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Ubisoft Toronto Named Studio of the Year at the Canadian Game Awards

April 8, 2022
3 minutes read
Matt West Web Banner

We are proud to be named Studio of the Year at the 2022 Canadian Game Awards (CGA)! 

 

“This award truly is a testament to all of the tremendously driven people at Ubisoft Toronto,” says Managing Director Istvan Tajnay. “We’ve faced challenges together with courage and have had some remarkable accomplishments.” 

Some of those recent achievements include being named one of Canada’s Top 100 Employers for Young People, VGAA and NAVGTR award wins for Far Cry 6, and expert presentations featuring the technical innovation behind the game at the Game Developers Conference. 

“I’m proud of the energy, drive and resilience the Far Cry 6 team showed to ship a great game last October,” says Tajnay. “I am also very impressed with the ways we’ve supported one another when circumstances were tough, and am delighted to see how eager the team is to get involved and support the game development ecosystem and the wider community, through initiatives such as Hack the ROM, NEXT, the Black Youth Action Plan and Indie Series to name just a few.” 

The CGA Studio of the Year award recognizes a studio that is going above and beyond to support growth for the community by fostering new talents and creating more opportunities for all who identify as a video game developer. We’re honoured to be included among the many Canadian studios developing and supporting the next generation of game developers, and building a more diverse and inclusive games community. 

Far Cry 6 at the CGAs

Ubisoft Toronto and Far Cry 6 also picked up additional hardware at the CGAs! Giancarlo Esposito won Best Performance for his chilling role as Anton Castillo, tyrannical dictator and El-Presidente of Yara. 

Accepting the award on Esposito’s behalf is Narrative Director Navid Khavari. Check out his acceptance speech below: 


Looking to the future
 

The studio is currently working on a slate of exciting projects, including leading the development on the Splinter Cell remake, which will be rebuilt from the ground up using Ubisoft’s Snowdrop engine.  

Splinter Cell Blacklist, Ubisoft Toronto’s first lead project, was the catalyst for building the studio. The groundbreaking-series’ innovative stealth gameplay and expert storytelling are closely tied to our studio’s DNA. 

Since then, our studio has gone on to ship innovative game projects on: Assassin’s Creed, Far Cry, For Honor, and Watch Dogs, most recently leading development on Far Cry 6.  

Today, we are building a next-gen game while honouring the elements that made Splinter Cell a classic.

“We’re carefully considering what we want to build and how we want to build it: from the games and studio culture, to the way we can positively impact the local community,” says Istvan. 

“I’m excited for you to see what we have in store over the next few years. And I’m thrilled to work alongside such driven people.”

Join our team 

At Ubisoft Toronto, we welcome people who are excited to create the future of games in one of the most diverse cities in the world. And we believe that embracing our individuality helps us build stronger, creative teams and develop better games for all players. 

We are constantly striving to push the boundaries of art, technology and storytelling, and are looking for people to join us on this journey. Interested in being a part of our team? Visit our career page. 


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