Kick-start your career in the industry with a paid apprenticeship and spend the summer learning from the studio’s top talent.

ARE YOU UP TO THE CHALLENGE?

Be Inspired.
Be Creative.
Compete in one of seven disciplines to win an apprenticeship at Ubisoft Toronto.
Be NEXT.
Last year, 12 students made the transition from student to game developer at Ubisoft Toronto through this program. Are you NEXT?

Concept Art
Bring a story to life. In the Concept Art challenge create your submission while paying close attention to broad descriptions and important details that will support your interpretation of the visuals.

User Interface
Testing your grasp of menu and gameplay UI, in the User Interface Challenge you’ll create mock-ups and pitch a UI Style Guide based on provided game details and a design brief.

Level Design
Apply your design sensibilities across the two-part Level Design challenge that will represent the production journey a mission takes, from its earliest “on paper” pitch to its very first appearance “on screen.”
SUBMISSIONS CLOSED

Modelling
In the Modelling challenge create a 3D video game environment diorama of one of the scenes provided in an outlined story and incorporate details and complexity that support your interpretation.

Programming
A technical and gameplay challenge, you will create and submit a game made entirely in C++ using a provided API. The API is available now to download (think Pac-Man) and get ready for a twist when the full challenge brief goes live on Friday, March 22nd, 2019.

Animation
In the Animation challenge you will create a 3D CG animation that shows off your skills. Submissions should highlight your attention to detail, use of believable body mechanics and creativity.

Technical Art
Construct a scene and choose a technical area of focus to help bring your creation to life. The Tech Art challenge will test your skills in Post FX, Visual Effects, Shaders, Rigging, Procedural Animation, and Content Creation Automation.

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Key Dates
Nov. 7
Challenge Opens:
Model Art
Concept Art
Tech Art
Animation
Level Design
Jan. 20
Submission Due:
Level Design – Mission Design Document
Feb. 4
Challenge Opens:
Level Design Part 2
Feb 22
Challenge Opens:
User Interface
March 22
Challenge Opens:
Programming
March 24
Submissions Due:
User Interface
Modelling
Concept Art
Tech Art
Animation
Level Design (Final)
Programming
April
Submissions Reviewed
Mid-May
Winners Announced
*Date Subject to Change*
Eligibility
To be eligible you must:
Full details on eligibility and submission requirements can be found within each brief.