Watch Dogs: Legion and the Player Attention System
The hardest part of developing a huge open world game isn’t building a massive amount of locations, missions, and features….
The hardest part of developing a huge open world game isn’t building a massive amount of locations, missions, and features….
Editors Note: The following letter was written by Ubisoft Toronto Managing Director, Alex Parizeau as the studio celebrates its 10th…
Since 2014, Ubisoft Toronto has worked to highlight and nurture the talent of Ontario post-secondary students and recent graduates. If…
Your top questions answered. Last month, the Ubisoft Toronto recruitment team took to our Instagram page to hear aspiring developers’…
“It’s not a trend, it’s a necessity.” When it comes to accessibility in video games, Ubisoft Toronto Team Lead Artist…