A huge turn out to learn and celebrate the advancements between accessibility and gaming!
We attended #a11yTO Gaming – an event that celebrates the accessible gaming community! As a sponsor, we welcomed fans and community members to play Far Cry 6 and talk about various opportunities available at Ubisoft Toronto.
Celebrating its first anniversary, attendees explored all Yara has to offer in Far Cry 6. Ubisoft Toronto team members were on hand to guide attendees through the game’s customizable accessibility features, which include controller remapping and motion, colour, cognitive, motor, hearing and vision presets. These features are part of Ubisoft’s ongoing effort to make its games as accessible as possible, and to remove potential obstacles for those who want to play them.
Accessibility is providing an end-to-end accessible user experience form using our website to playing our games. Now that we got the ball rolling our main mission is to make sure everyone at Ubisoft is making accessibility part of their day-to-day job.
— David Tisserand, Director of Accessibility at Ubisoft
A massive shoutout to the Accessibility Team at Ubisoft Kyiv who bring a wide array of gameplay-customisation features to our games – including the Far Cry and Watch Dogs franchises.
Team members from our studio – Naveen Prasad, Ryan Whynot, Jaylin Grierson, Jerico Javier, David De La Peña, Dylan Boyko, Jeff Piilo, Mannat Mehta, and Mia Mahinay – engaged with individuals by sharing insights into our games and accessibility efforts at our booth and demo station.
#a11yTO actively promotes digital inclusion for the design and development communities in and around the Greater Toronto Area (GTA). They welcome people of all abilities and experience and encourage awareness and knowledge-sharing through events like A11yTO Gaming, which features talks from industry leaders, Q&A sessions with accessibility experts, live gaming demos, and more.
Our studio is committed to continue listening to the community and learning from their experiences to deepen our teams’ understanding of how to best improve accessibility. By making accessibility an increasingly central part of our processes, in time we will get closer to our biggest goal: accessibility by design.
Learn more about our Ubisoft’s updates on accessibility here.
Help us push accessible gaming forward, and join the team!