Hack The North
Ubisoft at Hack The North 2018 • Table #26, E7 2nd floor
UNIVERSITY OF WATERLOO • SEPTEMBER 14-16, 2018
Through our workshop we will walk you through the process of creating your own game. Ubisoft programmers will show you how to create a game engine structure, and how to use object-oriented programming and component design to make tough problems easy to solve.
You’ll learn about improvised rendering, animation, character movement, collision system and much more. Most importantly, you’ll learn how to do it fast. At the end of the workshop, you’ll get a copy of our Ubisoft Hackers Nest API created just for students, our game and our personal support to either follow our footsteps, or take a different path altogether.
Date and Time: Saturday, Sept. 15th at 3:00PM.
Talk by Chris Seddon, AI Technical Lead Programmer, Ubisoft Toronto
Title: “Beware Of The Machine: Personalizing Game AI with Machine Learning”
Shipping open world AAA games is complicated and highly competitive. Creating unique gameplay experiences, that are personalized for millions of players, presents a production nightmare due to the complexities of open world games. Embracing machine learning to abstract, adapt, and personalize game choices through data collection and analysis is the solution. This talk will introduce machine learning concepts into an artificial intelligence game development setting to improve AI tactical choices and the overall user experience.
Chris Seddon is an AI Technical Lead Programmer at Ubisoft Toronto focused on creating artificial intelligence that helps make games more realistic and fun to play. Chris joined the studio in 2013 as a Senior Gameplay Programmer creating intelligent companions and creatures for Far Cry 4 with Shangri-La and most recently on Far Cry Primal with the fan-favourite Beast Master feature. Prior to joining Ubisoft, Chris started his career programming GPS tracking tools for an agricultural software company. Making games since the age of 15, Chris made the decision to follow his passion, joining the video game industry where he worked on multiple award-winning video games including Bioshock 2, The Darkness 2, Star Trek, FIFA Soccer, Tiger Woods 2006 and 2007, Madden 2008 and NCAA 2008. Chris is a computer programming graduate of Seneca College in Toronto.