
Conducting research to stay up to date with the latest advancements.
Documentation, presentations, and knowledge sharing to communicate complex AI concepts to both technical and non-technical collaborators.
Mentor other members of the team.
Qualifications
Education:
- Master's degree and/or Ph.D. preferred in applied math, statistics, machine learning or equivalent experience.
Relevant Experience:
- 3 to 5 years of complex experience and job-related in-depth expertise.
Core Skills:
Ability to use and develop machine learning algorithms and related proven methods.
Ability to use advanced data science techniques.
Ability to use statistics to understand behavior of systems and/or players.
Being Familiar with Big Data Technology (Hadoop, Casandra, MongoDB, ElasticSearch).
Passion for using data science to solve problems.
Ability to quickly assess a problem both qualitatively and quantitatively.
Other skills:
Software engineering skills.
Being familiar with distributed computing to train models.
Proficient in Python and have experience with libraries and frameworks such as PyTorch and/or TensorFlow.
A good knowledge of cloud-based platforms is an asset.
Team player with excellent organizational, communication and interpersonal skills.
Business value oriented.
Bilingualism (French, English).
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
ServiceNow Developer
Montreal, Canada - Full-time - REF29383D
Job Description
Within the Ubisoft IT Department, you’ll be joining as a ServiceNow developer within the ServiceNow Platform team, which is responsible for supporting all other IT teams (by providing guidance and helping them to improve their processes. By working as a part of the team, you will maintain our ServiceNow platform and implement new features for our internal customers. You will participate in every phase, from the solution design, to the development and test coordination.
Responsibilities
- Administrate and optimize the ITSM platform to reflect the processes of the department;
- Provide support, configuration, troubleshooting and scripting on the ITSM platform;
- Suggest new workflows and methods to improve our ITIL process implementations;
- Configure, document and implement the platform for new clients;
- Answer customer tickets related to the application;
- Evangelize the capabilities of the platform and recommend process optimization to leverage the ITSM tool.
Qualifications
- A development experience on the ServiceNow platform with advanced server and client scripting, workflow administration and API knowledge;
- Strong analytical and problem-solving skills based on the ability to quickly learn new complex concepts;
- Experience with ITIL, ITSM, Service Desk environments;
- Proficiency with JavaScript and HTML, CSS is a plus;
- Strong attention to detail, design, layout, customer experience and be able to translate business requirements into technical solutions;
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Pour info : Si vous avez besoin d'un permis de travail, votre admissibilité peut dépendre de votre éducation et de vos années d'expérience de travail pertinentes, comme l'exige le gouvernement.
Les habiletés et les connaissances se présentent sous différentes formes et peuvent être basées sur des expériences pertinentes, c'est pourquoi nous vous encourageons vivement à poser votre candidature, même si vous ne remplissez pas toutes les exigences énumérées ci-dessus.
Chez Ubisoft, nous encourageons la diversité sous toutes ses formes. Nous nous engageons à favoriser un environnement de travail inclusif et respectueux pour tous. Nous savons qu'il est important que l'entretien soit agréable. Par conséquent, si vous avez besoin d'accommodements, veuillez nous faire savoir si nous pouvons faire quoi que ce soit pour faciliter le déroulement de l'entretien.
Community Developer
Montreal, Canada - Full-time - REF29800H
Job Description
The Community Developer will be responsible for establishing and growing our communities around Ubisoft’s games with a proficiency in player communications, game improvements and feedback cycles, and deployment and maintenance of best practices. They will lead the global community strategy on specific brand(s), create and execute global plans, and work with a distributed international team that is focused on building relationships and earning trust with players around the world, contributing to our global business growth opportunities. This role also requires a confident public speaker who can serve as a face for the community—someone with strong on-camera presence, capable of hosting developer interviews, livestreams, and delivering key updates with clarity and authenticity. This position will additionally provide guidance to cross-functional team members, facilitating collaborative planning and executing commitments at high quality standards. As a member of the global community team, this position will be integrated with lead development studios. This position will be part of multiple cross-functional projects, working with Community Managers, Marketing, Production, and Video Editor teams, among others.
WHAT YOU’LL DO:
· Develop and execute community strategic plans through a variety of content tactics, which support Production objectives and augment the overall marketing strategy.
· Coordinate communication, activities, and initiatives with multiple global departments for consistent and cohesive messaging.
· Leverage Community Managers, transversal teams, and relevant partner resources to create meaningful content for our players (example: blogs, podcasts, interviews, infographics, & more).
· Act as one of the spokespersons for the assigned brand(s). Coordinate community-centric events including, but not limited to: studio visits from fans, developer dialogues, and tournaments.
· Collaborate with portfolio’s Social Media Manager to define and report on content KPI’s to demonstrate success and ROI of community programs and content.
· Support internal & external milestones, such as betas and launches, to ensure KPIs are met and to advocate for the player experience.
· Act as a primary representative for players’ needs within Production and Publishing teams to positively influence development and communications positioning, on behalf of our players and business objectives.
· Shape player feedback cycles and provide insights to Production and Publishing teams to influence game experiences, stimulate player retention, and assist in positioning messaging and marketing beats.
· Plan and facilitate player feedback programs and in-depth balance workshops that inform core gameplay updates and meta shifts.
· Collaborate and coordinate with live teams for post-launch communication. Set expectations on applicable situations such as patch content, status, and delivery.
· Represent the brand publicly through livestream appearances, developer Q&As, and video communications—ensuring messaging is professional, aligned with cross-functional teams function, and community-centric.
· Manage and produce internal reports on community feedback, activity, & expectations.
· International travel may be required.
Qualifications
WHAT YOU’LL BRING:
· Intermediate experience managing online communities and developing strategic plans or programs with demonstrable success in a professional setting.
· Extensive experience in the gaming industry, with multiple gaming platforms (required).
· Extensive knowledge of social media platforms (Instagram, Twitter/X, Facebook, TikTok, Discord, etc.) is required.
· Experience working in a demanding Production environment, with multiple deadlines, metrics for success, and stakeholders.
· Proven ability to represent a brand in both live and recorded formats for internal stakeholders and external audiences, including and not limited to: livestreams, interviews, and developer communications, ensuring all messaging is clear, engaging, and on-brand.
· Strong understanding of building and maintaining the growth of video game communities as well as developing and executing strategic player engagement plans.
· Proven track record of working with various stakeholders to filter and implement player feedback.
· Launching a AAA title is a strong plus.
· Experience in social media marketing is a strong plus.
· Experience with digital asset creation (video, photo, podcasts, etc.) a strong plus.
· Knowledge of multiple genres a plus.
Additional information
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
BI Developer
Montreal, Canada - Full-time - REF29772L
Job Description
Ubisoft IT is looking for a Business Intelligence Developer to join the Canadian Analytics Team (CAT) which is part of the Ubisoft Data Office (UDO). This team’s main mission is to create the best gaming experiences by putting players' behaviors and motivations at the center of the design process. They do this by delivering in-depth player insights to guide decision-making, combining state-of-the-art qualitative and quantitative analysis through a variety of methodologies and data sources to do so.
With thousands of matches across multiple competitive games developed at the studio, we need to build the best tools to collect all this data the most efficient way possible, then pass it on to our data analysis teams. As a Business Intelligence Developer in the Canadian Analytics Team (CAT), you'll help us do just that by designing methods and tools to collect, organize, and assess critical data that your Lab colleagues can use to improve games and, more importantly, player experiences.
Responsibilities
- Lead Understand the needs of production teams to collect and provide relevant data for project development.
- Design data solutions to support game analytics usingechnologies like Spark, SQL, Hive, Elasticsearch, and others, as well a DevOps development methodology and relevant tools such as Git.
- Expand your knowledge by exploring, testing, and deploying new technologies.
- Find solutions adapted to the needs of the analysis teams by creating new data collection. processes while optimizing existing ones.
- Oversee the integrity of the data collected by building appropriate tools.
- Provide all the essential information our data analyst teams need by working closely with them + monitor project development to anticipate what data will be important to collect.
- Communicate with various cross-functional teams (like online solutions and data visualization) to discuss and share information and knowledge.
Qualifications
- Strong attention to detail ensuring accurate and reliable data processing across teams.
- Effective cross-functional collaboration with technically advanced departments.
- Solid foundation in data tools and computer science, including data management and software development.
- Hands-on development experience, especially with Python and SQL.
- Practical knowledge of CI/CD processes using tools like Git and GitLab CI.
- Expertise in analytics and big data technologies, particularly Spark, Hive, and Hadoop, supported by relevant academic training and adaptability.
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences
Technical Animation Director (unannounced project)
Montreal, Canada - Full-time - REF29802P
Job Description
As a Technical Animation Director at Ubi MTL, you will be much more than a technical expert: you will be a true driver of innovation and collaboration. Your expertise and overall vision will enable teams to bring rich and immersive gaming experiences to life. With your support, advice, and tools, you will help creators push the boundaries of animation and turn their ideas into reality.
Do you enjoy taking on challenges and finding ingenious solutions? With an innovation-focused approach, you will implement concrete strategies to bridge the gap between creative ambition and technical feasibility. Each day will bring its share of challenges, but your ability to maintain a global vision will allow you to anticipate obstacles and ensure smooth project progression.
As an inspiring leader, you will be able to juggle daily priorities and long-term goals. Your decisions will have a direct impact on the quality of the game, the efficiency of processes, and the well-being of the teams. Your role will be essential in creating an environment where technology and creativity meet to produce stunning animations.
What you will do
- Set up and maintain the animation pipeline to optimize the efficiency of our animation team.
- Work closely with the tools team to create or improve scripts in MotionBuilder (Python).
- Collaborate with animators and developers to design and improve animation systems in the game engine.
- Support our animation programmer in setting up procedural animation systems and full-body IK.
- Ensure that animation systems support customization.
- Work with riggers to find the best balance between artistic quality and optimal performance.
- Write documentation and assist technical animators and animators in their daily tasks.
Qualifications
What you bring to the team
- Experience: 7 years of experience in animation within the gaming industry, developing animatable systems or programming, including 3 years in leadership.
- Technical expertise: Strong mastery of game engines (Unity, Unreal) and 3D software (MotionBuilder, 3ds Max, and Maya). Good understanding of scripting languages (Python, C#, JavaScript, and MaxScript), motion capture, and state machines.
- Education: Degree in 3D animation, computer science, computer engineering, or any other related field.
- Interpersonal skills: Excellent communication, mentoring, time management, and leadership abilities. Ability to convey ideas clearly and impactfully.
- Personal qualities: Innovative and collaborative approach, analytical mindset, curiosity, and adaptability to technical and creative challenges.
- Tools and methodologies: Experience with bug tracking software (Jira) and version control systems (Perforce).
- Passion for sharing: You enjoy supporting and nurturing talent around you, promoting continuous learning.
Additional information
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Rigger (Senior)
Montreal, Canada - Full-time - REF29378Y
Job Description
As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.
From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.
What you'll do
- Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
- Study concept art and research your own references.
- Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
- Find balance between artistic aspects and technical constraints with the help of technical directors.
- Partner with character modellers to troubleshoot models when need be.
- Work closely with animators to make models move believably and overcome any motion-related limitations.
- Iterate to improve your work based on feedback from interdependent teams.
Qualifications
What you bring
- A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience.
- Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting.
- Solid understanding of anatomy and cloth.
- Excellent observation, problem-solving, organization, communication, and interpersonal skills.
- A highly collaborative, creative, and innovative spirit.
- Flexibility and resourcefulness.
- Motivation to reach out for feedback and adapt to it.
- Knowledge of game engines (e.g. Unity or Unreal), a plus.
Additional information
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Créateur.rice de systèmes animables (rigger sénior)
Montreal, Canada - Full-time - REF29378Y
Job Description
En tant que créateur.rice de systèmes animables (rigger) à Ubi MTL, vous permettrez aux personnages et aux objets de prendre vie et de bouger de manière réaliste dans nos mondes.
Pivoter, plier, écraser ou étirer... vous définirez ce qui peut être fait et comment au moyen de vos systèmes flexibles et intuitifs. Vous vous inspirerez de la réalité lorsque c'est possible et userez d'imagination lorsque ce ne l'est pas. Grâce aux divers outils internes à votre disposition, vous pourrez mettre l'accent sur la qualité et la cohérence de vos résultats sans avoir à tout recréer depuis le début chaque fois.
Ce que vous ferez
- Collaborer avec l'équipe artistique pour comprendre la vision globale du jeu et les besoins en matière d'animation et d'apparences.
- Vous familiariser avec l'art conceptuel et rechercher vos propres références.
- Rig et skin les personnages et objets tout en restant organisé·e (assurer la propreté de vos scènes, suivre les conventions d'appellation, etc.).
- Trouver l’équilibre entre les aspects artistiques et les contraintes techniques avec l’aide des directeur·trices techniques.
- Collaborer avec les modeleur·euses de personnages pour corriger les modèles au besoin.
- Travailler avec les animateur·trices pour faire bouger les modèles de manière réaliste et gérer les limites liées aux mouvements.
- Peaufiner votre travail selon les commentaires des équipes interdépendantes.
Qualifications
Ce que vous apportez à l’équipe
- Un minimum de 4-5 ans d'expérience en création de systèmes animables, en modélisation ou en animation (ou autre expérience pertinente).
- De très bonnes connaissances sur 3DS max.
- Des connaissances sur les autres logiciels 3D, un gros atout (Maya et MotionBuilder) + une familiarité avec le scripting.
- Une bonne connaissance de l'anatomie et des tissus.
- D'excellentes aptitudes en observation, organisation, communication et relations interpersonnelles.
- Un esprit collaboratif, créatif et innovateur.
- De la flexibilité et de la débrouillardise.
- Une motivation à solliciter l'avis des collègues et la capacité à s'y adapter.
- Une familiarité avec les moteurs de jeu (Unity ou Unreal), un atout.
Additional information
Charles-Antoine et Marie, nos spécialistes en acquisition de talents, analyseront votre candidature. Veuillez nous envoyer un portfolio de vos meilleures réalisations (vous pouvez joindre des images ou nous fournir un lien avec mot de passe) ainsi que votre CV mettant en avant votre formation, votre expérience et vos compétences.
À propos de nous
Ubisoft est une référence mondiale du jeu vidéo, avec des équipes réparties aux quatre coins du monde qui créent des expériences de jeu originales et mémorables, de Assassin’s Creed à Rainbow Six en passant par Just Dance et bien d’autres encore. Nous croyons que la diversité des points de vue fait progresser à la fois les joueurs et les équipes. Si vous êtes passionné·e par l’innovation et que vous souhaitez repousser les limites du divertissement, rejoignez notre aventure et aidez-nous à créer l’inconnu !
Nous adoptons un modèle de travail hybride qui vous aide à rester connecté avec votre équipe et aligné sur les priorités de l'entreprise, tout en vous donnant la possibilité de maintenir votre équilibre entre vie professionnelle et vie privée. Notez que certains rôles sont entièrement basés au bureau et ne sont pas éligibles au travail hybride.
Growth and Positioning Partner
Montreal, Canada - Contract - REF29779Q
Job Description
We are seeking a dynamic and driven Growth and Positioning Partner to support our VP of Operations in identifying and securing new business opportunities. This role is pivotal in expanding our market presence, forging new relationships, and reinforcing our positioning within the film and VFX ecosystem.
Key Responsibilities
Business Development
Collaborate with the VP of Operations to develop and execute growth strategies
Conduct market research to identify new prospects and strategic opportunities
Cold call, email, and message prospective clients and partners
Qualify leads and coordinate introductory meetings or calls
Maintain a robust pipeline of potential partners and clients
Marketing & Positioning
Help craft and reinforce the company’s positioning within the VFX and film industry
Represent the company at industry events, networking mixers, and conferences
Work with internal teams to ensure marketing assets align with business goals
Assist with content creation, social media efforts, and targeted outreach campaigns
Relationship Management
Build and nurture relationships with studios, agencies, producers, and creatives
Act as a brand ambassador and point of contact for external partners
Track communications and follow-ups with internal tools or other systems
Qualifications
Qualifications
Experience in business development, sales, partnerships, or related roles
Must demonstrate a strong passion and understanding of film and TV culture, industry trends, and storytelling.
Exceptional communication and interpersonal skills
Comfort and confidence in cold outreach and networking environments
Bilingualism (French and English) is essential, as the role involves working with clients and partners around the world
Experience in VFX/post-production industry is a plus, but not required
An interest in how VFX are made and the tech behind them is a plus—but no technical skills are required.
Self-starter with strong organizational skills and the ability to work independently
Additional information
Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile-End district of Montreal.
Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high-end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.
At Hybride, first and foremost, we are good human beings, who value well-being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Game Designer (3C)
Montreal, Canada - Full-time - REF29617X
Job Description
As a Game Designer at Ubi MTL, you'll be the creative energy behind a specific set of game systems and mechanics. You provide players with tools to build unique gameplay experiences and opportunities to make meaningful choices.
You go through an iterative, hands-on process of adjusting and balancing your design as you bring it from concept to playability. Throughout production, you shift your focus from the big picture to the micro details; tackling hurdles in development and stepping back to asses how all the pieces connect and affect each other. You tweak and tune until it finally happens: a smooth and engaging player experience emerges.
What you’ll do
- Design the 3C features aligned with the creative and game directions.
- Collaborate with cross-functional teams to integrate your assigned features.
- Develop in-engine prototypes and evaluate their performance.
- Adapt to technical and production constraints, reworking your design when and as often as needed.
- Participate in finding solutions to fix buggy features.
- Create and maintain design documentation that will guide interdependent t
Qualifications
What you bring
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 7 years of experience in video game production or related experience
- Experience with game engines (e.g. Unity or Unreal) and productivity software (word processors, spreadsheets, etc.)
- An innovative, empathetic, and collaborative spirit
- Exceptional communication, interpersonal, and presentation skills (you’re able to clearly explain your thought process on paper and in person)
- Critical thinking, curiosity, resourcefulness, and plenty of flexibility
- A solid understanding of the market and a passion for video games – you play enough to know what makes quality gameplay!
What to send our way
- Your CV highlighting your education, experience, and skills
- Samples of your work (attach files or send us a link to your demo reel or online portfolio)
Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home.
Additional information
About us
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences
Gameplay Camera Specialist (MOD Career Switch)
Quebec City, Canada - Full-time - REF29883U
Job Description
At Ubisoft, we believe that the groundbreaking games of tomorrow will be crafted by diverse talents and perspectives. That’s why we're broadening our horizons and looking for talent interested in video games outside our industry.
To this end, we've developed a comprehensive multi-month program designed for people with valuable skills and unwavering commitment. Take the leap into video games and transform your career with the guidance of our senior staff. Benefit from hands-on training by contributing to some of our biggest titles, and demonstrate that you have expertise that can become essential in propelling our brands to new heights.
Apply today!
Ubisoft is looking for a Gameplay Camera Specialist with a strong foundation in real world cinematography.
This role is ideal for professionals with experience operating physical cameras in film, television, or commercial productions who are eager to transition into the gaming industry. While gameplay cameras have unique constraints, your skills in framing, motion, and shot design will be key to crafting meaningful player experiences.
You will collaborate closely with designers and developers to build in game camera systems that enhance gameplay, support design goals, and elevate the overall player experience. As a Gameplay Camera Specialist, you will be responsible for setting up, implementing, and creating in-game camera functions. You will design camera work that is dynamic, responsive, and aligned towards player control, enhancing the overall player experience.
What You’ll Do
- Collaborative Development: Work closely with the game development team to define and meet the style, functionality, and role of in-game cameras, ensuring they align with the overall game vision.
- Camera System Design: Design and implement camera systems that support gameplay mechanics, ensuring player comfort and intuitive control, while enhancing character interactions with the environment.
- Tool Development: Partner with artists, animators, programmers to develop and refine tools that facilitate camera operations, ensuring seamless integration and functionality within the game engine.
- Quality Assurance: Collaborate with Directors, Leads, and QA teams to identify and rectify camera-related issues, maintaining high standards of quality and performance.
- Training and Adaptation: Participate in Ubisoft's training program designed to transition your real-world camera operation skills into the gaming context, learning to navigate game engines and development tools effectively.
Qualifications
What You Bring
- A strong interest in today’s video games.
- Proven experience in cinematography, camera operation, or related fields within film, television, games or commercial production.
- Familiarity with camera equipment, shot composition, and storytelling through visual media. Experience with game engines (e.g., Unity, Unreal) is a plus but not required.
- Ability to work effectively within multidisciplinary teams, incorporating feedback and aligning with diverse creative visions.
- Willingness to learn and adapt to new technologies and workflows specific to game development.
- Awareness of new technologies and processes related to tomorrow’s industry.
Additional information
Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Programming Team Lead
Saguenay, Canada - Full-time - REF22353O
Job Description
As an Team Lead, you will guide a team of talented and inspired programmers responsible for developing essential technologies for Ubisoft’s most anticipated games. Your team achieves its goals thanks to your technical expertise, leadership, and ability to make informed decisions when facing challenges. You take pride in and are passionate about the systems you build together.
Your broad vision and understanding of each team member’s role allow you to coordinate work effectively and amplify the impact of everyone’s efforts. When high-quality systems are delivered and interact seamlessly, you know you’re contributing to the rich gaming experience our players seek. That’s what truly motivates you.
What you'll do
A typical day involves bringing your team together to discuss the progress of assigned tasks. You review notable bugs and determine the best approach to resolve them. You regularly communicate with leads from other disciplines to plan, assess risks, and ensure timely delivery.
You actively participate in development alongside your team members every day. You keep your project manager informed of your mandates’ progress and meet with other leads—both from your project and others—to discuss process improvements and share technologies.
Qualifications
What you'll bring
- Experience managing a team of programmers or similar experience;
- Excellent communication and strategic leadership skills;
- The ability to remain calm in challenging situations (you know there’s always a solution);
- An understanding of video game production and strong interpersonal skills with non-technical stakeholders;
- A degree in Computer Science or Computer Engineering;
- Strong knowledge of C++ and C# programming;
- Familiarity with other programming languages such as Python, JavaScript, or others;
- Several years of solid programming experience;
- Knowledge of game engines or experience with embedded software programming or similar.
Additional information
What to send our way
- Your CV highlighting your education, experience, skills and, if applicable, your delivered games.
Working at Ubisoft means
- We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
- Working for an equal opportunity employer, where diversity is a priority. We do not discriminate on the basis of race, ethnic origin, religion, gender, sexual orientation, age or health status.
- Working as a team to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.
Technical Artist
Toronto, Canada - Full-time - REF29885Y
Job Description
The incumbent is an artist who is an expert on a subject in his or her field. In addition of having strong artistic abilities, he needs to have strong technical abilities.
By working with others members inside a multi disciplinary team, the Technical Artist sits between the artists and programmers, ensuring that visual elements and effects are both aesthetically pleasing and technically feasible in the game engine.
Responsibilities
The main and usual functions of this position are to:
- Participate in and produce prototypes and benchmarks, optimized to meet technical specifications;
- Test the chosen engine/tools and to develop, ask for development if needed;
- Help and support the Artistic Director and the Technical director in his graphic developments choices based on his own artistic and technical expertise;
- Propose and use the best tools and methods for improving and facilitating the graphic workload and share best practices;
- Coaching and supporting team member as they can be sure to use correctly tools and methods
- Integrate, validate and optimize graphic data in the engine by using scripts if needed;
- Participate to the reviews;
- Insure himself that graphic bugs are fixed according to their priorities and occasional support the other artists to find solutions to fix their owns;
- Write documentation;
- Carry out all other related tasks.
Qualifications
Training
- College/CEGEP or relevant work experience.
Relevant Experience
- 3 to 5 years of experience as a Graphics Programmer or Technical Artist in the video game industry on AAA games.
- Experience as a Modeler, Shaders Artist, Level Artist, SFX Artist, Lighter or Character Modeler in video games, an asset.
Skills and Knowledge
- Tools: Autodesk 3ds Max, Houdini, and MS Visual Studio Code (VS Code).
- Game engines: Unity or Unreal.
- Programming languages: C++, C# and Python.
- Frameworks: OpenGL
- Sharp artistic sense and attention to detail
- Good technical skills
- Good organizational skills
- Good verbal and written communication skills
- Creative and efficient
- Autonomous and proactive
- Rigor in work, ability to synthesize.
- Resourceful and self-taught.
- Adaptability, flexibility, open-mindedness.
- Ability to receive, solicit and give constructive criticism.
- Ability to collaborate and communicate well with members of the animation team and other project teams.
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Please note that some roles are fully office-based and are not eligible for hybrid work.
UI Artist
Toronto, Canada - Full-time - REF29865B
Job Description
As a UI Artist at Ubisoft Toronto, you’ll build the visuals that smoothly guide players as they navigate a game, breaking down any barriers that stand between them.
Sure, your title may have “artist” in it, but you're a game developer above all. With a player-focused mindset, you make use of space and choose the best design elements like colour, typography, and animation to communicate clear, consistent, key content at the right place at the right time. Thanks to your work, gameplay experiences can remain immersive – and not abruptly interrupted by questions like, “What am I supposed to be doing again?”
What you’ll do
- Partner with the brand and art directors to grasp the game’s visual identity, art direction, and brand guidelines.
- Follow design documentation to translate high-level gameplay ideas into functional UI designs.
- Work (very) closely with UX designers to visually communicate the path they’ve laid out.
- Create interface assets (menus, animation, HUD, icons, buttons, world maps, etc.) + build wireframes and mockups.
- Find balance between artistic aspects and technical constraints.
- Develop and refine your work based on feedback from collaborative teams (debug and optimize).
- Document and share your UI design workflow and best practices.
- Collaborate with the localization team to adapt menus into different languages.
Qualifications
What you bring
- A college diploma in Digital Media, Computation Arts, Graphic Design, or equivalent
- 5 years of experience and more in visual design in the video game industry
- Knowledge of design tools (Photoshop, Illustrator, and After Effects), game engines (e.g. Unity or Unreal), game limitations, and prototyping tools *
- Understanding of usability principals & information architecture
- A highly creative, collaborative, and innovative spirit
- Excellent problem-solving, communication, interpersonal, and presentation skills
- Motivation to reach out for feedback and adapt to it
- A sharp eye for UX design and a passion for visual communication!
*Knowledge of 3D software (e.g. 3DS Max or Maya) + familiarity with scripting language and shader writing = nice to have
What to send our way
- Your CV highlighting your education, experience, and skills
- A portfolio of your best work, showcasing your UI skills (attach images or send us a link to your personal website or online portfolio)
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Please note we embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
You can learn more about Life at Ubisoft here: https://toronto.ubisoft.com/life-at-ubisoft/
Senior Cinematic Animator [6 months contract]
Toronto, Canada - Contract - REF29816I
Job Description
As a 3D Cinematics Animator at Ubisoft Toronto, you will join a production team for games recognized for their quality such as Assassin's Creed, Far Cry, Watch_Dogs, Rainbow Six, For Honor, and many more.
Whether you’re animating for a hero or a monster, for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behaviour, and of how this one tiny part fits into the larger picture of the game. All your efforts gain their meaning when you take a step back, see the finished product and feel the months of mechanics and decision-making dissolve to reveal a piece of art that brings a new, beautiful world to life.
You understand that teamwork is essential to reach that point. As an individual, you see a hidden story in the way a person moves; you tend to deconstruct the world around you into smaller parts that you then build back up. As a teammate, you pride yourself on your attention to detail, your organizational and communication skills, and your adaptability to change. You collaborate with artists, designers, programmers, leads and other animators, all of whom have opinions, ideas and constraints, but all of whom are committed to the unified goal of authentically portraying the universe with a certain flair.
What you'll do
- Apply animation principles to create high-quality animations while optimizing them to meet technical constraints and making any changes that are requested based on the artistic direction;
- Imagine animation systems that meet game needs in collaboration with team members from other trades and be able to document and explain the systems to new and/or less experienced team members;
- Work in close collaboration with the art director, game designers and programmers to understand the quality objectives, game play intentions and engine capacities in order to anticipate the in-game look of the animations;
- In collaboration with the immediate supervisor, help estimate the time required to carry out own tasks and manage time to meet deadlines;
- Report any potential animation-related issues to the immediate supervisor;
- Be able to quickly prototype animation systems that will serve as a basis for animation- and gameplay-related discussions;
- Carry out all other related tasks.
Qualifications
What you bring
- At least 5 years of experience in videogame animation or equivalent;
- Proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals;
- Experience with animation software such as Motion Builder, 3ds Max or Maya;
- An artistic eye and a sense for composition;
- You love pushing the envelope, but you also understand the demands cohesive teamwork.
Additional information
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Senior Producer
Toronto, Canada - Full-time - REF28974N
Job Description
As a Senior Producer, you will have a significant impact on the success of our games. Your objective is to manage and oversee the project team and deliver world-class games while achieving quality, schedule, and business targets.
We are looking for a highly organized and systematic leader with excellent communication, and people management skills.
As a leader and manager, you know how to bring out the strengths of your team and develop an environment where your team thrives. You mentor and coach team members, and you help assign tasks and priorities. You empower your team with access to the right tools and resources to be productive and successful.
You have an intricate and detailed understanding of the game development process combined with deep knowledge about game business models with a player-centric approach. You always approach a challenge with an ROI-driven mindset, and you leverage data and your own experience to make smart, strategic decisions. You know how to lead both mature and early-stage projects, and you have a strong understanding of the Ubisoft development process.
You are resilient and adapt well to fast-paced, quickly changing situations. You are a master at resolving conflicting priorities. You thrive in the unknown, and you see challenges as learning opportunities. You believe passionately that diverse teams are more creative and innovative teams, and you are committed to lead what’s next in games.
The daily life of a Senior Producer at Ubisoft Toronto:
Production Management
- Define, present and follow up on the development strategy for the game;
- Define the scope and deliverables of the project;
- Manage the budgets for the project;
- Build an inter-project network and optimally organize the work plan;
- Manage risks and approve contingency plans;
- Follow up on projects and communicate status to executives;
- Meet with external collaborators.
Market
- Work with the Brand/Product Director to define the game’s market positioning;
- Ensure alignment on all deliverables to ensure successful marketing plans to support the game throughout production and into launch.
Content
- Create an environment that fosters and encourages team members to bring the best ideas forward for the project;
- Ensure that the creative direction meets the quality standards for the game and target market;
- In collaboration with technical teams, make technology choices that support the game vision and development (tools and engine);
- Ensure that teams optimize technology and best practice sharing;
- Ensure that the game meets quality standards.
Team Management
- Establish the team structure and support the project team;
- Help define talent needs for the project and recruit the best candidates;
- In collaboration with the leads and managers on the project, ensure that the team is engaged and working efficiently;
- Foster and take an active role in the career development of team members.
Qualifications
- Minimum 12 years of project management experience in a game development environment;
- Have shipped a minimum of one AAA game title in a Lead Producer role;
- Must have demonstrated the ability to deliver large, complex projects (quality standards, budget constraints and effective team output);
- An inclusive, influential, and inspiring leadership style that allows you to rally people around a vision and engage distributed teams of varying sizes;
- Experience advocating for the project with different stakeholders, including business, publishing, first-party and media;
- The capacity to cast a clear long-term vision and put in place the key milestones to make it a reality.
What to send our way:
- Your CV, highlighting your background, skills, and any games shipped
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Please note we embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work. Also, if you reside outside Ontario or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.
You can learn more about Life at Ubisoft here: https://toronto.ubisoft.com/life-at-ubisoft/
Technical Director Level Design
Toronto, Canada - Full-time - REF29765K
Job Description
The technical director level design will ensure the quality of the technical content produced by their working unit. The incumbent must optimize team productivity through pipeline processes by taking online user needs into account. The TD will carry out his tasks by adequately determining project needs, implementing effective tools and methods to maximize data integration in the game engine and provide technical support for their team.
The main and routine tasks of the technical director are to:
- Define their team’s technical needs to carry out the creative vision (design and artistic) by validating the game features and challenging the interpretation to assess technical feasibility.
- Acquire the best internal and external tools, in collaboration with the programming team and other project TDs, to enhance and facilitate the work of the working unit by supervising feasibility of technological elements, asking that existing tools be adjusted, requesting new tools, or validating the effectiveness of the tools provided before they are deployed on the project.
- Establish the vision for the best work methods and data structure (data and assets) to standardize work methods and ensure the validity and integrity of the data (meet standards and minimize debugging) by validating or drafting pipeline documents and setting out a common classification system.
- Determine enhancements and resolve issues in close collaboration with programmers to provide technical support to the working unit and to empower specialists in its domain.
- Remain informed of new technical and technological developments to be able to apply these developments on the project whenever relevant and share project developments with peers (TDs on other projects and in other working units).
- Help plan the work in collaboration with the person who oversees planning based on the scope of each task and the impact of the working unit to establish a compromise between quality objectives and delivery constraints (time, costs, resources, etc.).
- Follow up on the tasks of associate TDs (if applicable) to assess the progress of the deliverables and coach TDs to ensure that their careers progress.
- Contribute to external tools selection (engine, plug-in, E-confluence, etc.) to ensure that working units’ needs are considered by assessing existing tools and helping to design and test new tools whenever necessary.
- Driving the optimization and debugging to fix the issues raised in his field of expertise.
- Carry out all other related task
Qualifications
Training
- Diploma in their working unit for game design or equivalent.
- Relevant Experience
- Minimum 5 years’ experience in the video game sector or other relevant experiences.
- Experience in their working unit at all game production phases.
- Experience on 2-3 games productions.
- Experience as an associate TD an asset.
- In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, the Microsoft Office suite (especially Excel, PowerPoint, and Visio) and the Adobe Suite (especially Photoshop)
- Familiarity with bug tracking software (e.g. Jira), version management systems (e.g. Perforce), and basic programming
Skills and Knowledge
- User focus.
- Vision.
- Time and priority management skills.
- Coaching skills.
- Ability to draft technical documents (in French).
- Good communication and interpersonal skills.
- Influence.
- Stress and change management skills.
- Resourcefulness in problem-solving.
- Rigour.
- Curiosity.
- Proficiency in English (good communication skills, ability to draft technical documents).
Additional information
About us
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi Toronto, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences
Character Artist
Toronto, Canada - Full-time - REF29776I
Job Description
The Character Artist is responsible for the graphic representation of the player (game-player connection) and other characters in the game. The incumbent will carry out the creative direction based on target players, model the characters with a special focus on their anatomy and ensure that the main character and supporting characters meet the same standards in terms of quality and style.
The main and routine tasks of the Character Artist are to:
- Study the creative and artistic documents to understand the list of characters, comprehend their actions and personalities and create credible characters that are in line with the story;
- Work with animators, programmers, the game designer and the technical director to understand the scope of their design intentions, constraints and deadlines and provide an opinion when planning model production with the immediate supervisor;
- Create and integrate a preliminary character iteration that is in keeping with the creative direction by creating optimized 3D models that meet the technical constraints set out by the technical director and other working units as well as production deadlines;
- Produce basic textures to apply and give colour to characters;
- Optimize the UVs to maximize texture use;
- Ensure that the character is able to convey a range of emotions in the game (morphology, silhouette, facial expressions, etc.);
- Model the final versions of the characters and generate normal maps to create reliefs and provide high-res versions of the models;
- Contribute to character playability by adapting the character’s physiognomy based on feedback from animators;
- Adapt work methods to the project pipeline to meet technical constraints;
- Fix the character-related bugs entered by testers;
- Stay up to date on best practices in the video game industry, work to integrate them into the project and share knowledge with inter-project colleagues;
- Carry out all other related tasks.
Qualifications
Training:
Technical college diploma in 3D modeling for video games or equivalent work experience.
Relevant Experience:
5 or more years’ experience in characters modelling in the video game industry.
Skills and Knowledge:
- Knowledge of digital painting and 3D software: 3DsMax, Maya, Photoshop;
- Attention to detail;
- Ability to accept feedback and adapt to change;
- Ability to work as part of a team;
- Drive and ambition;
- Extensive knowledge of character silhouettes, design and anatomy;
- Knowledge of animation typology (rigger, skinner, etc.);
- Ability to transpose 2D concepts into 3D.
Additional information
Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home.
About us
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi Toronto, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences
Concept Artist
Toronto, Canada - Full-time - REF29670A
Job Description
The incumbent will lay the groundwork for the artistic team to create characters and environments that will engaged the players.
They will provide the artwork that will serve as references and guide the visual styling throughout production as all artists work towards a common goal.
The main and routine tasks of this position are to:
- Collaborate with the Art Director to develop the overall vision of a game (set the tone and ambiance, pitch locations, key moments, emotional contrasts, etc.);
- Produce black and white sketches and quick iterations (digital or paper);
- Create concepts of characters or environments from existing references or from scratch;
- Propose concepts to artistic team and discuss possibilities;
- Adapt your artwork based on feedback;
- Find balance between artistic aspects and technical constraints;
- Refine your concept art to illustration by adding layers of detail;
- Carry out all other related tasks.
Qualifications
Training:
A college diploma in Fine Arts or equivalent.
Experience:
At least 5 years of experience in concept art in the video game industry.
Skills and knowledge:
- Knowledge of digital painting and 3D software:3DsMax, Adobe Suite, Adobe Illustrator;
- Understanding of art fundamentals: lighting, composition, architecture, anatomy, etc.;
- Attention to detail;
- Excellent communication and presentation skills (you can share your ideas and explain your creative process);
- A collaborative spirit;
- A whole lot of creativity and curiosity.
Additional information
UI Artist
Toronto, Canada - Full-time - REF29669D
Job Description
As a UI Artist at Ubisoft Toronto, you’ll build the visuals that smoothly guide players as they navigate a game, breaking down any barriers that stand between them.
Sure, your title may have “artist” in it, but you're a game developer above all. With a player-focused mindset, you make use of space and choose the best design elements like colour, typography, and animation to communicate clear, consistent, key content at the right place at the right time. Thanks to your work, gameplay experiences can remain immersive – and not abruptly interrupted by questions like, “What am I supposed to be doing again?”
What you’ll do
- Partner with the brand and art directors to grasp the game’s visual identity, art direction, and brand guidelines.
- Follow design documentation to translate high-level gameplay ideas into functional UI designs.
- Work (very) closely with UX designers to visually communicate the path they’ve laid out.
- Create interface assets (menus, animation, HUD, icons, buttons, world maps, etc.) + build wireframes and mockups.
- Find balance between artistic aspects and technical constraints.
- Develop and refine your work based on feedback from collaborative teams (debug and optimize).
- Document and share your UI design workflow and best practices.
- Collaborate with the localization team to adapt menus into different languages.
Qualifications
What you bring
- A college diploma in Digital Media, Computation Arts, Graphic Design, or equivalent
- 5 years of experience and more in visual design in the video game industry or related experience
- Knowledge of design tools (Photoshop, Illustrator, and After Effects), game engines (e.g. Unity or Unreal), game limitations, and prototyping tools *
- Understanding of usability principals & information architecture
- A highly creative, collaborative, and innovative spirit
- Excellent problem-solving, communication, interpersonal, and presentation skills
- Motivation to reach out for feedback and adapt to it
- A sharp eye for UX design and a passion for visual communication!
*Knowledge of 3D software (e.g. 3DS Max or Maya) + familiarity with scripting language and shader writing = nice to have
What to send our way
- Your CV highlighting your education, experience, and skills
- A portfolio of your best work, showcasing your UI skills (attach images or send us a link to your personal website or online portfolio)
Additional information
About us
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi Toronto, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences
Team Lead - Character Modelling [Far Cry]
Toronto, Canada - Full-time - REF29438Y
Job Description
As a Lead Character Modeller at Ubi Toronto, you'll guide the creation of the characters players will interact and connect with. You’ll oversee and support a talented team of character modellers in transforming concept designs into the defining people, creatures, and animals that live within our worlds.
You’re a swell-rounded team ambassador: an expert communicator, collaboration encourager, and a mentor who drives their team forward. You understand the character creation process along with its (at times, many) technical and artistic constraints. You’re able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence.
What you’ll do
While another lead will focus primarily on the artistic side, you will take the lead on the more managerial and technical aspects of character creation, ensuring a balance between creativity and technical execution.
- Collaborate with other art leads and the art director to discuss and develop the game vision.
- Coordinate and motivate character modellers as they develop and polish their character art throughout the 3D pipeline.
- Organize and run regular team meetings to assign tasks, establish priorities, discuss progress, etc.
- Balance artistic aspects with technical constraints, maintaining quality and performance standards (poly count, memory, etc.).
- Review integrated work, ensuring it’s aligned with the artistic direction and can animate well.
- Provide mentorship and constructive feedback to develop a consistent, quality visual style.
- Stay up to date on best practices to keep up with the industry.
- Participate in recruitment to build and grow your character modelling team.
Qualifications
What you bring
- Proven experience as a Team Lead or Manager in modelling, texturing, or character creation, with a passion for guiding and developing teams to achieve their best work.
- Strong proficiency in project management tools (e.g., Jira) and Excel to help streamline processes, track progress, and stay organized.
- Knowledge of 3D software (3DS Max, Houdini, Maya, Substance Painter, Marvelous Designer, and ZBrush) and 2D art tools (e.g. Photoshop).
- Knowledge of blendshapes, 3D scanning, and optimization techniques.
- Solid understanding of topology, materials, textures, proportion, and anatomy + animation and game limitations
- Excellent mentorship, communication, organization, time management, interpersonal, and presentation skills
- Flexibility and a whole lot of resourcefulness.
- A highly collaborative, creative, and empathetic spirit .
- A super sharp, trained eye for detail.
What to send our way
- Your CV highlighting your education, experience, skills, and any games shipped
- A portfolio of your best 3D realistic character work
Additional information
About Us
Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
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BENEFITS THAT MAKE A DIFFERENCE
The world of work is changing.
We’ve got you covered.
Caring for our people, helping them grow and celebrating their accomplishments. Ubisoft is committed to delivering tomorrow’s work experience, today. Grow with us.

Financial Wellbeing
Competitive compensation packages

Competitive Salaries

RRSP Matching

Bonus

Health and Wellness
Supporting and caring for your health and well being

Virtual Mental Health Support

Comprehensive Health Benefits

Virtual Healthcare Services

Employee and Family Assistance Plan

Onsite Gym and Other Fitness Programs

Meditation App Subsidy

Flexibility and Time Off
Shape your work environment to fit your work and personal needs

Six Weeks Vacation for Everyone

Hybrid & Flexible Work

Part-time Work Opportunities

Summer Hours

Two Additional Statutory Holidays

Right to Disconnect

Professional Development
Opportunities to learn, grow, and level-up your career

Self-paced and instructor-led training available on U.Learn Mentorship

Professional Membership Dues Reimbursement

Online subscriptions

Education and Language Training Support

Conferences

Knowledge Exchange Sessions

Family Support
More flexibility and support to fully enjoy the arrival of your child

Receive 75% of your full salary during parental leave

Parental flex policy

Daycare Subsidy

Relocation and Mobility
Supportive and transparent relocation assistance

Career Support and Language Training for Relocated Spouses

Tax Filing Benefit

Permanent Residency Benefit

Family and Citizenship application support

Other Perks

Free Games & Employee Discounts

Employee Referral Program

Remote Working Peripheral Package

Studio Events and Celebrations

Limited On-site Free Parking

Transit Subsidy

Console Reimbursement Policy
Thrive in a diverse and inclusive workplace
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive work environment that reflects the diversity of our player community and is inclusive and respectful of the individuality of our team.
We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+.

We’re purpose-driven to make the world’s greatest games, while balancing your wellbeing.
Someone to talk to, on site
Our virtual mental health and therapy services are always free of charge. You have a friend in us.
Play well, work well, live well
When the work day is over, it’s over. We create a clear division between work and personal time.
We vacation like Europeans
Six weeks of vacation. Time just for you, your passions and your important moments.
Virtual healthcare
Access to the Dialogue Healthcare App, when and where you need it, connecting you to nurses, physicians, and nurse practitioners. Free, always.
Family time for busy parents
More flexibility and support to fully enjoy the arrival of your wee gamer. Receive 75% of your full salary during your parental leave.


“The hybrid work life has been a welcomed change. After my son’s arrival, working from home is a blessing. Not to mention, my managers and our team make balancing work and personal life a priority.“
Aaron Wedderburn
Videographer & Video Editor
What’s it like in Toronto?
The 4th largest city in North America and the biggest city in Canada, ranked one of the safest cities in the world! We thrive on diversity, with vibrant multicultural communities reflected in out team. Come see why we love this place.
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Meet our Talent Acquisition Team
Meet your Ubisoft Toronto Talent Acquisition Team. Feel free to reach out for questions about starting your career at our studio.