Watch Dogs: Legion lets players recruit and play as any character they encounter in the open world. It’s a dramatic shift in the franchise and an innovation with far-reaching effects on the open world, but it’s an idea that creative director, Clint Hocking, has had since he first laid eyes on the original Watch Dogs.
Hocking began his career at Ubisoft, directing Splinter Cell: Chaos Theory and Far Cry 2 before leaving the company in 2010. Five years later, he returned to Ubisoft Toronto to head up production on Watch Dogs: Legion and direct a team of hundreds of developers.
For this entry of Empowering The Creators, Ubisoft News spoke to Hocking about being a creative director, how the role evolves, and what it feels like when your game leaks a week before E3.