Join Our Team
Current Openings
Check out all the current openings at our studio below or visit the Ubisoft Careers site for more.
Game Intelligence Analyst
Montreal, Canada - Full-time - REF30301ECRM Operations Specialist
Montreal, Canada - Full-time - REF30834PSenior Gameplay Animator (AI) – Far Cry
Montreal, Canada - Full-time - REF30436ZRigger (Senior) - (unannounced project)
Montreal, Canada - Full-time - REF29949ETeam Lead - Animation AI (Far Cry)
Montreal, Canada - Full-time - REF30706PTeam Lead - Animation (Unannounced Project)
Montreal, Canada - Full-time - REF30705XUser Research Manager (Portfolio Manager)
Montreal, Canada - Full-time - REF30830JSecurity Network Administrator
Montreal, Canada - Full-time - REF30195XSolution Security Architect
Montreal, Canada - Full-time - REF30388CCloud Administrator (DEVOPS)
Montreal, Canada - Full-time - REF30235FPrincipal Technical Designer
Montreal, Canada - Full-time - REF30127KConcept Team Lead / Outsourcing Manager [Rainbow Six Siege]
Montreal, Canada - Full-time - REF30721MConcept Art Team Lead [Rainbow Six Siege]
Montreal, Canada - Full-time - REF30543THuman Resources Advisor
Montreal, Canada - Full-time - REF30802ITechnical Lead– TG Quality Foundations
Montreal, Canada - Full-time - REF30048NTechnical Lead, Automated Testing & Dev Excellence (Anvil Pipeline)
Montreal, Canada - Full-time - REF29550LSenior C++ Programmer - Machine Learning Content Creation Technology Group
Montreal, Canada - Full-time - REF30491ITechnical Lead _ FOR HONOR
Montreal, Canada - Full-time - REF29738YSenior Animation Programmer – For Honor
Montreal, Canada - Full-time - REF30595AProject Programming Lead - Gameplay [Rainbow Six Mobile]
Montreal, Canada - Full-time - REF29886CDirector of account digital trust and security - Online Services
Montreal, Canada - Full-time - REF30245FSystem Administrator
Montreal, Canada - Full-time - REF30806VCommunity Developer - Assassin's Creed
Montreal, Canada - Full-time - REF30763FResilience & Continuity Governance Analyst
Montreal, Canada - Full-time - REF30668BAnalyste de la gouvernance de la résilience et de la continuité
Montreal, Canada - Full-time - REF30668BPublic Cloud Architect
Montreal, Canada - Full-time - REF30670YArchitect Infonuagique
Montreal, Canada - Full-time - REF30670YRigging Artist
Montreal, Canada - Contract - REF29612OSenior Cinematic Animator
Montreal, Canada - Full-time - REF30206GTechnical Lead – Core Services & Game Servers
Montreal, Canada - Full-time - REF30464YModeling Artist
Montreal, Canada - Contract - REF30569EGolang Developer
Montreal, Canada - Full-time - REF30536IArtiste Texture
Montreal, Canada - Full-time - REF30508DArtiste FX
Montreal, Canada - Full-time - REF30490XTexture Artist
Montreal, Canada - Full-time - REF30508DFX Artist
Montreal, Canada - Full-time - REF30490XGlobal compensation Advisor
Montreal, Canada - Full-time - REF30377UGameplay Animator (Assassin's Creed Project)
Quebec City, Canada - Full-time - REF30597EAnimation Director - (Assassin's Creed project)
Quebec City, Canada - Full-time - REF30362YCharacter Technical Director - (Assassin's Creed project)
Quebec City, Canada - Full-time - REF30486WDirecteur.rice Technique Personnages - (Projet Assassin's Creed)
Quebec City, Canada - Full-time - REF30486WGame Designer - Progression & Systems (Assassin’s Creed Franchise)
Quebec City, Canada - Full-time - REF30381JPrincipal Artist - Textures
Quebec City, Canada - Full-time - REF30755HUser Interface (UI) Artist
Saguenay, Canada - Full-time - REF30655PGame Intelligence Analyst
Montreal, Canada - Full-time - REF30301E
Job Description
- Collaborate closely with production team members to understand their game-related needs, formulating them as research questions to be answered with data;
- Work with other teams with expertise in research and data; Design, analyze, explore, and combine data sources to extract observations, trends, and predictions;
- Conduct in-depth studies to uncover new valuable information that supports strategy and guides decision-making; Translate your findings into visualizations and stories;
- Present results and recommendations and discuss action plans for implementation;
- Use project management concepts to coordinate production efforts and resources for tracking integration;
- Contribute to the development and improvement of data tools in partnership with other service teams;
- Participate in the creation of new processes and the optimization of existing ones.
Qualifications
- Experience with data visualization tools such as PowerBI or Tableau; Proficiency in SQL and Python programming;
- Ability to communicate effectively with cross-functional departments and to break down complex information for different audiences;
- Ability to analyze data, manipulate/extract information, and propose actionable measures and improvements;
- Knowledge of research processes and methods; Knowledge of the video game industry.
- Nice to have Knowledge of pyspark and Databricks; Understanding of player safety issues and systems (moderation, reputation, positive play).
Additional information
CRM Operations Specialist
Montreal, Canada - Full-time - REF30834P
Job Description
Within the Customer Relationship Management (CRM) department, and more especially within the Operations team, you will be in permanent contact with the brand and other teams for the deployment of campaigns on the channels you are working on.
WHAT YOU'LL DO
· Receive the need
· Coordinate the campaign
· Collaborate with the different stakeholders to ensure the smooth running and deployment of the campaign
· Ensure the proper deployment in Salesforce Marketing Cloud
· Make recommendations and proposals on CRM campaigns
· Participate in the optimization and update of the various existing campaigns
· Monitor the good progress of the campaigns
· Identify the pain points of the different campaigns via the performance indicators
· Be responsible of the documentation
· Provide leadership and technical expertise on your channels and make them grow
Qualifications
WHAT YOU'LL BRING
· Bachelor’s degree or foreign equivalent in marketing or technical field
· Experience working in Digital, project management or CRM marketing
· Experience with Salesforce Marketing Cloud, Adobe Campaign or other CRM software is a plus
· You have a good knowledge of HTML and SQL
· You are fluent in English (written and oral)
· You are detail-oriented with the ability to rapidly learn and take advantage of new concepts, business models and technologies
· You are a self-starter with a strong sense of organization, who can multi-task and work autonomously
· You are a team player with strong communication and interpersonal skills
· You know how to coordinate a project between different interlocutors
· You have excellent analytical skills and the ability to develop/follow processes and methodologies
· Passion for gaming, technology, and internet culture is a plus
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that our roles are fully office-based and are not eligible for hybrid work.
Senior Gameplay Animator (AI) – Far Cry
Montreal, Canada - Full-time - REF30436Z
Job Description
As a Gameplay AI Animator, you will be responsible for designing, integrating, and refining animation systems for non-playable characters (NPCs), both friendly and hostile. Your work will directly impact the player’s experience and must align with the Animation Director’s vision while respecting design constraints and technical requirements.
Responsibilities
- Design and implement AI animation systems for various behaviors, including:
- Basic locomotion
- 3D navigation
- Combat behavior
- Hostage situations
- Process and enhance mocap data with high precision, tailored to the specific needs of our engine.
- Export and integrate animations following technical guidelines established by the Technical Director, in collaboration with the technical animator, designers, and programmers.
- Test and iterate animation systems in-game, ensuring functionality and visual quality.
- Collaborate daily with animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level.
- Own the final quality of each feature in-game — animation is validated through its impact in the final experience.
Qualifications
- A sharp eye for detail and a strong sense of visual quality.
- An open and collaborative mindset, with the ability to find compromises to solve complex problems.
- Motivation and pride in delivering high-quality work.
- Flexibility and resilience when facing production changes or challenges.
- A passion for teamwork and sharing ideas in a creative environment.
- Proven experience in AI animation and animation system development.
- Strong skills in mocap data processing.
- Familiarity with MotionBuilder (a plus).
- Experience working on a shipped AAA title (an asset).
- Solid understanding of technical constraints related to game engine integration.
- Ability to work effectively in a multidisciplinary team and align with both artistic and technical visions.
Additional information
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Rigger (Senior) - (unannounced project)
Montreal, Canada - Full-time - REF29949E
Job Description
As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds.
From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time.
What you'll do
- Collaborate with the art team to understand the overall game vision and rigging and skinning needs;
- Study concept art and research your own references.
- Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.).
- Find balance between artistic aspects and technical constraints with the help of technical directors.
- Partner with character modellers to troubleshoot models when need be.
- Work closely with animators to make models move believably and overcome any motion-related limitations.
- Iterate to improve your work based on feedback from interdependent teams.
Qualifications
What you bring
- A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience.
- Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting.
- Solid understanding of anatomy and cloth.
- Excellent observation, problem-solving, organization, communication, and interpersonal skills.
- A highly collaborative, creative, and innovative spirit.
- Flexibility and resourcefulness.
- Motivation to reach out for feedback and adapt to it.
- Knowledge of game engines (e.g. Unity or Unreal), a plus.
Additional information
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Team Lead - Animation AI (Far Cry)
Montreal, Canada - Full-time - REF30706P
Job Description
As an AI Animation Team Lead, you’ll guide a small team responsible for delivering high‑quality animation to ship high quality AI systems. You will oversee day‑to‑day task management, ensure animation quality, and contribute to the integration of animation within our production pipelines. Your role includes supporting the Project Lead (CP), Production Manages (PMs) and Animation Director, mentoring team members, preparing and overseeing mocap shoots and help the team push animation quality and efficiency forward.
What You’ll Do:
- In collaboration with the CP and PMs, prioritize, assign, and follow up on tasks to meet deliverables and production goals.
- Support the Animation Director by reviewing animation and ensuring consistency and alignment with project vision.
- Lead team meetings as needed, communicate progress, and flag risks or blockers to production leads.
- Organize recurring one‑on‑one meetings with employees for task follow‑up and career development, as well as annual performance reviews.
- Collaborate with engineers and designers to develop NPC features for the game.
- Mentor team members on both artistic and technical aspects of animation and AI workflows in Snowdrop engine.
Qualifications
- 7+ years experience in game animation.
- Experience leading an animation team in a production environment.
- Strong understanding of animation principles, game engines, production pipelines and constraints.
- Proficiency with animation software (preferred: Motionbuilder).
- Excellent communication, multitasking, and problem‑solving skills.
- Experience with motion‑capture workflows.
- Familiarity with game engines/tools and game production pipelines.
What to send our way
- A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Team Lead - Animation (Unannounced Project)
Montreal, Canada - Full-time - REF30705X
Job Description
As an Animation Team Lead, you will support the Project Lead (CP) / Production Manager (PM) in overseeing work quality and deadlines for your small team. You will help follow up on and validate your team’s work and coach team members while overseeing part of the development of the game (where necessary).
What you'll do:
- Create, prioritize, assign and regularly follow up on tasks and the advancement of the team’s work with regards to deliverables;
- Represent the team;
- Organize and lead team meetings;
- Know the game’s story and gameplay (game design documents) and understand the technical/artistic constraints so as to be able to lead/coach the team;
- Draft regular reports for the Project lead (CP) / Production manager (PM) on the advancement of the team’s work and recommend corrective measures whenever necessary to meet project objectives;
- Anticipate and recognize potential conflicts and recommend solutions to the Project lead (CP)/ Production manager (PM) for the team;
- Be a mentor in terms of technical/artistic aspects for team members (where necessary);
- Take part in performance assessments in collaboration with the Project lead (CP)/ Production Manager (PM);
- Coordinate bug correction as it pertains to the team’s work;
- Ensure that new employees integrate the team;
- Help recruit new team members;
- Create a portion of the required animation.
Qualifications
- 7+ years experience in game animation.
- Experience leading an animation team in a production environment.
- Strong understanding of animation principles, game engines, production pipelines and constraints.
- Proficiency with animation software (preferred: Motionbuilder).
- Excellent communication, multitasking, and problem‑solving skills.
- Experience with motion‑capture workflows.
- Familiarity with game engines/tools and game production pipelines.
What to send our way
- A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
User Research Manager (Portfolio Manager)
Montreal, Canada - Full-time - REF30830J
Job Description
- Transform the strategic vision into concrete objectives for your portfolio, in collaboration with other portfolio managers and the Associate Director.
- Lead and empower a multisite team of Player Experience Insights (PXI) managers and a team leader responsible for user research, guiding them through management, leadership coaching, and relationships with various partners.
- Prioritize user research initiatives across projects in your portfolio, in partnership with a project manager.
- Use key performance indicators to monitor the health and performance of resources assigned to your portfolio.
- Build meaningful collaborations with strategic partners (VP Prod/HQ duo) and maintain positive relationships with key stakeholders and production team members, developing cross-expertise collaborations.
- Create and strengthen relationships with Pixel's cross-functional teams (discipline leads, topic leads, project managers) to ensure the implementation of standards in the portfolio, in coherence with other portfolio managers.
- Support and advocate for Pixel's mission within the team and with various partners.
- Represent Pixel in external forums and global discussions, contributing to elevating the department's status.
- Strengthen relationships with key strategic partners to enhance the department's contribution to Ubisoft's success.
- Act as an ambassador for the department and participate in global alignment discussions and external forums to elevate the department's position.
Qualifications
- Has at least 3 years of experience in team management, demonstrating a proven ability to lead, motivate, and develop collaborators in a dynamic environment.
- Is results-oriented, capable of anticipating risks and adapting resources to priorities.
- Is motivated by the desire to drive change at all levels of an organization.
- Has extremely strong knowledge of game development, game design, and production cycles.
- Has solid experience and relevant achievements in conducting mixed-method research, generating actionable insights for production partners and stakeholders.
- Possesses strong communication skills, capable of managing a variety of stakeholders at different levels of the organization.
- Can guide and develop team members in managing multiple diverse stakeholders with varied priorities, perceptions, and interests.
Additional information
Ubisoft’s teams include 19,000 people across more than 30 countries around the world, all united by a shared mission: to enrich players’ lives through original and memorable gaming experiences. Their energy and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal‑opportunity employer and believes that diversity of backgrounds and perspectives is essential to creating worlds where everyone can thrive and express themselves.
Working at Ubi MTL means enjoying a workplace that sparks creativity and fosters connection. We offer a collaborative environment focused on career growth, learning opportunities, and well‑being (our generous benefits speak for themselves).
If you’re excited about taking on meaningful challenges, working with cutting‑edge technologies, and shaping the future of entertainment, join us in creating the unknown.
At Ubisoft, you are welcome exactly as you are. We embrace diversity in all its forms and are committed to fostering an inclusive and respectful work environment for everyone.
Security Network Administrator
Montreal, Canada - Full-time - REF30195X
Job Description
The infrastructure department of our global network team is seeking a Security Network Administrator who can bring their expertise to life in our dynamic team of gaming & tech enthusiasts. If you are bold, driven and unafraid of pushing boundaries, we want you on our team.
As Network Administrator, you will be responsible for installing and maintaining IT solutions and services as well as proposing improvements and optimisations to the current infrastructure. As a senior administrator, you will also be responsible to solve complex issues brought to us by our partners
Mission
- Install, configure, and maintain network and system equipment (switches, firewalls, load balancers, proxies, custom firewalls).
- Deploy and manage private network links and dedicated peering.
- Monitor, troubleshoot, and optimize network infrastructure and services to ensure high availability.
- Perform proactive network security management, including threat detection, incident response, and enforcement of security policies.
- Conduct regular capacity planning and security audits to prevent risks and performance issues.
- Drive automation adoption to strengthen operational efficiency, reliability, and security consistency.
- Participate in defining and applying standards, guidelines, best practices, and metrics.
- Evaluate and support new requirements, technical designs, and secure architecture choices.
- Maintain updated documentation of network hardware, software, and security configurations.
- Mentor team members, particularly new administrators, and contribute to planning secure network evolution.
Qualifications
- Demonstrated expertise in advanced network and security administration (firewalls, load balancers, proxies, VLANs, ACLs, EtherChannel, Layer 2/3 protocols), supported by extensive industry experience with the tasks outlined above.
- Proven ability to design, implement, and maintain secure, large-scale infrastructures while proactively identifying and mitigating risks.
- Strong proficiency in Linux environments and automation (Python, Ansible, CI/CD), with success applying these in complex operational contexts.
- Skilled in developing innovative solutions to resolve unprecedented or high-impact technical challenges.
- Adept at optimizing network performance and reliability through capacity planning, proactive monitoring, and process improvements.
- Recognized for leadership and mentoring, with the ability to make complex information clear and actionable across technical and non-technical audiences.
Additional information
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Solution Security Architect
Montreal, Canada - Full-time - REF30388C
Job Description
You will join the Security and Risk Management department as a Solution Security Architect (also referred to as Embeds) focused on Network Security topics. By integrating deeply with teams, you drive security from within, implementing protections, and accelerating remediations. You will contribute to the reduction of risks by embedding within the Network IT teams, while working with the rest of the organization.
Key Responsibilities
- Lead remediation of critical vulnerabilities within the assigned scope, including post-incident actions.
- Implement security measures on behalf of network infrastructure teams
- Roll out major security initiatives across the mandate scope.
- Provide expert security recommendations tailored to our systems and context.
- Build and maintain security configuration templates and hardening standards.
- Prototype and validate new security improvements or solutions.
- Ensure proper documentation of all implemented security controls and measures.
- Contribute to a corpus of best-practices, knowledge bases, and guidelines to push security left and foster self-service
Qualifications
- Expertise in network security across L2–L4, including routing, ACLs, VPNs, segmentation, LAN/WAN architectures (e.g., Cisco), and data center–grade firewalls and load balancers.
- Strong mastery of cloud network security for AWS and Azure, including VPC/VNet design, peering, security groups/NSGs, firewalls, hybrid connectivity, and policy enforcement (e.g., Calico).
- Proficiency in Linux system security, including nftables/iptables, hardening, logging, and securing services such as DNS, IDS, PowerDNS, and Suricata.
- Skilled in automation through Infrastructure as Code (e.g., Terraform, Ansible) and scripting/programming in Python, Go, or Bash for tooling and workflows.
- Knowledge of advanced networking and security concepts such as DNSSEC, PKI, TLS, reverse proxies, NAC solutions (e.g., Cisco ISE), 802.1X, and device posture management.
- Familiarity with cloud‑native and container security, including Kubernetes networking, CNI/Calico, zero‑trust architectures, and operational practices such as SIEM usage and root cause analysis.
Additional information
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Cloud Administrator (DEVOPS)
Montreal, Canada - Full-time - REF30235F
Job Description
You will join the Build & Orchestration team, which is part of the IT Games & Studios (ITG&S) group. This distributed and multidisciplinary team brings together system administrators, developers, and Development & Operations (DevOps) specialists. Together, they support and evolve the infrastructure and services, hosted on various internal and external cloud platforms, that power the game development pipelines used by Ubisoft studios around the world.
As a Cloud Administrator, you will contribute to scalable, reliable, and high-performance services that have a direct impact on game production. This position combines system operations and development, in collaboration with several production teams across the organization, as well as participating in the global support of our services (on-call support rotation with other team members).
Responsibilities
The main and usual functions of this job are:
- Operate, maintain, and improve our build orchestration infrastructure
- Collaborate with production teams to support their pipelines and custom tools
- Support Linux-based applications, work in Kubernetes environments
- Develop and evolve backend services to optimize build distribution
- Design and maintain scripts to automate routine maintenance tasks and ensure system reliability
- Perform in-depth analysis of codebases or CI/CD pipelines to solve problems efficiently
- Troubleshoot issues across the entire stack, from infrastructure to application
- Implement observability and monitoring solutions
- Promote automation and DevOps best practices throughout the development cycle
- Participate in a global on-call rotation
Qualifications
- Demonstrated senior-level expertise through strong prior experience operating complex Linux/DevOps and cloud environments.
- Proven ability to design innovative solutions for complex or unprecedented technical challenges.
- Skilled at simplifying and clearly communicating advanced technical concepts to diverse stakeholders.
- Advanced technical mastery of Linux, Kubernetes, Terraform, Ansible/Chef, with solid CI/CD automation practices.
- Strong programming capabilities in Python, C#, or Go.
- Proficiency with observability and monitoring tools (Prometheus, Grafana, ELK, OpenTelemetry) and deep knowledge of cloud infrastructures (e.g. Azure).
Additional information
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Principal Technical Designer
Montreal, Canada - Full-time - REF30127K
Job Description
As a Principal Technical Designer, you’ll create and implement complex, technical, and systemic design elements in a game.
You’re essentially a game or level designer recognized for your technical skills on a design or multidisciplinary production team.
A technical reference within your team, you’ll help, support, and advise your peers as needed. You may also be called upon to become the project's technical expert on a specific element of the game.
What you’ll do
- Create and implement the technical elements of a game feature in with technical directors, programmers, and colleagues from other job families.
- Act as a technical expert on a specific topic + oversee tools and documentation, provide technical assistance, and define and promote best practices.
- Participate in data optimization and validation, taking budget into account and ensuring that technical standards are respected.
- Participate in the advanced debugging of data throughout production.
- Provide regular feedback to design directors (e.g. suggestions for improving tools and methods, etc.).
- Help test new features and tools before their launch.
- Perform production tasks within the game and level design team + prototype gameplay features.
- Design and implement more complex, abstract, technically challenging, or game-wide design elements in the game.
Qualifications
- 8 years of experience in game or level design (with a technical focus)
- The ability to understand and communicate in technical language & clearly express your ideas (both on paper and in person)
- Flexibility + solid analysis and problem-solving skills
- A user-oriented spirit
- Curiosity: you have a passion for understanding how things work
- Experience with various game engines and platforms (nice to have)
- Experience with a range of 2D/3D design software programs (nice to have)
- Experience in programming/scripting (nice to have)
What to send our way
- Your CV highlighting your education, experience, and skills
- Samples of your work (attach files or send us a link to your demo reel or online portfolio.
Please note we are committed to promoting a flexible working policy, as we value in-person interaction and collaboration. Our hybrid work model includes a minimum of 3 days a week in our office and the remaining 2 days working from home.
Additional information
Concept Team Lead / Outsourcing Manager [Rainbow Six Siege]
Montreal, Canada - Full-time - REF30721M
Job Description
As a Concept Team Lead / Outsourcing Manager at Ubisoft Montreal, you will guide the visual development for Rainbow Six Siege and oversee both internal and external concept art production. You will combine hands-on illustration with leadership and pipeline management to ensure every concept aligns with the creative direction and supports the game’s production needs.
What you’ll do
- Create clear concept art briefs that include visual references, written guidelines, and technical requirements.
- Present briefs to external partners and align with internal teams at the start of each new season.
- Review outsourced concept art and share structured feedback through written notes, visual overpaints, and regular review calls.
- Collaborate with the Customization Art Director to evaluate and approve outsourced deliverables for production.
- Support the setup, testing, and ongoing management of the outsourcing pipeline, including onboarding new partners.
- Coordinate with other Concept Leads to maintain consistency across internal and external art outputs.
- Work with Monetization and Narrative teams to ensure visual alignment with brand and storytelling goals.
- Help integrate ShotGrid as an asset tracking solution within the concept art workflow.
- Work with the Customization Art Director on tasks that support visual direction needs.
Qualifications
What you bring to the team
- Skill in delivering high-quality concept art for characters, weapons, and visual explorations.
- Ability to create quick sketches and refined illustrations to communicate ideas.
- Experience presenting visual proposals and integrating feedback from art leadership.
- Understanding of real-time engine constraints, 3D workflows, and production realities.
- Strength in organizing, prioritizing, and following up on tasks within a hybrid team.
- Comfort guiding artists and giving constructive, actionable feedback.
- Knowledge of tools such as ShotGrid, Jira, or Perforce (asset).
- Capacity to collaborate with external partners and manage creative deliverables.
What to send our way
- Your CV highlighting relevant skills and experiences
- A portfolio showcasing your best concept art work
Additional information
Concept Art Team Lead [Rainbow Six Siege]
Montreal, Canada - Full-time - REF30543T
Job Description
As a Concept Art Team Lead at Ubisoft Montreal, you will guide and inspire a team of Concept Artists working on Rainbow Six Siege. You will foster a collaborative and creative environment while ensuring that all deliverables meet artistic standards and project timelines. You will work closely with production and other teams to make sure concepts support the vision and needs of the project.
What you’ll do
- Lead and mentor a team of Concept Artists, encouraging creativity and collaboration
- Plan, prioritize, assign, and monitor tasks based on project goals and deliverables
- Partner with production to ensure quality and consistency of concept art
- Provide constructive feedback to support artistic and technical growth
- Stay informed about industry trends and integrate best practices into creative processes
- Understand the game’s story, gameplay, and constraints to guide the team effectively
- Identify and help resolve conflicts or challenges within the team
- Participate in performance follow-up in collaboration with production management
- Support onboarding of new team members
Qualifications
What you bring to the team
- Portfolio demonstrating expertise in concept art and mastery of diverse styles and genres
- Skills in team management and leadership within a creative environment
- Strong communication and collaboration abilities across disciplines
- Proficiency in relevant graphic design tools such as Adobe Creative Suite
- Solid understanding of video game production processes
What to send our way
- Your CV highlighting relevant skills and experiences
- Portfolio or examples of concept art showcasing your expertise
Additional information
Human Resources Advisor
Montreal, Canada - Full-time - REF30802I
Job Description
In close partnership with our HR Partners team, you will serve as a trusted advisor to directors, managers, and employees, helping to shape and sustain Human Resources practices that enable both individual development and organizational performance. You will play a key role in influencing leaders, guiding strategic decisions, and fostering an environment where talent can thrive.
At Ubisoft IT, our mission is to deliver robust and reliable technology that empowers our global production studios and teams. As a Senior HR Advisor, you will directly contribute to that mission by ensuring our people strategy supports business priorities, while cultivating a culture of trust, inclusion, and collaboration.
Your Responsibilities:
- Partner with directors and senior managers to provide strategic HR guidance and influence organizational decision-making.
- Lead and oversee HR processes, including an in-depth performance management, promotions review process
- Participate in organizational changes, ensuring alignment with long-term workforce objectives.
- Support workforce and succession planning through data-driven insights, leveraging HRIS to inform leadership strategies.
- Act as a culture champion by embedding practices that strengthen inclusion, collaboration, and employee well-being across Ubisoft IT.
- Ensure compliance with legal and organizational frameworks, balancing rigor with adaptability to evolving needs.
- Drive HR projects and continuous improvement initiatives that enhance efficiency and impact.
- Collaborate closely with Centers of Excellence to design, adapt, and implement HR tools, programs, and initiatives globally.
Qualifications
We are looking for a seasoned HR professional with recognized certification and a track record of partnering with senior leadership to drive organizational success. To be successful in the position, you need to have:
- Proven ability to advise and influence directors and senior managers on a daily basis, ensuring alignment of people strategies with business objectives.
- Strong analytical mindset: skilled at transforming complex data into clear insights that inform executive decision-making.
- Brings both rigor and flexibility to managing priorities, aligning day-to-day actions with broader strategic goals
- Adept at fostering authentic relationships and building trust at leadership levels through clear, confident, and solution-oriented communication.
- Collaborative partner and independent advisor, equally comfortable driving cross-functional initiatives or working autonomously.
Additional information
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that is why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Technical Lead– TG Quality Foundations
Montreal, Canada - Full-time - REF30048N
Job Description
At the Technology Group (TG), we provide tools, middleware, and services tailored to the needs of Ubisoft’s game production teams, supporting them throughout the entire development lifecycle. Through collaboration and innovation, we help streamline creation and improve production efficiency, with the goal of delivering high-quality games to millions of players worldwide. Exploring ideas, experimenting with new technologies, and implementing stable solutions are part of our daily routine.
As a Technical Lead within the Technology Group, you will define and guide the technological vision of our SDKs designed for game engines, ensuring maximum quality, performance, and reusability for Ubisoft’s production teams. You will be responsible for technical and architectural decisions related to the technologies under your scope, and will actively contribute as an expert to innovation initiatives shaping the future of game development tools—particularly technologies related to debugging and game performance.
Your role is key in establishing technical and quality standards and fostering convergence across projects. You will collaborate closely with production teams, technical leads and architects from other groups, and technology partners to ensure our solutions meet diverse needs while remaining sustainable and coherent.
🔹 What You’ll Do
Technical Leadership: Lead and oversee major technical decisions, ensuring consistency and sustainability of the technologies under your responsibility.
Strategic Technical Direction: Define best practices, standards, and strategic directions for SDKs, frameworks, pipelines, and tools used in production.
Cross-functional Impact: Propose solutions for complex, cross-cutting topics such as vendor replacement, service migrations, and privacy law compliance.
Technology Prototyping: Explore and prototype new technologies, anticipate trends, and position TG to leverage them effectively.
System Integration: Ensure technical decisions align with long-term vision, assessing risks and interdependencies between systems.
Collaboration & Mentorship: Maintain coherence across TG’s ecosystem by collaborating with other teams and supporting engineering teams in developing their technical skills.
Technical Reviews Management: Facilitate technical review processes, including inter-team syncs and domain-specific discussions impacting developers in areas such as performance, debugging, observability, and automated testing.
Why This Role Is Right for You
- You’re passionate about building coherent, sustainable ecosystems and driving technological convergence.
- You excel at translating business needs into technical solutions—and vice versa.
- You can synthesize complex situations into clear, visual, and textual representations tailored to different audiences.
- You’re comfortable diving into technical details while maintaining a strategic overview.
- You have strong convictions about best practices, while remaining adaptable to constraints and diverse perspectives.
Qualifications
.What You Bring
- Solid experience in programming and technical leadership.
- Proficiency in C++, with knowledge of C#.
- Deep understanding of game engines (e.g., Anvil, Snowdrop), debugging, and performance optimization.
- Experience with CI/CD pipelines and modern development workflows.
- A degree in Computer Science, Software Engineering, or equivalent training.
- Excellent interpersonal and communication skills, especially in distributed team environments.
- A strong desire to share knowledge and push technological boundaries.
What to Send Us
Your CV highlighting your experience and skills.
Additional information
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Technical Lead, Automated Testing & Dev Excellence (Anvil Pipeline)
Montreal, Canada - Full-time - REF29550L
Job Description
About Anvil
The Anvil pipeline is used by thousands of people on multiple productions. With the Anvil One strategy, every improvement benefits all projects. This sharing requires robust automated testing and best development practices.
What you will do
Take technical leadership on test automation and promote excellence in development practices: solid architecture, appropriate design patterns, and test-driven code. You will collaborate with the CPI and Architect to define the vision, deliver reliable solutions, and guide the team toward high standards
The main and usual duties of this job are:
Define the automated testing strategy (unit, integration, UI/tools) with a focus on robustness and visibility (metrics, quarantines, CI/CD).
Program on critical topics (C#, C++), optimize performance, and ensure testability from the design stage.
Promote best practices: architectural principles, design patterns, code reviews, TDD, and dependency injection.
Industrialize validation in the central CI/CD and collaborate with other Anvil domains to make the pipeline more reliable.
Act as a technical mentor and solve complex problems.
Qualifications
What you bring
7+ years of software development experience.
Skills:
Advanced C#
Good level of C++
Understanding of quality processes and CI/CD
Know-how:
Software architecture
Design patterns
Practices that promote testability.
Skills and knowledge:
Good analytical and synthesis skills
Problem-solving ability
Good interpersonal and communication skills
Independent and resourceful
Sense of initiative
Attention to detail
Flexible in organizing your work
Able to work in a team
Able to adapt to change
Results-oriented
What to send us
Your resume highlighting your education, experience, skills, and, if applicable, games you have delivered
Additional information
Ubisoft is a global leader in video games, with teams around the world creating original and memorable gaming experiences, from Assassin's Creed to Rainbow Six, Just Dance, and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown.
Senior C++ Programmer - Machine Learning Content Creation Technology Group
Montreal, Canada - Full-time - REF30491I
Job Description
Join the Content Creation Technology Group (CCTG) as a Senior C++ Programmer and play a key role in building cutting-edge applications powered by Machine Learning. We’re looking for an expert in C++ with AI/ML experience to bring best practices and robust design principles, helping us deliver on an ambitious and innovative roadmap.
What you will do
Main responsibilities:
Provide and support ML systems based on business requirements and objectives.
Develop, integrate, and maintain inference engines, ML libraries, and frameworks.
Leverage the best hardware (NPU, GPU, CPU) to accelerate ML-related computations.
Build systems to evaluate, optimize, and measure model performance.
Integrate and maintain ML systems within game engines and games.
Write unit tests and integration tests.
Collaborate with the data science team, specialized programmers (gameplay, AI, etc.), the research team, and other stakeholders such as production teams.
Write clear and structured code that meets performance, maintainability, modularity, scalability, and compatibility requirements.
Other responsibilities:
Create proof-of-concepts, which may involve model training, fine-tuning, and experimenting with different techniques and architectures.
Suggest improvements when needed by designing and implementing new systems or enhancing existing ones.
Conduct research to stay up to date with the latest advancements.
Prepare documentation, presentations, and knowledge-sharing materials to communicate complex AI concepts to both technical and non-technical collaborators.
Qualifications
What you bring :
Education:
Bachelor’s degree in computer science or computer engineering or equivalent.
A master’s degree in Machine Learning or any other relevant field is a strong asset.
Relevant Experience:
Minimum 10 years of experience in C++ programming.
Minimum 5 years of experience in AI/ML.
Core Skills:
In-depth knowledge of C++ required.
Strong architecture skills.
Good understanding of hardware to leverage multithreading and optimize memory management.
Solid knowledge of machine learning and deep learning fundamentals.
Other Skills:
Proficiency in Python is an asset.
Experience working with game engines is an asset.
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and
memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more.
We believe diverse perspectives help both players and teams thrive. If you’re passionate
about innovation and pushing entertainment boundaries, join our journey and help us create
the unknown!
Technical Lead _ FOR HONOR
Montreal, Canada - Full-time - REF29738Y
Job Description
The holder of this position serves as the reference point for technological issues within their area of expertise. They are a technical specialist responsible for analyzing problems related to their field (technical specialty or game console). They are also accountable for the technological choices they make and the performance of all systems within their specialty. They continue to write code and define best practices in their area of expertise.
Responsibilities:
- Manage technical assignments given by the IT Project Manager (PM), the IT Team Lead (TL), or the Technical Architect.
- Act as the go-to person within the IT team for technical aspects related to their specialty.
- Act as a senior programmer and participate in programming high-risk elements within their specialty.
- Proactively suggest improvements and technological choices related to their specialty.
- Regularly measure performance and optimize systems related to their specialty when needed.
- Solve the most complex technical problems related to their specialty.
- Serve as a technical mentor within their specialty.
- Advise the Architect and/or PM by proposing corrective measures when necessary to meet set objectives.
- Collaborate with Technical Directors from other disciplines (design, graphics, animation, sound, etc.) to ensure the efficiency of systems related to their specialty and used by other teams.
- Participate in performance monitoring in collaboration with the PM.
- Perform any other related tasks.
Qualifications
Education:
Bachelor’s degree in Computer Science, Computer Engineering, or any other equivalent training.
Relevant Experience:
Minimum of 3 years of programming experience on a specific console or in a technical specialty, or any other relevant experience.
Skills and Knowledge:
- Strong analytical and synthesis skills
- Problem-solving abilities
- Good interpersonal and communication skills
- Autonomous and resourceful
- Initiative-driven
- Detail-oriented
- Flexible in work organization
- Team player
- Adaptable to change
- Results-oriented
Additional information
Senior Animation Programmer – For Honor
Montreal, Canada - Full-time - REF30595A
Job Description
About the Game
For Honor is a unique multiplayer combat experience now in its 9th year of Live operations. With over 37 million players and a talented team of more than 100 people, the game is thriving and looking forward to a bright future.
Job description
We are actively looking for an Animation Programmer to strengthen our technical and content programming team. This key role involves modernizing our animation processes and tools to bring the game to the latest consoles and beyond. You will also be responsible for implementing and improving various features in collaboration with the animation team.
As an Animation Programmer, you will work within the content programming team (3D, Engine, UI, Gameplay) to foster collaboration and knowledge sharing across sub-teams.
If you want to join a versatile, human-sized team and have a real impact on For Honor, we would be delighted to hear from you.
Main Responsibilities
- Understand animation goals and identify development needs.
- Analyze existing animation features in the engine and assess their suitability for project objectives.
- Design and implement new systems or improve existing ones as needed.
- Collaborate with game designers and animators to define technical constraints and possibilities for requested features.
- Write clear and structured code while considering performance, memory usage, maintenance, compatibility, and portability requirements.
- Validate developed systems to ensure they meet project intentions and integrate seamlessly with existing code.
- Optimize systems and features when necessary.
- Provide support for animation tools and systems used in production.
- Identify and fix animation-related bugs reported by other teams or quality assurance.
- Document work to facilitate understanding and usage of systems by other programmers and disciplines.
- Perform any other related tasks.
Qualifications
Education
- Degree in Computer Science, Computer Engineering, or any other equivalent education.
Relevant Experience
- Minimum 5 years of experience in designing, implementing, and supporting animation tools, or any other relevant experience.
Skills and Knowledge
- Excellent analytical and synthesis skills.
- Flexibility in work organization and adaptability.
- Strong interpersonal and communication skills.
- Ability to work effectively in a team and collaborate.
- Results-oriented with strong prioritization skills.
- Ability to solve complex problems.
- Good spatial-temporal visualization skills.
- Knowledge of animation concepts, compression formats, and content creation tools.
- Understanding of low-level principles and animation engine logic.
Additional information
Please send us your CV highlighting your education, experience, and skills.
About Us
Ubisoft is a global leader in the video game industry, with teams around the world creating original and memorable gaming experiences—from Assassin’s Creed to Rainbow Six, Just Dance, and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join us on our journey and help us create the unknown!
Project Programming Lead - Gameplay [Rainbow Six Mobile]
Montreal, Canada - Full-time - REF29886C
Job Description
Rainbow Six Mobile is looking for a Gameplay Programming Lead (CPI) to lead the technical vision and execution of the player experience, including our tactical gameplay loop, multiple progression systems, in-game menus, and many other features.
As the Programming Lead for Player Experience, your responsibilities will include:
Working with associate producers to set realistic production goals for team leads and production managers, and ensuring these goals are met within agreed timelines.
Collaborating closely with our Technical Director, Technical Architect, and other Project Managers to ensure all departments are aligned and working toward the high-level project goals.
Holding regular discussions with Game Directors and Lead Designers about upcoming features or improvements, the technical feasibility of proposed changes, and the overall feel of the game.
Working closely with our QC leads in both Montreal and Bucharest to maintain a high level of build quality at all times, enabling developers to work, test, and deliver without roadblocks.
Identifying staffing needs for our core Gameplay, AI, and UI programming teams to support both cross-functional mandates and the product teams of R6M. When needed: opening positions in RPM, collaborating with the studio’s recruitment team, or reallocating existing staff to ensure production goals are met.
Promoting technical excellence and innovation on the project by leading technical leads, overseeing programming team leads and their reports, and encouraging the team to pursue ambitious, high-quality solutions in collaboration with the Core Team
Qualifications
A bachelor’s degree in Computer Science, Software Engineering, or a related field
Over 10 years of programming experience (C# /C++), including at least five years managing a video game programming team
Knowledge of game engines such as Unity, Unreal, or other in-house engines
Experience shipping at least one full game
A deep understanding of video game production (animation, audio, 3D, gameplay, AI, etc.) and the realities of working with cross-functional teams
Excellent mastery of programming principles and best practices
Strong leadership and team spirit, supported by effective communication skills
An empathetic approach to managing stress in a fast-paced environment (there’s always a solution, and you know it)
An open and innovative mindset, combined with strong analytical and synthesis skills
A teaching mindset and a genuine desire to share your extensive technical expertise
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Director of account digital trust and security - Online Services
Montreal, Canada - Full-time - REF30245F
Job Description
The Director of account digital trust and security leads the team that drives the creation and operational execution of Ubisoft’s digital trust and security strategy for player accounts. This role is critical to ensuring a secure, trustful and seamless player experience while mitigating reputational and regulatory risks for the company.
The incumbent and their team are accountable for the overall health of the player account ecosystem. They define, implement and operates ongoing initiatives that ensures regulatory and privacy compliance while optimizing both player access to their accounts and the ability to combat account fraud (theft, take over, economic fraud, etc.). They continuously monitor the account ecosystem to anticipate crisis and champion accessibility, quality of service, and enforcement of account-related policies while leading the player account security awareness programs. By leading the collaboration of cross-functional teams and industry stakeholders, the Director is accountable of the consistency, fairness, and impact across all Ubisoft systems, rules, and operations. Its objective is to enable faster decision-making and prioritization to build a proactive approach that prevents crisis and protect both players and Ubisoft from their impact.
What you will do :
Vision
Ensure consistency of the whole account security and trust ecosystem, from policies to day-to-day operations and prioritization with stakeholders’ management.
Building and guiding the development of the monitoring systems framework to proactively monitor the player’s account experience for trust and security.
Drives necessary tools and products roadmaps, based on policies and actual operations insights, from monitoring to player-facing flows.
Build and evolve the best Account Trust and Security Centre transversal team organization
Strategy
Develop and embodies a strong vision for the player account trust and security, grounded in operational reality and the aspiration to put player first, leveraging player feedback, market trends and user research
Turn that vision into an actionable 360 strategy, making strong choices that are supported by Account Trust and Security stakeholders
Leverage insights and analysis to frame product and tools development priorities and requirements as well as operational improvements needs (through objectives and KPIs)
Set up and manage the team involved in Account digital trust and security– with direct and indirect reports. Includes capacity and expertise management, organizational structure evolution when required.
Accountable for the overall health of player account system, towards Ubisoft Creatives Houses and Ubisoft Group – and towards players.
Operations
Proactive, ongoing monitoring of the account ecosystem health. Connecting and interpreting 360 weak signals to anticipate incidents and identify actions to prevent them
Manage incidents, orchestrate crisis management and leverage learnings to improve and reinforce the framework
Metrics and observability
The incumbent will create, structure, and orchestrate the contribution of all resources involved in those topics, from policies to technical development, operational execution and communication, including notably people from several transversal teams across Ubisoft world such as Security Risk Management team, Customer Relationship center, Legal, Corporate Communications and Player Safety.
The incumbent will have a strategic posture on policies and practices alignment and evolution, tactical approach in driving tech and tools roadmaps and operational drive for efficient process execution, incident management and continuous improvement loop
Gouvernance and stakeholders' management
Lead, mentor and inspire a transversal team directly reporting to him (Live Ops and Incident Management, Data Analysts, Live QA…)
Pilot and orchestrate stakeholders' collaboration
Make clear-cut decisions both in proactive and reactive mode
Accountable for the team’s success and its value creation/positive ROI (including reporting to top management)
Qualifications
Waht you bring
Training:
Bachelor’s degree in management or administration
Relevant experience:
Senior leadership profile (director level), with strong experience in the digital industry. Plus would include a mix of first-hand experience with challenging compliance contexts, live operations, team management, stakeholders’ management
Strong decision-making abilities
Combination of analytical/ROI, leadership and influence leadership skillset
Multidisciplinary approach and 360 problems solving and decision-making. Understanding of both technical, operational, player experience and compliance challenges and constraints
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and
memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more.
We believe diverse perspectives help both players and teams thrive. If you’re passionate
about innovation and pushing entertainment boundaries, join our journey and help us create
the unknown!
System Administrator
Montreal, Canada - Full-time - REF30806V
Job Description
The Ubisoft IT Department is looking for a System Administrator who will provide second-level support to all Ubisoft employees and partners.
As a System Adminstrator of the command center, you will be responsible for tracking incidents and following up on user requests.
This role is ideal for someone passionate about customer service, learning about new technologies and cross-team coordination. You’ll be a key player in ensuring positive and solid communication between the various IT teams, Ubisoft employees
Responsibilities
- Identify, investigate, and resolve technical issues, requests and incidents, of varying complexity;
- Coordinate with our internal teams and facilitate high-priority incident resolution by engaging a variety of support teams;
- Escalate support requests to administrators based on priorities and support requirements;
- Inform customers on the status of their requests and follow other operational standards according to the Service Level Objectives (SLO);
- Provide prompt and courteous responses to internal customer contacts (phone calls, emails, internal messaging systems);
- Ensure a high level of service and follow up with internal customers to ensure their satisfaction;
Qualifications
- Previous experience supporting IT technologies of various nature;
- Knowledge of Windows Servers, Active Directory & Azure, and Linux Servers;
- Knowledge of network & infrastructure technologies (Firewall, Proxy, DNS);
- Previous knowledge of Service Now; Other ticketing systems and basic understanding of ITIL concepts;
- Excellent analytical and problem-solving skills;
- Ability to quickly adapt and learn in a constantly evolving IT environment; Demonstrate enthusiasm and curiosity towards new technologies;
- Exceptional interpersonal skills; Experience in customer service and the ability to communicate complex information to various stakeholders.
Additional information
Why Join Us?
You’ll be part of a team that values innovation, autonomy, and impact. Your work will directly shape the reliability and efficiency of Ubisoft’s global infrastructure.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Community Developer - Assassin's Creed
Montreal, Canada - Full-time - REF30763F
Job Description
The Community Developer will be responsible for establishing and growing our communities around Ubisoft’s games with a proficiency in player communications, game improvements and feedback cycles, and deployment and maintenance of best practices. This position will have a strong focus on gathering and sharing player feedback to improve game experiences across all Assassin’s Creed projects in development. You will work closely with production teams to ensure player insights positively influence development and communications and help shape the future of the brand.
This position will also provide guidance to cross-functional team members, facilitating collaborative planning and executing commitments at high quality standards. As a member of the global community team, this position will be integrated with lead development studios.
WHAT YOU’LL DO
· Develop and execute community strategic plans through a variety of content tactics, which support Production objectives and strengthen the overall marketing strategy.
· Shape player feedback cycles and provide insights to Production and Publishing teams to influence game experiences, stimulate player retention, and assist in positioning messaging and marketing beats.
· Act as one of the spokespersons for Assassin’s Creed. Coordinate community-centric events including, but not limited to: studio visits from fans or exclusive playsessions to source feedback from players.
· Act as a primary representative for players’ needs within Production and Publishing teams to positively influence development and communications positioning, on behalf of our players and business objectives.
· Collaborate and coordinate with live teams for post-launch communication. Set expectations on applicable situations such as patch content, status, and delivery.
· Manage and produce internal reports on community feedback, activity, & expectations.
· Support internal & external milestones, such as betas and launches, to ensure KPIs are met and to advocate for the player experience.
· Coordinate communication, activities, and initiatives with multiple global departments for consistent and cohesive messaging.
· Leverage Community Managers, transversal teams, and relevant partner resources to create meaningful content for our players (example: blogs, podcasts, interviews, infographics, & more).
· Collaborate with portfolio’s Social Media Manager to define and report on content KPI’s to demonstrate success and ROI of community programs and content.
· International travel may be required.
Qualifications
WHAT YOU’LL BRING
· Intermediate experience managing online communities and developing strategic plans or programs with demonstrable success in a professional setting.
· Proven track record of working with various stakeholders to filter and implement player feedback.
· Experience organizing events is a strong plus.
· Experience working in the gaming industry, with diverse gaming platforms (required)
· Extensive knowledge of social media platforms (Instagram, Twitter/X, Facebook, TikTok, Discord, etc.) is required.
· Experience working in a demanding Production environment, with multiple deadlines, metrics for success, and stakeholders.
· Strong understanding of building and maintaining the growth of video game communities as well as developing and executing strategic player engagement plans.
· Fluency in French.
· Launching a AAA title is a strong plus.
· Experience in social media marketing is a strong plus.
· Experience with digital asset creation (video, photo, podcasts, etc.) a strong plus.
· Knowledge of multiple genres a plus.
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Resilience & Continuity Governance Analyst
Montreal, Canada - Full-time - REF30668B
Job Description
Ubisoft IT is seeking a Resilience and Business Continuity Governance Analyst to join the Resilience team within the Security and Risk Management (SRM) department. The primary mission of this team is to ensure Ubisoft's ability to effectively prepare for, respond to, and recover from crises and disruptions. As a Resilience Analyst, you will play a key role in strengthening organizational readiness through business continuity management, disaster recovery, and crisis management, working with multiple stakeholders across our sites worldwide.
Responsibilities:
- Implement disaster recovery, crisis preparedness and business continuity plans at the global level and coordinate all local efforts toward a global unique strategy;
- Support stakeholders in documenting and maintaining all disaster recovery, crisis preparedness and business continuity plans;
- Review all plans to support continued operations and regulatory requirements.
- Participate in the creation, review and deployment of policies, standards, processes, and guidelines;
- Identify potential risks and propose solutions to mitigate and bring them to an acceptable level for management;
- Develop and maintain security metrics and executive reports to communicate project risks and remediation activity status to management;
- Oversee coordination of support, training & community management, and awareness, including tabletop exercises, microsimulations, and training on the software tools operated by our team;
- Contribute to specific security projects or initiatives within the department, ensuring that deadlines are met, and objectives are achieved.
Qualifications
- Previous experience in organizational resiliency with an emphasis on coordinating business continuity, crisis preparedness and disaster recovery plans;
- Strong auditing and presentation capabilities;
- Strong capacity to collaborate, influence, and negotiate with all hierarchical levels such as senior stakeholders;
- Ability to conduct informational training sessions;
- Ability to write clear and concise documentation.
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Analyste de la gouvernance de la résilience et de la continuité
Montreal, Canada - Full-time - REF30668B
Job Description
bisoft IT recherche un·e Analyste en gouvernance de la résilience et de la continuité des affaires pour rejoindre l'équipe de Résilience, au sein du département Sécurité et gestion des risques (SRM). La mission principale de cette équipe est d’assurer la capacité d’Ubisoft à se préparer, à répondre et à se remettre efficacement des crises et perturbations. En tant qu’Analyste Résilience, vous jouerez un rôle clé dans le renforcement de la préparation organisationnelle à travers la gestion de la continuité des affaires, la reprise après sinistre et la gestion de crise en collaboration avec de multiples parties prenantes sur nos sites à travers le monde.
Responsabilités
- Mettre en œuvre des plans de reprise après sinistre, de préparation aux crises et de continuité des activités au niveau mondial et coordonner tous les efforts locaux en vue d'une stratégie globale unique;
- Aider les parties prenantes à documenter et à tenir à jour tous les plans de reprise après sinistre, de préparation aux crises et de continuité des activités;
- Réviser tous les plans afin d'assurer la continuité des opérations et de répondre aux exigences réglementaires;
- Participer à la création, à l'examen et au déploiement de politiques, de normes, de processus et de lignes directrices;
- Identifier les risques et proposer des solutions pour les atténuer et les ramener à un niveau acceptable pour la direction;
- Élaborer et tenir à jour des mesures de sécurité et des rapports exécutifs afin de communiquer à la direction les risques liés au projet et l'état d'avancement des activités de remédiation;
- Superviser la coordination du soutien, de la formation, de la gestion de la communauté et de la sensibilisation, y compris les exercices sur table, les micro-simulations et la formation sur les outils logiciels utilisés par notre équipe;
- Contribuer à des projets ou initiatives de sécurité spécifiques au sein du département, en veillant à ce que les délais soient respectés et les objectifs atteints.
Qualifications
- Expérience préalable dans le domaine de la résilience organisationnelle, en particulier dans la coordination de la continuité des activités, de la préparation aux crises et des plans de reprise après sinistre;
- Solides capacités d'audit et de présentation;
- Forte capacité à collaborer, à influencer et à négocier avec tous les niveaux hiérarchiques, notamment avec les parties prenantes;
- Aptitude à mener des sessions de formation informatives;
- Capacité à rédiger des documents clairs et concis.
Additional information
Nous adoptons un modèle de travail hybride qui vous aide à rester connecté avec votre équipe et aligné sur les priorités de l'entreprise, tout en vous donnant la possibilité de maintenir votre équilibre entre vie professionnelle et vie privée. Notez que certains rôles sont entièrement basés au bureau et ne sont pas éligibles au travail hybride.
Pour info : Si vous avez besoin d'un permis de travail, votre admissibilité peut dépendre de votre éducation et de vos années d'expérience de travail pertinentes, comme l'exige le gouvernement.
Les habiletés et les connaissances se présentent sous différentes formes et peuvent être basées sur des expériences pertinentes, c'est pourquoi nous vous encourageons vivement à poser votre candidature, même si vous ne remplissez pas toutes les exigences énumérées ci-dessus.
Chez Ubisoft, nous encourageons la diversité sous toutes ses formes. Nous nous engageons à favoriser un environnement de travail inclusif et respectueux pour tous. Nous savons qu'il est important que l'entretien soit agréable. Par conséquent, si vous avez besoin d'accommodements, veuillez nous faire savoir si nous pouvons faire quoi que ce soit pour faciliter le déroulement de l'entretien.
Public Cloud Architect
Montreal, Canada - Full-time - REF30670Y
Job Description
The Public Cloud Architect (AWS Specialist) analyzes, recommends, and selects optimal cloud solutions to maximize the organization’s production capacity and operational efficiency. With deep expertise in AWS services and cloud architecture, this role establishes cloud resource budgets and is accountable for cloud platform performance, security, and scalability. By supporting both new and existing cloud initiatives, the architect produces reference architectures and sets out best practices for development and operations teams.
You will work from the architecture team, composed of 16 multi-skills architects and including 2 other Public Cloud architects, and in close collaboration of the Public Cloud Operations team, composed of 5 Dev-Net-Ops).
Responsibilities:
- Define the technological vision and lead the design of new cloud-native solutions, features, and tools when current options do not meet project needs.
- Determine necessary enhancements to AWS infrastructure and services to meet project requirements and ensure the feasibility of these upgrades.
- Ensure the coherence, efficiency, scalability, modularity, and compatibility of cloud solutions developed by the team.
- Analyze and resolve engineering issues related to AWS services, cloud tools, and middleware.
- Collaborate with technical directors and stakeholders to communicate cloud constraints, opportunities, and best practices to inform production options.
- Define and implement measures to ensure optimal cloud performance (cost, latency, reliability, security, etc.).
- Act as a point of contact for all technical issues pertaining to AWS cloud architecture and tools.
- Ensure that project teams (development, operations, security, etc.) have the cloud resources and tools required to produce and manage content efficiently.
- Evaluate existing AWS services and third-party cloud tools to determine their strengths and weaknesses and recommend those that best meet project objectives and expectations.
- Anticipate technological advances in cloud computing, understand the impact of new AWS features and services, and implement systems that support these changes.
- Draft documentation on cloud architecture, AWS services, and tools for later use or reference.
Qualifications
- Senior cloud professional with experience operating and evolving large scale, complex infrastructures, including multi account, multi region, and high availability environments
- Strong expertise in AWS cloud architecture and platform engineering, with a focus on reliability, security, scalability, and cost efficiency
- Proven experience in cloud enablement and governance, including defining standards, guardrails, best practices, and supporting teams in adopting them effectively
- AWS certifications such as: AWS Certified Solutions Architect Associate, AWS Certified Solutions Architect Professional, AWS Certified Advanced Networking Specialty, or commitment to obtain
- Excellent analytical and problem solving skills, able to resolve complex issues, synthesize information, and make technical concepts accessible to both technical and non technical stakeholders
- Autonomous and adaptable contributor, comfortable driving change in fast paced environments, collaborating across teams and leadership levels, and working within agile delivery models
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, we embrace diversity in all its forms. We’re committed to fostering an inclusive and respectful work environment for all. We know the importance of providing a pleasant interview experience, therefore if you need any accommodation, please let us know if there is anything we can do to facilitate the interview process.
Architect Infonuagique
Montreal, Canada - Full-time - REF30670Y
Job Description
L’architecte infonuagique public (spécialiste AWS) analyse, recommande et sélectionne des solutions infonuagiques optimales afin de maximiser la capacité de production et l’efficacité opérationnelle de l’organisation. Fort.e d’une expertise approfondie des services AWS et de l’architecture infonuagique, ce rôle définit les budgets des ressources cloud et est responsable de la performance, de la sécurité et de la scalabilité de la plateforme infonuagique. En soutenant à la fois les initiatives cloud nouvelles et existantes, l’architecte conçoit des architectures de référence et définit les meilleures pratiques à destination des équipes de développement et d’exploitation.
Vous travaillerez au sein de l’équipe d’architecture, composée de 16 architectes aux compétences multiples, incluant 2 autres architectes, et en étroite collaboration avec l’équipe des opérations infonuagique, composée de 5 Dev-Net-Ops.
Responsabilités
• Définir la vision technologique et piloter la conception de nouvelles solutions cloud natives, fonctionnalités et outils lorsque les options existantes ne répondent pas aux besoins des projets.
• Déterminer les évolutions nécessaires de l’infrastructure et des services AWS afin de répondre aux exigences des projets et d’en assurer la faisabilité.
• Garantir la cohérence, l’efficacité, la scalabilité, la modularité et la compatibilité des solutions cloud développées par l’équipe.
• Analyser et résoudre les problématiques d’ingénierie liées aux services AWS, aux outils infonuagiques et aux middlewares.
• Collaborer avec les directions techniques et les parties prenantes afin de communiquer les contraintes, opportunités et meilleures pratiques cloud pour orienter les choix de production.
• Définir et mettre en œuvre des mesures garantissant une performance optimale du cloud, incluant les coûts, la latence, la fiabilité et la sécurité.
• Agir comme point de contact pour toutes les questions techniques relatives à l’architecture et aux outils AWS.
• S’assurer que les équipes projets (développement, opérations, sécurité, etc.) disposent des ressources et outils cloud nécessaires pour produire et gérer le contenu efficacement.
• Évaluer les services AWS existants et les outils cloud tiers afin d’en identifier les forces et faiblesses, puis recommander ceux qui répondent le mieux aux objectifs et attentes des projets.
• Anticiper les évolutions technologiques du cloud computing, comprendre l’impact des nouvelles fonctionnalités et services AWS, et mettre en place des systèmes capables de les supporter.
• Rédiger la documentation relative à l’architecture cloud, aux services AWS et aux outils, à des fins de référence ou d’utilisation ultérieure.
Qualifications
• Professionnel.le infonuagique senior possédant une expérience dans l’exploitation et l’évolution d’infrastructures complexes et de grande envergure, incluant des environnements multi-comptes, multi-régions et à haute disponibilité.
• Solide expertise en architecture infonuagique AWS et en ingénierie de plateforme, avec un fort accent sur la fiabilité, la sécurité, la capacité d’évolution et l’optimisation des coûts.
• Expérience avérée en habilitation et gouvernance infonuagiques, incluant la définition de standards, de garde-fous, de meilleures pratiques et l’accompagnement des équipes dans leur adoption.
• Certifications AWS telles que AWS Certified Solutions Architect Associate, AWS Certified Solutions Architect Professional, AWS Certified Advanced Networking Specialty, ou engagement à les obtenir.
• Excellentes capacités d’analyse et de résolution de problèmes, aptitude à traiter des enjeux complexes, à synthétiser l’information et à rendre des concepts techniques accessibles à des publics techniques et non techniques.
• Contributeur.trice autonome et adaptable, à l’aise pour conduire le changement dans des environnements dynamiques, collaborer avec des équipes et des niveaux de leadership variés, et évoluer dans des modèles de livraison agiles.
Additional information
Nous adoptons un modèle de travail hybride qui vous aide à rester connecté avec votre équipe et aligné sur les priorités de l'entreprise, tout en vous donnant la possibilité de maintenir votre équilibre entre vie professionnelle et vie privée. Notez que certains rôles sont entièrement basés au bureau et ne sont pas éligibles au travail hybride.
Pour info : Si vous avez besoin d'un permis de travail, votre admissibilité peut dépendre de votre éducation et de vos années d'expérience de travail pertinentes, comme l'exige le gouvernement.
Les habiletés et les connaissances se présentent sous différentes formes et peuvent être basées sur des expériences pertinentes, c'est pourquoi nous vous encourageons vivement à poser votre candidature, même si vous ne remplissez pas toutes les exigences énumérées ci-dessus.
Chez Ubisoft, nous encourageons la diversité sous toutes ses formes. Nous nous engageons à favoriser un environnement de travail inclusif et respectueux pour tous. Nous savons qu'il est important que l'entretien soit agréable. Par conséquent, si vous avez besoin d'accommodements, veuillez nous faire savoir si nous pouvons faire quoi que ce soit pour faciliter le déroulement de l'entretien.
Rigging Artist
Montreal, Canada - Contract - REF29612O
Job Description
You will be working closely with your team lead to build and maintain rigs for photoreal props, characters and creatures.
What You’ll Do
- Work in cooperation with other departments (modeling, animation, fx/cfx, tds) to provide high quality rigs
- Use our in-house rigging system (Maya)
- Act as a support to animators
- Help develop tools and scripts to improve productivity
- Learn and apply studio rigging standards as well as tools while gaining experience in our pipeline workflows
- Optimize rigs for efficiency
Qualifications
What you bring
3 years minimum as a rigging artist
Experience with VFX work
Has experience rigging high-end creatures
Has a good understanding of fx/cfx requirements
Demonstrate creativity and problem solving skills as related to rigging work
Experience with Maya and auto-rigging systems
Python scripting experience
Work experience with large studio pipelines a plus
Be a team player. Open to new ideas and able to follow new instructions quickly.
- Your communication skills enable you to communicate easily within your team, as well as with other departments.
- You are pro-active and enjoy researching and improving what already exists.
- Your level of English enables you to work in an international environment.
What to send our way
- Your resume/CV highlighting your background and skills.
Additional information
Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile-End district of Montreal.
Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high-end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.
At Hybride, first and foremost, we are good human beings, who value well-being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Senior Cinematic Animator
Montreal, Canada - Full-time - REF30206G
Job Description
As a Senior Cinematic Animator you will be responsible for producing industry defining animations for our unannounced project. You will focus on creating realisitc character performances as well as animating other scene elements such as props, vehicles and cameras to deliver striking cinematics. In collaboration with the Animation Lead you will help upkeep the animation benchmark and mentor mid-level animators.
What You'll Do
- Animate characters, props, vehicles and cameras to produce high quality cinematics.
- Collaborate closely with the Animation Lead, Cinematic Designers and Production to understand the direction and make sure your cinematics meet all the necessary requirements.
- Actively participate in problem solving conversations to identify and solve technical and creative issues
- Seek feedback and direction while also providing feedback to your peers.
- Clearly communication progress and challenges to facilitate interdisciplinary alignment.
- Work within technical constraints using proprietary tools and Engine.
- Validate your work in the Engine to ensure proper functionality.
- Participate in production planning and propose solutions to meet deadlines.
- Work from office at least once a week (located in the Mile End)
Qualifications
- You are an experienced Cinematic or Gameplay Animator on AAA titles, who has shipped games or have been involved in development and polishing phases of production.
- Have an excellent sense of character performance and image composition.
- Strong understanding of character animation, timing, and storytelling.
- Expert with Autodesk Motion Builder and Maya.
- Have experience with motion capture.
- Your communication skills enable you to communicate easily with your colleagues.
- You are pro-active in your self-development as an artist and game developer.
Additional information
Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile-End district of Montreal.
Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high-end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.
At Hybride, first and foremost, we are good human beings, who value well-being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Lead – Core Services & Game Servers
Montreal, Canada - Full-time - REF30464Y
Job Description
About Online Services & Online Tech Foundation
Online Services (OS) is Ubisoft’s central organization responsible for developing and operating the shared online capabilities that power our games, tools, and internal platforms. We build essential systems such as identity, notifications, content management, automations, Game Servers orchestration, matchmaking, telemetry, and more — enabling Ubisoft teams to deliver online features and live experiences to millions of players worldwide.
We collaborate with game productions, internal technology teams, and global publishing groups to ensure our online ecosystem is reliable, scalable, secure, cost-efficient, and developer friendly.
Online Tech Foundation (OTF) is the engineering backbone behind these capabilities. OTF defines and maintains the platforms, cloud infrastructure, architectural standards, and foundational tooling used across Online Services. OTF champions API-first development, cloud-native design, shift-left testing, DevSecOps, automation, observability, and operational excellence.
Joining OTF means contributing to the engineering foundations that shape the future of Ubisoft’s online ecosystem.
What you will do
We are seeking a Technical Lead to support two strategic Online Services domains: Core Services and Game Servers.
This role is fully focused on technical leadership — not people management. You will serve as a technical reference, guiding architectural decisions, influencing engineering direction, and contributing directly to complex service design and implementation.
You will collaborate with Product Managers, Directors, Architects, and CPI stakeholders to ensure our systems remain scalable, secure, cloud-native, API-first, observable, automated, and cost-efficient. You will also contribute to our evolution toward AI-assisted engineering and AIOps.
Responsibilities
Technical Leadership (non-managerial)
Act as a senior technical authority for Core Services and Game Servers, guiding architectural choices and technology direction.
Support and contribute to technical mandates sponsored by Directors, Product Managers, or Architects, ensuring alignment with Online Services’ architecture and API-first principles.
Provide expert guidance on microservices architecture, API design, cloud infrastructure, security, observability, and performance.
Serve as a technical reference for engineers, helping elevate engineering practices within the domain.
Hands-On Technical Contribution
Contribute as a senior engineer to the design and development of secure, scalable, high-performance microservices and APIs.
Proactively propose and implement architectural improvements to meet both short- and long-term scalability, reliability, and cost optimization needs.
Lead the investigation and resolution of complex technical issues related to distributed systems, cloud infrastructure, API behavior, and service resilience.
Cloud, Security & DevSecOps
Optimize cloud-based systems (AWS preferred) for performance, security, resiliency, and financial efficiency.
Promote Infrastructure-as-Code (IaC), security-by-design, CI/CD automation, and shift-left testing across the service lifecycle.
Conduct performance, reliability, and security assessments in collaboration with Architects and Directors.
Cross-Unit Technical Collaboration
Collaborate with other technical teams to ensure seamless integration, consistent architectural patterns, and strong alignment across Online Services.
Champion high-quality engineering standards, including code quality, observability, maintainability, and operational readiness.
AI-Assisted Engineering & AIOps
Explore and leverage AI-assisted engineering tools (e.g., test generation, code completion, anomaly detection, observability insights) to enhance developer workflows.
Contribute to the adoption and evolution of AIOps practices to improve system intelligence and operational reliability.
Qualifications
What you bring
Education
Bachelor’s degree in computer science, software engineering, computer engineering, or equivalent experience.
Experience
10+ years of hands-on software development experience, ideally in cloud-based distributed systems (AWS preferred).
5+ years of experience in microservices architecture, event-driven patterns, and API-first development.
Minimum 1 year of demonstrated technical leadership experience, including influencing architectural decisions, driving technical initiatives, or acting as a technical reference within a team. (This refers to technical leadership, not people management.)
Technical Skills
Deep expertise in microservices, API-first architecture, cloud-native patterns (Kubernetes, containers, IaC), DevSecOps, and observability.
Strong experience with distributed systems, reliability engineering, performance optimization, and cloud cost management.
Proficiency with at least one of our main programming languages: C#, TypeScript, GO.
Working knowledge of — and curiosity for learning — other languages used across Online Services such as C++, Java, and Python.
Knowledge of AI/ML fundamentals and hands-on familiarity with AI-assisted engineering tools (e.g., Copilot, GPT-based assistants).
Soft Skills
Excellent communication and technical influence, with the ability to collaborate across multiple teams and disciplines.
Strong analytical and problem-solving skills, with a focus on scalability, security, and efficiency.
High autonomy, initiative, adaptability, and a results-driven mindset.
Why Join Us?
Influence foundational online capabilities used by millions of players and internal teams worldwide.
Shape the technical direction of two core Online Services domains: Core Services and Game Servers.
Work on large-scale, cloud-native distributed systems and modern engineering platforms.
Collaborate with experts in architecture, cloud, DevSecOps, performance, observability, and AI.
Contribute to Ubisoft’s long-term online strategy and engineering evolution.
Additional information
Modeling Artist
Montreal, Canada - Contract - REF30569E
Job Description
You will be working closely with your team lead to design and create photorealistic characters, environment elements and/or props.
What You’ll Do
Work in cooperation with the texturing, lighting and rigging departments to ensure smooth integration of models throughout production.
Optimize models for production performance while maintaining high visual quality
Work with scans, references and artwork as a starting point
Incorporate feedback from leads or supervisors and perform necessary iterations.
Get involved in the continuous improvement of modeling tools and pipeline.
Qualifications
What you bring to the team
- 2 to 5 years of experience in 3D modeling in the VFX, animation or video game industries.
- Knowledge of Maya and ZBrush;
- Ability to follow established working techniques and foster a team and collaborative spirit.
Additional information
Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile-End district of Montreal.
Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high-end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.
At Hybride, first and foremost, we are good human beings, who value well-being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Golang Developer
Montreal, Canada - Full-time - REF30536I
Job Description
Our Agile development team is looking for an experienced Go Developer who will help design and build a Kubernetes managed platform that strengthens the reliability, scalability, and security of our infrastructure. The team thrives on collaboration, open communication, and shared ownership, and we value people who bring ideas forward and contribute to continuous improvement. We’re passionate about creating high-quality solutions, staying curious about new technologies, and supporting each other to deliver our best work.
Responsibilities:
- Participate in the design, development, testing, and deployment of high-performance control plane or automations for our Kubernetes hosting platform.
- Collaborate closely with cross-functional teams, including devOps, infrastructure, and security, to ensure seamless integration and operation of the control plane.
- Implement and maintain features that enhance the functionality, efficiency, and scalability of our Kubernetes managed services.
- Ensure the security and compliance of our platform, incorporating best practices and industry standards.
- Work closely with product managers and stakeholders to gather requirements and provide technical expertise in shaping the direction of the Kubernetes hosting platform.
- Work with Project Managers and/or Development Team Leaders to define priorities, build project plans and estimations.
- Engage actively with your team, embrace their agile methods, and collaborate effectively with other teams to ensure alignment and synergy. Conduct regular code reviews, mentor junior developers, and contribute to a collaborative and innovative development culture.
- Troubleshoot and resolve issues working proactively to identify and address potential challenges.
- Stay current with industry trends, emerging technologies, and best practices in Kubernetes and cloud-native development.
Qualifications
- Expert hands-on experience developing back-end services in Go with clean, maintainable code practices.
- Solid understanding of Kubernetes including core architecture, control-plane components, and relevant networking concepts.
- Experience with containerization and orchestration tools, particularly Docker and Kubernetes.
- Practical knowledge of Infrastructure as Code (IaC) and tooling such as Helm or similar package managers.
- Ability to design and execute effective unit tests for Go applications; familiarity with TDD principles is an asset.
- Experience deploying and operating workloads on cloud platforms like AWS or Azure, specifically in Kubernetes environments.
Additional information
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences
Artiste Texture
Montreal, Canada - Full-time - REF30508D
Job Description
Vous travaillerez en étroite collaboration avec votre Team Lead pour créer des textures photoréalistes, ainsi que pour travailler sur le shading et développer le look de l’asset (personnages, éléments d’environnement et/ou props).
Ce que vous ferez :
Créer des textures selon les références (internes ou fournies par le client).
Créer les UVs des assets à texturer (multi-tiles).
Être responsable du lookdev et du shading de l’asset dans Arnold for Houdini.
Produire des éléments photoréalistes tout en respectant les standards techniques et esthétiques établis pour le projet en cours (film ou série télévisée).
Utiliser les méthodes appropriées afin de respecter les délais et optimiser les temps de rendu.
Suivre les techniques établies et travailler dans un environnement orienté travail d’équipe.
Collaborer avec le département Lighting pour s’assurer que l’asset soit photoréaliste dans le contexte du shot.
Créer occasionnellement des shading networks en utilisant des procedurals.
Ingest des textures provenant d’autres fournisseurs.
Qualifications
Ce que vous amenez
Connaissance de Mari et/ou Substance Painter et Photoshop.
Solide connaissance des shaders et des AOVs.
Minimum de 2 ans d’expérience en Texturing 3D dans l’industrie VFX ou avec un moteur de rendu raytracing (Arnold, Vray, etc.).
Connaissance d’Arnold et Houdini, un atout important.
Connaissance de Nuke et Maya, un atout.
Additional information
Notre passion pour l'innovation et la créativité de notre équipe sont reconnues dans toute l'industrie et demeurent la pierre angulaire de notre philosophie de travail. Notre équipe est composée de plus de 200 créateurs hyper qualifiés répartis dans deux espaces de création situés à Piedmont, dans les Laurentides et dans le quartier Mile-End de Montréal.
Notre répertoire recèle des titres prestigieux que 300, Avatar, Hunger Games et Jurassic World, ainsi que dans les 6 derniers épisodes de la franchise Star Wars et la nouvelle série télévisée haut de gamme Disney+, The Mandalorian, The Book de Boba Fett, Obi Wan Kenobi et Andor.
Nous sommes d’abord et avant tout de bons êtres humains, qui valorisent les bonnes valeurs humaines, le bien-être et la solidarité.
Chez Hybride, vous êtes les bienvenu·es tel·les que vous êtes. Nous accueillons la diversité sous toutes ses formes. Nous nous engageons à favoriser un environnement de travail inclusif et respectueux de toutes les différences.
Artiste FX
Montreal, Canada - Full-time - REF30490X
Job Description
Concevoir et créer des simulations réalistes de divers effets visuels tels que le feu, la fumée, l’eau, les cheveux, les tissus, la fourrure, les muscles, la destruction, etc.
CE QUE TU FERAS
Superviser des simulations complexes, depuis la conception initiale et le timing jusqu’au cache final et/ou au render
Trouver la meilleure approche pour un plan donné, en collaboration avec ton lead ou ton supervisor
Selon la tâche, collaborer étroitement avec d’autres départements (modeling, animation, rigging, etc.)
Utiliser des particle systems et des dynamics, des expressions, des soft and rigid bodies, ainsi que des cloth dynamics
Participer au développement d’outils et de scripts afin d’améliorer la productivité
Apprendre et appliquer les standards FX du studio ainsi que les outils tout en se familiarisant avec le pipeline workflow
Adopter une approche procédurale autant que possible
Connaissance des crowds (agents, simulation, etc.) — un atout important
Qualifications
QUALIFICATIONS :
Minimum de 3 ans d’expérience dans l’industrie du film et des effets visuels (VFX)
Esprit créatif et capacité à concevoir des scènes FX complexes pour des longs métrages
Solide expérience en simulation de Fluids, Soft and Rigid Bodies, cheveux, tissus, fourrure et muscles
Excellente maîtrise de Houdini
Expérience avec le Machine Learning — un atout
Connaissance d’Arnold — un atout
Bonnes compétences en programmation (Python, etc.) — un atout important
Excellentes aptitudes en résolution de problèmes
Capacité à travailler de manière autonome et proactive
Additional information
Notre passion pour l'innovation et la créativité de notre équipe sont reconnues dans toute l'industrie et demeurent la pierre angulaire de notre philosophie de travail. Notre équipe est composée de plus de 200 créateurs hyper qualifiés répartis dans deux espaces de création situés à Piedmont, dans les Laurentides et dans le quartier Mile-End de Montréal.
Notre répertoire recèle des titres prestigieux que 300, Avatar, Hunger Games et Jurassic World, ainsi que dans les 6 derniers épisodes de la franchise Star Wars et la nouvelle série télévisée haut de gamme Disney+, The Mandalorian, The Book de Boba Fett, Obi Wan Kenobi et Andor.
Nous sommes d’abord et avant tout de bons êtres humains, qui valorisent les bonnes valeurs humaines, le bien-être et la solidarité.
Chez Hybride, vous êtes les bienvenu·es tel·les que vous êtes. Nous accueillons la diversité sous toutes ses formes. Nous nous engageons à favoriser un environnement de travail inclusif et respectueux de toutes les différences.
Texture Artist
Montreal, Canada - Full-time - REF30508D
Job Description
You’ll work closely with your team lead to create photoreal textures, as well as work on the shading and develop the look of the asset (characters, environment elements and/or props).
What you ll do :
· Create textures according to references (internal or provided by the client)
· Create the uvs of the assets to be textured (multi-tiles)
· Responsible for the lookdev and shading of the asset in Arnold for Houdini;
· Produce photorealistic elements while respecting the established technical and aesthetic standards of the current project (film or television series).
-Use the appropriate methods in order to reach the deadlines and optimize render times;
-Follow established techniques and work in a team oriented environment.
-Work in cooperation with the lighting department to make sure the asset is photoreal in shot context
-Occasionaly create shading networks using procedurals
-ingest textures from other vendors
Qualifications
- Strong knowledge of Mari and / or Substance Painter and Photoshop;
- Strong knowledge of shaders and aovs
- minimum 2 years of experience in 3D texturing in the VFX industry or using a raytracing render engine (Arnold, Vray, etc...)
· Knowledge of Arnold and Houdini a strong asset
· Knowledge of Nuke and Maya an asset;
Additional information
Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is comprised of over 200 highly qualified creators working in two creative spaces located in Piedmont, in the Laurentians, and in the Mile-End district of Montreal.
Our repertoire holds prestigious titles such as 300, Avatar, Hunger Games and Jurassic World, as well as in the last 6 instalments of the Star Wars franchise and the new Disney+ high-end TV series, The Mandalorian, The Book of Boba Fett, Obi Wan Kenobi and Andor.
At Hybride, first and foremost, we are good human beings, who value well-being and solidarity. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
At Hybride, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
FX Artist
Montreal, Canada - Full-time - REF30490X
Job Description
At Hybride, you’ll bring spectacular worlds to life by designing and creating realistic simulations of visual effects such as fire, smoke, water, hair, cloth, fur, muscles, destruction, and more.
WHAT YOU’LL DO
Oversee complex FX simulations — from the initial concept and timing to final cache and render.
Collaborate with your Lead or Supervisor to determine the best creative and technical approach for each shot.
Work closely with other departments such as Modeling, Animation, and Rigging to ensure seamless integration across the pipeline.
Use particle systems, dynamics, expressions, soft and rigid bodies, and cloth simulations to craft high-quality effects.
Contribute to the development of tools and scripts that enhance team productivity and efficiency.
Learn and apply Hybride’s FX standards and tools while mastering our in-house pipeline workflows.
Embrace a procedural approach whenever possible to achieve flexible, scalable, and efficient results.
Knowledge of crowds simulation (agents, behaviors, etc.) is considered a strong asset.
Qualifications
Minimum of 3 years of professional experience in the film or visual effects industry.
Highly creative mindset, with the ability to conceptualize and execute complex FX scenes for feature films.
Proven experience with simulations of fluids, soft and rigid bodies, hair, cloth, fur, and muscles.
Expert knowledge of Houdini is essential.
Experience with machine learning is a strong asset.
Familiarity with Arnold is an asset.
Solid programming skills (Python, etc.) — a definite plus.
Strong problem-solving abilities and a keen eye for detail.
Autonomous, resourceful, and proactive, with excellent collaboration skills.
Additional information
Our passion for innovation and our team’s creativity are recognized throughout the industry and remain the cornerstone of our work philosophy. Our team is made up of more than 200 highly skilled artists and creators working from two state-of-the-art studios — one in Piedmont, in the Laurentians, and the other in Montreal’s vibrant Mile-End district.
Our portfolio includes prestigious titles such as 300, Avatar, The Hunger Games, and Jurassic World, as well as all six of the latest Star Wars films and Disney+’s acclaimed series The Mandalorian, The Book of Boba Fett, Obi-Wan Kenobi, and Andor.
Above all, we are good human beings who value empathy, well-being, and solidarity.
At Hybride, you are welcome exactly as you are. We embrace diversity in all its forms and are committed to fostering an inclusive and respectful workplace where everyone feels they belong.
Global compensation Advisor
Montreal, Canada - Full-time - REF30377U
Job Description
The person in this role will contribute to the development and administration of the company’s total rewards programs (compensation, benefits, non-monetary rewards, etc.). They must be able to operate and identify solutions and improvements in processes, inform employees, and advise managers and HR teams on Ubisoft’s practices within their area of expertise.
What you’ll do
- Master the job structure.
- Identify strategic issues related to total rewards processes.
- Assess the effectiveness and efficiency of service providers, programs, and processes related to total rewards, and recommend corrective actions when necessary.
- Contribute to the development of communication tools and compensation programs, inform employees, and advise managers on Ubisoft’s practices in their area of expertise.
- Provide, when relevant, recommendations and carry out the implementation, communication, and administration of policies, guidelines, programs, and processes supporting the company’s total rewards strategy.
- Conduct market studies, statistical analyses, and other types of research necessary for managing and developing total rewards.
- Develop and deliver training content on total rewards to employees, managers, and HR team members.
- Administer bonus programs, the stock option program, and the salary review program.
Qualifications
What you'll bring
- Bachelor’s degree in actuarial science, business administration, industrial relations, human resources, or another relevant field
- At least 5 years of experience in total rewards
- Strong mathematical and statistical skills, with a keen interest in Excel
- Strong methodological rigor
- Excellent interpersonal and communication skills
- Ability to provide high-quality customer service
- Ability to manage multiple files simultaneously
- Autonomy
- Comfortable interacting with individuals at all levels of the organization and with external resources
- Excellent knowledge of French and English, both spoken and written
Additional information
About us
Ubisoft is a global leader in video games, with teams across the world creating original and memorable gaming experiences — from Assassin’s Creed and Rainbow Six to Just Dance and many more. We believe that diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing the boundaries of entertainment, join us and help create the unknown!
We embrace a hybrid work model that keeps you connected with your team and aligned with business priorities, while giving you the flexibility to maintain your work-life balance. Please note that some roles are fully office-based and are not eligible for hybrid work.
Gameplay Animator (Assassin's Creed Project)
Quebec City, Canada - Full-time - REF30597E
Job Description
As a gameplay animator, you are responsible for creating high-quality animations for a game in a style that allows players to fully immerse themselves in a perfectly coherent and compelling world.
Whether you are animating a hero or a monster, a crowd or an object, you always think about the intention of the movement and the behavior of the subject. You are concerned with defining how each piece fits into the overall game. When you look at the final product and see that the months of work on mechanics and decision making are blended into a work of art that brings a beautiful new world to life.
Teamwork is essential to get to this point. As an animator, you see in every movement of a person a hidden story. You collaborate with artists, designers, programmers, chefs and other animators, all of whom have opinions, ideas and constraints, but all of whom share the common goal of portraying an authentic world that stands out with a unique flavor.
What you will do
- Learn and apply the project's style and quality objectives;
- Participate in the evolution and implementation of the style and animations in all facets of the game;
- Work within a group of animators to cultivate the style, but also vary groups to serve and enhance the game experience;
- Work in some capacity on the implementation of animation in the game.
Then, depending on the stage of production
- Animation prototyping, animation blocking, key framing, mocap editing;
- Test your animations in their game context and iterate them;
- Solve problems with your animations and their implementation;
- Evolve your animations to their maximum potential.
Qualifications
What you bring to the team
- Experience in video game animation, or equivalent;
- Ability to communicate with all trades and to support and pull your team up on the visuals;
- Experience with animation software such as Maya or Motion Builder;
- You like to push the envelope, but also understand the demands of cohesive teamwork.
What to send our way
A portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills.
Additional information
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Animation Director - (Assassin's Creed project)
Quebec City, Canada - Full-time - REF30362Y
Job Description
As an Animation Director at Ubisoft Québec, you will define how characters, environments, and objects move within a cohesive and believable world.
You’ll shape the overall animation vision for the game and bring your team of animators together around it. By providing guidance and context, you’ll help them understand the style you aim to achieve—then give them the freedom to experiment and iterate.
While your team builds the world from the ground up, you’ll oversee its form and function from the player’s perspective, ensuring that the look and feel of movement supports gameplay, conveys narrative, builds emotional connections, and delivers an immersive, engaging, and seamless experience.
What you’ll do
- Collaborate with fellow leadership team members to develop the game holistically and align your visions.
- Pitch ideas and conduct research to define the animation style.
- Connect rigging and animation teams to the animation vision by providing visual benchmarks, references, and training.
- Work with technical directors to establish pipelines and workflows, and select tools that balance artistic quality with technical functionality.
- Select performers and guide them during motion capture sessions.
- Playtest the game frequently to assess animation responsiveness and overall atmosphere.
- Partner with interdependent teams (including game design, art, and narrative) to ensure cohesion across the game.
- Review and validate integrated work, offering mentorship and constructive feedback to develop a high-quality, harmonious, and refined animation style.
- Participate in recruitment to build your team and support the professional development of its members.
Qualifications
What you bring to the team
- Around 7 years of experience in animation, including 3 years in a leadership role.
- Deep knowledge of animation software such as MotionBuilder, 3DS Max, and Maya.
- Solid understanding of game engines (e.g., Unity or Unreal) and technical constraints.
- Awareness of cross-functional dependencies and the impact of your decisions on other teams.
- A degree in 3D animation, computer graphics, or a related field.
- A broad knowledge of video games and a sharp eye for detail to elevate animation quality.
- Flexibility to adapt and overcome challenges as they arise.
- The ability to make your vision accessible and ensure it’s clearly understood by everyone.
- Strong communication, presentation, mentoring, and interpersonal skills.
- A collaborative, creative, and innovative mindset.
Additional information
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us your CV highlighting your education, experience and skills.
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Character Technical Director - (Assassin's Creed project)
Quebec City, Canada - Full-time - REF30486W
Job Description
The Character Technical Director (TD) is responsible for the technical quality and content of character modeling. Their role is to optimize the team’s productivity through efficient technical processes (pipelines), with the ultimate goal of enhancing the player experience. This includes identifying project needs, implementing effective tools and workflows to streamline data integration into the game engine, and providing technical support to the character modeling team.
What You’ll Do
- Pipeline Definition: Design, document, and maintain workflows related to character modeling, texturing, rigging, and integration.
- Technical Optimization: Ensure asset performance (LODs, poly budgets, textures, shaders) while respecting memory and CPU/GPU constraints.
- Artist Support: Develop tools and scripts to improve production efficiency and support artists in their daily work.
- Cross-Disciplinary Collaboration: Work closely with animation, gameplay, engine, and lighting teams to ensure technical compatibility.
- Innovation: Explore and integrate new technologies such as 3D scanning, grooming systems, and advanced shaders.
- Documentation: Create and maintain technical guides for both internal and external teams.
Qualifications
What You Bring to the Team
- Education: Diploma in 3D Animation for Video Games or any other relevant training.
- Technical Expertise: Strong command of game engines, PBR pipelines, and tools such as Maya, ZBrush, Substance, and Houdini.
- Programming Skills: Solid knowledge of scripting languages and shader development.
- Quality & Performance Focus: Ability to balance visual quality with technical constraints.
- Communication: Skilled at explaining technical concepts to non-technical team members.
- Technical Leadership: Ability to mentor and support Technical Artists and Character Artists in adopting best practices.
- Proactivity: A forward-thinking mindset with the ability to anticipate technical challenges and propose innovative solutions.
Additional information
Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us your CV highlighting your education, experience and skills.
About us
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Directeur.rice Technique Personnages - (Projet Assassin's Creed)
Quebec City, Canada - Full-time - REF30486W
Job Description
La personne Directeur·trice Technique Personnages est responsable de la qualité et de la cohérence technique de la modélisation des personnages. Elle optimise la productivité de son équipe en structurant efficacement le pipeline de production, dans le but d’enrichir l’expérience du joueur·euse. Cela implique une bonne compréhension des besoins du projet, la mise en place d’outils et de méthodes de travail adaptés, ainsi qu’un soutien technique constant auprès de l’équipe de modélisation pour assurer une intégration fluide des données dans le moteur de jeu.
Ce que vous ferez
- Définition des pipelines : Concevoir, documenter et maintenir les workflows liés à la modélisation, au texturing, au rigging et à l’intégration des personnages.
- Optimisation technique : Garantir la performance des assets (LOD, budgets poly, textures, shaders) en respectant les contraintes mémoire et CPU/GPU.
- Support aux équipes artistiques : Développer des outils et scripts pour améliorer l’efficacité de production et faciliter le travail des artistes.
- Collaboration interdisciplinaire : Travailler étroitement avec les équipes d’animation, "gameplay", moteur et éclairage pour assurer la compatibilité technique.
- Innovation : Explorer et intégrer de nouvelles technologies (scans 3D, systèmes de "grooming", "shaders" avancés).
- Documentation : Rédiger et maintenir des guides techniques à destination des équipes internes et externes.
Qualifications
Ce que vous apportez à l’équipe
- Formation : Diplôme en techniques d’animation 3D pour les jeux vidéo ou toute autre formation équivalente.
- Expertise technique : Solide maîtrise des moteurs de jeu, des pipelines PBR, ainsi que des outils comme Maya, ZBrush, Substance et Houdini.
- Compétences en programmation : Bonne connaissance des langages de scripting et des "shaders".
- Qualité et performance : Capacité à trouver le bon équilibre entre qualité visuelle et contraintes techniques.
- Communication : Aptitude à vulgariser des concepts techniques auprès d’équipes non techniques.
- Leadership technique : Capacité à encadrer et accompagner les artistes techniques et les artistes personnages dans l’adoption des meilleures pratiques.
- Proactivité : Esprit d’initiative et capacité à anticiper les enjeux techniques pour proposer des solutions innovantes.
Additional information
Charles-Antoine et Marie, nos spécialistes en acquisition de talents, analyseront votre candidature. Veuillez nous envoyer votre CV mettant en avant votre formation, votre expérience et vos compétences.
À propos de nous
Ubisoft est une référence mondiale du jeu vidéo, avec des équipes réparties aux quatre coins du monde qui créent des expériences de jeu originales et mémorables, de Assassin’s Creed à Rainbow Six en passant par Just Dance et bien d’autres encore. Nous croyons que la diversité des points de vue fait progresser à la fois les joueurs et les équipes. Si vous êtes passionné·e par l’innovation et que vous souhaitez repousser les limites du divertissement, rejoignez notre aventure et aidez-nous à créer l’inconnu!
Game Designer - Progression & Systems (Assassin’s Creed Franchise)
Quebec City, Canada - Full-time - REF30381J
Job Description
As a Game Designer - Progression & Systems for the Assassin’s Creed Animus HUB at Ubisoft Quebec City, you will design and evolve progression-driven systems that support a live, cross-game ecosystem. You will collaborate with multidisciplinary teams to shape how players engage with features, progression, rewards, and services across the Assassin’s Creed franchise.
In this Game Designer - Progression & Systems role, you will focus on creating clear, engaging player journeys supported by data and player feedback. While you will contribute to system tuning, you will work closely with monetization and analytics partners to inform decisions, allowing you to focus on holistic system design, iteration, and long-term player experience.
What you’ll do
- Propose and drive continuous improvements to HUB systems in a live environment, adapting them to the specific needs of each Assassin’s Creed title while strengthening the franchise’s meta-progression.
- Design and evolve progression and systemic gameplay features that support a shared HUB experience across current and upcoming Assassin’s Creed games.
- Collaborate with UI UX, monetization, and production teams to design player-facing loops experienced through menus and alongside gameplay.
- Contribute to feature development through scoping, prioritization, planning, and reviews.
- Coordinate dependencies with multiple teams involved in HUB feature delivery.
- Partner with Data Analytics and stakeholders to review player data and identify opportunities for improvement.
- Use player feedback and insights to iterate on systems and propose meaningful enhancements.
- Help ensure progression systems remain accessible, engaging, and sustainable over time.
Qualifications
What you bring to the team
- Experience in game design, systems design, progression design, or related product-focused roles.
- Exposure to live or online environments, such as games, platforms, or live digital products.
- Comfort working with data and KPIs to inform design decisions.
- Proficiency with Excel and structured problem-solving tools.
- Familiarity with game engines such as Unity or Unreal.
- Ability to translate analysis and feedback into clear, actionable design proposals.
- Strong communication, collaboration, and organizational skills.
- Curiosity, adaptability, and a player-focused mindset.
- An interest in player motivation and long-term engagement within live systems.
What to send our way
- Your CV highlighting relevant skills and experiences.
- Examples of previous work such as system designs, feature documentation, live feature iterations, or a link to an online portfolio.
Additional information
Principal Artist - Textures
Quebec City, Canada - Full-time - REF30755H
Job Description
As a Principal Artist – Textures at Ubisoft Quebec City, you play a key role in defining and delivering the materials and textures vision for an AAA project built on the Anvil engine. You act as the reference for the Materials craft, ensuring surface quality, visual consistency, and performance across the game. You work closely with Art Direction, Technical Art, Rendering, Production, and creative teams to support the project’s artistic ambition while maintaining a robust and scalable pipeline.
What you’ll do
- Define and champion the project’s materials and textures vision, including PBR standards and visual references
- Ensure surface consistency and visual fidelity across all Anvil lighting scenarios
- Create high quality PBR materials and textures using Substance 3D Designer and Painter, scans, and photogrammetry
- Build and maintain optimized material systems, including variants, wear, blending, and decals
- Partner with Technical Art and Rendering to optimize shaders, memory budgets, streaming, and GPU cost
- Perform visual analysis and debugging using Anvil internal tools
- Structure and evolve the materials and textures pipeline, including documentation, standards, and automation
- Mentor and support the team, providing clear feedback and sharing best practices
Qualifications
What you bring to the team
- Strong expertise in game art with a focus on materials and textures for large scale projects
- Deep understanding of physically based rendering, surface storytelling, and high fidelity materials
- Advanced skills with Substance 3D Designer and Painter, Photoshop, ZBrush, and scan based workflows
- Experience working with proprietary engines, ideally Anvil or equivalent internal technologies
- Solid knowledge of real time shading, GPU and memory optimization, and complex material setups
- Proven ability to collaborate, communicate, and provide technical leadership
- Comfort documenting clear, scalable workflows
- Interest in pipeline improvement and tool development
What to send our way
- Your CV highlighting relevant skills and experience
- A portfolio or project examples showcasing textures, materials, PBR workflows, and real time rendering
Additional information
User Interface (UI) Artist
Saguenay, Canada - Full-time - REF30655P
Job Description
As a User Interface (UI) Artist at Ubisoft Saguenay, you’ll design and integrate game interfaces in close collaboration with the art direction and UX teams. You’ll turn gameplay concepts into mockups and visual assets (menus, HUD, icons, animations) and integrate them into our proprietary tools and game engines with the support of programmers. You’ll refine your creations based on team feedback, document processes, and help share best practices.
What you’ll do
- Collaborate with the art and brand direction teams to understand and follow the project’s visual identity and guidelines
- Translate gameplay concepts into functional and cohesive interfaces
- Work closely with UX designers to visually communicate user journeys
- Design interface elements such as menus, animations, HUD, icons, buttons, world maps, and mockups
- Balance creative aspects with technical constraints
- Integrate assets into our proprietary game engines
- Refine, debug, and optimize assets based on team feedback
- Document and share UI design best practices
Qualifications
What you bring to the team
- Proficiency with major design tools: Photoshop, Illustrator, After Effects, Figma, Miro
- Solid understanding of ergonomics and information architecture principles
- Creative, collaborative mindset, with openness to innovation
- Strong communication, presentation, and teamwork skills
- Ability to apply constructive feedback effectively
- Experience and knowledge in UX design
- Passion for visual communication and user experience
What to send our way
- Your CV highlighting relevant skills and experiences
- A portfolio showcasing your best UI creations (include images or a link to your website or online portfolio)
Additional information
There are currently no positions available to match your search
BENEFITS THAT MAKE A DIFFERENCE
The world of work is changing.
We’ve got you covered.
Caring for our people, helping them grow and celebrating their accomplishments. Ubisoft is committed to delivering tomorrow’s work experience, today. Grow with us.
Financial Wellbeing
Competitive compensation packages

Competitive Salaries

RRSP Matching

Bonus
Health and Wellness
Supporting and caring for your health and well being

Virtual Mental Health Support

Comprehensive Health Benefits

Virtual Healthcare Services

Employee and Family Assistance Plan

Onsite Gym and Other Fitness Programs

Meditation App Subsidy
Flexibility and Time Off
Shape your work environment to fit your work and personal needs

Six Weeks Vacation for Everyone

Hybrid & Flexible Work

Part-time Work Opportunities

Summer Hours

Two Additional Statutory Holidays

Right to Disconnect
Professional Development
Opportunities to learn, grow, and level-up your career

Self-paced and instructor-led training available on U.Learn Mentorship

Professional Membership Dues Reimbursement

Online subscriptions

Education and Language Training Support

Conferences

Knowledge Exchange Sessions
Family Support
More flexibility and support to fully enjoy the arrival of your child

Receive 75% of your full salary during parental leave

Parental flex policy

Daycare Subsidy
Relocation and Mobility
Supportive and transparent relocation assistance

Career Support and Language Training for Relocated Spouses

Tax Filing Benefit

Permanent Residency Benefit

Family and Citizenship application support
Other Perks

Free Games & Employee Discounts

Employee Referral Program

Remote Working Peripheral Package

Studio Events and Celebrations

Limited On-site Free Parking

Transit Subsidy

Console Reimbursement Policy
Thrive in a diverse and inclusive workplace
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive work environment that reflects the diversity of our player community and is inclusive and respectful of the individuality of our team.
We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+.
We’re purpose-driven to make the world’s greatest games, while balancing your wellbeing.
Someone to talk to, on site
Our virtual mental health and therapy services are always free of charge. You have a friend in us.
Play well, work well, live well
When the work day is over, it’s over. We create a clear division between work and personal time.
We vacation like Europeans
Six weeks of vacation. Time just for you, your passions and your important moments.
Virtual healthcare
Access to the Dialogue Healthcare App, when and where you need it, connecting you to nurses, physicians, and nurse practitioners. Free, always.
Family time for busy parents
More flexibility and support to fully enjoy the arrival of your wee gamer. Receive 75% of your full salary during your parental leave.
“The hybrid work life has been a welcomed change. After my son’s arrival, working from home is a blessing. Not to mention, my managers and our team make balancing work and personal life a priority.“
Aaron Wedderburn
Videographer & Video Editor
What’s it like in Toronto?
The 4th largest city in North America and the biggest city in Canada, ranked one of the safest cities in the world! We thrive on diversity, with vibrant multicultural communities reflected in out team. Come see why we love this place.
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Meet our Talent Acquisition Team
Meet your Ubisoft Toronto Talent Acquisition Team. Feel free to reach out for questions about starting your career at our studio.




