Join Our Team
Current Openings
Check out all the current openings at our studio below or visit the Ubisoft Careers site for more.
Associate Art Director - For Honor
Montreal, Canada - Full-time - REF25502OHuman Resources Business Partner
Montreal, Canada - Full-time - REF25483WSubscription Assistant
Montreal, Canada - Contract - REF25357WSecurity Researcher
Montreal, Canada - Full-time - REF25318ZDirectrice, Directeur de produits (Création de contenu)
Montreal, Canada - Full-time - REF25220OProduct Director (Content Creation)
Montreal, Canada - Full-time - REF25220OTeam Lead Level Design
Montreal, Canada - Full-time - REF25460FNarrative Director
Montreal, Canada - Full-time - REF14465TUX Director
Montreal, Canada - Full-time - REF5606GGame Release Specialist
Montreal, Canada - Full-time - REF25266IEcommerce Platform Operations Specialist (W/M/NB)
Montreal, Canada - Full-time - REF25202QData Director - Ubisoft Montreal
Montreal, Canada - Full-time - REF22231XAssociate Producer
Montreal, Canada - Full-time - REF7180HCheffe, Chef d'équipe environnements 3D
Montreal, Canada - Full-time - REF25394NTeam Lead (3D Environments/Level Art)
Montreal, Canada - Full-time - REF25394NTechnical Artist
Montreal, Canada - Full-time - REF25428YConcept Artist (Environments)
Montreal, Canada - Full-time - REF22850WTexture Artist
Montreal, Canada - Full-time - REF24598WArtiste de Textures
Montreal, Canada - Full-time - REF24598W3D Character Artist (Senior)
Montreal, Canada - Full-time - REF24069UCraft Lead (Data Storytelling) – User Research Lab
Montreal, Canada - Full-time - REF25383WR6 Brand Intellectual Property Director
Montreal, Canada - Full-time - REF25356JTechnical Architect – Rainbow Six Siege
Montreal, Canada - Full-time - REF23714FTechnical lead UI
Montreal, Canada - Full-time - REF25279TTechnical Director (Animation)
Montreal, Canada - Full-time - REF24412JDirectrice, Directeur technique (animation)
Montreal, Canada - Full-time - REF24412JConcept Artist (Characters)
Montreal, Canada - Full-time - REF25142DTeam Lead - Weapons
Montreal, Canada - Full-time - REF25156ICreative Director
Montreal, Canada - Full-time - REF14539IAudio Technical director
Montreal, Canada - Full-time - REF25063LTeam Lead (Character Modelling)
Montreal, Canada - Full-time - REF25056QProject Lead (Programming) – Unannounced Project
Montreal, Canada - Full-time - REF7605KProgrammer (UI, C++)
Montreal, Canada - Full-time - REF4685RLevel Designer (Mission)
Montreal, Canada - Full-time - REF9437AGeneralist Programmer
Montreal, Canada - Full-time - 4301BRSpecial Effects Artist (VFX)
Montreal, Canada - Full-time - REF24473BLevel Design Director
Montreal, Canada - Full-time - 2463BRAssociate Art Director - Rainbow Six Siege
Montreal, Canada - Full-time - REF24593QDirectrice artistique adjointe, Directeur artistique adjoint - Rainbow Six Siege
Montreal, Canada - Full-time - REF24593QProgrammer (Animation)
Montreal, Canada - Full-time - 6934BRTechnical Architect
Montreal, Canada - Full-time - REF20795VTeam Lead (Programming)
Montreal, Canada - Full-time - REF8851LProgrammer (Gameplay)
Montreal, Canada - Full-time - 1007BRProgrammer (Engine) – Unannounced Project
Montreal, Canada - Full-time - REF19521JTechnical Lead
Montreal, Canada - Full-time - REF4874ETechnical Art Director
Montreal, Canada - Full-time - REF24481AAnimator (Gameplay)
Montreal, Canada - Full-time - REF24466RTechnical Director Level Design
Montreal, Canada - Full-time - REF5097XGame Economy Designer
Montreal, Canada - Full-time - REF24103CProgrammer (Engine) – Anvil
Montreal, Canada - Full-time - REF23560FTechnical Lead (UI) – Rainbow Six Siege
Montreal, Canada - Full-time - REF23714FTechnical Lead (Online) – Rainbow Six Siege
Montreal, Canada - Full-time - REF23714FTechnical Director (Characters)
Montreal, Canada - Full-time - REF20726QProgrammer (3D)
Montreal, Canada - Full-time - REF23629XProduction Director
Montreal, Canada - Full-time - REF21442PLevel Designer
Quebec City, Canada - Full-time - REF24871ILevel Artist (Terrain)
Quebec City, Canada - Full-time - REF25471EProgramming Team Lead Gameplay
Quebec City, Canada - Full-time - REF25459WRigger
Quebec City, Canada - Full-time - REF25414BCharacter - Technical Director
Quebec City, Canada - Full-time - REF25393RAssistant Art Director Visual Design - Brand Assassin's Creed
Quebec City, Canada - Full-time - REF24905VSenior Modeler (Props)
Quebec City, Canada - Full-time - REF25147NGameplay Programming Team Lead (Assassin's Creed brand)
Quebec City, Canada - Full-time - REF24969TGame Designer
Quebec City, Canada - Full-time - REF24811XGameplay Programmer
Quebec City, Canada - Full-time - REF20952XUI Programmer (Mid.-Senior)
Quebec City, Canada - Full-time - REF20188HProgrammer (Tools Team)
Quebec City, Canada - Full-time - REF16375Q3D Modeler
Saguenay, Canada - Full-time - REF25512JLevel Designer - Senior
Saguenay, Canada - Full-time - REF24498DProgramming Team Lead
Saguenay, Canada - Full-time - REF22353OWeb Programmer
Saguenay, Canada - Full-time - REF24351ZUser Experience (UX) Designer
Saguenay, Canada - Full-time - REF24687GTools Programmer (Mid.-Senior)
Saguenay, Canada - Full-time - REF11205VGeneralist Programmer (Mid.-Senior)
Saguenay, Canada - Full-time - REF7944C3D Programmer (Mid.-Senior)
Saguenay, Canada - Full-time - REF7956PSenior Level Artist
Saguenay, Canada - Full-time - REF7946EGameplay Programmer (Mid.-Senior)
Saguenay, Canada - Full-time - REF7941JGraphic Technical Director
Saguenay, Canada - Full-time - REF24200QBackend Programmer (Cloud, Pipelines and Tools)
Saguenay, Canada - Full-time - REF24027BGame Designer (Mid.-Senior)
Saguenay, Canada - Full-time - REF9544OOnline Programmer (Backend)
Saguenay, Canada - Full-time - REF7945VSenior Gameplay Animator - Rainbow Six Siege
Saguenay, Canada - Full-time - REF23365FTools and Automation Specialist
Saguenay, Canada - Full-time - REF10286QTechnical Architect
Saguenay, Canada - Full-time - REF16609BLead UI artist
Saguenay, Canada - Full-time - REF14938QShoot Manager – [Performance Capture]
Toronto, Canada - Full-time - REF25470DTeam Lead Animator [Splinter Cell]
Toronto, Canada - Full-time - REF25489HR&D Scientist (La Forge)
Toronto, Canada - Full-time - REF24803ZR&D Programmer (La Forge)
Toronto, Canada - Full-time - REF24802FProject Manager (Audio) – [Performance Capture]
Toronto, Canada - Full-time - REF25391FProduction Manager [Star Wars Project]
Toronto, Canada - Full-time - REF25348OTeam Lead Cinematic Designer
Toronto, Canada - Full-time - REF25317CTeam Lead – Concept Art [Splinter Cell]
Toronto, Canada - Full-time - REF25315DLead Game Designer [Splinter Cell]
Toronto, Canada - Full-time - REF25295ELevel Artist [Splinter Cell]
Toronto, Canada - Full-time - REF25294ETeam Lead Artist (Character) [Far Cry Project]
Toronto, Canada - Full-time - REF25281JRigger
Toronto, Canada - Full-time - REF25264OVFX Artist [Splinter Cell]
Toronto, Canada - Full-time - REF24315HTechnical Director (Audio) [Far Cry Project]
Toronto, Canada - Full-time - REF25238CLighting Artist
Toronto, Canada - Full-time - REF25205ZUX Director [Far Cry Project]
Toronto, Canada - Full-time - REF25138MProduction Manager (World) [Far Cry Project]
Toronto, Canada - Full-time - REF25014OArt Director [Splinter Cell]
Toronto, Canada - Full-time - REF24879KTechnical Director (Art) [FAR CRY Project]
Toronto, Canada - Full-time - REF24109CAnimation Programmer [FAR CRY Project]
Toronto, Canada - Full-time - REF24779MTexture Artist [FAR CRY Project]
Toronto, Canada - Full-time - REF24670RModeler [FAR CRY Project]
Toronto, Canada - Full-time - REF24669HRigger [Splinter Cell]
Toronto, Canada - Full-time - REF24647EVFX Artist [FAR CRY Project]
Toronto, Canada - Full-time - REF24440VTechnical Director – Animation [Splinter Cell]
Toronto, Canada - Full-time - REF24425QGameplay Animator [Splinter Cell]
Toronto, Canada - Full-time - REF24316USenior Character Artist [Splinter Cell]
Toronto, Canada - Full-time - REF24313ZTeam Lead Artist - Environment Art [Splinter Cell]
Toronto, Canada - Full-time - REF24242BTechnical Artist [FAR CRY Project]
Toronto, Canada - Full-time - REF24108UTechnical Director - Level Design
Toronto, Canada - Full-time - REF23318QTechnical Animator [Splinter Cell]
Toronto, Canada - Full-time - REF23642HTechnical Lead - 3D/Rendering [FAR CRY Project]
Toronto, Canada - Full-time - REF23217J3D Programmer (Rendering) [FAR CRY Project]
Toronto, Canada - Full-time - REF23216CTechnical Director – Design
Toronto, Canada - Full-time - REF23318QTechnical Director – Characters [Splinter Cell]
Toronto, Canada - Full-time - REF23161DAssociate Art Director - For Honor
Montreal, Canada - Full-time - REF25502O
When you’re an Associate Art Director at Ubi MTL, your role is centred around inspiration: from the top-down and the bottom-up.
After inspiring the overall artistic vision of a game, you define the direction of its characters, props, and environments. And then empower a group of artists to see it through.
Though you communicate a clear direction, you stay open to its evolution, fostering an environment of creative freedom that allows every artist to come up with ideas that fit the feel of the game and enhance its visual identity.
Throughout production, you shift your focus from the micro-details to the big picture, keeping an eye on how everything comes together and holds as a whole. The ultimate goal? A rich, cohesive, immersive world for players to discover.
What you’ll do
- Work closely with the art director to help develop the artistic vision of the game.
- Brainstorm and research to set the artistic direction of your area of ownership.
- Collaborate with artists to translate ideas into inspirational and relevant references and moodboards.
- Present and explain concepts to artists to connect them to the vision and orient them.
- Regularly meet with your team to give (and receive) feedback, share suggestions, set benchmarks, find balance between artistic aspects and technical constraints, etc.
- Team up with other directors to review and validate in-game content to achieve quality + ensure a consistent, unified direction.
- Stay on top of overall progress, making sure that the art, narrative, design, and tech support each other.
What you bring
- A solid understanding of art fundamentals (lighting, composition, architecture, anatomy, proportion, etc.), artistic culture (photography, movies, books, comics, etc.) & video game culture;
- Knowledge of game engines (e.g. Unity or Unreal) and their limitations, 2D art tools (e.g. Photoshop), and 3D software (e.g. 3DS Max, Maya, or ZBrush);
- Art-related experience in the video game industry (or other relevant experience) + leadership experience;
- Excellent interpersonal and presentation skills;
- Open-mindedness: you’re receptive to new ideas and fresh perspective;
- Effective cross-departmental communication: you have the know-how to comfortably communicate with all disciplines (programming, design, animation, and so on).
What to send our way
- Your CV highlighting your experience, education, skills, and any games shipped
- A portfolio of your best work (attach images or send us a link to your personal website or online portfolio)
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Real live people will review your application. In this case, it will be our talent acquisition specialists Yara and Nicole. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Human Resources Business Partner
Montreal, Canada - Full-time - REF25483W
- Give advice to local i3D.net teams and employees based on an excellent understanding of the industry, the organization, its teams, strategic directions, and challenges.
- Collaborate with the international HR team as well as learn and manage all HR processes efficiently, working closely with various stakeholders to set up HR tools or initiatives.
- Build communication plans for HR processes.
- Understand, plan, implement and communicate all HR policies and processes in the employee life cycle.
- Understand, apply, and adapt existing rules to both the legal requirements and the company's objectives, and conduct initial analysis and resolve any difficult situation needed.
- Provide useful data to help align decisions and recommend improvements for existing methods and processes.
- University degree in Human Resources or related field
- 4 years’ experience in a senior HR role
- Demonstrated experience in a human resources role as a generalist in a company with an international reach.
- Good interpersonal and communication skills, able to build positive relationships.
- Knows how to organize, plan, and prioritize.
- Good working knowledge of Word, Excel, and PowerPoint
- US labor market experience
- Experience in remote leadership
- Knowledge of both Canadian and US local law and regulations
- A big plus: experience with change management
Additional information
Additional information
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Subscription Assistant
Montreal, Canada - Contract - REF25357W
As Subscription Assistant in the Subscription Team and under the supervision of the Ubisoft+ Director, you will collaborate with multiple internal teams (Store, Marketing, Solutions, Business Development) and help the team execute various projects (acquisition, engagement, retention). You are a curious, autonomous, and positive collaborator, eager to work in the context of digital, eCommerce, and/or subscription. You are comfortable with preparing and updating presentations, interacting with a variety of different collaborators, managing multiple priorities, are passionate about what you do, and make work enjoyable.
Please note that this is 6-month contract
What You Will Do:
- Assist the subscription team in all key functions, including:
- Participate in acquisition and retention strategies and tactics.
- Supporting the management, execution (including quality assurance), and continuous optimization of projects.
- Coordinating the production, distribution, and updating of marketing content with various partners.
- Developing and providing analyses and reports.
- Coordinating the addition of content (games, DLC, rewards) on our platforms.
- Coordinating geo-expansion operations and localization
- Document and maintain key tools and references (calendar, roadmap, pricing, budget, deadlines, etc.) and share information with cross-functional teams.
- Perform competitive analysis
- Promote teamwork and foster engagement, act as an ambassador of the program, highlight achievements.
What You Will Bring:
- Experience in the digital marketing, eCommerce, and subscription preferable, with international professional experience being a plus.
- Strong project management skills and ability to deliver high-quality work.
- Organized, autonomous, meticulous, and curious.
- Analytical and comfortable working with data.
- Demonstrate teamwork, coordination ability, and strong communication skills.
Additional information
What to send our way
Your CV, your expertise and/or related experience and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.
Security Researcher
Montreal, Canada - Full-time - REF25318Z
Ubisoft IT is seeking a Security Researcher to join the Security and Risk Management (SRM) Team in Montréal. As a member of the SRM team, you will perform security audits on Ubisoft games and services to ensure their resilience against various threats.
Responsabilities:
- Act as a technical expert regarding security matters related to game security aspects such as anti-piracy, anti-cheat and game exploits;
- Research vulnerabilities in Ubisoft games and suggest appropriate solutions or mitigations;
- Reverse engineer existing software exploits taking advantage of our online games;
- Produce technical game security guidelines for game development teams;
- Evaluate and participate in the implementation of security protections within game clients and game servers;
- Perform code security audits to detect security weaknesses;
- Prioritize corrective measures and assist development teams in fixing issues;
- Communicate efficiently technical security requirements to project stakeholders.
- Strong experience in reverse engineering and/or vulnerability research- having this knowledge within a game cheating environment like anti-cheating, bypasses is a major plus;
- Fluency in C/C++/Assembly and at least one scripting language such as python/ powershell;
- Strong knowledge of static and dynamic analysis on executables, proprietary file formats, proprietary network protocols;
- Experience with process instrumentation methods and disassemblers/decompilers such as IDA Pro; Good knowledge of Compilers and Linkers, COFF/PE/ELF Binary Formats;
- Good knowledge of software obfuscation techniques, exploitation & protection techniques;
- Capacity to think outside the box, understand and adapt solutions to meet business requirements;
Additional information
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Directrice, Directeur de produits (Création de contenu)
Montreal, Canada - Full-time - REF25220O
Relevant du Directeur Création de contenu, vous serez responsable de :
Instaurer une culture de gestion de produits à travers une collaboration inclusive, des pratiques innovantes, des processus d'équipe sains et des résultats pilotés par les données.
Développer et maintenir une stratégie et une roadmap pour la Création de contenu, alignées sur nos productions de jeux et nos pipelines de moteurs de jeux et reflètent la voix de la conception et du développement.
Diriger une équipe de gestion de produits performante (aujourd'hui composée de 6 personnes, dont des gestionnaires de produits) + améliorer son fonctionnement quotidien (de l'organisation du travail et des objectifs aux pratiques opérationnelles inclusives, etc.).
Encadrer les membres de l'équipe pour optimiser leur contribution tout en veillant à ce que leurs carrières évoluent dans une direction en accord avec leurs aspirations et leurs valeurs.
Communiquer régulièrement les priorités, les résultats et les besoins du groupe de produits + collaborer avec nos studios, nos marques, nos productions et nos équipes de moteurs de jeu pour tisser des liens et faire évoluer les relations avec les parties prenantes.
Mener des initiatives de collecte de données + identifier de façon régulière les choix de build vs. buy vs. partner, résultant dans une base de données itérative de cibles pour les discussions d'achats et de partenariats.
Élaborer un modèle de communication interne pour favoriser l'adoption des outils et processus de création de contenu + sensibiliser de manière proactive l'ensemble de l'organisation.
Collaborer avec les autres chef·fes d'équipe pour établir les meilleures pratiques et les processus inspirés des données qui ont un impact mesurable sur nos produits et notre roadmap.
Développer une compréhension et une perspective de l'ensemble du marché, y compris une intelligence comparative dans les domaines des jeux et des outils créatifs.
Identifier et promouvoir les nouvelles tendances et opportunités dans la création de jeux vidéo AAA - de l'idéation aux personnages, en passant par les mondes et la conception des niveaux.
Une grande expérience dans un rôle de leadership en matière de gestion de produits ou une expérience connexe (Toute une série d'expériences se prête bien à ce rôle, comme le développement de produits, le développement commercial, le marketing, les ventes, le traitement des données dans des organisations allant des start-ups aux groupes internationaux. Ce qui importe, c'est d'apporter un point de vue diversifié afin d'élaborer une direction de produit stratégique efficace)
Des compétences exceptionnelles en communication orale et écrite (notamment pour articuler clairement une vision, s'exprimer par le biais du storytelling de données et s'adresser à des publics variés, surtout à des membres de la haute direction)
Un style de leadership inclusif, influent et inspirant qui vous permet de rallier les gens autour d'objectifs communs
Une collaboration éprouvée : vous êtes capable de naviguer dans les questions organisationnelles et de vous épanouir dans des environnements multiculturels
Un esprit proactif et des compétences organisationnelles développées
Une compréhension des données et de l'analyse pour identifier les lacunes et savoir comment travailler avec l'équipe d'analyse + la capacité de traiter et de synthétiser un grand volume d'informations qualitatives et quantitatives (veille concurrentielle, juridique, sociétale, etc.)
Une compréhension des enjeux relatifs aux produits, à l'interface utilisateur, au développement, à la production, aux affaires et à la technologie en rapport avec le monde numérique et l'industrie des jeux vidéo en ligne, ainsi que de leur impact sur l'expérience utilisateur
Connaissance de la gestion du changement afin de passer d'une approche axée sur l'exécution à une approche axée sur la stratégie.
Additional information
/ /
Si votre candidature est retenue, voici à quoi vous pourrez vous attendre comme prochaines étapes :
Un appel téléphonique avec un·e spécialiste en acquisition de talents
Une entrevue virtuelle avec la direction de produit, la direction de développement et/ou des services en ligne
Une étude de cas avec d'autres parties prenantes
À propos de nous
Les équipes d’Ubisoft comptent 20 000 personnes réparties sur plus de 30 pays aux quatre coins du monde et sont liées par une mission commune : enrichir la vie des joueuses et des joueurs au moyen d’expériences de jeu originales et mémorables. Leur énergie et leur talent ont permis de donner vie à de nombreuses franchises acclamées telles que Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six et bien d’autres à venir.
Ubisoft est une entreprise soucieuse de l’égalité des chances et estime que la diversité des origines et des perspectives est essentielle pour créer des mondes qui permettent l’épanouissement et l’expression de tous·tes.
Travailler à Ubi MTL, c’est jouir d’un milieu de travail qui éveille la créativité et favorise la connexion. Nous offrons un espace collaboratif axé sur l'avancement professionnel, les occasions d'apprentissage et le bien-être (nos importants avantages sociaux en témoignent!).
Si vous êtes enthousiaste à l’idée de relever des défis passionnants, d’exploiter les toutes dernières technologies et de prendre part au futur du divertissement, rejoignez-nous pour créer l’inconnu.
À Ubisoft, vous êtes les bienvenu·es tel·les que vous êtes. Nous accueillons la diversité sous toutes ses formes. Nous nous engageons à favoriser un environnement de travail inclusif et respectueux de toutes les différences.
Product Director (Content Creation)
Montreal, Canada - Full-time - REF25220O
Reporting to the Content Creation Director you’ll:
Build a product management culture through inclusive collaboration, innovative practices, data-guided outcomes, and healthy team processes.
Develop and maintain a Content Creation product strategy and roadmap aligned with our game productions and game engine pipelines and reflective of the voice of game designers and developers.
Manage a high-performing product management team (currently composed of 6 team members, including product managers) + improve its everyday functioning (from work organization and goals to inclusive operational practices, etc.).
Coach your team members to maximize their contribution while ensuring they can grow their careers in a direction aligned with their aspirations and values.
Regularly communicate the product group’s priorities, output, and needs + collaborate with our studios, brands, productions. and game engine groups to build rapport and evolve stakeholder relationships.
Drive data gathering initiatives that deliver solid tracking and content creation-based performance research + consistently identify build vs. buy vs. partner choices, resulting in an iterative database of targets for buy and partner conversations.
Create an internal communications model to expand adoption of Content Creation tools and processes and proactively raise awareness throughout the organization.
Collaborate with fellow team leads to establish best practices and data-inspired processes that deliver a measurable impact on our products and roadmap.
Develop a full-market understanding and perspective, including comparative intelligence in the gaming and creative tools spaces.
Identify and promote new trends and opportunities in building AAA video games – from ideation to characters to worlds to level design.
Extensive experience in a product management leadership-type role or related experience (There are a whole host of experiences that would lend themselves nicely to this role, like product development, business development, marketing, sales, data investigation in organizations ranging from start-ups to international groups. What’s key is bringing in a diverse point of view to build an effective strategic product direction.)
Exceptional oral and written communication skills (particularly to clearly articulate a vision, express yourself through data storytelling, and interface with a variety of audiences, especially senior personnel)
An inclusive, influential, and inspiring leadership style that allows you to rally people together toward common goals
Proven collaboration: you’re able to navigate organizational issues and thrive in multicultural environments
A highly proactive spirit and developed organizational skills
An understanding of data & analytics to identify gaps and know how to interact with analytics team + the capacity to process and synthesize a large volume of qualitative and quantitative information (competition intelligence, legal, societal, etc.)
An understanding of product, UI, development, production, business, and technological issues related to the digital landscape and the online video game industry and their impact on the user experience
Familiarity with change management to shift from a focus on execution to strategy
Additional information
If considered for this role, as part of the interview process, you can expect to:
Speak with a talent acquisition specialist over the phone.
Meet with a product director, development director, and/or online services director for a virtual interview.
Carry out a case study with other stakeholders.
Team Lead Level Design
Montreal, Canada - Full-time - REF25460F
In this role at Ubisoft Montréal, you will lead a small level design team for which you will create and distribute tasks. You will also oversee its productivity and make sure it meets the deadlines and quality standards defined by the Project Lead (CP)/Production Manager (PM).
In charge of a part of the development of the game, you will supervise and validate the work of your team members. You will also coach them and offer training opportunities. Always a good listener, you’ll also know how to mobilize them and contribute to their well-being for the whole duration of the project.
What you’ll do
- Create, prioritize, assign and regularly follow up on tasks and their advancement with regards to deliverables.
- Represent your team.
- Organize and lead productive team meetings.
- Know the game’s story and gameplay and understand the technical/artistic constraints so as to be able to lead your team.
- Draft regular reports for the Project lead (CP)/Production manager (PM) on the advancement of your team’s work and recommend corrective measures whenever necessary to meet project objectives.
- Anticipate and recognize potential conflicts and recommend solutions to the Project lead (CP)/Production manager (PM) for your team.
- Be a mentor for team members in terms of technical/artistic aspects.
- Take part in performance assessments in collaboration with the Project lead (CP)/Production Manager (PM).
- Coordinate bug correction as it pertains to your team’s work.
- Help recruit new team members and ensure that new employees are well integrated.
What you bring
- College diploma in a video game-related field (or equivalent)
- Certification or experience in project management (an asset)
- Two to four years of experience in game design (or equivalent)
- Participation in at least one complete game production (or equivalent)
- Knowledge of the technical constraints of real time, 3D engines and level editors
- Knowledge of databases (like JIRA and Perforce) and of the MS Office suite (an asset)
- Leadership enabling you to build productive teams and assign tasks in an efficient way
- Great time and priority management skills benefiting your whole team
- Good collaboration, interpersonal, and communication skills (French and English)
- Resourcefulness and sense of initiative helping you find innovative solutions
- Stress and change management skills
What to send our way
- Your CV highlighting your education, experience, and skills
- A portfolio of your best work (if applicable—attach images or send us a link to your personal website or online portfolio)
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Narrative Director
Montreal, Canada - Full-time - REF14465T
As a Narrative Director at Ubi MTL, you will be at the helm of the creation of the embedded and emergent narrative elements that make up a living, breathing, reactive world. You’ll champion your narrative vision among other core team members, and work with your talented team of scriptwriters to bring it to life.
You let your team’s encouraged ideas shape the direction you set, and then drive it forward throughout production. Even when changes to gameplay (inevitably) come your way, you keep focus on supporting the narrative, and motivate your team to do the same. Thanks to your expertise and storytelling ability, you can step in to write content when need be to help deliver an engaging experience for players to uncover.
What you’ll do
· Partner with the creative and game directors to define the overall game and unify your visions.
· Meet with your team to brainstorm ideas, set benchmarks, share knowledge, provide feedback and coaching, present updates, etc.
· Research history, locations, and events to develop the game’s narrative vision and underlying themes.
· Support writers in developing content (plot, setting, characters, barks, dialogue, events, lore, item descriptions, tutorials, etc.) & provide guidance to lead scriptwriters to achieve quality.
· Communicate with collaborative teams to ensure consistency across the board.
· Review and discuss budgets and timelines with the producer.
· Cast actors & guide voice over and motion capture recordings.
· Occasionally travel locally and abroad to present the game, meet with external partners, etc.
· Help with any marketing and public relations projects, and assist with localization needs.
· Participate in recruitment to build your scriptwriting team & foster their growth.
What you bring
· A degree in Creative Writing, Literature, Film, or equivalent
· At least 5 years of writing experience or related experience + 2 years of leadership
· Solid understanding of the video game industry, the market, and pop culture
· A highly creative, collaborative, empathetic, and innovative spirit
· Curiosity, flexibility, and plenty of resourcefulness
· Exceptional problem-solving, organizational, communication, interpersonal, presentation, and mentorship skills
· Ability to improvise and to adapt to feedback
What to send our way
· Your CV, highlighting your education, experience, skills, and any games shipped
Please feel free to send us samples of your best work (attach files or send us a link to your personal website or online portfolio).
Additional information
About us
At Ubisoft Montreal, a preeminent developer of video games located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.
When you join Ubi Montreal, you enter a community of passionate, extraordinary developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.
More than anything, at Ubi Montreal, you will regularly ship a variety of big, quality titles – Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor and… well we can’t disclose all our secrets just yet… – and work with some of the most talented people in the industry.
We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.
UX Director
Montreal, Canada - Full-time - REF5606G
When you’re a UX Director at Ubi MTL, you’re responsible for guiding our design choices throughout every stage of development to provide players with the most seamless experience possible.
With a user-centric focus, you consider every aspect that affects UX in and around gameplay: features, feedback, flow, accessibility, consistency, and much more. Aware of what we’re ultimately trying to achieve and what we’re actually in the process of creating, you help eliminate unwanted friction, frustration, and anything else that prevents fun from coming through.
What you’ll do
- Partner with other core team members to discuss the game’s overall experience & define how to go about delivering it.
- Understand and identify player behaviours, goals, motivations, values, needs, etc.
- Create communication strategies and validation processes + raise awareness of constraints to pave the way for production.
- Synch up with your UX team to explore possibilities, make suggestions, overcome roadblocks, etc.
- Work closely with collaborative teams (UI, monetization, programming, audio, art, etc.) to balance game intentions with UX principles.
- Review user tests and gather feedback + assess problems and iterate to find solutions.
- Develop our UX best practices + promote them across the studio.
- Participate in recruitment to build your UX team & foster their long-term growth.
What you bring
- An undergraduate degree in Game Design, Human-Computer Interaction, Computer Science, or other relevant education
- Around 5 years of design, UX, or product experience in the video game industry (or related experience)
- Understanding of ergonomic principles and agile methodologies
- A highly collaborative, creative, and innovative spirit
- Excellent communication, interpersonal, and presentation skills
- Ability to think holistically while building iteratively
- A knack for translating analytical findings into actionable insights to inform decision-making
- Consideration of the impact your choices have on end-users and creators
- A passion for solving complex problems with design solutions and encouraging others to do the same
What to send our way
- Your CV highlighting your education, experience, skills, and any games shipped
A real live person will review your application. In this case, it’s our talent acquisition specialist Alexis. As he learns more about you through your profile, get to know him through the video below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Game Release Specialist
Montreal, Canada - Full-time - REF25266I
Summary:
The incumbent has the responsibility to manage game deliveries. This includes release calendar proposals, timely closing, overall quality and deployments planning. He or she will be involved in the evolution of the delivery pipeline with a continuous delivery mindset, using both process and technology at his or her disposal.
Responsibilities:
The main and routine tasks of this position are to ensure on time delivery and quality of major and continuous game version deliveries.
Planning / Process
· Build the release plan roadmap and keep it maintained;
· Uphold quality of game content and player experience;
· Actively participate in the performance assessment and the evolution of the delivery pipeline;
· Defines and documents the release plan and recommendation for each release;
· Ensure releases have passed all required checks and approvals;
· Ensure releases documentation timely delivery and quality; (ex: patch notes, known issues, error codes);
· Facilitates release planning meeting with key stakeholders;
· Communicate product release status to the various stakeholders involved;
Problem solving
· Ensure that risks and issues are identified, understood, and dealt with in a manner that mitigates risks to scope and schedule;
· Propose mitigation and contingency plans;
· Improve closing process;
· Collaborate with multiple disciplines to surface and resolve issues;
Training:
Degree in management or equivalent training or the equivalent combination of education, training or work experience.
Experience:
5 years of gaming industry expertise.
Experience in shipping and operating online games.
Proven ability to conduct releases with cross-functional stakeholders in organization.
Skills and Knowledge:
· Capacity to make important decisions in highly stressful situations;
· Rigorous & methodical;
· Excellent sense of priorities & time management skill;
· Excellent ability for problem solving;
· Strong communication skills;
· Proven knowledge of areas of expertise in game production process;
· Good understanding of game publishing scheme.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Ecommerce Platform Operations Specialist (W/M/NB)
Montreal, France - Full-time - REF25202Q
Reporting to the Manager, Ecommerce Platform Operations in the Direct-to-player business team, the Ecommerce Platform Operations Specialist will act as the subject matter expert of a dedicated stream of digital tools in the Ecommerce Platform portfolio to exploit and optimize their usage to sustain exponential go-to-market goals.
Roles & Responsibilities
- Exploit relevant Ecommerce internal/external promotion and content tools to support commercial events and new features releases.
- Participate to the content definition to minimize the operational risk and maximize the go-to-market perceived value.
- Feed the group with relevant information to support new commercial events and e-commerce features releases.
- Maintain and share a knowledge-base on your respective eCommerce tools and their best-in-class practices.
- Facilitate the operational activities status quo to optimize the e-Commerce platform usability and minimize the risks to aim for Operational excellence.
- Investigate and research new enhancements to improve the global adoption and performance of the solutions within the group based on real-world data.
- Lead to the overall performance and best-in-class user experience of the dedicated ecommerce tools stream to increase perceive value and adoption.
- Collaborate constructively by sharing meaningful insights to nurture profitable and scalable ecommerce operations roadmap and better events tied to product exploration and showcase.
- Embrace the Ubisoft attributes by acting as a role model, collaborating constructively, inspiring people positively and stepping out of your comfort zone to enhance your job skills.
- Relevant work experience in the B2C ecommerce operations or web content management/coordination. Knowledge of the Salesforce Commerce Cloud suite is a plus.
- Bilingual French/English, both orally and written is expected.
- Must be able and eager to maximize the use digital products to solve business problems with a customer centric approach and analytical mindset.
- Ability to work under deadlines with a strong prioritization mindset and good time-managing skills.
- Have a strong attention to details.
- Basic Knowledge of web programming language (HTML, CSS).
Additional information
What to send our way
Your CV, your expertise and/or related experience and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.
Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.
Data Director - Ubisoft Montreal
Montreal, Canada - Full-time - REF22231X
As a data director at Ubisoft Montréal, you will act as the resource person for all matters related to the collection, management, and use of data. More specifically, you will be responsible for defining a game’s data strategy and ensuring that it is implemented.
You will determine which data is to be tracked and the methods used to do so to answer any questions that production has or may have. In addition, you will work closely with management, the project team, and the game intelligence team to establish standards for managing this information.
The shared vision that you establish will promote consistency in the handling of data not only within the main project and its spin-offs, but also across the organization.
What you'll do
- Define, manage, and implement the project’s data strategy and ensure that the different teams are rallied.
- Guide the project management’s decisions by properly using the data collected and the talent within the teams that handle it.
- Initiate and lead data mining initiatives that will guide the project’s different teams in making game feature and production decisions.
- Design and implement processes for creating databases and sharing and using data.
- Ensure cohesion between the project’s teams and partners with respect to data management, while taking into account each party’s needs.
- Assist the data teams, both within the project and across Ubisoft, with their initiatives and their understanding and use of data to help develop and maintain features, etc.
- Act as a bridge between the project team and the partners to foster collaboration to improve the quality of and access to cross-cutting data sets and tools.
- Advise and mentor members of the team by sharing the knowledge gained from the data and the guiding principles that emerge from it.
- Help standardize data management methods across Ubisoft.
What you bring
- A minimum of seven years of experience in a similar position that involves managing multi-sourced and varied data in an industry related to technology or entertainment
- Knowledge of the video game industry (an asset)
- Excellent understanding of the entire data processing cycle from collection to use
- A good understanding of data analysis tools and languages (Python, SQL, etc.)
- A creative and innovative mindset, the ability to come up with out-of-the-box ideas
- The ability to influence change and the motivation to make it happen
- Strong communication, interpersonal, and presentation skills
- The ability to work well with others and build strong relationships with your peers
What to send our way
- Your CV highlighting your education, experience, and skills
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Associate Producer
Montreal, Canada - Full-time - REF7180H
As an Associate Producer at Ubi MTL, you’ll drive the development of a specific part of a game. Depending on the project’s larger production strategy and organizational structure, your part could be a component like animation, level design, gameplay, world, or a combination of a few.
All in all, you’ll guide one or many multidisciplinary teams to bring your assigned portion to life from start to end. You’ll pair well-designed work processes with clear expectations for your team members to do their best work and optimize their talents.
Through careful planning, follow-through, and oversight, you’ll keep development on pace, ensuring that time is spent on the right things, and pivot when need be.
While pushing production capacity and quality, you’ll see to it that your team is ready and able to deliver their chunk of the game on time and in a supportive environment.
What you’ll do
- Partner with the core team to understand the overall game vision and requirements + communicate them across the production floor.
- Establish the scope of your area of focus: create its long-term roadmap and schedule, establish its deliverables, quality targets, and key milestones, and define its development strategies and budgets.
- Put everything in place to pave the way for production: develop workflows and pipelines + implement means to facilitate interaction between colleagues.
- Set clear goals for your team members to achieve + make sure the process of delivering those goals is as smooth as possible.
- Anticipate risks & put plans of action in place to overcome them.
- Meet with your team to clarify milestones, prioritize deliverables, give updates, address concerns, provide direction, gather feedback, etc.
- Sync up with the producer, production director, and production managers on progress and momentum + follow up on budgets.
- Look for opportunities to improve and evolve our processes, methods, and practices.
- Take part in recruitment to build your team + foster their professional growth and career progression.
What you bring
- Around 5 years of experience in production or project management in the video game industry (or other relevant experience)
- Plenty of flexibility to adapt to a range of situations & navigate interdependencies
- Familiarity with a variety of project management methodologies
- Excellent communication, interpersonal, and presentation skills
- An attentive, collaborative, and innovative spirit
- A people-oriented approach: sure, you care about results, but you never lose sight of the dedicated people behind them
What to send our way
Your CV highlighting your background, skills, and any games shipped
A real live person will review your application. In this case, it’s our talent acquisition specialist Eric. As he learns more about you through your profile, get to know him through the video below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Cheffe, Chef d'équipe environnements 3D
Montreal, Canada - Full-time - REF25394N
En tant que Cheffe, Chef d'équipe environnement 3D chez Ubi MTL, vous guiderez la création des environnements 3D captivants dans un monde immersif à explorer. Vous serez un·e architecte de l’environnement, un·e conteur·euse visuel·le et un·e créateur·trice d’expériences.
Que ce soit dans un niveau, une mission secondaire ou une partie d’un monde ouvert, vous assemblez et positionnez des éléments clés pour offrir des moments visuels percutants et améliorer l’expérience des joueur·euses. Chaque élément que vous placez avec soin, que ce soit un bâtiment ou un accessoire, raconte une histoire et évoque une atmosphère et une ambiance.
Ce que vous ferez
- Collaborer avec la conception de niveau et la direction artistique pour discuter et comprendre les intentions et la vision du jeu ;
- Collaborer avec d'autres chefs d’équipes artistiques et la direction artistique pour discuter et développer la vision du jeu ;
- Coordonner et motiver les artistes de niveau lorsqu'ils et elles développent leurs environnements ;
- Organiser et animer des réunions d'équipe régulièrement pour assigner des tâches, établir les priorités, discuter des progrès, etc. ;
- Trouver l’équilibre entre les aspects artistiques et les contraintes techniques, tout en conservant les normes de qualité et de performance ;
- Évaluer le travail intégré et vous assurer qu’il est en harmonie avec la direction artistique et peut être animé bien ;
- Offrir un encadrement et de la rétroaction constructive pour développer un style visuel cohérent et de qualité ;
- Vous tenir informé·e des meilleures pratiques afin de suivre le rythme de l’industrie ;
- Participer au recrutement pour créer et agrandir votre équipe d'artistes de niveau.
Ce que vous apportez à l’équipe
- Expérience solide en level art, modélisation, texturation, éclairage et traitement d’images, ou toute autre expérience pertinente
- Connaissance des logiciels 3D (p. ex. 3DS Max ou Maya) et des techniques d’optimisation
- Compréhension des fondamentaux de l’art : éclairage, composition, théorie des couleurs, etc.
- D'excellentes aptitudes en mentorat, communication, organisation, gestion du temps, relations interpersonnelles et présentation
- De la flexibilité et beaucoup de débrouillardise
- Un esprit collaboratif, créatif et empathique
- Une attention aux détails les plus subtils
Ce qu’il faut nous envoyer
- Votre CV mettant en valeur votre formation, vos expériences et vos compétences
Un portfolio de vos meilleures réalisations en 3D! Joindre des images ou nous envoyer un lien vers votre site Web personnel ou votre portfolio en ligne.
Additional information
À propos de nous
Les équipes d’Ubisoft comptent 20 000 personnes réparties sur plus de 30 pays aux quatre coins du monde et sont liées par une mission commune : enrichir la vie des joueuses et des joueurs au moyen d’expériences de jeu originales et mémorables. Leur énergie et leur talent ont permis de donner vie à de nombreuses franchises acclamées telles que Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six et bien d’autres à venir.
Ubisoft est une entreprise soucieuse de l’égalité des chances et estime que la diversité des origines et des perspectives est essentielle pour créer des mondes qui permettent l’épanouissement et l’expression de tous·tes.
Travailler à Ubi MTL, c’est jouir d’un milieu de travail qui éveille la créativité et favorise la connexion. Nous offrons un espace collaboratif axé sur l'avancement professionnel, les occasions d'apprentissage et le bien-être (nos importants avantages sociaux en témoignent!).
Si vous êtes enthousiaste à l’idée de relever des défis passionnants, d’exploiter les toutes dernières technologies et de prendre part au futur du divertissement, rejoignez-nous pour créer l’inconnu.
À Ubisoft, vous êtes les bienvenu·es tel·les que vous êtes. Nous accueillons la diversité sous toutes ses formes. Nous nous engageons à favoriser un environnement de travail inclusif et respectueux de toutes les différences.
Team Lead (3D Environments/Level Art)
Montreal, Canada - Full-time - REF25394N
As a 3D Environment Lead at Ubi MTL, you will guide the creation of captivating 3D environments in an immersive world to explore. You will be an environmental architect, a visual storyteller and an experience creator.
Whether it's a level, a side mission, or part of an open world, you will assemble and position key elements to deliver impactful visual moments and enhance the player's experience. Each element you carefully place, whether it's a building or a prop, tells a story and evokes an atmosphere and mood.
What you'll do
- Collaborate with Level Designers and Art Directors to discuss and understand the intentions and vision of the game;
- Collaborate with other art team Leads and Art Directors to discuss and develop the vision for the game;
- Coordinate and motivate level artists as they develop their environments;
- Organize and facilitate regular team meetings to assign tasks, set priorities, discuss progress, etc.;
- Balance artistic aspects with technical constraints, while maintaining quality and performance standards;
- Evaluate the integrated work and ensure it is aligned with the artistic direction and can be animated well;
- Provide guidance and constructive feedback to develop a consistent, quality visual style;
- Keep up to date with best practices to keep pace with the industry;
- Participate in recruiting to create and grow your team of level artists.
What you bring to the team
- Solid experience in level art, modeling, texturing, lighting and image processing, or other relevant experience
- Knowledge of 3D software (e.g. 3DS Max or Maya) and optimization techniques
- Understanding of art fundamentals: lighting, composition, color theory, etc.
- Excellent mentoring, communication, organization, time management, interpersonal and presentation skills
- Flexibility and resourcefulness
- A collaborative, creative and empathetic spirit
- Attention to the finer details
What to send our way
- Your CV highlighting your education, experience and skills
- A portfolio of your best achievements in 3D! Attach images or send us a link to your personal website or online portfolio.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Artist
Montreal, Canada - Full-time - REF25428Y
When you’re a Technical Artist at Ubi Montréal, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game.
To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two collaborate cohesively and efficiently, on budget and on deadline, using the most appropriate tools and pipelines. You ensure assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your feature as you go along. You are the team’s hybrid specialist, speaking both from the heart and the mind, with your eye on AAA quality.
What you'll do
- Establish quick, efficient and clear pipelines.
- Prepare coherent documentation for pipelines, tools and procedures.
- Do benchmarking for your features through research and testing.
- Prototype features and provide transparent accounts of their performance.
- Work on creating asset banks (such as textures).
- Ensure coworkers adhere to procedures and standards you’ve established.
- Update documentation.
- Fix performance bugs and polish your feature.
- Train coworkers and support them.
What you bring
- A college diploma in videogame modelling or equivalent
- Experience in digital art content creation - high and low-poly modeling, unwrapping, baking, texturing, level art, etc.years of experience as a modeller or artist in the videogame industry
- Experience developing for consoles—at least two full production cycles
- Experience with software such as 3ds Max, Photoshop, or Substance Designer
- Scripting knowledge (C#, JavaScript, maxscript)
- You wear—and enjoy wearing—many hats, including artist, programmer, diplomat and many more
- Career training in VFX or Game Design/Programming
- Solid understanding of art and animation pipelines
- Experience or understanding of rendering and post-effects, rigging and animation and physics simulations
- Shader development experience
- Artistic skills - proportion, color, composition
- Excellent interpersonal skills in dealing with differences between creative and technical teams
What to send our way
- Your CV highlighting your experience, education, and skills
- A strong portfolio or demo reel
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Concept Artist (Environments)
Montreal, Canada - Full-time - REF22850W
As a Concept Artist at Ubi MTL, you'll lay the groundwork for the artistic team to create the memorable characters and environments players will engage with and enjoy. You'll provide the artwork that will serve as references, and guide the visual styling throughout production as all artists work towards a common goal.
You are a visionary, a thinker, a developer and an interpreter of ideas, able to be inspired while also inspiring others. You understand a vision and let your creativity guide you as you freely explore styles and designs in your medium of choice. You’re eager to receive your colleagues’ feedback and enjoy the challenge that comes with the continuous, iterative process of working and reworking your art until you communicate the correct visual design language.
What you’ll do
- Partner with the art director to develop the overall vision of a game (set the tone and ambiance; pitch locations, key moments, emotional contrasts, etc.).
- Produce sketches and quick iterations (digital or paper).
- Create concepts of characters or environments from existing references or from scratch.
- Propose concepts to the artistic team and discuss possibilities.
- Adapt your artwork based on feedback.
- Find balance between artistic aspects and technical constraints.
- Refine your concept art to illustration by adding layers of detail.
What you bring
- Experience in concept art in the video game industry or other relevant experience
- Knowledge of digital painting and 3D software (e.g. 3DS Max)
- Understanding of art fundamentals: lighting, composition, architecture, anatomy, etc.
- Open-mindedness and flexibility
- Excellent communication and presentation skills (you can share your ideas and explain your creative process)
- A collaborative spirit
- A whole lot of creativity and curiosity
What to send our way
- Your CV highlighting your education, experience, and skills
- A portfolio of finished and preliminary work – seriously, show us your sketches! Attach images or send us a link to your personal website or online portfolio.
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Texture Artist
Montreal, Canada - Full-time - REF24598W
As a Texture Artist at Ubi MTL, you'll make an immersive world come alive by creating and applying textures that give depth and dimension to everything within it. With a mix of observation, skill, and imagination, you add the details that define characters, objects, and environments.
You take inspiration from reality to build believable materials and adapt to new tools to push them to their full potential. You freely choose the methods that work best for you to create a finished look that fits the feel of the game and makes it memorable.
What you’ll do
- Collaborate with the art team to grasp the game’s artistic vision and set texture priorities.
- Study concept art and research your own references to develop the visual design language.
- Work closely with level artists to understand environment needs.
- Create textures from scratch, references, or scans & build and organize your texture library.
- Partner with modellers to suggest textures and help with 3D mapping.
- Find balance between artistic aspects and technical constraints.
- Polish textures and apply them to 3D models.
- Document and share your knowledge and best practices.
- Modify your work based on feedback received from interdependent teams (debug and optimize).
What you bring
- Experience in texturing, modelling, lighting, or other related experience
- Knowledge of 2D art tools (e.g. Photoshop) and familiarity with the 3D software Maya + game engines (e.g. Unity or Unreal)
- Experience in creating and managing shaders in VRAY
- A solid understanding of art fundamentals (lighting, composition, proportion, colour theory, etc.), physically based rendering, and game constraints
- A highly creative, collaborative, and innovative spirit
- Excellent observation, communication, interpersonal, and presentation skills
- Motivation to reach out for feedback and adapt to it
- Aesthetic sensitivity and a keen eye for even the subtlest of details
What to send our way
- Your CV highlighting your background and skills
- A portfolio of your best work (attach images or send us a link to your personal website or online portfolio)
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Artiste de Textures
Montreal, Canada - Full-time - REF24598W
En tant qu’artiste de textures à Ubi MTL, vous donnerez vie à un monde immersif en créant et en appliquant des textures conférant profondeur et dimension à tout ce qu'il contient. Grâce à un mélange d'observation, de talent et d'imagination, vous ajouterez les détails qui définiront les personnages, objets et environnements.
Vous vous inspirerez de la réalité pour construire des matériaux réalistes et vous vous adapterez aux nouveaux outils pour en tirer leurs pleins potentiels. Vous choisirez librement les méthodes qui fonctionnent le mieux pour vous afin de créer une apparence finale qui conviendra à l'ambiance du jeu et le rendra mémorable.
Ce que vous ferez
- Collaborer avec l'équipe artistique pour comprendre la vision artistique du jeu et définir les priorités de texture.
- Vous familiariser avec l'art conceptuel et rechercher vos propres références pour développer le langage de conception visuelle.
- Collaborer de près avec les artistes de niveaux pour comprendre les besoins d'environnements.
- Créer des textures à partir de rien ou en utilisant des références ou des scans + créer et organiser votre banque de textures.
- Travailler avec les modeleuses et modeleurs pour suggérer des textures et participer au mapping 3D.
- Trouver l’équilibre entre les aspects artistiques et les contraintes techniques.
- Peaufiner les textures et les appliquer aux modèles 3D.
- Documenter et partager vos connaissances et meilleures pratiques.
- Modifier votre travail selon les commentaires des équipes interdépendantes (déboguer et optimiser).
Ce que vous apportez à l'équipe
- De l'expérience en texturation, modélisation, éclairage, ou autre expérience pertinente
- Une connaissance des outils d’art 2D (p. ex. Photoshop) et une familiarité avec le logiciel 3D Maya + les moteurs de jeu (p. ex. Unity ou Unreal)
- De l'expérience en création et gestion des shaders dans VRay
- Une bonne compréhension des fondamentaux d’art (éclairage, composition, proportion, théorie de couleurs, etc.), des rendus à base physique et des contraintes de jeu
- Un esprit créatif, collaboratif et innovateur
- D'excellentes aptitudes en observation, communication, relations interpersonnelles et présentation
- La motivation à solliciter l'avis des collègues et capacité à s'y adapter
- Une sensibilité esthétique et une grande attention aux détails les plus subtils
Ce qu’il faut nous envoyer
- Votre CV mettant en valeur votre formation, vos expériences et vos compétences
- Un portfolio de vos meilleurs travaux (joindre des images ou nous envoyer un lien vers votre site Web personnel ou votre portfolio en ligne)
Des personne réelles analyseront votre candidature. Dans ce cas, il s'agit de Yara et Nicole, nos spécialistes en acquisition de talents. Alors qu’elles commencent à faire votre connaissance à travers votre profil, apprenez à les connaître à travers les vidéo ci-dessous.
Additional information
À propos de nous
Les équipes d’Ubisoft comptent 20 000 personnes réparties sur plus de 30 pays aux quatre coins du monde et sont liées par une mission commune : enrichir la vie des joueuses et des joueurs au moyen d’expériences de jeu originales et mémorables. Leur énergie et leur talent ont permis de donner vie à de nombreuses franchises acclamées telles que Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six et bien d’autres à venir.
Ubisoft est une entreprise soucieuse de l’égalité des chances et estime que la diversité des origines et des perspectives est essentielle pour créer des mondes qui permettent l’épanouissement et l’expression de tous·tes.
Travailler à Ubi MTL, c’est jouir d’un milieu de travail qui éveille la créativité et favorise la connexion. Nous offrons un espace collaboratif axé sur l'avancement professionnel, les occasions d'apprentissage et le bien-être (nos importants avantages sociaux en témoignent!).
Si vous êtes enthousiaste à l’idée de relever des défis passionnants, d’exploiter les toutes dernières technologies et de prendre part au futur du divertissement, rejoignez-nous pour créer l’inconnu.
À Ubisoft, vous êtes les bienvenu·es tel·les que vous êtes. Nous accueillons la diversité sous toutes ses formes. Nous nous engageons à favoriser un environnement de travail inclusif et respectueux de toutes les différences.
3D Character Artist (Senior)
Montreal, Canada - Full-time - REF24069U
As a Character Artist at Ubi MTL, you'll create people, creatures, and animals for players to interact and connect with. You’ll combine your artistic and technical talents to form the physical features that define the characters that live within our worlds.
You'll enjoy the detailed, versatile, far-from-boring character development process. To you, creating new blend shapes, good edge flow, and optimized meshes will be opportunities to push your skills. Always eager to improve, you’ll constantly be on the lookout for feedback to refine your art and build the best foundation for characters to be brought to life.
What you'll do
- Sculpt high poly characters with ZBrush, Marvelous Designer, modeling softwares.
- Rework the topology and optimize low poly model
- Work on UV packing while taking in consideration the customization features in the engine.
- Bake the different maps of the PBR workflow from high poly to low poly.
- Create PBR textures in Substance Painter.
- Integrate low poly model from 3Ds Max to the engine.
- Add details with in-engine shaders.
- Collaborate with teammates and lead to ensure delivering everything by the deadline.
What you bring
- Game industry experience with 3D packages, preferably 3DSMax & ZBrush (AAA game experience is an asset)
- Knowledge of real-time modeling techniques (shaders, PBR, normal, displacement etc.)
- Solid high & low resolution modeling and texturing skills
- Experience in modeling of realistic human anatomy
- Good working knowledge of and experience with facial and hair development
What to send our way
- Your CV highlighting your background and skills
- A demo reel with a breakdown of your best work – seriously, show us your process! Attach samples or send us a link to your personal website or online portfolio.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Craft Lead (Data Storytelling) – User Research Lab
Montreal, Canada - Full-time - REF25383W
At Ubisoft Canadian User Research Lab, we contribute to creating the best gaming experiences by putting players – their behaviours, motivations, and more – at the centre of the design process.
Working hand in hand with production teams, we deliver in-depth player insights to guide decision-making, combining state-of-the-art qualitative and quantitative analysis through a variety of methodologies and data sources to do so.
About the Role
The Craft Lead’s responsibilities can be summarized by the onboarding and continuous development of craft experts, the implementation of initiatives ensuring the continual improvement of their craft, leading to the delivery of accurate, relevant, and actionable player insights to productions. This key role contributes to the development and implementation of strategic initiatives that drive growth of our team and service.
The Data Storytelling Craft Lead focuses on helping teams drive insights with a mix of data, narrative and visualizations on studies of various methodologies (desk research, surveys, multi-source studies etc.). Their mandate is to guide experts into adopting a big-picture mindset from complex data and present clear, concise, and tailored insights to various audiences in order to maximize impact.
Their contribution can range from the beginning of the study (needs assessment, choice of KPIs and variables) to data analysis during and after the fieldwork and finally to report preparation & presentation.
What you'll do
- Contribute to overseeing the performance and continual professional growth of 20+ User Research experts with managers by adopting a role of coach/mentor;
- Deliver learning and development resources on Data Storytelling (KPI definition, efficient data analysis, report writing, presenting…) based on experts’ deliverables;
- Change-manage improvements to practice by documenting our learnings and innovations;
- Arrange internal project retrospectives to ensure systematic reflection and adoption of new practices;
- Explore opportunities to design state-of-the-art methods, tools & processes to increase the impact and depth of our insights;
- Establishing and maintaining efficient communications with various stakeholders involved in the department’s activities;
- Collaboratively drive the recruitment and onboarding of new User Research experts, especially in terms of data analysis and reporting
- Foster collaboration by working closely with other craft leadership colleagues and other team members to further drive knowledge development (e.g. Community of Practice, sharing sessions, best practices alignment,…)
What you bring
- A minimum of 5 years of experience with handling and presenting insights
- Significant hands-on experience in data analysis and insights writing/presenting
- Experience presenting insights to diverse audience and adapt messaging
- Knowledge of video games, user experience, and game development;
- Advanced knowledge of applied research methods and best practices - behavioural and attitudinal, quantitative and qualitative;
- Demonstrable experience supporting the growth of others, e.g. through coaching, mentorship, and/or formal training;
- Strong communication skills and an empathetic leadership;
- Experience conducting and presenting research embedded on a production or product team;
- A bachelor’s degree in User Research, Market Research or any other relevant field or experience is an asset.
What to send our way
- Your CV highlighting your education, experience, and skills
A real live person will review your application. In this case, it’s our talent acquisition specialist Alexis. As he learns more about you through your profile, get to know him through the video below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you’ll discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
R6 Brand Intellectual Property Director
Montreal, Canada - Full-time - REF25356J
Reporting to the Vice President of the R6 Brand, this role is responsible for implementing a world-class connected content strategy that leverages multiple games, media channels and retail products. You act as a keeper and visionary of intellectual property. As a key member of the brand leadership team, you establish the process by which intellectual property is developed, with the respect and involvement of all creative directions and brand partners.
About Rainbow Six
Rainbow Six Siege is a constantly evolving game as a service, a competitive, esports-oriented 5v5 PVP shooter. Over the last 6 years, we have continuously added new content while simultaneously enhancing our technical and data foundations.
Surrounded by colleagues specialized in delivering core tech, throughout your onboarding - and beyond - you'll have the support of a host of experts who will help you develop and refine your skills while collectively elevating the quality and vision of the game.
As a team, we firmly believe:
- In a sustainable work rhythm and a healthy and inclusive environment.
- In iterative development and delivering value to players quickly (we ship live every 2 weeks!).
- That nothing is off-limits, and it’s possible (and encouraged) to deliver major technical improvements in small increments.
- That this philosophy enables us to deliver a better quality game for our players.
What you’ll do
- Be responsible for the smooth operation and continuous improvement of the processes by which all internal and external product teams become and remain aligned with the IP, content strategy, stories, characters, events and details to be expressed in their expressions of IP and for what purpose.
- Effectively communicate the content strategy to all brand teams to ensure they:
- Have a clear understanding of the IP they are working in, from the why to the fine details
- Have all the information they need to develop their product storytelling plans in a way that respects and enhances the IP strategy
- Are aware of and accountable to IP constraints and strategy
- Believe in and happily participate in a process by which all products of an IP are aligned to maximize fan love and profitability
- Effectively facilitate and resolve alignment or strategy conflicts within the IP
- Ensure that all brand teams share learnings, best practices, risks and truths with each other with the goal of improving fan love and profitability of the IP
- Design and implement a process for brand teams to identify and propose previously unknown opportunities for IP
- Support external partners, their businesses and employees and ensure that everyone is respected within the brand to ensure product and IP goals are met
What you bring
- At least 8 years of experience on AAA games or multimedia projects
- Experience writing creative content, developing, producing or editing large global and transmedia IPs (print/digital publishing, streaming, television or theater)
- Deep understanding of world building and transmedia connected content strategies
- High emotional intelligence and hyper-communication skills
- Experience managing people and leading without ego
- Expertise in providing empathetic, productive and timely feedback on creative content
- Broad understanding and culture of video games
- Strong technical skills and broad film culture
- Strong understanding of the interactive medium and its power to support exploration and experimentation
- Ability to commit to mutual respect and "safe space" creative team values
Additional information
What to send our way
- Your CV highlighting your education, experience, and skills
Please note that if you need a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government
A real live person will review your application. In this case, it’s our talent acquisition team lead Alexis. As he learns more about you through your profile, get to know him through the video below.
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Architect – Rainbow Six Siege
Montreal, Canada - Full-time - REF23714F
As a technical architect at Ubisoft Montreal, you will build and maintain a technology ecosystem that facilitates the work of production teams so that they can invest their time and talent in what counts most: content creation.
Through evaluation, analysis, recommendations, and decisions, you will build a solid technology structure that will not only maximize the project’s production capacity, but, thanks to your in-depth knowledge of the code for the chosen machine and your strong reactivity, will also stand the test of time and keep up with the rapidly evolving video game industry.
As a key resource person for all things “development”, you will ensure that teams are aligned so that their work is on track with the set technological direction, and you will share your perspective and expertise with your colleagues.
About Rainbow Six
Rainbow Six Siege is a constantly evolving game as a service, a competitive, esports-oriented 5v5 PVP shooter. Over the last 6 years, we have continuously added new content while simultaneously enhancing our technical and data foundations.
Surrounded by colleagues specialized in delivering core tech, throughout your onboarding - and beyond - you'll have the support of a host of experts who will help you develop and refine your skills while collectively elevating the quality and vision of the game.
As a team, we firmly believe:
- In a sustainable work rhythm and a healthy and inclusive environment.
- In iterative development and delivering value to players quickly (we ship live every 2 weeks 😊).
- That nothing is off-limits, and it’s possible (and encouraged) to deliver major technical improvements in small increments.
- That this philosophy enables us to deliver a better quality game for our players.
What you’ll do
- Define the technology vision for the project and lead the design of new gear, or features and tools, when the current assets no longer measure up.
- Identify and ensure the feasibility of improvements to the equipment and tools required for the success of the project.
- Ensure consistency, efficiency, scalability, modularity, and compatibility of the features developed by the team.
- Be a reference in the analysis and resolution of technical problems.
- In collaboration with technical management, communicate the technical limitations of the equipment, tools, or systems to production to inform them of their options and the best practices associated with them.
- Define the measures to be implemented to ensure optimal performance.
- Equip project teams (graphics, design, animation, etc.) to produce content within the defined technical framework
- Evaluate existing internal and external engines and tools to determine their respective strengths and weaknesses and recommend the most appropriate ones based on objectives and expectations.
- Anticipate technological advances and challenges brought about by new equipment (such as consoles) and suggest appropriate solutions.
- Create reference materials on the engine and tools to contribute to reusing, sharing and collaboration at Ubisoft.
What you bring
- A degree in Computer Science or Software Engineering (or other relevant education)
- Extensive programming and technical leadership experience
- Proficiency in various programming languages, especially C++ and C#
- Strong code optimization skills
- In-depth knowledge of software architecture principles
- A good understanding of best practices and development tools (Visual Studio, GitLab, Perforce, etc.)
- Relational and communication skills to help strengthen collaboration A desire to share your knowledge to push the boundaries of technology and help others improve their skills
- A strong curiosity and thirst for learning that pushes you to strive for constant improvement
What to send our way
- Your CV highlighting your education, experience, and skills
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical lead UI
Montreal, Canada - Full-time - REF25279T
As a Technical Lead UI at Ubi MTL, you’re an established leader, an expert in your field, who relies on past learnings to guide decisions in the present and proactively plan for the future.
You steer a team of programmers towards a technical vision, plus produce high-quality code and navigate constraints to turn it into reality.
With a responsibility to help your team of programmers develop their skills, you coach and mentor them, empowering them to innovate and perform at their best.
Thanks to your expertise, credibility, and reliability, not only can developers on your project turn to you for information and direction, but so can others. You’re a go-to person for guidance and a trusted advisor for Ubisoft employees worldwide.
What you’ll do
- Define the technical vision in UI + plan its technical roadmap.
- Regularly meet with your programming team to discuss progress, tackle setbacks, share updates, present features, give feedback, and informatively and constructively explain the root causes of risks and issues.
- Mentor and motivate programmers to develop their technical skills + provide them with what they need to work efficiently and achieve quality (tools, pipelines, etc.).
- Write elegant code customized to the hardware you’re working with.
- Provide technical oversight by reviewing code and making technical validations.
- Anticipate and assess complex, escalated issues + propose adapted solutions.
- Synch up with other technical leads to remove blockers and keep production moving forward.
- Communicate with interdependent teams on other projects to exchange information.
- Stay up to date on technological advancements and industry standards to define our best practices + share them with our studios.
What you bring
- An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent.
- More than 5 years of programming experience + 1 year of technical leadership
- A deep understanding of a variety of systems, programming languages, interdependencies, and critical issues or game engines.
- The ability to make informed, immediate decisions with minimal long-term impacts.
- Skills in debugging complex crashes and analyzing performance problems.
- A strategic approach to problem-solving: you don’t just patch problems, you solve them so that they never happen again.
- Excellent mentorship, interpersonal, and presentation skills
- A highly innovative and collaborative spirit.
- Effective cross-departmental communication: you can easily communicate with all disciplines + break down complex information for various audiences.
- A desire to share your knowledge to push the boundaries of technology & help others improve their skills.
What to send our way
- Your CV highlighting your education, experience, skills, and any games shipped
A real live person will review your application. In this case, it’s our talent acquisition specialist Catherine. As she learns more about you through your profile, get to know her through the video below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Director (Animation)
Montreal, Canada - Full-time - REF24412J
With a high-level understanding of the capabilities of our technology combined with your visibility on the project as a whole, as a technical animation director at Ubi MTL, you provide expert insight, tools, and support to steer a game – and its creators – towards success.
Unafraid to innovate, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice. Though every day of development brings a mix of expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals while consistently considering the future impacts of your choices.
What you’ll do
- Collaborate with other core team members to develop the overall vision & determine technical feasibility.
- Review game design concepts + identify and analyze risks (engine, memory, frame rate, etc.).
- Work closely with programmers to assess existing animation and rigging tools + occasionally design custom ones to improve pipelines.
- Support animators, game designers, and riggers with their technical needs + informatively and constructively explain the root causes of risks, blockers, etc.
- Train team members on tools and techniques + raise awareness of new processes.
- Resolve complex, escalated issues & make technical validations.
- Prepare post-mortems + recommend cost- and time-efficient solutions to evolve our animation content & tech.
- Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry.
- Participate in recruitment to build the animation team & foster their professional development.
What you bring
- Around 7 years of animation, rigging, or programming experience (or related experience) + 3 years of leadership
- In-depth knowledge of game engines (e.g. Unity or Unreal) & 3D software (3DS Max, Maya, and MotionBuilder) + an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript), motion capture, and state machines
- A degree in 3D Animation, Computer Science, or Computer Engineering (or related training)
- Excellent communication, interpersonal, mentorship, time management, organizational, and presentation skills
- A highly innovative, collaborative, attentive, and solution-oriented spirit
- Critical thinking, curiosity, resourcefulness, and plenty of flexibility
- Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
- A passion for sharing your knowledge and helping others learn and grow
What to send our way
- Your CV highlighting your education, experience, and skills
Additional information
About Us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Directrice, Directeur technique (animation)
Montreal, Canada - Full-time - REF24412J
Ayant le plus haut niveau de connaissances quant à notre technologie et possédant une vue d'ensemble du projet, en tant que directrice ou directeur technique de l'animation à Ubi MTL, vous offrirez de l’expertise, des outils et du soutien afin de mener un jeu (et ses créatrices et créateurs) vers le succès.
Sans avoir peur d'innover, vous établirez un plan concret afin d'éliminer l'écart entre la conception d'idées et leur mise en pratique. Même si chaque journée de développement comportera son lot de défis anticipés et imprévus, vous conserverez toujours une perspective globale.
En tant que penseur·euse stratégique et planificateur·trice tactique, vous maintiendrez l'équilibre entre les priorités à court terme et les objectifs à long terme, tout en tenant compte des impacts futurs de vos décisions.
Ce que vous ferez
- Collaborer avec les autres membres de l'équipe de direction pour élaborer la vision globale et déterminer la faisabilité technique.
- Passer en revue les éléments de conception du jeu + identifier et analyser les risques (moteur, mémoire, fréquence d'images, etc.).
- Travailler en étroite collaboration avec les programmeuses et programmeurs pour évaluer les outils d'animation et de rigging existants + à l'occasion, concevoir des outils personnalisés pour améliorer le flux des tâches.
- Répondre aux besoins techniques de l’animation, de la conception de jeux et du rigging + expliquer de manière informative et constructive les causes des risques, des blocages, etc.
- Former vos membres d’équipe en leur apprenant les outils et techniques et les informant de nouveaux processus.
- Résoudre des problèmes complexes ou prioritaires + effectuer des validations techniques.
- Préparer les bilans de projets et offrir des recommandations rentables et efficaces pour faire évoluer nos techniques et nos contenus d'animation.
- Anticiper les avancées technologiques et se tenir informé·e des tendances du marché afin de définir nos meilleures pratiques et les partager avec nos studios et l'industrie.
- Participer au recrutement pour agrandir votre équipe d’animation et favoriser son perfectionnement professionnel.
Ce que vous apportez à l'équipe
- Environ 7 ans d'expérience en animation, création de systèmes animables ou programmation (ou autre expérience pertinente) + 3 ans d'expérience en leadership
- Une connaissance approfondie des moteurs de jeu (p. ex. Unity ou Unreal) et des logiciels de conception 3D (3DS Max, Maya et MotionBuilder) + une compréhension des langages de script (p. ex. C#, Python, JavaScript, MaxScript), de la capture de mouvements et des state machine
- Un diplôme en animation 3D, informatique ou génie informatique (ou une formation connexe)
- D'excellentes aptitudes en communication, relations interpersonnelles, mentorat, gestion du temps, organisation et présentation
- Un esprit innovateur, collaboratif, attentif et à la recherche de solutions
- Une pensée critique, de la curiosité, de la débrouillardise et une grande flexibilité
- Une familiarité avec les logiciels de suivi des bogues (p. ex. Jira) et les systèmes de gestion des versions (p. ex. Perforce)
- Une passion pour le partage de connaissances; vous avez une inclination à aider les autres à apprendre et à évoluer
Ce qu’il faut nous envoyer
- Votre CV mettant en valeur votre parcours et vos compétences
Additional information
À propos de nous
Les équipes d’Ubisoft comptent 20 000 personnes réparties sur plus de 30 pays aux quatre coins du monde et sont liées par une mission commune : enrichir la vie des joueuses et des joueurs au moyen d’expériences de jeu originales et mémorables. Leur énergie et leur talent ont permis de donner vie à de nombreuses franchises acclamées telles que Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six et bien d’autres à venir.
Ubisoft est une entreprise soucieuse de l’égalité des chances et estime que la diversité des origines et des perspectives est essentielle pour créer des mondes qui permettent l’épanouissement et l’expression de tous·tes.
Travailler à Ubi MTL, c’est jouir d’un milieu de travail qui éveille la créativité et favorise la connexion. Nous offrons un espace collaboratif axé sur l'avancement professionnel, les occasions d'apprentissage et le bien-être (nos importants avantages sociaux en témoignent!).
Si vous êtes enthousiaste à l’idée de relever des défis passionnants, d’exploiter les toutes dernières technologies et de prendre part au futur du divertissement, rejoignez-nous pour créer l’inconnu.
À Ubisoft, vous êtes les bienvenu·es tel·les que vous êtes. Nous accueillons la diversité sous toutes ses formes. Nous nous engageons à favoriser un environnement de travail inclusif et respectueux de toutes les différences.
Concept Artist (Characters)
Montreal, Canada - Full-time - REF25142D
As a Concept Artist at Ubi MTL, you will lay the groundwork for the artistic team to create the memorable characters and environments players will engage with and enjoy. You will provide the artwork that will serve as references, and guide the visual styling throughout production as all artists work towards a common goal.
You are a visionary, a thinker, a developer and an interpreter of ideas, able to be inspired while also inspiring others. You understand a vision and let your creativity guide you as you freely explore styles and designs in your medium of choice. You’re eager to receive your colleagues’ feedback and enjoy the challenge that comes with the continuous, iterative process of working and reworking your art until you communicate the correct visual design language.
What you’ll do
- Partner with the art director to develop the overall vision of a game (set the tone and ambiance; pitch locations, key moments, emotional contrasts, etc.).
- Produce sketches and quick iterations (digital or paper).
- Create concepts of characters or environments from existing references or from scratch.
- Propose concepts to the artistic team and discuss possibilities.
- Adapt your artwork based on feedback.
- Find balance between artistic aspects and technical constraints.
- Refine your concept art to illustration by adding layers of detail.
What you bring
- Experience in concept art in the video game industry or other relevant experience
- Knowledge of digital painting and 3D software (e.g. 3DS Max)
- Understanding of art fundamentals: lighting, composition, architecture, anatomy, etc.
- Open-mindedness and flexibility
- Excellent communication and presentation skills (you can share your ideas and explain your creative process)
- A collaborative spirit
- A whole lot of creativity and curiosity
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
What to send our way
- Your CV, highlighting your education, experience, and skills
- A portfolio of finished and preliminary work – seriously, show us your sketches! Attach images or send us a link to your personal website or online portfolio.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Team Lead - Weapons
Montreal, Canada - Full-time - REF25156I
As a Lead Weapons Artist at Ubi MTL, you'll guide the creation of the weapons players will interact and connect with. You’ll oversee and support a talented team of modellers in transforming concept designs into the defining weapons within our worlds.
You’re a well-rounded team ambassador: an expert communicator, collaboration encourager, and not to mention a skilled artist. You understand the character creation process along with its (at times, many) technical and artistic constraints. You’re able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence.
What you’ll do
- Collaborate with other art leads and the art director to discuss and develop the game vision.
- Coordinate and motivate modellers as they develop and polish their weapon art throughout the 3D pipeline.
- Organize and run regular team meetings to assign tasks, establish priorities, discuss progress, etc.
- Balance artistic aspects with technical constraints, maintaining quality and performance standards (poly count, memory, etc.).
- Review integrated work, ensuring it’s aligned with the artistic direction and can animate well.
- Provide mentorship and constructive feedback to develop a consistent, quality visual style.
- Stay up to date on best practices to keep up with the industry.
- Participate in recruitment to build and grow your character modelling team.
What you bring
- A college diploma in 3D Modelling, Fine Art, or equivalent (undergraduate degree an asset)
- At least 5 years of experience in modelling, texturing, or other relevant experience (leadership an asset)
- Knowledge of 2D art tools (e.g. Photoshop) and 3D software (3DS Max, Maya, Substance Painter, Marvelous Designer, and ZBrush) *
- Solid understanding of topology, materials, textures, proportion + animation and game limitations
- Excellent mentorship, communication, organization, time management, interpersonal, and presentation skills
- Flexibility and a whole lot of resourcefulness
- A highly collaborative, creative, and empathetic spirit
- A super sharp, trained eye for detail
* Knowledge of project management software (e.g. Jira), 3D scanning, and optimization techniques = very nice to have
What to send our way
- Your CV highlighting your education, experience, skills, and any games shipped
- A portfolio of your best 3D work (attach images or send us a link to your personal website or online portfolio)
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Creative Director
Montreal, Canada - Full-time - REF14539I
When you’re a Creative Director at Ubi MTL, you define and communicate the high-level vision that shapes the game we produce.
Responsible for setting the overall creative direction, you foster an environment of collective creativity that inspires teams to come up with the best ideas that they can to support it.
You keep everyone’s efforts channeled towards the same goal, the same common vision. You make sure that every choice made throughout production fits the feel of the game and brings its intended experience to life for players across the globe.
What you’ll do
- Define a clear, cohesive creative vision for the game.
- Work closely with other core team members to develop their specific parts of the vision + unify your concepts to tie together all design, graphic, narrative, and technical elements.
- Communicate (and emphasize) the creative direction across the production floor to guide teams.
- Pitch the game vision to the editorial team and upper management + represent your team and the project to them.
- Validate the consistency and quality of the game + ensure creative alignment between branding, experience, and strategy.
- Review and discuss production priorities, timelines, and scope with the producer.
- Travel locally and abroad to present the game, meet with external partners, visit co-development studios, etc.
What you bring
- Around 7 years of leadership experience in the video game industry (or other relevant experience): you’re a creative leader with a vision for the future of games
- Exceptional organizational, interpersonal, and presentation skills
- Effective cross-departmental communication: you have the know-how to comfortably communicate with all disciplines (programming, art, design, marketing, and so on)
- A highly collaborative and innovative spirit
- The ability to take technical and production feasibility into account when coming up with concepts
- Mentorship: you’re motivated to share your expertise to guide the next generation of creatives
- Autonomy in using presentation and design tools (e.g. PowerPoint, Photoshop, Illustrator, etc.)
- Knowledge of game engines (e.g. Unity or Unreal) and their limitations
- Familiarity with project management software (e.g. Jira)
- A solid understanding of the market & a (fiery) passion for video games
What to send our way
- Your CV, highlighting your education, experience, skills, and any games shipped
A real live person will review your application. In this case, it’s our talent acquisition specialist Eric. As he learns more about you through your profile, get to know him through the video below.
About us
At Ubisoft Montreal, a preeminent developer of video games located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.
When you join Ubi Montreal, you enter a community of passionate, extraordinary developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.
More than anything, at Ubi Montreal, you will regularly ship a variety of big, quality titles – Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor and… well we can’t disclose all our secrets just yet… – and work with some of the most talented people in the industry.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Additional information
Audio Technical director
Montreal, Canada - Full-time - REF25063L
As an audio technical director you will ensure the quality of the technical content produced by their working unit. You will optimize team productivity through pipeline processes by considering online user needs.
You will carry out his tasks by adequately determining project needs, implementing effective tools and methods to maximize data integration in the game engine and provide technical support for their team.
What you’ll do
- Define their team’s technical needs to carry out the creative vision (design and artistic) by validating the game features and challenging the interpretation to assess technical feasibility.
- Acquire the best internal and external tools, in collaboration with the programming team and other project TDs, to enhance and facilitate the work of the working unit by prototyping technological elements, asking that existing tools be adjusted, requesting new tools, or validating the effectiveness of the tools provided before they are deployed on the project.
- Establish the vision for the best work methods and data structure (data and assets) to standardize work methods and ensure the validity and integrity of the data (meet standards and minimize debugging) by drafting pipeline documents, setting out a common classification system, trainings, coaching and supervising processes users.
- Determine enhancements and resolve issues to provide technical support to the working unit by working in close collaboration with programmers and training certain team members to be specialists in resolving specific issues.
- Remain informed of new technical and technological developments to be able to apply these developments on the project whenever relevant and share project developments with peers (TDs on other projects and in other working units).
- Help plan the work in collaboration with the person who oversees planning based on the scope of each task and the impact of the working unit in order to establish a compromise between quality objectives and delivery constraints (time, costs, resources, etc.).
- Follow up on the tasks of assistant TDs (if applicable) to assess the progress of the deliverables and coach TDs to ensure that their careers progress.
- Contribute to external tools selection (engine, plug-in, E-confluence, etc.) to ensure that working units’ needs are considered by assessing existing tools and helping to design and test new tools whenever necessary.
- Driving the optimization and debugging to fix the issues raised in their field of expertise.
- Carry out all other related tasks
What you bring
- College diploma in their working unit for game design or equivalent.
- Minimum 5 years’ experience in the video game sector or other relevant experiences.
- Experience in their working unit at all game production phases.
- Experience on 2-3 games productions.
- 2 years’ experience as an assistant TD an asset.
- Skills and Knowledge.
- User focus.Vision.
- Time and priority management skills.
- Coaching skills.
- Good communication and interpersonal skills.
- Influence.
- Stress and change management skills.
- Resourcefulness in problem-solving.
- Rigour.
- Curiosity.
- Proficiency in English (good communication skills, ability to draft technical documents).
What to send our way
- Your CV, highlighting your education, experience, skills, and games shipped
Additional information
About us
At Ubisoft Montreal, a preeminent developer of video games located in Montreal’s dynamic Mile-End neighbourhood since 1997, we offer a work environment unique in the industry for allowing you to build and cultivate games that are part of critically acclaimed, iconic AAA franchises of international repute.
When you join Ubi Montreal, you enter a community of passionate, extraordinary developers connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.
More than anything, at Ubi Montreal, you will regularly ship a variety of big, quality titles – Assassin’s Creed, Far Cry, Rainbow Six, Watch_Dogs, For Honor and… well we can’t disclose all our secrets just yet… – and work with some of the most talented people in the industry.
We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.
Team Lead (Character Modelling)
Montreal, Canada - Full-time - REF25056Q
As a Lead Character Modeller at Ubi MTL, you'll guide the creation of the characters players will interact and connect with. You’ll oversee and support a talented team of character modellers in transforming concept designs into the defining people, creatures, and animals that live within our worlds.
You’re a well-rounded team ambassador: an expert communicator, collaboration encourager, and not to mention a skilled artist. You understand the character creation process along with its (at times, many) technical and artistic constraints. You’re able to step in to coach your team, find solutions to setbacks, and deliver feedback with confidence.
What you’ll do
- Collaborate with other art leads and the art director to discuss and develop the game vision.
- Coordinate and motivate character modellers as they develop and polish their character art throughout the 3D pipeline.
- Organize and run regular team meetings to assign tasks, establish priorities, discuss progress, etc.
- Balance artistic aspects with technical constraints, maintaining quality and performance standards (poly count, memory, etc.).
- Review integrated work, ensuring it’s aligned with the artistic direction and can animate well.
- Provide mentorship and constructive feedback to develop a consistent, quality visual style.
- Stay up to date on best practices to keep up with the industry.
- Participate in recruitment to build and grow your character modelling team.
What you bring
- A college diploma in 3D Modelling, Fine Art, or equivalent (undergraduate degree an asset)
- At least 5 years of experience in modelling, texturing, or other relevant experience (leadership an asset)
- Knowledge of 2D art tools (e.g. Photoshop) and 3D software (3DS Max, Maya, Substance Painter, Marvelous Designer, and ZBrush) *
- Solid understanding of topology, materials, textures, proportion, and anatomy + animation and game limitations
- Excellent mentorship, communication, organization, time management, interpersonal, and presentation skills
- Flexibility and a whole lot of resourcefulness
- A highly collaborative, creative, and empathetic spirit
- A super sharp, trained eye for detail
* Knowledge of project management software (e.g. Jira), 3D scanning, and optimization techniques = very nice to have
What to send our way
- Your CV highlighting your education, experience, skills, and any games shipped
- A portfolio of your best 3D work (attach images or send us a link to your personal website or online portfolio)
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Project Lead (Programming) – Unannounced Project
Montreal, Canada - Full-time - REF7605K
As a programming project lead, you will have the important mission of ensuring that the technological vision and creative ambitions of a game are realized. Technical, budgetary, and human constraints and requirements may test your leadership, organizational skills, and ability to delegate, but your talents will always allow you to find ways to keep things on track.
You will not be doing this alone! You will work with teams of talented and inspired programmers, supervised by equally passionate team leaders. You will work with these managers to guarantee team cohesion and to plan and oversee the work so that every issue is addressed, every deadline is met, and every person is engaged and able to grow.
Every initiative you take, whether it’s about time management, optimizing tools and features, or making sure technology works properly, will have a direct impact on the quality of the game. In other words, you will have the chance to see the fruit of your efforts and the genius of your teams reflected behind the players’ controllers.
What you’ll do
In this role, where no two days will be like, you will:
- Organize and coordinate the project’s various technical activities and resources required throughout the production cycle based on needs and priorities.
- Act as a bridge between management and the programming teams to confirm that the vision and needs of one are understood and met by the other.
- With the help of your team leads, make sure that the roadmap stays on track and those cohesive systems are developed in parallel.
- Define and implement new ways of doing things that will make it easier for teams to do their work in the long run.
- Suggest improvements and solutions that will help achieve the project's objectives.
- Report the concerns, recommendations, and observations of the programmers to the management team.
- Monitor the evolution of the game architecture’s and ensure the technologies are working well.
- Oversee resource planning and recruitment
- Adopt a respectful and caring approach to maintain the professional well‑being of the members of your team.
What you bring
- A bachelor’s degree in computer science, software engineering, or an equivalent field
- 10+ years of programming experience and at least five years of experience managing a game programming team
- Experience in the production of at least one full game
- A thorough understanding of video game production (animation, sound, 3D, etc.) and the reality of the different working units
- Excellent mastery of various programming principles
- A sense of leadership and team spirit enhanced by good communication skills
- An empathetic approach when it comes to managing stress in a fast-paced environment (there’s always a solution, and you know it)
- An open and innovative mind coupled with excellent synthesizing skills
- An educational approach and a desire to share your extensive technical expertise
What to send our way
- Your CV highlighting your background and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Programmer (UI, C++)
Montreal, Canada - Full-time - REF4685R
Ubisoft is looking for you, the UI programmers!
Work as a programmer on the UI team for Rainbow Six Siege, a AAA live game played by millions of players every day! Participate and innovate in an ever-changing game.
You'll be working on many UI initiatives and improving current systems, including long-term progression, customization, and key issues raised by the community.
All this while supporting a live game and helping the different cells to achieve their goals. As a UI programmer, you will propose, design, implement and maintain the underlying systems that make the game enjoyable for millions of live players!
With each new iteration, you're committed to answering the most fundamental questions: Will the player navigate the menus naturally? Is the HUD intuitive?
As part of a cohesive presentation team of UI specialists, you'll bring to life the vision of UI designers, who will retain your perspective and consider your expertise when making decisions.
What you'll do
- Code new and existing systems to meet the design intent of the game presentation and keep them consistent with existing code.
- Understand existing features and suggest and develop improvements.
- Collaborate with designers and artists on schematics.
- Fix UI bugs.
- Document your work.
What you bring
- Minimum 4 years of experience in C++ programming and optimization.
- Experience in UI programming (menus, HUD).
- Experience on a team that has worked on a video game.
- A degree in computer science or software engineering (or related training).
- Experience in console design is an asset.
- A skill for communicating with all trades and supporting and pulling your team up on the quality and vision of the game.
- You are creative and eager to innovate.
What to send our way
- Your CV highlighting your background and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Level Designer (Mission)
Montreal, Canada - Full-time - REF9437A
As a level designer (mission) at Ubisoft Montréal, you'll mix gameplay elements and guidelines to design unique places to explore and enticing environments to interact with. You'll help create the quests that will guide players through an immersive, memorable and rich adventure.
You'll draw the blueprint of what players will see and experience within a part of an immersive world!
You are an architect focused on function. You'll use the creation tools and game engine at your disposition to conceptualize, prototype, and deliver the levels you manage. Always mindful of how players will react and move within your layout, you'll adapt your designed areas to continuously boost their quality.
What you’ll do
- Document and create levels according to the artistic, creative and design visions.
- Present ideas to interdependent teams (conceptualize and communicate engaging gameplay experiences).
- Prototype different scenarios and gameplay elements to validate their pertinence and effect.
- Use integration tools to create explorable and rich gaming spaces,
- Lay out your environment in detail (place settlements, non-player characters, encounters, events, and other features that advance the game narratively).
- Use scripting tools to integrate narrative sequences and quest gameplay.
- Balance artistic aspects with metrics and technical constraints.
- Collaborate with level artists and animators to breathe life and beauty into your created space (composition, structure, architecture) and encourage interactions.
- Cooperate with mission designers to ensure playability and consistency.
- Develop your design based on comments from play testers and cross-functional team members (iterate, debug and optimize).
What you bring
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 7 years of experience in video game level design or related experience (having worked on a AAA game, an asset)
- Experience using game engines (e.g. Unity or Unreal) + knowledge of 2D art tools (e.g. Photoshop) and 3D software (e.g. 3DS Max, Maya, or Sketchup)
- Exceptional collaboration, communication, interpersonal, and presentation skills
- Ability to accept feedback and adapt to it
- A keen eye for detail
- Curiosity, flexibility, and resourcefulness – you can find creative solutions to problems with no clear answer (just yet)!
What to send our way
- Your CV highlighting your education, experience, and skills
- Please feel free to send us samples of your work (attach files or send us a link to your demo reel or online portfolio)
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Generalist Programmer
Montreal, Canada - Full-time - 4301BR
As a generalist programmer at Ubisoft Montreal, you will create stable, functional, and high-performance tools and systems that will allow the studio to realize its current and future creative visions, and to deliver internationally renowned games.
You will work in a collaborative, state-of-the-art environment on various aspects of production: game engine, editor, middleware, etc. You will also be able to sharpen your analytical skills by tackling the technical challenges associated with a variety of systems (AI, 3D, sound, animation, etc.), adding many other strings to your bow by doing so.
Your contributions will be essential to the foundation of our systems. Simply put, without your versatile know-how, the production teams won’t be able to do their work!
What you’ll do
- Develop generic systems that will support the functionalities of the specialized programming teams + ensure their integration (engine, editor, or middleware).
- Support the production teams by ensuring the stability and proper functioning of their systems and tools.
- Program in a clear and structured manner while respecting performance, maintenance, modularity, extensibility, and compatibility requirements.
- Be in constant communication with the production teams and the people who use your tools to respond to their requests and needs.
- Monitor performance and memory budgets and adjust as needed.
- Debug and optimize existing systems to facilitate the work of other programming teams.
- Document your work to transfer your knowledge and allow production to understand the systems and their functionalities.
- Keep abreast of advances in the field of programming.
What you bring
- Around 5 years of experience in software programming, ideally in the video game industry or any other relevant experience
- Excellent proficiency in various programming languages, especially C++
- A degree in Computer Science or Computer Engineering (or related training)
- Good analytical and synthesis skills and attention to details
- Ability to work as part of a team and good interpersonal and communication skills
- Autonomy, curiosity and resourcefulness, that push you to go talk to people.
- Flexibility in the organization of your work, allowing you to adapt to changes.
What to send our way
- Your CV highlighting your background and skills
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Special Effects Artist (VFX)
Montreal, Canada - Full-time - REF24473B
As a VFX Artist at Ubi MTL, you will deliver visually impressive moments that positively influence gameplay and enhance the player experience. Be it smoke, fire, an explosion, falling snow, or a waterfall, every one of your effects accents the immersive game world – and often has people wondering, “How did you do that?”
As a tech-savvy artist, you combine technology and creativity to make the magic happen. You can adapt to a variety of tools while relying on your core talent to create and integrate impactful, high quality, real-time visual effects.
What you’ll do
- Collaborate with the core team to understand the overall creative vision and establish visual effect priorities.
- Create environment and cinematic effects using particle systems and textures you produce.
- Partner with programmers to assess needs and develop tools.
- Work within technical constraints to craft attractive and functional effects.
- Integrate your created VFX into the engine.
- Develop effects based on play test results and comments from cross-functional team members (debug and optimize).
- Adapt to feedback received from the community after live launch (in some cases), balancing expectations with limitations.
What you bring
- Experience in FX/VFX (visual effects) or related experience
- Knowledge of 2D art tools (e.g. Photoshop), compositing software (e.g. After Effects or Nuke), 3D software (e.g. Maya or 3DS Max), and game editors (e.g. Unity or Unreal) *
- An understanding of basic vector math and art fundamentals (VFX, lighting, composition, proportion, colour theory, etc.)
- Ability to accept feedback and adapt to it
- A creative and collaborative spirit
- Exceptional communication, interpersonal, and presentation skills
- A keen eye for detail
*Knowledge of procedural generation software (e.g. Houdini) & shader writing and optimization a huge plus*
What to send our way
- Your CV, highlighting your education, experience, and skills
- A demo reel with a breakdown of your best work – seriously, show us your process! Attach samples or send us a link to your personal website or online portfolio.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Level Design Director
Montreal, Canada - Full-time - 2463BR
As a Level Design Director at Ubi MTL, you will provide players with quests to undertake, puzzles to solve, and goals to accomplish as they journey through an immersive world.
You'll combine game design and narrative elements to craft a selection of rewarding missions, and then guide a talented group of level designers to transform vision into reality.
As an empathetic mentor, you'll step in to help your team polish and connect their projects to create a seamless and engaging gameplay experience for players to enjoy.
What you’ll do
- Collaborate with the world design director and other core team members to define the vision of a game.
- Brainstorm and research to plan the mission guidelines.
- Assist level designers during prototyping (experiment with designs and explore opportunities).
- Outline the gameplay experience (encounters, flow, rhythm, tension, pacing, variety, etc.) in mission documentation that will serve as a reference and source of inspiration throughout development.
- Coordinate and oversee mission level designers as they bring concept to playability.
- Balance artistic aspects with technical constraints to align all technical, design, graphic, and narrative features.
- Provide mentorship and constructive feedback to your level design team to achieve quality.
- Find solutions to issues uncovered by play testers and cross-functional teams (get to the root of problems to solve them)
What you bring
- A college diploma in Game Design or equivalent (undergraduate degree an asset)
- At least 8 years of experience in the video game industry or other relevant experience and 3 years of leadership experience
- Exceptional communication, interpersonal, and presentation skills
- A solid understanding of level design and all phases of video game production
- Excellent time management, problem-solving, and organizational skills
- An innovative, creative, and collaborative spirit
- Ability to accept feedback and adapt to it – you have the flexibility to revaluate and adjust your level design direction when and as often as needed!
What to send our way
- Your CV highlighting your education, experience, skills, and any games shipped
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences
Associate Art Director - Rainbow Six Siege
Montreal, Canada - Full-time - REF24593Q
When you’re an Associate Art Director at Ubi MTL, your role is centred around inspiration: from the top-down and the bottom-up.
After inspiring the overall artistic vision of a game, you define the direction of its characters, props, and environments. And then empower a group of artists to see it through.
Though you communicate a clear direction, you stay open to its evolution, fostering an environment of creative freedom that allows every artist to come up with ideas that fit the feel of the game and enhance its visual identity.
Throughout production, you shift your focus from the micro-details to the big picture, keeping an eye on how everything comes together and holds as a whole. The ultimate goal? A rich, cohesive, immersive world for players to discover.
What you’ll do
- Work closely with the art director to help develop the artistic vision of the game.
- Brainstorm and research to set the artistic direction of your area of ownership.
- Collaborate with artists to translate ideas into inspirational and relevant references and moodboards.
- Present and explain concepts to artists to connect them to the vision and orient them.
- Regularly meet with your team to give (and receive) feedback, share suggestions, set benchmarks, find balance between artistic aspects and technical constraints, etc.
- Team up with other directors to review and validate in-game content to achieve quality + ensure a consistent, unified direction.
- Stay on top of overall progress, making sure that the art, narrative, design, and tech support each other.
What you bring
- A solid understanding of art fundamentals (lighting, composition, architecture, anatomy, proportion, etc.), artistic culture (photography, movies, books, comics, etc.) & video game culture;
- Knowledge of game engines (e.g. Unity or Unreal) and their limitations, 2D art tools (e.g. Photoshop), and 3D software (e.g. 3DS Max, Maya, or ZBrush);
- Art-related experience in the video game industry (or other relevant experience) + leadership experience;
- Excellent interpersonal and presentation skills;
- Open-mindedness: you’re receptive to new ideas and fresh perspective;
- Effective cross-departmental communication: you have the know-how to comfortably communicate with all disciplines (programming, design, animation, and so on).
What to send our way
- Your CV highlighting your experience, education, skills, and any games shipped
- A portfolio of your best work (attach images or send us a link to your personal website or online portfolio)
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Real live people will review your application. In this case, it will be our talent acquisition specialists Yara and Nicole. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Directrice artistique adjointe, Directeur artistique adjoint - Rainbow Six Siege
Montreal, Canada - Full-time - REF24593Q
En tant que directeur·trice artistique adjoint·e à Ubi MTL, votre rôle sera centré sur l'inspiration : du haut vers le bas et du bas vers le haut.
Après avoir inspiré la vision artistique globale d'un jeu, vous définirez la direction de ses personnages, props, et environnements, puis donnerez à un groupe d'artistes le pouvoir de la mener à bien.
Vous communiquerez une direction claire, mais accueillerez toujours les suggestions et les améliorations. Vous favoriserez un environnement de liberté créative qui permettra à chaque artiste de trouver des idées qui correspondront à l'esprit du jeu et renforceront son identité visuelle.
Tout au long de la production, vous vous concentrerez sur la vue globale, puis sur les détails et veillerez à ce que tout s'assemble et se tient ensemble. Le but ultime? Un monde riche, cohérent et immersif à découvrir pour les joueur·euses.
Ce que vous ferez
- Travailler en étroite collaboration avec la direction artistique pour aider à développer la vision artistique du jeu.
- Lancer des idées et effectuer des recherches afin de définir la direction artistique de votre domaine de spécialité.
- Collaborer avec les artistes pour traduire les idées en mood boards et en références inspirantes et pertinentes.
- Présenter et expliquer les concepts aux artistes afin de les relier à la vision et de les orienter.
- Rencontrer régulièrement votre équipe pour donner (et recevoir) de la rétroaction, partager des suggestions, établir des jalons, trouver un équilibre entre les aspects artistiques et les contraintes techniques, etc.
- Travailler avec d'autres directeur·trices afin de revoir et de valider le contenu du jeu pour atteindre la qualité + garantir une direction cohérente et unifiée.
- Rester au courant des avancements généraux en veillant à ce que l'art, la narration, la conception et la technique se soutiennent mutuellement.
Ce que vous apportez à l’équipe
- Une solide compréhension des fondamentaux de l'art (éclairage, composition, architecture, anatomie, proportion, etc.), de la culture artistique (photographie, films, livres, bandes dessinées, etc.) et de la culture des jeux vidéo
- Une connaissance des moteurs de jeu (p. ex. Unity ou Unreal) et de leurs limitations, des outils d’art 2D (p. ex. Photoshop) et des logiciels 3D (p. ex. 3DS Max, Maya ou ZBrush)
- De l'expérience artistique dans l'industrie du jeu vidéo (ou autre expérience pertinente) et en leadership
- D'excellentes compétences en relations interpersonnelles et en présentation
- Une ouverture d'esprit : vous êtes réceptif·ive aux nouvelles idées et aux nouvelles perspectives
- Une communication efficace entre les services : vous avez le savoir-faire nécessaire pour communiquer aisément avec les équipes techniques et créatives.
Ce qu’il faut nous envoyer
- Votre CV mettant en valeur votre formation, vos expériences, vos compétences et, s’il y a lieu, vos jeux livrés
- Un portfolio de vos meilleurs travaux (joignez des images ou envoyez-nous un lien vers votre site Web personnel ou votre portfolio en ligne)
Des personnes réelles analyseront votre candidature. Dans ce cas, il s’agit de Nicole et Yara, nos spécialistes en acquisition de talents. Alors qu’elles commencent à faire votre connaissance à travers votre profil, apprenez à les connaître à travers les vidéos ci-dessous.
Additional information
À propos de nous
Les équipes d’Ubisoft comptent 20 000 personnes réparties sur plus de 30 pays aux quatre coins du monde et sont liées par une mission commune : enrichir la vie des joueuses et des joueurs au moyen d’expériences de jeu originales et mémorables. Leur énergie et leur talent ont permis de donner vie à de nombreuses franchises acclamées telles que Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six et bien d’autres à venir.
Ubisoft est une entreprise soucieuse de l’égalité des chances et estime que la diversité des origines et des perspectives est essentielle pour créer des mondes qui permettent l’épanouissement et l’expression de tous·tes.
Travailler à Ubi MTL, c’est jouir d’un milieu de travail qui éveille la créativité et favorise la connexion. Nous offrons un espace collaboratif axé sur l'avancement professionnel, les occasions d'apprentissage et le bien-être (nos importants avantages sociaux en témoignent!).
Si vous êtes enthousiaste à l’idée de relever des défis passionnants, d’exploiter les toutes dernières technologies et de prendre part au futur du divertissement, rejoignez-nous pour créer l’inconnu.
À Ubisoft, vous êtes les bienvenu·es tel·les que vous êtes. Nous accueillons la diversité sous toutes ses formes. Nous nous engageons à favoriser un environnement de travail inclusif et respectueux de toutes les différences.
Programmer (Animation)
Montreal, Canada - Full-time - 6934BR
Creating dynamic, visually stunning games is a top priority at Ubisoft Montreal. Game animation plays an important role in the visual experience. As a studio with more than 4,000 employees, Ubisoft Montreal is always looking to innovate and give our players the best visual representation.
By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level. As an Animation Programmer, you'll be responsible for building systems and tools that will help your colleagues create fun, impressive, and engaging worlds that are reactive and alive while meeting the highest quality standards.
What you'll do
- Work with different animation, programming, and mocap teams to understand their game animation needs, constraints, and intentions to design adapted solutions.
- Analyze existing animation features in the engine + design, develop, and maintain animation systems to properly understand technological limits and know what the engine can produce.
- Build animation systems that will be the basis for creating a living, dynamic world.
- Maintain existing animation systems unique to Ubisoft and optimize the animation engine capabilities for new projects.
- Program in a clear and structured manner in keeping with performance, memory, maintenance, compatibility, and portability requirements.
- Combine the technical and artistic sides of game design and program the animation systems that will make for the best visual representation.
- Research and develop new animation techniques (ex. procedural, physics, etc.).
- Monitor the evolution of animation techniques and share your knowledge with various cross-functional teams across Ubisoft.
What you bring
- C++ and C# experience + Visual Studio knowledge
- Strong 3D math skills
- Experience with animation techniques such as rigging, state machines, physics ragdolls, inverse kinematics (IK), compression, facial animation, etc.
- Experience in the animation field to understand programming tools and how to improve them
- A degree in Computer Science or Computer Engineering (or related training)
- A good eye for detail to find even the smallest flaws in the system and optimize them
What to send our way
- Your CV highlighting your background and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Architect
Montreal, Canada - Full-time - REF20795V
As a technical architect at Ubisoft Montreal, you will build and maintain a technology ecosystem that facilitates the work of production teams so that they can invest their time and talent in what counts most: content creation.
Through evaluation, analysis, recommendations, and decisions, you will build a solid technology structure that will not only maximize the project’s production capacity, but, thanks to your in-depth knowledge of the code for the chosen machine and your strong reactivity, will also stand the test of time and keep up with the rapidly evolving video game industry.
As a key resource person for all things “development”, you will ensure that teams are aligned so that their work is on track with the set technological direction, and you will share your perspective and expertise with your colleagues.
What you’ll do
- Define the technology vision for the project and lead the design of new gear, or features and tools, when the current assets no longer measure up.
- Identify and ensure the feasibility of improvements to the equipment and tools required for the success of the project.
- Ensure consistency, efficiency, scalability, modularity, and compatibility of the features developed by the team.
- Be a reference in the analysis and resolution of technical problems.
- In collaboration with technical management, communicate the technical limitations of the equipment, tools, or systems to production to inform them of their options and the best practices associated with them.
- Define the measures to be implemented to ensure optimal performance.
- Equip project teams (graphics, design, animation, etc.) to produce content within the defined technical framework
- Evaluate existing internal and external engines and tools to determine their respective strengths and weaknesses and recommend the most appropriate ones based on objectives and expectations.
- Anticipate technological advances and challenges brought about by new equipment (such as consoles) and suggest appropriate solutions.
- Create reference materials on the engine and tools to contribute to reusing, sharing and collaboration at Ubisoft.
What you bring
- Around 8 years of programming experience
- Extensive knowledge of hardware & video game tools, consoles, and tech
- Developed analytical and synthesis skills
- The ability to resolve complex issues
- Resourcefulness + attention to detail
- A degree in Computer Science or Software Engineering (or related training)
- Flexibility in the organization of your work, allowing you to adapt to changes
- Solid interpersonal and communication skills
- A collaborative spirit and a results-oriented focus
What to send our way
- Your CV highlighting your background and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Team Lead (Programming)
Montreal, Canada - Full-time - REF8851L
As a team lead, you will guide a group of talented and inspired programmers who develop technologies needed to create the games that Ubisoft fans have come to expect. Your technological know-how, leadership skills, and ability to make informed decisions will help you fulfill your ambitions. Your work will be filled with passion and pride.
Driven by a desire to see your team members flourish, you will support them in their professional development by seeing to their well-being, acting as their spokesperson in meetings with other teams and management, and ensuring that each person is in a position that stimulates them and lets them shine.
Your global vision and deep understanding of what everyone does on your team will allow you to coordinate the work and multiply the results of everyone’s efforts. What motivates you the most is to see your team grow and deliver quality, consistent systems that will help provide the rich gaming experience our players are looking for.
What you'll do
- Distribute tasks and follow-up on the progress of the various projects during team meetings.
- Provide your team with the tools they need to work independently and contribute to the long-term technological vision of the projects.
- Meet individually with each member of your team to discuss performance, well-being, and career advancement.
- Go over notable bugs and determine the best way to fix them.
- Communicate regularly with leads in other disciplines to plan ahead, assess risks, and deliver on time.
- Code alongside your team members.
- Keep your project lead informed of the progress of your assignments and meet with other leads, both on your project and others, to discuss ways to improve processes and share technologies.
What you bring
- A bachelor’s degree in computer science, computer engineering, or an equivalent field
- Vast experience in video game programming
- A minimum of three years of experience managing a team of programmers
- Proficiency in C++ and other programming languages commonly used for developing games
- Experience participating in the full production of at least one game or the equivalent as a programming team lead
- Strong organizational skills
- Excellent communication and strategic leadership skills coupled with strong empathy and diplomacy
- The ability to remain calm in difficult situations (you know that there is always a solution)
- A real understanding of video game production and the ability to put yourself in the shoes of the other professionals involved in production
What to send our way
- Your CV highlighting your education, experience, and skills
A real live person will review your application. In this case, it’s our talent acquisition specialist Alison. As she learns more about you through your profile, get to know her through the video below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Programmer (Gameplay)
Montreal, Canada - Full-time - 1007BR
When you’re a Gameplay Programmer at Ubi Montreal, you have direct influence over the quality of the game that will end up in the players’ hands; there is a tangible link between your work and the player experience. You are entrusted with coding the interactive systems that make the game.
With every new iteration, you commit yourself to answering the most fundamental questions: Will the player enjoy this? Does it feel right? Is it AAA quality? You’re an avid gamer who cares about the player experience.
As a dependable member of a cohesive gameplay team composed of AI, UI and 3Cs specialists, you will bring to life the vision of the game and mission designers, who will take your point of view and expertise into consideration when making their decisions.
What you'll do
- Code new and existing systems to meet the intent of the game’s design.
- Keep them coherent with existing code.
- Develop gameplay tools for large content teams.
- Understand existing functions, and suggest and develop improvements.
- Collaborate with designers and animators on environments.
- Resolve gameplay bugs.
- Document your work.
What you bring
- Experience in C++, C#, and optimizing code
- Experience in gameplay, AI, and design (main character, cameras, NPCs, environment, behaviours)
- A degree in Computer Science or Software Engineering (or related training)
- Experience as part of a team that has shipped a video game is an asset
- Experience developing on video-game consoles
- Proficiency to communicate with all disciplines and to support and elevate the team in terms of quality and vision of the game
- You are creative and thirsty for innovation
What to send our way
- Your CV highlighting your education, experience, and skills
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Programmer (Engine) – Unannounced Project
Montreal, Canada - Full-time - REF19521J
Ubisoft Montréal strives to offer gamers an impressive visual experience, as well as incomparable level of immersion. The fluidity and vitality of our worlds make this experience even richer for our audience.
At Ubisoft, developing, optimizing and maintaining our game engines is an important task to stay on the forefront of technology. As an engine programmer, you'll be responsible for maintaining and optimizing the engine of one of our AAA games like For Honor, Rainbow 6 or Assassin's Creed, as well as developing future technologies.
What you'll do
- Maintain and optimize the game engine to stay on the cutting edge of technology.
- Compile and understand the project purpose, identify development needs, and assess technical feasibility.
- Work with many teams to optimize interaction between various game engine systems.
- Master low-level systems such as loading/streaming, memory management and platform-specific systems.
- Share your knowledge with various studio teams and be a resource contact for programmers.
- Analyze and debug simple and complex performance problems + propose well-adapted optimizations.
What you bring
- General understanding of modern game engine architecture
- Knowledge of different hardware architectures (ex. Intel, AMD, Xbox, PlayStation, etc.)
- Experience in C++ programming and knowledge of assembly language
- Solid knowledge of multi-threaded programming and synchronization mechanisms
- Can analyze and synthesize existing systems
- Ability to solve complex problems in an optimal way
- Computer science or computer engineering degree or equivalent training
- Skillful debugging complex problems and optimizing memory and performance
- Attention to detail
- Team spirit and good communicator
What to send our way
- Your CV highlighting your education, experience, and skills
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Lead
Montreal, Canada - Full-time - REF4874E
As a Technical Lead at Ubi MTL, you’re an established leader, an expert in your field, who relies on past learnings to guide decisions in the present and proactively plan for the future.
You steer a team of programmers towards a technical vision, plus produce high-quality code and navigate constraints to turn it into reality.
With a responsibility to help your team of programmers develop their skills, you coach and mentor them, empowering them to innovate and perform at their best.
Thanks to your expertise, credibility, and reliability, not only can developers on your project turn to you for information and direction, but so can others. You’re a go-to person for guidance and a trusted advisor for Ubisoft employees worldwide.
What you’ll do
- Define the technical vision within your area of specialization (e.g. tools, web, middleware, gameplay, animation, UI, physics, AI, 3D, engine, etc.) + plan its technical roadmap.
- Regularly meet with your programming team to discuss progress, tackle setbacks, share updates, present features, give feedback, and informatively and constructively explain the root causes of risks and issues.
- Mentor and motivate programmers to develop their technical skills + provide them with what they need to work efficiently and achieve quality (tools, pipelines, etc.).
- Write elegant code customized to the hardware you’re working with.
- Provide technical oversight by reviewing code and making technical validations.
- Anticipate and assess complex, escalated issues + propose adapted solutions.
- Synch up with other technical leads to remove blockers and keep production moving forward.
- Communicate with interdependent teams on other projects to exchange information.
- Stay up to date on technological advancements and industry standards to define our best practices + share them with our studios.
What you bring
- An undergraduate degree in Computer Science, Computer Engineering, Software Engineering, or equivalent
- Around 7 years of programming experience + 2 years of technical leadership
- A deep understanding of a variety of systems, programming languages, interdependencies, and critical issues or game engines
- The ability to make informed, immediate decisions with minimal long-term impacts
- A strategic approach to problem-solving: you don’t just patch problems, you solve them so that they never happen again
- Excellent mentorship, interpersonal, and presentation skills
- A highly innovative and collaborative spirit
- Effective cross-departmental communication: you can easily communicate with all disciplines + break down complex information for various audiences
- A desire to share your knowledge to push the boundaries of technology & help others improve their skills
What to send our way
- Your CV highlighting your education, experience, skills, and any games shipped
A real live person will review your application. In this case, it’s our talent acquisition specialist Alison. As she learns more about you through your profile, get to know her through the video below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Technical Art Director
Montreal, Canada - Full-time - REF24481A
As a Technical Art Director at Ubi MTL, you have the highest-level understanding of what our tech can do, can’t do, yet could do, plus visibility on the project as a whole. You’re responsible for providing expert insight, tools, and support to steer a game – and its creators – towards success.
Working with other directors early on, you discuss intentions before making any commitments. You take into account not only measurable factors such as rendering, performance, and memory, but also intangible ones like timing and momentum. Seeing the facts realistically, you establish an actionable plan to bridge the gap between coming up with ideas and putting them into practice.
Though every day of development brings its own mix of both expected and unforeseen challenges, you never lose sight of the big picture. As a strategic thinker and tactical planner, you balance short-term priorities with long-term goals, while consistently considering the future impacts of your choices.
What you’ll do
- Collaborate with other core team members to develop the overall vision & determine technical feasibility.
- Identify and analyze risks (engine, data, features, etc.).
- Assess existing tools + occasionally design custom ones to support art pipelines and workflows & sustain the vision.
- Meet with technical artists and assistant technical art directors to share information and updates, enforce standards, set benchmarks, give feedback, etc.
- Resolve specific, complex, escalated issues & approve technical specifications.
- Prepare post-mortems + recommend ways to evolve how we create and integrate graphic data.
- Anticipate technological advancements and stay up to date on market trends to define our best practices + share them with our studios and the industry.
- Participate in recruitment to build the technical art team & foster their growth.
What you bring
- Art, technical art, or programming experience, or other related experience + leadership experience
- In-depth knowledge of game engines (e.g. Unity or Unreal) & their limitations, 2D art tools (e.g. Photoshop), 3D software (3DS Max, Maya, and Substance Painter), and an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript)
- Familiarity with bug tracking software (e.g. Jira) and version management systems (e.g. Perforce)
- A highly innovative, collaborative, empathetic, and solution-oriented spirit
- Excellent communication, interpersonal, mentorship, and presentation skills
- Critical thinking, time management, and organizational capabilities
- Attention to detail, curiosity, resourcefulness, and plenty of flexibility
What to send our way
- Your CV highlighting your education, experience, skills, and games shipped
- Samples of your work or any supporting documentation you find relevant
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Real live people from our team will review your application. In this case, it’s our talent acquisition specialists Yara & Nicole. As they learn more about you through your profile, get to know them through the videos below.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.
Animator (Gameplay)
Montreal, Canada - Full-time - REF24466R
When you’re a 3D Animator at Ubi Montreal, you are responsible for a game’s polished, harmonious animation, which allows players to fully immerse themselves in a world that is stylistically believable and consistent.
Whether you’re animating for a hero or a monster, for a crowd or an object, you are always thinking of the movement’s intention and the subject’s behaviour, and of how this one tiny part fits into the larger picture of the game. All your efforts gain their meaning when you take a step back, see the finished product and feel the months of mechanics and decision-making dissolve to reveal a piece of art that brings a new, beautiful world to life.
You understand that teamwork is essential to reach that point. As an individual, you see a hidden story in the way a person moves; you tend to deconstruct the world around you into smaller parts that you then build back up. As a teammate, you pride yourself on your attention to detail, your organizational and communication skills, and your adaptability to change. You collaborate with artists, designers, programmers, leads and other animators, all of whom have opinions, ideas and constraints, but all of whom are committed to the unified goal of authentically portraying the universe with a certain flair.
What you'll do
- Sync the engine and the build to ensure you’re working with the latest code and animations.
- Check in with your lead and your team to update and be updated the current situation.
- Prototyping, key framing, or blocking an animation.
- Working on your animations, of course, from scratch or from mo-cap.
- Testing your animations—over and over—and validating your designs.
- Problem-solving your animations.
- Polishing your animations.
- Read the latest relevant academic literature in order to stay at the forefront of your field.
What you bring
- Experience in videogame animation or equivalent;
- Proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals;
- Experience with animation software such as Motion Builder, 3ds Max or Maya;
- You love pushing the envelope, but you also understand the demands cohesive teamwork.
What to send our way
- Your CV highlighting your education, experience, and skills
- A demo reel with a breakdown of your best work – seriously, show us your process! Attach samples or send us a link to your personal website or online portfolio.
Just a heads up: If you require a work permit, your eligibility may depend on your education and years of relevant work experience, as required by the government.
Additional information
About us
Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission: enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.
Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.
When you join Ubi MTL, you discover a workplace that sparks inspiration and connection. We offer a collaborative space that provides career advancement, a host of learning opportunities, and meaningful benefits centred on well-being.
If you are excited about solving game-changing challenges, harnessing cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join us on our journey and help us create the unknown.
At Ubisoft, you can come as you are. We embrace diversity in all its forms. We’re committed to fostering a work environment that is inclusive and respectful of all differences.