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Standard Interviews: Scott Lee, Art Director at Ubisoft Toronto

June 3, 2014
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Whether its helping breathe life into characters like Splinter Cell’s Sam Fisher, or finding the perfect addition to Ubisoft Toronto‘s art team, he is always making character evaluations. We spoke to him during the company’s Ubi Gallery event last week where he told us what he looks for in an artist, the most challenging of his job and what he loves about Toronto.

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